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  1. ab pyrochemantics
  2. You have gained the following abilities in Pyrochemantics:
  3. Fireproof Your body is less able to burn.
  4. FusedFlasks Golden flasks will stopper your effluvia.
  5. Incendiary A scorching effluvium to harm your foes.
  6. Pyroaugmentorius Rig this gadget to help stoke your flames.
  7. Scorching Set fire to those who would harm you.
  8. Opiate Befuddle their mind with this effluvium.
  9. Dampeners Ease the shock of the situation.
  10. ThermalPumps Burn away what ails you.
  11. Narcotic Too much of this smoke will drive them mad.
  12. Doping Flood your effluvia with a dumbing drug.
  13. Psychedelic This explosion will leave their heads reeling.
  14. Pyrocannon Ready! Aim! Fire!
  15. Phrenic Combine your effluvia into a mind-blowing explosion.
  16. Pyrrhic A smoke to make them question their intelligence.
  17. Fuse Fuse runes to your pyrocannon.
  18. Embed Embed motes on your pyrocannon.
  19. Hallucinatory This smoke will play tricks with their eyes.
  20. Goggles Everything is so much clearer now.
  21. Pyrokinetic A huge display of pyrokinetic technique.
  22. GutterGang The Gutter Gang has got your back.
  23. Pyrobourne Secrete all of your effluvia at once.
  24. Muzzle Focus your pyrocannon's flames.
  25. Pyretic Where are the munchies?
  26. Fevered Some smoke to help them forget.
  27. Arson Rig your effluvia into an enormous explosion.
  28. EmberDance A mesmerising dance to heat things up.
  29. See AB PYROCHEMANTICS <ability> for more information on an ability.
  30.  
  31. AB PYROCHEMANTICS FIREPROOF
  32. PYROCHEMANTICS - FIREPROOF
  33.  
  34. Syntax: PYROWORK FIREPROOF
  35. Damage Modifier: 1/8 fire resistance
  36.  
  37. You can temper your skin against fire, offering some fire protection as
  38. well as the chance to avoid catching on fire. Also, you will be
  39. protected from blasts of fire that move you on the Elemental Plane of
  40. Fire.
  41.  
  42. AB PYROCHEMANTICS FUSEDFLASKS
  43. PYROCHEMANTICS - FUSEDFLASKS
  44.  
  45. Syntax: FUSEDFLASKS CREATE
  46. FUSEDFLASKS STATUS
  47. FUSEDFLASKS TRANSMUTE [#] TO <reagent>
  48. FUSEDFLASKS RELEASE # <reagent>
  49. Power: 10 (Flame) (to create)
  50. Outlay: gold 50 (to create)
  51. fireessence 1 (to transmute)
  52.  
  53. Flasks are the focal point of any Pyrochemantic effect, storing the raw
  54. power of reagents transmuted from fire essence. A single piece of
  55. essence can be transmuted to create five units of reagent. Your flasks
  56. can hold up to 2000 reagents total and you may release reagents to make
  57. room for other types.
  58.  
  59. AB PYROCHEMANTICS INCENDIARY
  60. PYROCHEMANTICS - INCENDIARY
  61.  
  62. Syntax: PYROWORK SECRETE INCENDIARY
  63. PYROWORK BLOCK INCENDIARY
  64. PYROWORK FOCUS [<target>|NOBODY]
  65. PYROWORK STATUS
  66. PYROWORK CONCENTRATE
  67. Outlay: incendiary 1
  68. Damage Type: 100% Fire
  69. Damage Source: Magical
  70.  
  71. By secreting incendiary reagent from your flasks you can coat yourself
  72. in an effluvium that will last one Lusternian day. When you focus your
  73. effluvium upon a target, they will periodically suffer from fire damage
  74. while in your presence. This passive effect will occur once every 10
  75. seconds.
  76.  
  77. Concentrating on your effluvia will bring them all into sync so that
  78. they fire at the same time.
  79.  
  80. AB PYROCHEMANTICS PYROAUGMENTORIUS
  81. PYROCHEMANTICS - PYROAUGMENTORIUS
  82.  
  83. Syntax: RIG PYROAUGMENTORIUS
  84. Outlay: gold 10
  85. incendiary 100
  86. Damage Modifier: 1/8 fire increase
  87.  
  88. By rigging up a pyroaugmentorius gadget using gold and your reagents you
  89. are better able to channel heat, bolstering the amount of fire damage
  90. you do. The rigged up gadget will fall apart after 50 Lusternian months.
  91.  
  92. AB PYROCHEMANTICS SCORCHING
  93. PYROCHEMANTICS - SCORCHING
  94.  
  95. Syntax: PYROWORK SCORCHING SMOKE
  96. Outlay: gold 10
  97. incendiary 100
  98.  
  99. You can release a cloud of smoke around you by mixing up a pyrochemantic
  100. brew. The smoke has a 20% chance to knock those who attack you off
  101. balance for 1.0 seconds. It will disperse after 50 months.
  102.  
  103. AB PYROCHEMANTICS OPIATE
  104. PYROCHEMANTICS - OPIATE
  105.  
  106. Syntax: PYROWORK SECRETE OPIATE
  107. PYROWORK FOCUS [<target>|NOBODY]
  108. Outlay: opiate 1 (to secrete)
  109.  
  110. You are now able to transmute the opiate reagent. By secreting the
  111. opiate reagent you can create an effluvium around yourself that will
  112. last one Lusternian day. When you focus your effluvium upon a target,
  113. they will be periodically be afflicted with confusion. This passive
  114. effect will occur once every 10 seconds.
  115.  
  116. AB PYROCHEMANTICS DAMPENERS
  117. PYROCHEMANTICS - DAMPENERS
  118.  
  119. Syntax: RIG DAMPENERS
  120. Outlay: gold 25
  121. incendiary 100
  122. opiate 100
  123. Damage Modifier: 1/8 electric resistance
  124.  
  125. By rigging up some dampeners you are able to better insulate your body
  126. against electricity. The rigged up device will lose its dampening
  127. ability after 50 Lusternian months.
  128.  
  129. AB PYROCHEMANTICS THERMALPUMPS
  130. PYROCHEMANTICS - THERMALPUMPS
  131.  
  132. Syntax: RIG THERMAL PUMPS
  133. Outlay: gold 25
  134. opiate 100
  135. incendiary 100
  136.  
  137. By rigging up thermal pumps, you are better able to channel heat to your
  138. benefit. When ablaze, you will only take 10% of the normal damage from
  139. being on fire. In addition, being ablaze will not increase your burn
  140. level and the fire will cure a random affliction when you burn. Your
  141. rigged up pumps will fall apart after 50 months.
  142.  
  143. Exception: If you have rigged these, FireProof will no longer protect
  144. you from becoming ablaze.
  145.  
  146. AB PYROCHEMANTICS NARCOTIC
  147. PYROCHEMANTICS - NARCOTIC
  148.  
  149. Syntax: PYROWORK SECRETE NARCOTIC
  150. PYROWORK FOCUS [<target>|NOBODY]
  151. Outlay: narcotic 1 (to secrete)
  152.  
  153. You are now able to transmute the narcotic reagent. By secreting the
  154. narcotic reagent you can create an effluvium around yourself that will
  155. last one Lusternian day. When you focus your effluvium upon a target,
  156. they will be periodically be afflicted with clumsiness. This passive
  157. effect will occur once every 10 seconds.
  158.  
  159. AB PYROCHEMANTICS DOPING
  160. PYROCHEMANTICS - DOPING
  161.  
  162. Syntax: PYROWORK DOPING [ON|OFF]
  163.  
  164. By secreting a mind-dulling substance into your effluvia, you can
  165. stupefy your focused target, making them stumble around as they try to
  166. leave.
  167.  
  168. AB PYROCHEMANTICS PSYCHEDELIC
  169. PYROCHEMANTICS - PSYCHEDELIC
  170.  
  171. Syntax: PYROWORK PSYCHEDELIC EXPLOSION
  172. Power: 5 (Flame)
  173. Effluvia: opiate
  174. incendiary
  175. Damage Type: 50% Fire, 50% Asphyxiation
  176. Damage Source: Magical
  177.  
  178. Mixing the effects of your opiate and incendiary effluvia will consume
  179. them to give a different kind of high. The resulting psychedelic
  180. explosion will cause damage to all enemies in your room as well as
  181. confusing them and giving them clumsiness. The explosion from this
  182. effect will occur 10 seconds after casting.
  183.  
  184. Your enemy's movements will be greatly hindered while the effect is
  185. growing. Enemy movement within the radius of effect has an 80% chance to
  186. fail and cause a base balance loss of 2 seconds.
  187.  
  188. AB PYROCHEMANTICS PYROCANNON
  189. PYROCHEMANTICS - PYROCANNON
  190.  
  191. Syntax: RIG PYROCANNON
  192. PYROCANNON BLAST <target> [<direction>]
  193. Outlay: gold 50
  194. opiate 100
  195. incendiary 100
  196. narcotic 100
  197. Power: 10 (Flame) (to create)
  198. Damage Type: 50% Fire, 50% Asphyxiation
  199. Damage Source: Magical
  200. Can Target Denizens (in room only)
  201.  
  202. By heating up some gold and mixing up a cocktail of pyrochemantic
  203. reagents you can rig up a pyrocannon. The range on this cannon allows
  204. you to blast away foes in your room or adventurers in adjacent rooms.
  205.  
  206. AB PYROCHEMANTICS PHRENIC
  207. PYROCHEMANTICS - PHRENIC
  208.  
  209. Syntax: PYROWORK PHRENIC EXPLOSION
  210. Power: 5 (Flame)
  211. Effluvia: opiate
  212. narcotic
  213. Damage Type: 50% Fire, 50% Asphyxiation
  214. Damage Source: Magical
  215.  
  216. Mixing the effects of your opiate and narcotic effluvia will consume
  217. them to give a different kind of high. The resulting phrenic explosion
  218. will cause damage to all enemies in your room as well as increasing
  219. their temporary insanity. The explosion from this effect will occur 10
  220. seconds after casting.
  221.  
  222. AB PYROCHEMANTICS PYRRHIC
  223. PYROCHEMANTICS - PYRRHIC
  224.  
  225. Syntax: PYROWORK SECRETE PYRRHIC
  226. PYROWORK FOCUS [<target>|NOBODY]
  227. Outlay: pyrrhic 1 (to secrete)
  228.  
  229. You are now able to transmute the pyrrhic reagent. By secreting the
  230. pyrrhic reagent you can create an effluvium around yourself that will
  231. last one Lusternian day. When you focus your effluvium upon a target,
  232. they will be periodically be afflicted with stupidity. This passive
  233. effect will occur once every 10 seconds.
  234.  
  235. AB PYROCHEMANTICS FUSE
  236. PYROCHEMANTICS - FUSE
  237.  
  238. Syntax: PYROCANNON FUSE <rune list>
  239. WIPE PYROCANNON (to remove runes)
  240.  
  241. You can now fuse up to ten runes to your rigged pyrocannon. Every time
  242. you perform an attack with your pyrocannon, one of the runes will be
  243. triggered. You can also append SUPER at the end of your pyrocannon
  244. attack to trigger two runes at once, assuming you have Supersling in
  245. Runes.
  246.  
  247. AB PYROCHEMANTICS EMBED
  248. PYROCHEMANTICS - EMBED
  249.  
  250. Syntax: PYROCANNON EMBED <dream mote list>
  251. WIPE PYROCANNON (to remove motes)
  252.  
  253. You can now embed up to ten motes on your rigged pyrocannon. Every time
  254. you perform an attack with your pyrocannon, one of the motes will be
  255. triggered.
  256.  
  257. AB PYROCHEMANTICS HALLUCINATORY
  258. PYROCHEMANTICS - HALLUCINATORY
  259.  
  260. Syntax: PYROWORK HALLUCINATORY SMOKE
  261. Outlay: gold 50
  262. narcotic 100
  263. opiate 100
  264. pyrrhic 100
  265.  
  266. You can release a cloud of hallucinatory smoke around you by mixing up a
  267. pyrochemantic brew. The smoke has a 20% chance to cause hallucinations
  268. in those who attack you. It will disperse after 50 months.
  269.  
  270. AB PYROCHEMANTICS GOGGLES
  271. PYROCHEMANTICS - GOGGLES
  272.  
  273. Syntax: RIG GOGGLES
  274. Outlay: gold 25
  275. opiate 100
  276. narcotic 100
  277. pyrrhic 100
  278.  
  279. By rigging up some goggles, you can be sure that your drug-induced
  280. hallucinations show you the right path. Your goggles will allow you to
  281. see through anything that may obscure an exit from view.
  282.  
  283. AB PYROCHEMANTICS PYROKINETIC
  284. PYROCHEMANTICS - PYROKINETIC
  285.  
  286. Syntax: PYROWORK PYROKINETIC EXPLOSION
  287. Power: 5 (Flame)
  288. Effluvia: pyrrhic
  289. incendiary
  290. Damage Type: 50% Fire, 50% Asphyxiation
  291. Damage Source: Magical
  292.  
  293. Mixing the effects of your incendiary and pyrrhic effluvia will consume
  294. them to give a different kind of high. The resulting pyrokinetic
  295. explosion will cause damage to all enemies in your room as well as
  296. setting them ablaze and afflicting them with unnatural stupidity. The
  297. explosion from this effect will occur 10 seconds after casting.
  298.  
  299. AB PYROCHEMANTICS GUTTERGANG
  300. PYROCHEMANTICS - GUTTERGANG
  301.  
  302. Syntax: PYROWORK LINK <pyrochemantic or pyromancer>
  303.  
  304. You can get higher better when you do it together, so link up with the
  305. members of your gutter gang. Each link will increase the radius of your
  306. effects by one room. Any damage caused by the explosions will be
  307. increased by a pyromancers's demesne.
  308.  
  309. AB PYROCHEMANTICS PYROBOURNE
  310. PYROCHEMANTICS - PYROBOURNE
  311.  
  312. Syntax: PYROWORK SECRETE ALL
  313. Power: 3
  314. Outlay: 1 incendiary
  315. 1 opiate
  316. 1 pyrrhic
  317. 1 narcotic
  318.  
  319. You have mastered the contents of your flasks and can secrete all four
  320. effluvia at once.
  321.  
  322. AB PYROCHEMANTICS MUZZLE
  323. PYROCHEMANTICS - MUZZLE
  324.  
  325. Syntax: RIG MUZZLE
  326. PYROCANNON INCINERATE <target> [<direction>]
  327. Outlay (to create): gold 50
  328. pyrrhic 100
  329. Outlay (to use): pyrrhic 1
  330. Damage Type: 100% Fire
  331. Damage Source: Magical
  332.  
  333. Muzzling your pyrocannon allows you to incinerate a foe, burning them
  334. with pure fire damage and setting them ablaze. This will use up one
  335. pyrrhic reagent from your flasks.
  336.  
  337. AB PYROCHEMANTICS PYRETIC
  338. PYROCHEMANTICS - PYRETIC
  339.  
  340. Syntax: PYROWORK PYRETIC SMOKE
  341. Outlay: gold 50
  342. pyrrhic 100
  343. narcotic 100
  344.  
  345. You can release a cloud of hallucinatory smoke around you by mixing up a
  346. pyrochemantic brew. The smoke has a 20% chance to cause addiction in
  347. those who attack you. It will disperse after 50 months.
  348.  
  349. AB PYROCHEMANTICS FEVERED
  350. PYROCHEMANTICS - FEVERED
  351.  
  352. Syntax: PYROWORK FEVERED SMOKE
  353. Outlay: gold 50
  354. pyrrhic 100
  355. opiate 100
  356.  
  357. You can release a cloud of hallucinatory smoke around you by mixing up a
  358. pyrochemantic brew. The smoke has a 20% chance to cause amnesia in those
  359. who attack you. It will disperse after 50 months.
  360.  
  361. AB PYROCHEMANTICS ARSON
  362. PYROCHEMANTICS - ARSON
  363.  
  364. Syntax: PYROWORK ARSON EXPLOSION
  365. Power: 10 (Flame)
  366. Effluvia: opiate
  367. incendiary
  368. pyrrhic
  369. narcotic
  370. Damage Type: 50% Fire, 50% Asphyxiation
  371. Damage Source: Magical
  372.  
  373. Mixing the effects of your incendiary, pyrrhic, opiate, and narcotic
  374. effluvia will consume them to give a different kind of high. The
  375. resulting conflagration will cause damage to all enemies in the room.
  376. This effect will cause more damage to those who are addicted, ablaze,
  377. unnaturally stupid, confused, or hallucinating. The explosion from this
  378. effect will occur 10 seconds after casting.
  379.  
  380. Enemies with the afflictions above will also be stunned, with the stun
  381. length being 1.5 seconds per affliction.
  382.  
  383. AB PYROCHEMANTICS EMBERDANCE
  384. PYROCHEMANTICS - EMBERDANCE
  385.  
  386. Syntax: PYROWORK SECRETE EMBERDANCE
  387. Outlay: incendiary 10
  388. pyrrhic 10
  389. opiate 10
  390. narcotic 10
  391. Power: 5 (Flame)
  392. Damage Type: 100% Fire
  393. Damage Source: Magical
  394.  
  395. While embers dance around you, your enemies will catch ablaze. If an
  396. enemy is already ablaze, they will burn anew and cause extra damage.
  397. Your embers will lose their frantic pace over time, causing this effect
  398. to fire less often. When the embers first begin their dance they will
  399. combust every 9 seconds, trailing away to every 15 seconds as the embers
  400. fade after a Lusternian day.
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