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- ab pyrochemantics
- You have gained the following abilities in Pyrochemantics:
- Fireproof Your body is less able to burn.
- FusedFlasks Golden flasks will stopper your effluvia.
- Incendiary A scorching effluvium to harm your foes.
- Pyroaugmentorius Rig this gadget to help stoke your flames.
- Scorching Set fire to those who would harm you.
- Opiate Befuddle their mind with this effluvium.
- Dampeners Ease the shock of the situation.
- ThermalPumps Burn away what ails you.
- Narcotic Too much of this smoke will drive them mad.
- Doping Flood your effluvia with a dumbing drug.
- Psychedelic This explosion will leave their heads reeling.
- Pyrocannon Ready! Aim! Fire!
- Phrenic Combine your effluvia into a mind-blowing explosion.
- Pyrrhic A smoke to make them question their intelligence.
- Fuse Fuse runes to your pyrocannon.
- Embed Embed motes on your pyrocannon.
- Hallucinatory This smoke will play tricks with their eyes.
- Goggles Everything is so much clearer now.
- Pyrokinetic A huge display of pyrokinetic technique.
- GutterGang The Gutter Gang has got your back.
- Pyrobourne Secrete all of your effluvia at once.
- Muzzle Focus your pyrocannon's flames.
- Pyretic Where are the munchies?
- Fevered Some smoke to help them forget.
- Arson Rig your effluvia into an enormous explosion.
- EmberDance A mesmerising dance to heat things up.
- See AB PYROCHEMANTICS <ability> for more information on an ability.
- AB PYROCHEMANTICS FIREPROOF
- PYROCHEMANTICS - FIREPROOF
- Syntax: PYROWORK FIREPROOF
- Damage Modifier: 1/8 fire resistance
- You can temper your skin against fire, offering some fire protection as
- well as the chance to avoid catching on fire. Also, you will be
- protected from blasts of fire that move you on the Elemental Plane of
- Fire.
- AB PYROCHEMANTICS FUSEDFLASKS
- PYROCHEMANTICS - FUSEDFLASKS
- Syntax: FUSEDFLASKS CREATE
- FUSEDFLASKS STATUS
- FUSEDFLASKS TRANSMUTE [#] TO <reagent>
- FUSEDFLASKS RELEASE # <reagent>
- Power: 10 (Flame) (to create)
- Outlay: gold 50 (to create)
- fireessence 1 (to transmute)
- Flasks are the focal point of any Pyrochemantic effect, storing the raw
- power of reagents transmuted from fire essence. A single piece of
- essence can be transmuted to create five units of reagent. Your flasks
- can hold up to 2000 reagents total and you may release reagents to make
- room for other types.
- AB PYROCHEMANTICS INCENDIARY
- PYROCHEMANTICS - INCENDIARY
- Syntax: PYROWORK SECRETE INCENDIARY
- PYROWORK BLOCK INCENDIARY
- PYROWORK FOCUS [<target>|NOBODY]
- PYROWORK STATUS
- PYROWORK CONCENTRATE
- Outlay: incendiary 1
- Damage Type: 100% Fire
- Damage Source: Magical
- By secreting incendiary reagent from your flasks you can coat yourself
- in an effluvium that will last one Lusternian day. When you focus your
- effluvium upon a target, they will periodically suffer from fire damage
- while in your presence. This passive effect will occur once every 10
- seconds.
- Concentrating on your effluvia will bring them all into sync so that
- they fire at the same time.
- AB PYROCHEMANTICS PYROAUGMENTORIUS
- PYROCHEMANTICS - PYROAUGMENTORIUS
- Syntax: RIG PYROAUGMENTORIUS
- Outlay: gold 10
- incendiary 100
- Damage Modifier: 1/8 fire increase
- By rigging up a pyroaugmentorius gadget using gold and your reagents you
- are better able to channel heat, bolstering the amount of fire damage
- you do. The rigged up gadget will fall apart after 50 Lusternian months.
- AB PYROCHEMANTICS SCORCHING
- PYROCHEMANTICS - SCORCHING
- Syntax: PYROWORK SCORCHING SMOKE
- Outlay: gold 10
- incendiary 100
- You can release a cloud of smoke around you by mixing up a pyrochemantic
- brew. The smoke has a 20% chance to knock those who attack you off
- balance for 1.0 seconds. It will disperse after 50 months.
- AB PYROCHEMANTICS OPIATE
- PYROCHEMANTICS - OPIATE
- Syntax: PYROWORK SECRETE OPIATE
- PYROWORK FOCUS [<target>|NOBODY]
- Outlay: opiate 1 (to secrete)
- You are now able to transmute the opiate reagent. By secreting the
- opiate reagent you can create an effluvium around yourself that will
- last one Lusternian day. When you focus your effluvium upon a target,
- they will be periodically be afflicted with confusion. This passive
- effect will occur once every 10 seconds.
- AB PYROCHEMANTICS DAMPENERS
- PYROCHEMANTICS - DAMPENERS
- Syntax: RIG DAMPENERS
- Outlay: gold 25
- incendiary 100
- opiate 100
- Damage Modifier: 1/8 electric resistance
- By rigging up some dampeners you are able to better insulate your body
- against electricity. The rigged up device will lose its dampening
- ability after 50 Lusternian months.
- AB PYROCHEMANTICS THERMALPUMPS
- PYROCHEMANTICS - THERMALPUMPS
- Syntax: RIG THERMAL PUMPS
- Outlay: gold 25
- opiate 100
- incendiary 100
- By rigging up thermal pumps, you are better able to channel heat to your
- benefit. When ablaze, you will only take 10% of the normal damage from
- being on fire. In addition, being ablaze will not increase your burn
- level and the fire will cure a random affliction when you burn. Your
- rigged up pumps will fall apart after 50 months.
- Exception: If you have rigged these, FireProof will no longer protect
- you from becoming ablaze.
- AB PYROCHEMANTICS NARCOTIC
- PYROCHEMANTICS - NARCOTIC
- Syntax: PYROWORK SECRETE NARCOTIC
- PYROWORK FOCUS [<target>|NOBODY]
- Outlay: narcotic 1 (to secrete)
- You are now able to transmute the narcotic reagent. By secreting the
- narcotic reagent you can create an effluvium around yourself that will
- last one Lusternian day. When you focus your effluvium upon a target,
- they will be periodically be afflicted with clumsiness. This passive
- effect will occur once every 10 seconds.
- AB PYROCHEMANTICS DOPING
- PYROCHEMANTICS - DOPING
- Syntax: PYROWORK DOPING [ON|OFF]
- By secreting a mind-dulling substance into your effluvia, you can
- stupefy your focused target, making them stumble around as they try to
- leave.
- AB PYROCHEMANTICS PSYCHEDELIC
- PYROCHEMANTICS - PSYCHEDELIC
- Syntax: PYROWORK PSYCHEDELIC EXPLOSION
- Power: 5 (Flame)
- Effluvia: opiate
- incendiary
- Damage Type: 50% Fire, 50% Asphyxiation
- Damage Source: Magical
- Mixing the effects of your opiate and incendiary effluvia will consume
- them to give a different kind of high. The resulting psychedelic
- explosion will cause damage to all enemies in your room as well as
- confusing them and giving them clumsiness. The explosion from this
- effect will occur 10 seconds after casting.
- Your enemy's movements will be greatly hindered while the effect is
- growing. Enemy movement within the radius of effect has an 80% chance to
- fail and cause a base balance loss of 2 seconds.
- AB PYROCHEMANTICS PYROCANNON
- PYROCHEMANTICS - PYROCANNON
- Syntax: RIG PYROCANNON
- PYROCANNON BLAST <target> [<direction>]
- Outlay: gold 50
- opiate 100
- incendiary 100
- narcotic 100
- Power: 10 (Flame) (to create)
- Damage Type: 50% Fire, 50% Asphyxiation
- Damage Source: Magical
- Can Target Denizens (in room only)
- By heating up some gold and mixing up a cocktail of pyrochemantic
- reagents you can rig up a pyrocannon. The range on this cannon allows
- you to blast away foes in your room or adventurers in adjacent rooms.
- AB PYROCHEMANTICS PHRENIC
- PYROCHEMANTICS - PHRENIC
- Syntax: PYROWORK PHRENIC EXPLOSION
- Power: 5 (Flame)
- Effluvia: opiate
- narcotic
- Damage Type: 50% Fire, 50% Asphyxiation
- Damage Source: Magical
- Mixing the effects of your opiate and narcotic effluvia will consume
- them to give a different kind of high. The resulting phrenic explosion
- will cause damage to all enemies in your room as well as increasing
- their temporary insanity. The explosion from this effect will occur 10
- seconds after casting.
- AB PYROCHEMANTICS PYRRHIC
- PYROCHEMANTICS - PYRRHIC
- Syntax: PYROWORK SECRETE PYRRHIC
- PYROWORK FOCUS [<target>|NOBODY]
- Outlay: pyrrhic 1 (to secrete)
- You are now able to transmute the pyrrhic reagent. By secreting the
- pyrrhic reagent you can create an effluvium around yourself that will
- last one Lusternian day. When you focus your effluvium upon a target,
- they will be periodically be afflicted with stupidity. This passive
- effect will occur once every 10 seconds.
- AB PYROCHEMANTICS FUSE
- PYROCHEMANTICS - FUSE
- Syntax: PYROCANNON FUSE <rune list>
- WIPE PYROCANNON (to remove runes)
- You can now fuse up to ten runes to your rigged pyrocannon. Every time
- you perform an attack with your pyrocannon, one of the runes will be
- triggered. You can also append SUPER at the end of your pyrocannon
- attack to trigger two runes at once, assuming you have Supersling in
- Runes.
- AB PYROCHEMANTICS EMBED
- PYROCHEMANTICS - EMBED
- Syntax: PYROCANNON EMBED <dream mote list>
- WIPE PYROCANNON (to remove motes)
- You can now embed up to ten motes on your rigged pyrocannon. Every time
- you perform an attack with your pyrocannon, one of the motes will be
- triggered.
- AB PYROCHEMANTICS HALLUCINATORY
- PYROCHEMANTICS - HALLUCINATORY
- Syntax: PYROWORK HALLUCINATORY SMOKE
- Outlay: gold 50
- narcotic 100
- opiate 100
- pyrrhic 100
- You can release a cloud of hallucinatory smoke around you by mixing up a
- pyrochemantic brew. The smoke has a 20% chance to cause hallucinations
- in those who attack you. It will disperse after 50 months.
- AB PYROCHEMANTICS GOGGLES
- PYROCHEMANTICS - GOGGLES
- Syntax: RIG GOGGLES
- Outlay: gold 25
- opiate 100
- narcotic 100
- pyrrhic 100
- By rigging up some goggles, you can be sure that your drug-induced
- hallucinations show you the right path. Your goggles will allow you to
- see through anything that may obscure an exit from view.
- AB PYROCHEMANTICS PYROKINETIC
- PYROCHEMANTICS - PYROKINETIC
- Syntax: PYROWORK PYROKINETIC EXPLOSION
- Power: 5 (Flame)
- Effluvia: pyrrhic
- incendiary
- Damage Type: 50% Fire, 50% Asphyxiation
- Damage Source: Magical
- Mixing the effects of your incendiary and pyrrhic effluvia will consume
- them to give a different kind of high. The resulting pyrokinetic
- explosion will cause damage to all enemies in your room as well as
- setting them ablaze and afflicting them with unnatural stupidity. The
- explosion from this effect will occur 10 seconds after casting.
- AB PYROCHEMANTICS GUTTERGANG
- PYROCHEMANTICS - GUTTERGANG
- Syntax: PYROWORK LINK <pyrochemantic or pyromancer>
- You can get higher better when you do it together, so link up with the
- members of your gutter gang. Each link will increase the radius of your
- effects by one room. Any damage caused by the explosions will be
- increased by a pyromancers's demesne.
- AB PYROCHEMANTICS PYROBOURNE
- PYROCHEMANTICS - PYROBOURNE
- Syntax: PYROWORK SECRETE ALL
- Power: 3
- Outlay: 1 incendiary
- 1 opiate
- 1 pyrrhic
- 1 narcotic
- You have mastered the contents of your flasks and can secrete all four
- effluvia at once.
- AB PYROCHEMANTICS MUZZLE
- PYROCHEMANTICS - MUZZLE
- Syntax: RIG MUZZLE
- PYROCANNON INCINERATE <target> [<direction>]
- Outlay (to create): gold 50
- pyrrhic 100
- Outlay (to use): pyrrhic 1
- Damage Type: 100% Fire
- Damage Source: Magical
- Muzzling your pyrocannon allows you to incinerate a foe, burning them
- with pure fire damage and setting them ablaze. This will use up one
- pyrrhic reagent from your flasks.
- AB PYROCHEMANTICS PYRETIC
- PYROCHEMANTICS - PYRETIC
- Syntax: PYROWORK PYRETIC SMOKE
- Outlay: gold 50
- pyrrhic 100
- narcotic 100
- You can release a cloud of hallucinatory smoke around you by mixing up a
- pyrochemantic brew. The smoke has a 20% chance to cause addiction in
- those who attack you. It will disperse after 50 months.
- AB PYROCHEMANTICS FEVERED
- PYROCHEMANTICS - FEVERED
- Syntax: PYROWORK FEVERED SMOKE
- Outlay: gold 50
- pyrrhic 100
- opiate 100
- You can release a cloud of hallucinatory smoke around you by mixing up a
- pyrochemantic brew. The smoke has a 20% chance to cause amnesia in those
- who attack you. It will disperse after 50 months.
- AB PYROCHEMANTICS ARSON
- PYROCHEMANTICS - ARSON
- Syntax: PYROWORK ARSON EXPLOSION
- Power: 10 (Flame)
- Effluvia: opiate
- incendiary
- pyrrhic
- narcotic
- Damage Type: 50% Fire, 50% Asphyxiation
- Damage Source: Magical
- Mixing the effects of your incendiary, pyrrhic, opiate, and narcotic
- effluvia will consume them to give a different kind of high. The
- resulting conflagration will cause damage to all enemies in the room.
- This effect will cause more damage to those who are addicted, ablaze,
- unnaturally stupid, confused, or hallucinating. The explosion from this
- effect will occur 10 seconds after casting.
- Enemies with the afflictions above will also be stunned, with the stun
- length being 1.5 seconds per affliction.
- AB PYROCHEMANTICS EMBERDANCE
- PYROCHEMANTICS - EMBERDANCE
- Syntax: PYROWORK SECRETE EMBERDANCE
- Outlay: incendiary 10
- pyrrhic 10
- opiate 10
- narcotic 10
- Power: 5 (Flame)
- Damage Type: 100% Fire
- Damage Source: Magical
- While embers dance around you, your enemies will catch ablaze. If an
- enemy is already ablaze, they will burn anew and cause extra damage.
- Your embers will lose their frantic pace over time, causing this effect
- to fire less often. When the embers first begin their dance they will
- combust every 9 seconds, trailing away to every 15 seconds as the embers
- fade after a Lusternian day.
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