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eye_of_hellion

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Dec 25th, 2011
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  1. //===== eAthena Script =======================================
  2. //= The Eye of Hellion Quest.
  3. //===== By: ==================================================
  4. //= MasterOfMuppets
  5. //===== Current Version: =====================================
  6. //= 1.9
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Quest for getting a Nile Rose
  12. //= There are two versions of this quest.
  13. //= Version 1 (Not implemented) was used on iRO as an event
  14. //= for it's anniversary, while version 2 (this version),
  15. //= is the one that remained active on main servers.
  16. //===== Additional Comments: =================================
  17. //= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
  18. //= Tracking variable is not backwards compatable meaning
  19. //=     you can again repeat this quest from the start.
  20. //= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf]
  21. //= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf]
  22. //= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
  23. //= 1.9 Removed duplicate text. [Kisuka]
  24. //============================================================
  25.  
  26. morocc_in,116,101,3 script  Old Scholar Tyus#hellion    735,3,3,{
  27.     if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  28.         mes "^3355FFHold it right there!";
  29.         mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  30.         close;
  31.     }
  32.     if (HELLIONQ < 36) {
  33.         mes "[Sir Chilias'Tyus]";
  34.         mes "Greetings...";
  35.         mes "My name is Sir Chilias'Tyus.";
  36.         mes "I've lived a long time here in";
  37.         mes "Rune-Midgard and I've come";
  38.         mes "to see and know a lot of things. Power, jealously, hardship...";
  39.         next;
  40.         mes "[" + strcharinfo(0) + "]";
  41.         mes "So what exactly";
  42.         mes "brings you here to";
  43.         mes "the middle of Morroc?";
  44.         next;
  45.         mes "[Sir Chilias'Tyus]";
  46.         mes "This land has grown corrupt";
  47.         mes "with the diseases of greed";
  48.         mes "and selfishness. Everywhere";
  49.         mes "you go, people are heartless,";
  50.         mes "but I still believe that I'll find the one worthy enough to help me...";
  51.         next;
  52.         mes "[Sir Chilias'Tyus]";
  53.         mes "There is no shortage of";
  54.         mes "brave and strong warriors";
  55.         mes "in these dangerous times.";
  56.         mes "But for the thing I seek,";
  57.         mes "I must have the help of one";
  58.         mes "who is truly pure of heart...";
  59.         next;
  60.         if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
  61.             if (BaseLevel < 60 ) {
  62.                 mes "[Sir Chilias'Tyus]";
  63.                 mes "Heh heh~ I see your eyes";
  64.                 mes "glimmer with enthusiasm,";
  65.                 mes "but it seems this task might";
  66.                 mes "be a little too much for you.";
  67.                 mes "I'm sorry, but that's the";
  68.                 mes "reality I can't ignore...";
  69.                 next;
  70.                 mes "[Sir Chilias'Tyus]";
  71.                 mes "Go out in to the world,";
  72.                 mes "and grow in strength.";
  73.                 mes "Perhaps after you become";
  74.                 mes "more capable, I'll find that";
  75.                 mes "I can rely on your help.";
  76.                 close;
  77.             }
  78.             mes "[Sir Chilias'Tyus]";
  79.             mes "I suppose I should tell you";
  80.             mes "first about my grandfather,";
  81.             mes "who was once a young and";
  82.             mes "feareless adventurer, much";
  83.             mes "like yourself. Yes, he traveled the world with his three friends...";
  84.             next;
  85.             mes "[Sir Chilias'Tyus]";
  86.             mes "The four of them went on";
  87.             mes "many expeditions together";
  88.             mes "and earned themselves a";
  89.             mes "reputation as a courageous";
  90.             mes "team that worked especially";
  91.             mes "well together after many years.";
  92.             next;
  93.             mes "[Sir Chilias'Tyus]";
  94.             mes "Then, on what was supposed";
  95.             mes "to be a typical journey, they found an uncharted cave. Curious, and";
  96.             mes "in need of rest, the four ventured inside. There, they encountered";
  97.             mes "that most horrible creature...";
  98.             next;
  99.             mes "[Sir Chilias'Tyus]";
  100.             mes "It was a ferocious beast";
  101.             mes "with horns as large and as";
  102.             mes "sharp as their weapons, with";
  103.             mes "eyes that blazed with hellfire.";
  104.             mes "My grandfather could tell that";
  105.             mes "it was thirsty for blood.";
  106.             next;
  107.             mes "[Sir Chilias'Tyus]";
  108.             mes "They ran from the beast";
  109.             mes "as quickly as they could,";
  110.             mes "but the four were separated";
  111.             mes "in the cave's darkness. It was";
  112.             mes "all they could do to hide in";
  113.             mes "the darkness of the cave...";
  114.             next;
  115.             mes "[Sir Chilias'Tyus]";
  116.             mes "From his hiding place, my";
  117.             mes "grandfather heard the screams";
  118.             mes "of his friends as the monster";
  119.             mes "slaughtered them, one by one.";
  120.             mes "The screams and the monster's";
  121.             mes "growls were getting closer...";
  122.             next;
  123.             mes "[Sir Chilias'Tyus]";
  124.             mes "Unable to endure the";
  125.             mes "suffering of his trusted";
  126.             mes "comrades, my grandfather";
  127.             mes "jumped out hiding and tried";
  128.             mes "to save his friends. The beast";
  129.             mes "found him and they battled.";
  130.             next;
  131.             mes "[Sir Chilias'Tyus]";
  132.             mes "It was no use. The beast";
  133.             mes "was too powerful and my";
  134.             mes "grandfather was knocked out.";
  135.             mes "When he came to, his friends";
  136.             mes "were all dead and a shining";
  137.             mes "gem lay in a pool of blood.";
  138.             next;
  139.             mes "[Sir Chilias'Tyus]";
  140.             mes "My grandfather buried";
  141.             mes "his friends that day. He";
  142.             mes "took that gem as a memento";
  143.             mes "of their final expedition, but";
  144.             mes "wondered why the beast";
  145.             mes "had decided to spare him.";
  146.             next;
  147.             mes "[Sir Chilias'Tyus]";
  148.             mes "It wasn't long before he";
  149.             mes "experienced the gem's curse";
  150.             mes "firsthand. The gem inexplicably";
  151.             mes "drew people to it, taking the";
  152.             mes "greed in their hearts and";
  153.             mes "twisting their minds...";
  154.             next;
  155.             mes "[Sir Chilias'Tyus]";
  156.             mes "Grandfather believed the";
  157.             mes "beast let him live so that";
  158.             mes "the gem would be set loose";
  159.             mes "upon the outside world, free";
  160.             mes "to pollute it with its evil. He had to do something...";
  161.             next;
  162.             mes "[Sir Chilias'Tyus]";
  163.             mes "However, the gem proved";
  164.             mes "to be formed out of pure evil";
  165.             mes "and could not be destroyed";
  166.             mes "by human means. In the end,";
  167.             mes "my grandfather hid the gem";
  168.             mes "someplace safe...";
  169.             next;
  170.             mes "[Sir Chilias'Tyus]";
  171.             mes "However, the threat of the";
  172.             mes "gem still exists. Grandfather";
  173.             mes "and my father worked for years to find a way to seal its darkness.";
  174.             mes "Only now have I been able to create a bracelet to seal its evil power.";
  175.             next;
  176.             mes "[Sir Chilias'Tyus]";
  177.             mes "For my grandfather and his";
  178.             mes "friends to truly rest in peace,";
  179.             mes "I must find an adventurer of";
  180.             mes "pure heart who can find the";
  181.             mes "gem and bring it to me so that";
  182.             mes "I can finally seal its power.";
  183.             next;
  184.             mes "[Sir Chilias'Tyus]";
  185.             mes "I think... I think you";
  186.             mes "might be the hero that";
  187.             mes "I've been waiting for. Will";
  188.             mes "you help an old man for the";
  189.             mes "sake of all that is good?";
  190.             next;
  191.             if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
  192.                 mes "[Sir Chilias'Tyus]";
  193.                 mes "Good, good, but first";
  194.                 mes "I must test to see if you";
  195.                 mes "are worthy of holding the";
  196.                 mes "Hellion's gem. I can't tell";
  197.                 mes "you exactly where it is, but";
  198.                 mes "I will give you some clues.";
  199.                 next;
  200.                 mes "[Sir Chilias'Tyus]";
  201.                 mes "First, speak to Clanux";
  202.                 mes "Heffron in Prontera. He";
  203.                 mes "has offered to help me find";
  204.                 mes "the gem, but I do not know if";
  205.                 mes "I can trust him. Please help me protect this world from the gem...";
  206.                 set HELLIONQ,36;
  207.                 close;
  208.             }
  209.             mes "[Sir Chilias'Tyus]";
  210.             mes "I understand...";
  211.             mes "I know I am asking much";
  212.             mes "of you, and this task is not";
  213.             mes "one to take lightly. However,";
  214.             mes "I believe that you are wholly";
  215.             mes "capable of accomplishing this.";
  216.             set HELLIONQ,37;
  217.             close;
  218.         }
  219.         mes "[Sir Chilias'Tyus]";
  220.         mes "Times are bad when";
  221.         mes "even the youth have";
  222.         mes "been jaded. But I refuse";
  223.         mes "to believe that hope is";
  224.         mes "truly lost in this age...";
  225.         close;
  226.     }
  227.     else if (HELLIONQ == 36) {
  228.         mes "[Sir Chilias'Tyus]";
  229.         mes "Please seek out";
  230.         mes "Clanux Heffron in";
  231.         mes "Prontera. He may have";
  232.         mes "information regarding a";
  233.         mes "clue leading to the Hellion";
  234.         mes "gem. Good luck to you.";
  235.         close;
  236.     }
  237.     else if (HELLIONQ == 37) {
  238.         mes "[Sir Chilias'Tyus]";
  239.         mes "So have you considered";
  240.         mes "my proposal? I believe that";
  241.         mes "you may be the one who will";
  242.         mes "help me in sealing away the";
  243.         mes "Hellion gem's evil forever.";
  244.         next;
  245.         if (select("I will help you.:...Sorry about that.") == 1) {
  246.             mes "[Sir Chilias'Tyus]";
  247.             mes "Good, good, but first";
  248.             mes "I must test to see if you";
  249.             mes "are worthy of holding the";
  250.             mes "Hellion's gem. I can't tell";
  251.             mes "you exactly where it is, but";
  252.             mes "I will give you some clues.";
  253.             next;
  254.             mes "[Sir Chilias'Tyus]";
  255.             mes "First, speak to Clanux";
  256.             mes "Heffron in Prontera. He";
  257.             mes "has offered to help me find";
  258.             mes "the gem, but I do not know if";
  259.             mes "I can trust him. Please help me protect this world from the gem...";
  260.             set HELLIONQ,36;
  261.             close;
  262.         }
  263.         mes "[Sir Chilias'Tyus]";
  264.         mes "I understand...";
  265.         mes "I know I am asking much";
  266.         mes "of you, and this task is not";
  267.         mes "one to take lightly. However,";
  268.         mes "I believe that you are wholly";
  269.         mes "capable of accomplishing this.";
  270.         close;
  271.     }
  272.     else if (HELLIONQ > 37 && HELLIONQ < 45) {
  273.         mes "[Sir Chilias'Tyus]";
  274.         mes "Try to see what you can";
  275.         mes "learn from Clanux Heffron.";
  276.         mes "I don't know how cooperative";
  277.         mes "he will be, but I'm sure that";
  278.         mes "he'll tell you something one";
  279.         mes "way or another.";
  280.         close;
  281.     }
  282.     else if (HELLIONQ == 45 || HELLIONQ == 46) {
  283.         mes "[Sir Chilias'Tyus]";
  284.         mes "Ah, yes! This is one piece";
  285.         mes "of the tablet that will lead";
  286.         mes "you to the Hellion's gem!";
  287.         mes "This engraving was definitely";
  288.         mes "made by my grandfather, and Christopher was one of his friends.";
  289.         next;
  290.         mes "[Sir Chilias'Tyus]";
  291.         mes "I suppose he hid these pieces";
  292.         mes "in the places that reminded him";
  293.         mes "of his friends. Now according";
  294.         mes "to the tablet's message, you";
  295.         mes "should find the next piece in ''the city of thickest forest.''";
  296.         next;
  297.         mes "[Sir Chilias'Tyus]";
  298.         mes "I'm sure that the";
  299.         mes "next tablet piece is";
  300.         mes "in Payon, so go there";
  301.         mes "and see if you can find";
  302.         mes "it. Good luck to you,";
  303.         mes "kind adventurer.";
  304.         set HELLIONQ,47;
  305.         close;
  306.     }
  307.     else if (HELLIONQ == 47) {
  308.         mes "[Sir Chilias'Tyus]";
  309.         mes "Now that I think about";
  310.         mes "it, there's a guy in Payon";
  311.         mes "that I know named Grout'the";
  312.         mes "Tuccok who knew my grandfather.";
  313.         mes "He might know something, but";
  314.         mes "he's a little, well... Hmm...";
  315.         close;
  316.     }
  317.     else if (HELLIONQ > 47 && HELLIONQ < 57) {
  318.         mes "[Sir Chilias'Tyus]";
  319.         mes "I think you're doing";
  320.         mes "a good job in finding";
  321.         mes "those clues in Payon.";
  322.         mes "Please do your best in";
  323.         mes "finding the rest of the";
  324.         mes "pieces of that tablet.";
  325.         close;
  326.     }
  327.     else if (HELLIONQ == 57) {
  328.         if (countitem(7333) > 0 && countitem(7334) > 0) {
  329.             mes "[Sir Chilias'Tyus]";
  330.             mes "While you were gone,";
  331.             mes "I felt a little bad that you";
  332.             mes "were searching for the";
  333.             mes "tablets pieces on your own,";
  334.             mes "so I managed to find this";
  335.             mes "piece here in Morroc. But...";
  336.             next;
  337.             mes "[Sir Chilias'Tyus]";
  338.             mes "Why are they glowing like";
  339.             mes "this? In any case, we have";
  340.             mes "this piece I found here in";
  341.             mes "Morroc, and the pieces you";
  342.             mes "found in Prontera and Payon. There's one more left in Geffen.";
  343.             specialeffect2 EF_HEAL2;
  344.             specialeffect EF_HEAL2;
  345.             next;
  346.             mes "[Sir Chilias'Tyus]";
  347.             mes "Anyway, on the tablet";
  348.             mes "piece that I found, it";
  349.             mes "says ''Hakim loved magic,";
  350.             mes "and always enjoyed its";
  351.             mes "wondrous city,'' so I'm sure";
  352.             mes "the last piece is in Geffen.";
  353.             next;
  354.             mes "[Sir Chilias'Tyus]";
  355.             mes "Please, take this third";
  356.             mes "tablet piece and find the";
  357.             mes "final piece so that we can";
  358.             mes "fulfill my dear grandfather's";
  359.             mes "greatest wish and forever";
  360.             mes "seal away the Hellion's gem.";
  361.             set HELLIONQ,58;
  362.             getitem 7335,1; //Piece_Of_Slate_3
  363.             next;
  364.             mes "[Sir Chilias'Tyus]";
  365.             mes "When you get to Geffen,";
  366.             mes "please speak to Welshyun,";
  367.             mes "who's been helping me in";
  368.             mes "creating a device to seal the";
  369.             mes "gem's darkness. He is worthy of trust and will surely help us.";
  370.             close;
  371.         }
  372.         mes "[Sir Chilias'Tyus]";
  373.         mes "Where are the tablet pieces?";
  374.         mes "Have you hoarded them away";
  375.         mes "to steal the Hellion's gem";
  376.         mes "for yourself?! I must smite";
  377.         mes "you now before you are";
  378.         mes "consumed by its darkness!";
  379.         close2;
  380.         percentheal -100,0;
  381.         end;
  382.     }
  383.     else if (HELLIONQ > 57 && HELLIONQ < 66) {
  384.         mes "[Sir Chilias'Tyus]";
  385.         mes "Please visit the";
  386.         mes "sage named Welshyun";
  387.         mes "in Geffen. We are good";
  388.         mes "friends, so I am sure";
  389.         mes "that you can trust him.";
  390.         close;
  391.     }
  392.     else if (HELLIONQ == 66) {
  393.         if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
  394.             mes "[Sir Chilias'Tyus]";
  395.             mes "You have all four";
  396.             mes "pieces of the tablet?";
  397.             mes "That's great news! Ah,";
  398.             mes "and the gem is embedded";
  399.             mes "in each of the tablet pieces.";
  400.             mes "We're so close to finishing!";
  401.             next;
  402.             mes "[Sir Chilias'Tyus]";
  403.             mes "Ah, would you go back";
  404.             mes "to Welshyun? I know it's";
  405.             mes "a hassle, but he is probably";
  406.             mes "the only one who can combine";
  407.             mes "the tablet pieces into the its";
  408.             mes "complete form. Thank you...";
  409.             set HELLIONQ,67;
  410.             close;
  411.         }
  412.         mes "[Sir Chilias'Tyus]";
  413.         mes "Where are the tablet pieces?";
  414.         mes "Have you hoarded them away";
  415.         mes "to steal the Hellion's gem";
  416.         mes "for yourself?! I must smite";
  417.         mes "you now before you are";
  418.         mes "consumed by its darkness!";
  419.         close;
  420.         percentheal -100,0;
  421.         end;
  422.     }
  423.     else if (HELLIONQ == 67) {
  424.         mes "[Sir Chilias'Tyus]";
  425.         mes "Ah, would you go back";
  426.         mes "to Welshyun? I know it's";
  427.         mes "a hassle, but he is probably";
  428.         mes "the only one who can combine";
  429.         mes "the tablet pieces into the its";
  430.         mes "complete form. Thank you...";
  431.         close;
  432.     }
  433.     else if (HELLIONQ == 68) {
  434.         if (countitem(7332) > 0 && countitem(7337) > 0) {
  435.             mes "[Sir Chilias'Tyus]";
  436.             mes "At long last. We have";
  437.             mes "everything. The Tablet";
  438.             mes "and the Hellion's gem.";
  439.             mes "Now I can finally use";
  440.             mes "this bracelet to seal";
  441.             mes "its power forever...";
  442.             next;
  443.             mes "[Sir Chilias'Tyus]";
  444.             mes "But your eyes...";
  445.             mes "They seem so tired";
  446.             mes "and I can sense some";
  447.             mes "sort of pain from them.";
  448.             mes "Did something happen?";
  449.             next;
  450.             mes "[" + strcharinfo(0) + "]";
  451.             mes "I learned the secret of";
  452.             mes "the Hellion's gem. It...";
  453.             mes "It turns people into";
  454.             mes "Hellion Revenants.";
  455.             mes "It's what happened";
  456.             mes "to your grandfather...";
  457.             next;
  458.             mes "[Sir Chilias'Tyus]";
  459.             mes "What...";
  460.             mes "What did you just say?";
  461.             next;
  462.             mes "[" + strcharinfo(0) + "]";
  463.             mes "The tablet had a map that";
  464.             mes "let me to the chamber where";
  465.             mes "your grandfather locked himself";
  466.             mes "up before he completed turned";
  467.             mes "into the Hellion Revenant.";
  468.             mes "It was horrible...";
  469.             next;
  470.             mes "["+ strcharinfo(0) +"]";
  471.             mes "At the entrance, he";
  472.             mes "left a message that said";
  473.             mes "that he wanted to be killed.";
  474.             mes "So that he could finally join";
  475.             mes "his friends instead of living";
  476.             mes "as a monster. So I... So I...";
  477.             next;
  478.             mes "[Sir Chilias'Tyus]";
  479.             mes "It's okay. I know you";
  480.             mes "did the right thing. It's";
  481.             mes "what my grandfather";
  482.             mes "would have wanted most.";
  483.             mes "Thank you for finally freeing";
  484.             mes "his soul and giving him peace.";
  485.             next;
  486.             mes "[" + strcharinfo(0) + "]";
  487.             mes "Here, I think you";
  488.             mes "should have this Eye";
  489.             mes "of Hellion, in case you";
  490.             mes "wanted a memento of";
  491.             mes "your dear grandfather.";
  492.             next;
  493.             mes "[Sir Chilias'Tyus]";
  494.             mes "I'd appreciate that.";
  495.             mes "Grandfather's eye...";
  496.             mes "It's full of the painful";
  497.             mes "experiences of the people";
  498.             mes "who were turned into Hellion";
  499.             mes "Revenants against their will.";
  500.             next;
  501.             mes "[Sir Chilias'Tyus]";
  502.             mes "But... Now is not the";
  503.             mes "time for sentiment. For";
  504.             mes "the sake of my grandfather,";
  505.             mes "I must seal the power of";
  506.             mes "the Hellion's gem now!";
  507.             next;
  508.             mes "[Sir Chilias'Tyus]";
  509.             mes "Darkness that writhes,";
  510.             mes "souls lost in the inferno,";
  511.             mes "I offer you comfort, I offer";
  512.             mes "you peace. To the despairing";
  513.             mes "ones, to the shameless ones,";
  514.             mes "I give guidance to heaven...";
  515.             specialeffect EF_BEGINSPELL;
  516.             next;
  517.             mes "[Sir Chilias'Tyus]";
  518.             mes "Instead of sadness,";
  519.             mes "let there be joy. Instead";
  520.             mes "of anger, let there be";
  521.             mes "love. Souls that are";
  522.             mes "lost will now find";
  523.             mes "their way...";
  524.             specialeffect EF_BEGINSPELL6;
  525.             next;
  526.             mes "[Sir Chilias'Tyus]";
  527.             mes "Light and hope...";
  528.             mes "Heaven and earth...";
  529.             mes "Cast away the darkness.";
  530.             specialeffect EF_SANCTUARY;
  531.             next;
  532.             mes "[Sir Chilias'Tyus]";
  533.             mes "I did it.";
  534.             mes "After all these";
  535.             mes "long years, I finally did";
  536.             mes "it. Thanks to your help.";
  537.             next;
  538.             mes "[Sir Chilias'Tyus]";
  539.             mes "Please take this";
  540.             mes "Nile Rose, which will";
  541.             mes "keep the power of the gem";
  542.             mes "in check. I trust that you will";
  543.             mes "keep its secret and protect it";
  544.             mes "from those motivated by greed.";
  545.             delitem 7332,1; //Slate
  546.             delitem 7337,countitem(7337); //Eye_Of_Hellion
  547.             set HELLIONQ,69;
  548.             getitem 2658,1; //Nile_Rose_
  549.             getitem 603,1; //Old_Blue_Box
  550.             getexp 1200000,0;
  551.             next;
  552.             mes "[Sir Chilias'Tyus]";
  553.             mes "Thank you, kind";
  554.             mes "adventurer, for bringing";
  555.             mes "peace to my grandfather's";
  556.             mes "soul and for working to";
  557.             mes "protect peace in our world.";
  558.             mes "You are the truest of heroes.";
  559.             next;
  560.             mes "^3355FFYou have received the";
  561.             mes "Nile Rose in which the";
  562.             mes "Hellion's gem is sealed.";
  563.             mes "The Eye of the Hellion has";
  564.             mes "granted you some experience";
  565.             mes "through its strange powers.^000000";
  566.             close;
  567.         }
  568.         else if (countitem(7332) > 0) {
  569.             mes "[Sir Chilias'Tyus]";
  570.             mes "At long last. We have";
  571.             mes "everything. The Tablet";
  572.             mes "and the Hellion's gem.";
  573.             mes "Now I can finally use";
  574.             mes "this bracelet to seal";
  575.             mes "its power forever...";
  576.             next;
  577.             mes "[Sir Chilias'Tyus]";
  578.             mes "Darkness that writhes,";
  579.             mes "souls lost in the inferno,";
  580.             mes "I offer you comfort, I offer";
  581.             mes "you peace. To the despairing";
  582.             mes "ones, to the shameless ones,";
  583.             mes "I give guidance to heaven...";
  584.             specialeffect EF_BEGINSPELL;
  585.             next;
  586.             mes "[Sir Chilias'Tyus]";
  587.             mes "Instead of sadness,";
  588.             mes "let there be joy. Instead";
  589.             mes "of anger, let there be";
  590.             mes "love. Souls that are";
  591.             mes "lost will now find";
  592.             mes "their way...";
  593.             specialeffect EF_BEGINSPELL6;
  594.             next;
  595.             mes "[Sir Chilias'Tyus]";
  596.             mes "Light and hope...";
  597.             mes "Heaven and earth...";
  598.             mes "Cast away the darkness.";
  599.             specialeffect EF_SANCTUARY;
  600.             next;
  601.             mes "[Sir Chilias'Tyus]";
  602.             mes "I did it.";
  603.             mes "After all these";
  604.             mes "long years, I finally did";
  605.             mes "it. Thanks to your help.";
  606.             next;
  607.             mes "[Sir Chilias'Tyus]";
  608.             mes "Please take this";
  609.             mes "Nile Rose, which will";
  610.             mes "keep the power of the gem";
  611.             mes "in check. I trust that you will";
  612.             mes "keep its secret and protect it";
  613.             mes "from those motivated by greed.";
  614.             delitem 7332,1; //Slate
  615.             set HELLIONQ,70;
  616.             getitem 2658,1; //Nile_Rose_
  617.             getexp 1000000,0;
  618.             next;
  619.             mes "[Sir Chilias'Tyus]";
  620.             mes "Thank you, kind";
  621.             mes "adventurer, for bringing";
  622.             mes "peace to my grandfather's";
  623.             mes "soul and for working to";
  624.             mes "protect peace in our world.";
  625.             mes "You are the truest of heroes.";
  626.             close;
  627.         }
  628.         mes "[Sir Chilias'Tyus]";
  629.         mes "Where is the complete";
  630.         mes "tablet? We need that in";
  631.         mes "order to extract the Hellion's";
  632.         mes "gem in order to seal its power!";
  633.         close;
  634.     }
  635.     else if (HELLIONQ > 68 && HELLIONQ < 71) {
  636.         if (countitem(7337) > 0) {
  637.             mes "[Sir Chilias'Tyus]";
  638.             mes "Long time no see. So, are you doing well to keep the promise with me?";
  639.             mes "Please handle it with care";
  640.             mes "to prevent the evil power within from being released.";
  641.             next;
  642.             mes "[Sir Chilias'Tyus]";
  643.             mes "You still have the Hellion's Eye.";
  644.             mes "I can see the pain in your eyes.";
  645.             mes "Let me lighten your burden. It will be better this way.";
  646.             delitem 7337,countitem(7337); //Eye_Of_Hellion
  647.             next;
  648.             mes "[Sir Chilias'Tyus]";
  649.             mes "May God bless you.";
  650.             close;
  651.         }
  652.         mes "[Sir Chilias'Tyus]";
  653.         mes "Long time no see. So, are you doing well to keep the promise with me?";
  654.         mes "Please handle it with care";
  655.         mes "to prevent the evil power within from being released.";
  656.         close;
  657.     }
  658.     mes "[Sir Chilias'Tyus]";
  659.     mes "... ... ...";
  660.     close;
  661.  
  662. OnTouch:
  663.     if (HELLIONQ == 57 && countitem(7334) > 0) {
  664.         specialeffect2 EF_HEAL2;
  665.         specialeffect EF_HEAL2;
  666.         mes "^3355FFOne of the Tablet Pieces";
  667.         mes "that you have is beginning to";
  668.         mes "shine with light, as if it were";
  669.         mes "responding to something...^000000";
  670.         close;
  671.     }
  672.     end;
  673. }
  674.  
  675. prontera,269,326,3  script  Clanux Heffron#hellion  50,{
  676.     if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  677.         mes "^3355FFHold it right there!";
  678.         mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  679.         close;
  680.     }
  681.     if (HELLIONQ < 36) {
  682.         mes "[Clanux Heffron]";
  683.         mes "What's wrong with";
  684.         mes "this map?! I can't";
  685.         mes "find a blasted thing";
  686.         mes "on it! How can finding";
  687.         mes "something be so hard?";
  688.         close;
  689.     }
  690.     else if (HELLIONQ == 36) {
  691.         mes "[" + strcharinfo(0) + "]";
  692.         mes "Excuse me, but are";
  693.         mes "you Clanux Heffron?";
  694.         next;
  695.         mes "[Clanux Heffron]";
  696.         mes "Why, who are you";
  697.         mes "and what the heck";
  698.         mes "do you want? Oh...";
  699.         mes "Sent by Chilias, eh?";
  700.         mes "What does he want?";
  701.         next;
  702.         if (select("He wants me to help you.:He wants you to help me.") == 1) {
  703.             mes "[Clanux Heffron]";
  704.             mes "So he sent me an";
  705.             mes "assistant, huh? Well...";
  706.             mes "Seeing as he gave me this";
  707.             mes "clue and I've taken so long";
  708.             mes "and still don't have anything to show for it, I don't blame him.";
  709.             next;
  710.             mes "[Clanux Heffron]";
  711.             mes "Well, if he sent you to";
  712.             mes "help me out, I guess I can";
  713.             mes "tell you everything. For the";
  714.             mes "clues he had me look for,";
  715.             mes "I've only found two so far.";
  716.             mes "But I can't figure them out...";
  717.             next;
  718.             mes "[Clanux Heffron]";
  719.             mes "Let's see, there's this";
  720.             mes "broken sword and this";
  721.             mes "strange lookin' cogwheel.";
  722.             mes "What do these clues mean?!";
  723.             mes "Did the old man give you";
  724.             mes "any hints to help me out?";
  725.             next;
  726.             if (select("Where did you find these?:No, I'm sorry.") == 1) {
  727.                 mes "[Clanux Heffron]";
  728.                 mes "Oh, these I found in Prontera.";
  729.                 mes "That old coot hid these real";
  730.                 mes "good. But yeah, I doubt you'd";
  731.                 mes "find anything, but would you try";
  732.                 mes "checking out the old Swordman";
  733.                 mes "Training ground for more clues?";
  734.                 next;
  735.                 mes "[Clanux Heffron]";
  736.                 mes "Man, that Hellion's gem";
  737.                 mes "must really be worth a pretty";
  738.                 mes "penny if the old man went";
  739.                 mes "through so much trouble to";
  740.                 mes "even hide these clues. Oh";
  741.                 mes "man, I want it so bad...";
  742.                 set HELLIONQ,39;
  743.                 close;
  744.             }
  745.             mes "[Clanux Heffron]";
  746.             mes "Wha--? Then why are";
  747.             mes "you even here to help";
  748.             mes "me then? Huh. That old";
  749.             mes "coot must not trust me";
  750.             mes "enough, but I can't exactly";
  751.             mes "blame him. Alright then...";
  752.             next;
  753.             mes "[Clanux Heffron]";
  754.             mes "If you're gonna help me,";
  755.             mes "go search the old Swordman";
  756.             mes "Training Grounds over here in";
  757.             mes "Prontera. I doubt it, but there's";
  758.             mes "a chance I mighta missed";
  759.             mes "something there. Get to it!";
  760.             set HELLIONQ,39;
  761.             close;
  762.         }
  763.         mes "[Clanux Heffron]";
  764.         mes "Help you...? What, with";
  765.         mes "clues to the location of";
  766.         mes "the Hellion's gem? Screw";
  767.         mes "that, pal! Why should I help";
  768.         mes "you if we're gonna compete";
  769.         mes "for the same prize?!";
  770.         set HELLIONQ,38;
  771.         close;
  772.     }
  773.     else if (HELLIONQ == 38) {
  774.         mes "[Clanux Heffron]";
  775.         mes "Hey, why do you keep";
  776.         mes "botherin' me?! Go and";
  777.         mes "find your own clues for the";
  778.         mes "Hellion's gem on your own,";
  779.         mes "jerkface! Now getouttahere!";
  780.         next;
  781.         if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
  782.             mes "[Clanux Heffron]";
  783.             mes "Work together, eh? You";
  784.             mes "know, normally I'd tell you";
  785.             mes "to make like a moonwalker";
  786.             mes "and just beat it, but I gotta";
  787.             mes "admit that I ain't doin' so";
  788.             mes "good on my own on this...";
  789.             next;
  790.             mes "[Clanux Heffron]";
  791.             mes "Alright, fine.";
  792.             mes "First, look through";
  793.             mes "the old Swordman Training";
  794.             mes "Grounds here in Prontera.";
  795.             mes "There might be some clues left over there for you to find...";
  796.             set HELLIONQ,39;
  797.             close;
  798.         }
  799.         mes "[" + strcharinfo(0) + "]";
  800.         mes "Fine.";
  801.         mes "I don't need";
  802.         mes "your help!";
  803.         next;
  804.         mes "[Clannux Heffron]";
  805.         mes "Yeah right!";
  806.         mes "You'll be back!";
  807.         mes "...They always";
  808.         mes "come back.";
  809.         close;
  810.     }
  811.     else if (HELLIONQ == 39) {
  812.         mes "[Clanux Heffron]";
  813.         mes "Look pal, I found this broken";
  814.         mes "sword, a bonafide clue if I ever saw one, in the old Swordman";
  815.         mes "Training Grounds in Prontera.";
  816.         mes "You should be able to find";
  817.         mes "something else there... maybe.";
  818.         close;
  819.     }
  820.     else if (HELLIONQ == 40) {
  821.         mes "[Clanux Heffron]";
  822.         mes "Hey, you're done";
  823.         mes "searching? Were you";
  824.         mes "able to find anything?";
  825.         next;
  826.         if (select("Nothing...:In fact, I found this.") == 1) {
  827.             mes "[" + strcharinfo(0) + "]";
  828.             mes "^333333(This guy's a real punk!";
  829.             mes "I better not share any new";
  830.             mes "information I've found, just";
  831.             mes "in case he doesn't already";
  832.             mes "know about it.)^000000";
  833.             next;
  834.             mes "[" + strcharinfo(0) + "]";
  835.             mes "I... I wasn't able to";
  836.             mes "find anything that looked";
  837.             mes "like a clue. I'm sorry, but";
  838.             mes "I let you down big time...";
  839.             next;
  840.             mes "[Clanux Heffron]";
  841.             mes "Aw nuts! Alright, if you";
  842.             mes "go back to the old man, let";
  843.             mes "him know that I found a broken";
  844.             mes "sword from the old Swordman";
  845.             mes "Training Grounds and this";
  846.             mes "cogwheel from the Tool Shop.";
  847.             next;
  848.             mes "[Clanux Heffron]";
  849.             mes "The clues I've found so";
  850.             mes "far don't make any sense!";
  851.             mes "So if you can, convince him to";
  852.             mes "drop me a couple more hints.";
  853.             mes "And give this to the old guy";
  854.             mes "to prove I found it, will you?";
  855.             set HELLIONQ,41;
  856.             getitem 7093,1; //Wheel
  857.             next;
  858.             mes "[Clanux Heffron]";
  859.             mes "That's all I know.";
  860.             mes "At this point you're";
  861.             mes "probably better off";
  862.             mes "searching for these";
  863.             mes "clues on your own...";
  864.             close;
  865.         }
  866.         mes "[Clanux Heffron]";
  867.         mes "So that's what you";
  868.         mes "found? Huh. I'm even";
  869.         mes "more confused. Alright.";
  870.         mes "Well, I found a broken";
  871.         mes "sword in the Swordman";
  872.         mes "Training Grounds.";
  873.         next;
  874.         mes "[Clanux Heffron]";
  875.         mes "Oh, and I also found";
  876.         mes "this old cogwheel in the";
  877.         mes "Tool Shop around here.";
  878.         mes "Here, just take it. Maybe";
  879.         mes "you'll have better luck";
  880.         mes "figuring out what it means.";
  881.         next;
  882.         mes "[Clanux Heffron]";
  883.         mes "But once you do";
  884.         mes "learn anything new,";
  885.         mes "to me and let me know!";
  886.         mes "That's an order, got it?";
  887.         set HELLIONQ,41;
  888.         getitem 7093,1; //Wheel
  889.         close;
  890.     }
  891.     else if (HELLIONQ == 41) {
  892.         mes "[Clanux Heffron]";
  893.         mes "Hey... Didn't I tell";
  894.         mes "you to check out the";
  895.         mes "Tool Shop in case there";
  896.         mes "was anything I missed?";
  897.         mes "Now go! That's an order!";
  898.         close;
  899.     }
  900.     else if (HELLIONQ == 42) {
  901.         mes "[Clanux Heffron]";
  902.         mes "Wha--? I had no idea";
  903.         mes "that sort of thing could";
  904.         mes "be hidden in that training";
  905.         mes "I missed it. Oh, so the Veggie Lady gave you a password and all?";
  906.         next;
  907.         mes "[Clanux Heffron]";
  908.         mes "Huh, I can't make heads";
  909.         mes "or tails of that password.";
  910.         mes "I guess I have no choice but";
  911.         mes "to give you this, the cogwheel clue I found from the Tool Shop.";
  912.         next;
  913.         mes "[Clanux Heffron]";
  914.         mes "I mean, you've been lucky";
  915.         mes "enough till now, so you'll";
  916.         mes "probably be able to stumble";
  917.         mes "upon the answer behind this";
  918.         mes "weird, weird riddle. But you";
  919.         mes "gotta tell me the answer too!";
  920.         next;
  921.         mes "[Clanux Heffron]";
  922.         mes "Alright, now take your";
  923.         mes "cogwheel and get outta";
  924.         mes "here. The sooner you get";
  925.         mes "that clue, the sooner I'll";
  926.         mes "get that Hellion's gem.";
  927.         set HELLIONQ,43;
  928.         getitem 7093,1; //Wheel
  929.         close;
  930.     }
  931.     else if (HELLIONQ == 43) {
  932.         mes "[Clanux Heffron]";
  933.         mes "Hey, hurry up and check";
  934.         mes "the Tool Shop and figure";
  935.         mes "out the meaning of that";
  936.         mes "password! Maybe that weird";
  937.         mes "machine there is a part of";
  938.         mes "this whole puzzle? Nah...";
  939.         close;
  940.     }
  941.     else if (HELLIONQ == 44) {
  942.         mes "[Clanux Heffron]";
  943.         mes "Hey...";
  944.         mes "Didja find anything";
  945.         mes "new in the Tool Shop?";
  946.         next;
  947.         if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
  948.             mes "[" + strcharinfo(0) + "]";
  949.             mes "Nope...";
  950.             mes "I couldn't find any";
  951.             mes "new leads. I guess";
  952.             mes "I have no choice but to";
  953.             mes "go back to Chilias'Tyus,";
  954.             mes "unless you know anything...";
  955.             next;
  956.             mes "[Clanux Heffron]";
  957.             mes "Bah!";
  958.             mes "Freakin' useless!";
  959.             mes "What kind of assistant";
  960.             mes "are you anyway, huh?";
  961.             close;
  962.         }
  963.         mes "[" + strcharinfo(0) + "]";
  964.         mes "Well, I put that cogwheel";
  965.         mes "into that weird machine in";
  966.         mes "the Tool Shop and some kind";
  967.         mes "of number pad came out. Then...";
  968.         mes "Uh, I couldn't figure out what";
  969.         mes "the password was. I'm stuck!";
  970.         next;
  971.         mes "[Clanux Heffron]";
  972.         mes "Oh yeah? Hah! Well, now";
  973.         mes "that the easy part is done, I'll just figure out that secret";
  974.         mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
  975.         close;
  976.     }
  977.     else if (HELLIONQ == 45) {
  978.         mes "[Clanux Heffron]";
  979.         mes "Hey, so you have";
  980.         mes "anything new to report?";
  981.         mes "Oh, and did you learn";
  982.         mes "anything from that weird";
  983.         mes "machine in the Tool Shop?";
  984.         next;
  985.         if (select("Tell him just a little bit.:Don't tell him.") == 1) {
  986.             mes "[" + strcharinfo(0) + "]";
  987.             mes "Well, I put that cogwheel";
  988.             mes "into that weird machine in";
  989.             mes "the Tool Shop and some kind";
  990.             mes "of number pad came out. Then...";
  991.             next;
  992.             mes "[" + strcharinfo(0) + "]";
  993.             mes "^333333(Wait, I can't trust this";
  994.             mes "guy!)^000000 I put in every single";
  995.             mes "password that I could think";
  996.             mes "of, but nothing happened!";
  997.             mes "I think I'm stuck...";
  998.             next;
  999.             mes "[Clanux Heffron]";
  1000.             mes "Oh yeah? Hah! Well, now";
  1001.             mes "that the easy part is done, I'll just figure out that secret";
  1002.             mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
  1003.             set HELLIONQ,46;
  1004.             close;
  1005.         }
  1006.         mes "[Clanux Heffron]";
  1007.         mes "Huh. You should be able";
  1008.         mes "to get some number pad to";
  1009.         mes "come out from that machine.";
  1010.         mes "Yeah, I was able to get that";
  1011.         mes "far, but I haven't been able";
  1012.         mes "to figure out the password...";
  1013.         set HELLIONQ,46;
  1014.         close;
  1015.     }
  1016.     else if (HELLIONQ > 45 && HELLIONQ < 71) {
  1017.         mes "[Clanux Heffron]";
  1018.         mes "Oh hey, it's you.";
  1019.         mes "Listen I got this number";
  1020.         mes "pad to pop out of that old";
  1021.         mes "machine in the Tool Shop,";
  1022.         mes "I still don't know what the";
  1023.         mes "password for it might be.";
  1024.         next;
  1025.         mes "[Clanux Heffron]";
  1026.         mes "If I couldn't figure";
  1027.         mes "it out, and I understand";
  1028.         mes "if you couldn't figure this";
  1029.         mes "out, then this puzzle must";
  1030.         mes "be freakin' impossible!";
  1031.         close;
  1032.     }
  1033.     mes "[Clanux Heffron]";
  1034.     mes "Oh man, I am totally";
  1035.     mes "lost. What the heck";
  1036.     mes "should I be looking for?";
  1037.     close;
  1038. }
  1039.  
  1040. prontera,223,82,0   script  #prt_key-1  111,{
  1041.     if (HELLIONQ == 39) {
  1042.         mes "^3355FFIt's a training dummy";
  1043.         mes "with a gash in its body";
  1044.         mes "that looks like it was made";
  1045.         mes "by the thrust of a sharp sword.^000000";
  1046.         next;
  1047.         mes "[" + strcharinfo(0) + "]";
  1048.         mes "Didn't Clanux mention that he";
  1049.         mes "found a broken sword around";
  1050.         mes "here? Maybe this was exactly";
  1051.         mes "where he found it. Let's see...";
  1052.         next;
  1053.         select("Inspect the dummy's gash");
  1054.         mes "^3355FFInside of the dummy's body is";
  1055.         mes "a steel bearing with a roughly";
  1056.         mes "etched message that reads:^000000";
  1057.         mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
  1058.         set HELLIONQ,40;
  1059.         next;
  1060.         mes "[" + strcharinfo(0) + "]";
  1061.         mes "What the heck does this";
  1062.         mes "even mean? A Veggie Lady?";
  1063.         mes "Does Clanux knows anything";
  1064.         mes "at all about this clue...?";
  1065.         close;
  1066.     }
  1067.     mes "^3355FFIt's a training dummy";
  1068.     mes "that was used to hone the";
  1069.     mes "skills of new Swordmen...";
  1070.     mes "But the Swordman Training";
  1071.     mes "Grounds have moved to Izlude.";
  1072.     close;
  1073. }
  1074.  
  1075. prontera,45,67,0    script   #prt_key-1-1   139,1,1,{
  1076. OnTouch:
  1077.     if (HELLIONQ == 40 || HELLIONQ == 41) {
  1078.         mes "[" + strcharinfo(0) + "]";
  1079.         mes "Well, according to the";
  1080.         mes "message in that old training";
  1081.         mes "dummy, this is where I'm";
  1082.         mes "supposed to go. Nine steps";
  1083.         mes "north, 3 steps west. And now...";
  1084.         mes "Veggie Lady. Okay, okay...";
  1085.         next;
  1086.         mes "[" + strcharinfo(0) + "]";
  1087.         mes "Huh. That's creepy.";
  1088.         mes "There's one right there";
  1089.         mes "staring at me. But after";
  1090.         mes "the words ''Veggie Lady,''";
  1091.         mes "all the message says is, um,";
  1092.         mes "what was that last word again?";
  1093.         next;
  1094.         input .@input$;
  1095.         mes "["+strcharinfo(0)+"]";
  1096.         mes ""+.@input$+"";
  1097.         next;
  1098.         if (.@input$ == "BINGO") {
  1099.             mes "[" + strcharinfo(0) + "]";
  1100.             mes "Of course!";
  1101.             mes "''BINGO!'' But";
  1102.             mes "I don't see a hall";
  1103.             mes "full of old people";
  1104.             mes "around here, I--";
  1105.             next;
  1106.             mes "[Veggie Lady]";
  1107.             mes "Finally, you say it.";
  1108.             mes "Yeesh, I thought I was";
  1109.             mes "going to wait forever for";
  1110.             mes "somebody to say that";
  1111.             mes "password. Okay, here's";
  1112.             mes "the code number you want...";
  1113.             next;
  1114.             mes "[" + strcharinfo(0) + "]";
  1115.             mes "C-code number?";
  1116.             mes "Wait, wh-what...?";
  1117.             next;
  1118.             mes "[Veggie Lady]";
  1119.             mes "Awww...I don't know!";
  1120.             mes "I'm only gonna say it";
  1121.             mes "now:^4D4DFF 3847147298^000000. One";
  1122.             mes "more time, in case you";
  1123.             mes "didn't get it:^4D4DFF 3847147298^000000.";
  1124.             mes "Don't forget it, adventurer.";
  1125.             next;
  1126.             mes "["+ strcharinfo(0) +"]";
  1127.             mes "Wait... What does";
  1128.             mes "this all mean? Won't";
  1129.             mes "you tell me more?";
  1130.             next;
  1131.             mes "[Veggie Lady]";
  1132.             mes "No. I've been given";
  1133.             mes "explicit instructions";
  1134.             mes "to not tell you more.";
  1135.             mes "In fact, I hate talking.";
  1136.             mes "That's why I sell vegetables.";
  1137.             if (HELLIONQ == 40)
  1138.                 set HELLIONQ,42;
  1139.             else if (HELLIONQ == 41)
  1140.                 set HELLIONQ,43;
  1141.             next;
  1142.             mes "["+ strcharinfo(0) +"]";
  1143.             mes "Holy cow...";
  1144.             mes "This is all";
  1145.             mes "really cloak and";
  1146.             mes "dagger type stuff!";
  1147.             close;
  1148.         }
  1149.         mes "[" + strcharinfo(0) + "]";
  1150.         mes ""+ .@input$ + "!";
  1151.         mes "Hmmm. No, no that couldn't";
  1152.         mes "be it. What in the world was that word and why can't I remember it";
  1153.         mes "when I seemingly need it most?";
  1154.         next;
  1155.         close;
  1156.     }
  1157.     end;
  1158. }
  1159.  
  1160. prt_in,128,79,0 script  Unknown Machine#prt_key 111,{
  1161.     if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1162.         mes "^3355FFHold it right there!";
  1163.         mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1164.         close;
  1165.     }
  1166.     if (HELLIONQ == 43) {
  1167.         mes "^3355FFIt's a weird looking";
  1168.         mes "machine that looks like";
  1169.         mes "it hasn't been used in a";
  1170.         mes "while. It looks like the";
  1171.         mes "cogwheel that you have";
  1172.         mes "would fit perfectly in it...^000000";
  1173.         next;
  1174.         if (countitem(7093) > 0) {
  1175.             if (select("Insert Cogwheel.:Ignore it.") == 1) {
  1176.                 mes "[" + strcharinfo(0) + "]";
  1177.                 mes "I just know this";
  1178.                 mes "cogwheel will fit";
  1179.                 mes "into this machine!";
  1180.                 mes "What I don't know is";
  1181.                 mes "what will happen once";
  1182.                 mes "this machine works...";
  1183.                 next;
  1184.                 mes "^3355FF*Click...!*";
  1185.                 mes "Once the cogwheel is";
  1186.                 mes "fit into the machine and";
  1187.                 mes "turned, the device hums";
  1188.                 mes "to life and a panel opens,";
  1189.                 mes "revealing a numeric keypad.^000000";
  1190.                 delitem 7093,1; //Wheel
  1191.                 set HELLIONQ,44;
  1192.                 next;
  1193.                 mes "[" + strcharinfo(0) + "]";
  1194.                 mes "I guess that I've got";
  1195.                 mes "to input some kind of";
  1196.                 mes "numeric password...";
  1197.                 mes "Ah, right, the numbers";
  1198.                 mes "that Veggie Lady gave me!";
  1199.                 next;
  1200.                 input .@input$;
  1201.                 if (.@input$ == "3847147298") {
  1202.                     mes "^3355FFThe machine responds to";
  1203.                     mes "the password with a pleasant";
  1204.                     mes "chime, confirming that you've";
  1205.                     mes "input the correct numbers.";
  1206.                     mes "The keypad slides open to";
  1207.                     mes "reveal a piece of a tablet.^000000";
  1208.                     next;
  1209.                     mes "^3355FFThe message engraved on";
  1210.                     mes "this tablet reads: ''This is for";
  1211.                     mes "Christopher, my dear friend";
  1212.                     mes "who I met in Prontera. To the";
  1213.                     mes "one who finds this, please seek";
  1214.                     mes "out the next piece of this tablet";
  1215.                     mes "in the city of thickest forest.''^000000";
  1216.                     next;
  1217.                     mes "^3355FFThe message is signed";
  1218.                     mes "by someone named Tyus.";
  1219.                     mes "It would be best to bring";
  1220.                     mes "this back to Sir Chilia'Tyus";
  1221.                     mes "and confirm that this was";
  1222.                     mes "made by his grandfather...^000000";
  1223.                     set HELLIONQ,45;
  1224.                     getitem 7333,1; //Piece_Of_Slate_1
  1225.                     close;
  1226.                 }
  1227.                 mes "The machine responds to";
  1228.                 mes "the password with an abrupt,";
  1229.                 mes "screeching beep and the entire";
  1230.                 mes "machine shuts down. You'll have to try entering the password again.";
  1231.                 close;
  1232.             }
  1233.             mes "["+ strcharinfo(0) +"]";
  1234.             mes "Eh...";
  1235.             mes "Forget it.";
  1236.             close;
  1237.         }
  1238.         mes "[" + strcharinfo(0) + "]";
  1239.         mes "Uh oh...";
  1240.         mes "Where did I put";
  1241.         mes "the cogwheel that";
  1242.         mes "Clanux Heffron gave me?";
  1243.         close;
  1244.     }
  1245.     else if (HELLIONQ == 44) {
  1246.         mes "[" + strcharinfo(0) + "]";
  1247.         mes "Okay, let me see";
  1248.         mes "if I can enter the";
  1249.         mes "right number this time...";
  1250.         next;
  1251.         input .@input$;
  1252.         if (.@input$ == "3847147298") {
  1253.             mes "^3355FFThe machine responds to";
  1254.             mes "the password with a pleasant";
  1255.             mes "chime, confirming that you've";
  1256.             mes "input the correct numbers.";
  1257.             mes "The keypad slides open to";
  1258.             mes "reveal a piece of a tablet.^000000";
  1259.             next;
  1260.             mes "^3355FFThe message engraved on";
  1261.             mes "this tablet reads: ''This is for";
  1262.             mes "Christopher, my dear friend";
  1263.             mes "who I met in Prontera. To the";
  1264.             mes "one who finds this, please seek";
  1265.             mes "out the next piece of this tablet";
  1266.             mes "in the city of thickest forest.''^000000";
  1267.             next;
  1268.             mes "^3355FFThe message is signed";
  1269.             mes "by someone named Tyus.";
  1270.             mes "It would be best to bring";
  1271.             mes "this back to Sir Chilia'Tyus";
  1272.             mes "and confirm that this was";
  1273.             mes "made by his grandfather...^000000";
  1274.             set HELLIONQ,45;
  1275.             getitem 7333,1; //Piece_Of_Slate_1
  1276.             close;
  1277.         }
  1278.         mes "[" + strcharinfo(0) + "]";
  1279.         mes "The machine responds to";
  1280.         mes "the password with an abrupt,";
  1281.         mes "screeching beep and the entire";
  1282.         mes "machine shuts down. You'll have to try entering the password again.";
  1283.         close;
  1284.     }
  1285.     mes "^3355FFIt's some sort of";
  1286.     mes "strange looking machine";
  1287.     mes "with a mysterious purpose.^000000";
  1288.     close;
  1289. }
  1290.  
  1291. payon,182,132,3 script  Grout'he Tuccok#hellion 48,{
  1292.     if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1293.         mes "^3355FFHold it right there!";
  1294.         mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1295.         close;
  1296.     }
  1297.     if (HELLIONQ < 47) {
  1298.         mes "[Grout'he]";
  1299.         mes "Hey...";
  1300.         mes "Hey you!";
  1301.         mes "What are you";
  1302.         mes "looking at?!";
  1303.         mes "Get outta my";
  1304.         mes "face, ya jerkwad.";
  1305.         close;
  1306.     }
  1307.     else if (HELLIONQ == 47) {
  1308.         mes "[Grout'he]";
  1309.         mes "What...?";
  1310.         mes "You got something";
  1311.         mes "to tell me or are you";
  1312.         mes "just bein' a rude prick";
  1313.         mes "and staring at me like";
  1314.         mes "this is your turf?!";
  1315.         next;
  1316.         mes "[" + strcharinfo(0) + "]";
  1317.         mes "I'm sorry, but well...";
  1318.         mes "Chilias'Tyus told me that";
  1319.         mes "you might know something";
  1320.         mes "about a piece of a tablet--";
  1321.         next;
  1322.         mes "[Grout'he]";
  1323.         mes "What? Oh, so Chilias'Tyus";
  1324.         mes "is lookin for the gem too, eh?";
  1325.         mes "Ooh, that's right. He wants to";
  1326.         mes "seal its evil or something.";
  1327.         mes "Yeah, yeah. That's a good";
  1328.         mes "cause. Real noble and all...";
  1329.         next;
  1330.         mes "[Grout'he]";
  1331.         mes "Tell you what. The only reason";
  1332.         mes "I want that gem is to sell it so I can pay off all my debts. But";
  1333.         mes "if I sell you the clues I found, I'll get the zeny I need and the";
  1334.         mes "gem will be in good hands too.";
  1335.         next;
  1336.         mes "[Grout'he]";
  1337.         mes "So what do you say?";
  1338.         mes "It's not a bad deal if";
  1339.         mes "you think about it and";
  1340.         mes "we might as well kill";
  1341.         mes "two birds with one stone...";
  1342.         next;
  1343.         if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
  1344.             mes "[Grout'he]";
  1345.             mes "Oh man, thanks a lot.";
  1346.             mes "Alright, all I'm asking";
  1347.             mes "for is 10,000 zeny. You get";
  1348.             mes "my clues and I'll let you know";
  1349.             mes "where I found 'em, in case";
  1350.             mes "you can find something new.";
  1351.             next;
  1352.             if (Zeny > 9999) {
  1353.                 if ((MaxWeight-Weight) > 1000 ) {
  1354.                     mes "[Grout'he]";
  1355.                     mes "There you go!";
  1356.                     mes "Thanks for the cash~";
  1357.                     mes "(Know I won't have to";
  1358.                     mes "get my knees all broken!)";
  1359.                     mes "Oh, and let me mark your";
  1360.                     mes "Mini-Map for you real quick...";
  1361.                     next;
  1362.                     mes "[Grout'he]";
  1363.                     mes "You see this here?";
  1364.                     mes "It's where I found the";
  1365.                     mes "Skirt of Virgin I'm about";
  1366.                     mes "to give you. So check that";
  1367.                     mes "spot out and see if you find";
  1368.                     mes "anything new and interesting.";
  1369.                     viewpoint 1,101,190,1,0xFFFF00;
  1370.                     next;
  1371.                     mes "[Grout'he]";
  1372.                     mes "Here you go, pal...";
  1373.                     mes "A Stone Heart, Green Herb,";
  1374.                     mes "some Grape Juice and one";
  1375.                     mes "clean and pure Skirt of Virgin.";
  1376.                     mes "If you got any more questions,";
  1377.                     mes "I guess you can ask me later~";
  1378.                     set zeny,zeny-10000;
  1379.                     set HELLIONQ,48;
  1380.                     getitem 953,1; //Stone_Heart
  1381.                     getitem 511,1; //Green_Herb
  1382.                     getitem 533,1; //Grape_Juice
  1383.                     getitem 1049,1; //Skirt_Of_Virgin
  1384.                     close;
  1385.                 }
  1386.                 mes "[Grout'he]";
  1387.                 mes "Whoa whoa...";
  1388.                 mes "But you don't got any room";
  1389.                 mes "in your inventory to hold";
  1390.                 mes "what I wanna give you. It'd";
  1391.                 mes "probably be best to stash your";
  1392.                 mes "stuff in Kafra Storage, yeah?";
  1393.                 close;
  1394.             }
  1395.             mes "[Grout'he]";
  1396.             mes "Oh hey...";
  1397.             mes "You don't got the zeny.";
  1398.             mes "Sorry pal, but I've really got";
  1399.             mes "to pay my debts somehow.";
  1400.             mes "I don't know if I'm allowed";
  1401.             mes "to really talk about it...";
  1402.             mes "^333333*Sob*^000000";
  1403.             close;
  1404.         }
  1405.         mes "[Grout'he]";
  1406.         mes "Why the hell should you";
  1407.         mes "pay me?! Hey, aren't you";
  1408.         mes "looking for the gem to help";
  1409.         mes "the world? Well, I happen to";
  1410.         mes "be a little part of this world,";
  1411.         mes "so why don't you help me first?";
  1412.         next;
  1413.         mes "[Grout'he]";
  1414.         mes "Man, you might not";
  1415.         mes "know it, but the money";
  1416.         mes "you give me will save";
  1417.         mes "a life. My own! Dude, how";
  1418.         mes "can you be so insensitive?";
  1419.         close;
  1420.     }
  1421.     else if (HELLIONQ == 48) {
  1422.         mes "[Grout'he]";
  1423.         mes "You forgot where I told";
  1424.         mes "you to look for more clues?";
  1425.         mes "Eh, I'll let you know once";
  1426.         mes "again, sure. Keep your eye";
  1427.         mes "on your Mini-Map, got it?";
  1428.         viewpoint 1,101,190,1,0xFFFF00;
  1429.         next;
  1430.         mes "[Grout'he]";
  1431.         mes "Alright...";
  1432.         mes "Good luck out there.";
  1433.         mes "I really hope you can";
  1434.         mes "keep the gem out of the";
  1435.         mes "wrong hands. Of course, I was gonna just sell it, but...";
  1436.         close;
  1437.     }
  1438.     else if (HELLIONQ == 49) {
  1439.         mes "[Grout'he]";
  1440.         mes "You've been to the";
  1441.         mes "first location? Good.";
  1442.         mes "Okay, now look over here.";
  1443.         mes "Check your Mini-Map to";
  1444.         mes "see where I found that";
  1445.         mes "Stone Heart, got it?";
  1446.         viewpoint 1,82,109,2,0xFFFF00;
  1447.         close;
  1448.     }
  1449.     else if (HELLIONQ == 50) {
  1450.         mes "[Grout'he]";
  1451.         mes "Alright, here's where";
  1452.         mes "I found that Green Herb.";
  1453.         mes "You know you can use that";
  1454.         mes "to counter poison, right?";
  1455.         mes "Check that place to see if";
  1456.         mes "there's anything I missed.";
  1457.         viewpoint 1,239,56,3,0xFFFF00;
  1458.         close;
  1459.     }
  1460.     else if (HELLIONQ == 51) {
  1461.         mes "[Grout'he]";
  1462.         mes "Okay, here's the last";
  1463.         mes "place you should double";
  1464.         mes "check, the place where";
  1465.         mes "I nabbed that Grape";
  1466.         mes "Juice. Good luck~";
  1467.         viewpoint 1,243,160,4,0xFFFF00;
  1468.         close;
  1469.     }
  1470.     else if (HELLIONQ == 52) {
  1471.         mes "[Grout'he]";
  1472.         mes "Oh, you need some help";
  1473.         mes "in figuring out the clues?";
  1474.         mes "Heh. Alright, let's see.";
  1475.         mes "You want me to help";
  1476.         mes "you in making sense of";
  1477.         mes "this weird riddle?";
  1478.         next;
  1479.         if (select("Yes, please!:No, thanks~") == 1) {
  1480.             mes "[Grout'he]";
  1481.             mes "Alright now. All those";
  1482.             mes "messages said stuff about";
  1483.             mes "one sized clothing, dried";
  1484.             mes "fish and green herbs, wine...";
  1485.             mes "Huh. It doesn't make sense.";
  1486.             next;
  1487.             mes "[" + strcharinfo(0) + "]";
  1488.             mes "What...?";
  1489.             mes "I could have";
  1490.             mes "told you that!";
  1491.             next;
  1492.             mes "[Grout'he]";
  1493.             mes "Wait, wait.";
  1494.             mes "Let's mark all the";
  1495.             mes "clue locations again";
  1496.             mes "on your Mini-Map.";
  1497.             mes "Okay, we've got four";
  1498.             mes "dots around Payon.";
  1499.             viewpoint 1,243,160,4,0xFFFF00;
  1500.             viewpoint 1,239,56,3,0xFFFF00;
  1501.             viewpoint 1,82,109,2,0xFFFF00;
  1502.             viewpoint 1,101,190,1,0xFFFF00;
  1503.             next;
  1504.             mes "[Grout'he]";
  1505.             mes "Alright, now if";
  1506.             mes "I connect and intersect";
  1507.             mes "all the lines, there's";
  1508.             mes "a point in the middle.";
  1509.             mes "Why don't you check";
  1510.             mes "this middle point, eh?";
  1511.             viewpoint 1,159,129,5,0xFFFF00;
  1512.             next;
  1513.             mes "[Grout'he]";
  1514.             mes "Now, this location";
  1515.             mes "is a house, and I know";
  1516.             mes "it's pretty random, but";
  1517.             mes "it's all we got. Heck,";
  1518.             mes "all these clues make";
  1519.             mes "less sense than this!";
  1520.             set HELLIONQ,53;
  1521.             close;
  1522.         }
  1523.         mes "[Grout'he]";
  1524.         mes "Oh yeah?";
  1525.         mes "Well listen, I dunno,";
  1526.         mes "but this looks to be one";
  1527.         mes "of those situations where";
  1528.         mes "two heads are better than one.";
  1529.         mes "I think we oughta team up~";
  1530.         close;
  1531.     }
  1532.     else if (HELLIONQ > 52 && HELLIONQ < 55) {
  1533.         mes "[Grout'he]";
  1534.         mes "Hey, how's it goin'";
  1535.         mes "looking for that one";
  1536.         mes "piece of the tablet?";
  1537.         mes "It's a lot of trouble,";
  1538.         mes "but I guess that's the";
  1539.         mes "case with all treasure.";
  1540.         close;
  1541.     }
  1542.     else if (HELLIONQ == 55) {
  1543.         mes "[Grout'he]";
  1544.         mes "Oh, so all of those";
  1545.         mes "items came in handy?";
  1546.         mes "I don't believe it! So";
  1547.         mes "this puzzle actually";
  1548.         mes "makes sense?! So";
  1549.         mes "what'd the slab say?";
  1550.         next;
  1551.         mes "[Grout'he]";
  1552.         mes "''Compassionate one?''";
  1553.         mes "Oh hey, there's a giant";
  1554.         mes "stone statue over in the";
  1555.         mes "Archer Village that fits";
  1556.         mes "that description perfectly!";
  1557.         mes "You should check it out.";
  1558.         set HELLIONQ,56;
  1559.         close;
  1560.     }
  1561.     else if (HELLIONQ == 56) {
  1562.         mes "[Grout'he]";
  1563.         mes "Hey, you really ought";
  1564.         mes "to check out the huge";
  1565.         mes "stone statue over in the";
  1566.         mes "Archer Village. Now that";
  1567.         mes "I think about it, it's the";
  1568.         mes "perfect hiding place!";
  1569.         close;
  1570.     }
  1571.     else if (HELLIONQ == 57) {
  1572.         mes "[Grout'he]";
  1573.         mes "Hey, this is great!";
  1574.         mes "You actually found the";
  1575.         mes "next piece of the tablet!";
  1576.         mes "You better take this back";
  1577.         mes "to Chilias'Tyus right now~";
  1578.         next;
  1579.         mes "[Grout'he]";
  1580.         mes "Oh. And um, thanks";
  1581.         mes "for being willing to pay";
  1582.         mes "me in cash for all those";
  1583.         mes "little bitty clues. I won't";
  1584.         mes "forget your help, pal~";
  1585.         close;
  1586.     }
  1587.     else if (HELLIONQ > 57 && HELLIONQ < 71) {
  1588.         mes "[Grout'he]";
  1589.         mes "Hey, be careful if";
  1590.         mes "you manage to find that";
  1591.         mes "Hellion's gem. I dunno if";
  1592.         mes "it's true, but maybe old";
  1593.         mes "Tyus was right. Maybe it";
  1594.         mes "does hold a wicked power...";
  1595.         close;
  1596.     }
  1597.     else {
  1598.         mes "[Grout'he]";
  1599.         mes "Life sure is a lot";
  1600.         mes "less tense without";
  1601.         mes "having debt to worry";
  1602.         mes "about. I could get";
  1603.         mes "real used to this...";
  1604.         close;
  1605.     }
  1606. }
  1607.  
  1608. payon,101,190,0 script   #paypuzz1  -1,1,1,{
  1609. OnTouch:
  1610.     if (HELLIONQ == 48) {
  1611.         mes "[" + strcharinfo(0) + "]";
  1612.         mes "Well, this is where";
  1613.         mes "Grout'he told me to look.";
  1614.         mes "Ooh, there's something";
  1615.         mes "written on the ceiling. Um,";
  1616.         mes "let's see... ''This garment";
  1617.         mes "is one size fits all.''";
  1618.         next;
  1619.         mes "[" + strcharinfo(0) + "]";
  1620.         mes "That's it...?";
  1621.         mes "Hopefully this will";
  1622.         mes "make more sense once";
  1623.         mes "I find more clues. I hope.";
  1624.         set HELLIONQ,49;
  1625.         close;
  1626.     }
  1627.     end;
  1628. }
  1629.  
  1630. payon,82,109,3  script  Pile of Stone#paypuzz2  111,{
  1631.     if (HELLIONQ == 49) {
  1632.         mes "[" + strcharinfo(0) + "]";
  1633.         mes "Well, this is the place";
  1634.         mes "that Grout'he told me about.";
  1635.         mes "Let's see, there's an engraving";
  1636.         mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
  1637.         next;
  1638.         mes "[" + strcharinfo(0) + "]";
  1639.         mes "Man...";
  1640.         mes "This better not be";
  1641.         mes "one of those puzzles";
  1642.         mes "that looks easy once";
  1643.         mes "I get the answer. Well,";
  1644.         mes "if I ever get it, that is.";
  1645.         set HELLIONQ,50;
  1646.         close;
  1647.     }
  1648. }
  1649.  
  1650. payon,239,56,3  script  Dried Fish#paypuzz3 111,{
  1651.     if (HELLIONQ == 50) {
  1652.         mes "[" + strcharinfo(0) + "]";
  1653.         mes "So... Dried fish all";
  1654.         mes "around me. This is getting";
  1655.         mes "to be nonsense. Let's see,";
  1656.         mes "this message says, ''Green";
  1657.         mes "Herbs are very useful for";
  1658.         mes "getting rid of fish smells.''";
  1659.         next;
  1660.         mes "[" + strcharinfo(0) + "]";
  1661.         mes "I got it...!";
  1662.         mes "Whoever made up";
  1663.         mes "these clues must be";
  1664.         mes "some sort of crazy man!";
  1665.         mes "It's the only explanation!";
  1666.         set HELLIONQ,51;
  1667.         close;
  1668.     }
  1669. }
  1670.  
  1671. payon,240,160,3 script  Vat#paypuzz4    111,{
  1672.     if (HELLIONQ == 51) {
  1673.         mes "[" + strcharinfo(0) + "]";
  1674.         mes "Alright, the last";
  1675.         mes "place I have to check.";
  1676.         mes "It's a big old vat with a";
  1677.         mes "message here too. Now";
  1678.         mes "let me see, there should";
  1679.         mes "be a message here too. Ah--!";
  1680.         next;
  1681.         mes "[" + strcharinfo(0) + "]";
  1682.         mes "This says, ''What will it be?";
  1683.         mes "Wine or Grape Juice? Oh,";
  1684.         mes "but I much prefer wine.'' Okay,";
  1685.         mes "what does this have to do with";
  1686.         mes "that Hellion's gem? Weird...";
  1687.         next;
  1688.         mes "[" + strcharinfo(0) + "]";
  1689.         mes "Am I missing something?";
  1690.         mes "I think I really need help in";
  1691.         mes "figuring this out. Hmm...";
  1692.         set HELLIONQ,52;
  1693.         close;
  1694.     }
  1695. }
  1696.  
  1697. payon,159,129,3 script  Wooden Floor#paypuzz5   111,{
  1698.     if (HELLIONQ == 53) {
  1699.         mes "[" + strcharinfo(0) + "]";
  1700.         mes "Hey, the floor around";
  1701.         mes "here doesn't seem very";
  1702.         mes "solid. Maybe there's";
  1703.         mes "something underneath?";
  1704.         next;
  1705.         if (select("Just check the floor.:Dig through the dust.") == 1) {
  1706.             mes "^3355FFYou examine the floor,";
  1707.             mes "but are unable to find";
  1708.             mes "anything that resembles";
  1709.             mes "a clue to the location";
  1710.             mes "of the Hellion's gem";
  1711.             mes "or a tablet piece.^000000";
  1712.             close;
  1713.         }
  1714.         mes "[" + strcharinfo(0) + "]";
  1715.         mes "Oh man, there's";
  1716.         mes "so much dust! What";
  1717.         mes "can I do about all of";
  1718.         mes "this nasty dirt in the air?";
  1719.         next;
  1720.         if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) {
  1721.             mes "[" + strcharinfo(0) + "]";
  1722.             mes "Well, there are all these";
  1723.             mes "clues Grout'he found. It sucks,";
  1724.             mes "but I'll use this Grape Juice";
  1725.             mes "to sort of keep this dust from";
  1726.             mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
  1727.             next;
  1728.             mes "["+ strcharinfo(0) +"]";
  1729.             mes "...With this Skirt of Virgin.";
  1730.             mes "Oh, and I can use this Stone";
  1731.             mes "Heart to prop any floor boards";
  1732.             mes "I tilt while I look underneath";
  1733.             mes "this floor. Oh hey! I found it!";
  1734.             mes "It's... It's another clue!";
  1735.             next;
  1736.             mes "["+ strcharinfo(0) +"]";
  1737.             mes "Wait, wait...";
  1738.             mes "I can't read the";
  1739.             mes "engraving on this";
  1740.             mes "stone slab, it's way";
  1741.             mes "too old. Let's see...";
  1742.             next;
  1743.             mes "^3355FFYou cover the surface";
  1744.             mes "of the slab and begin";
  1745.             mes "to rub a Green Herb over";
  1746.             mes "it. Fortunately, the juice from";
  1747.             mes "the Green Herb makes the";
  1748.             mes "engraving appear more clearly.^000000";
  1749.             delitem 953,1; //Stone_Heart
  1750.             delitem 511,1; //Green_Herb
  1751.             delitem 533,1; //Grape_Juice
  1752.             delitem 1049,1; //Skirt_Of_Virgin
  1753.             set HELLIONQ,54;
  1754.             next;
  1755.             mes "[Stone Engraving]";
  1756.             mes "^4D4DFF''This has been entrusted to";
  1757.             mes "the care of the compassionate";
  1758.             mes "one so that my friends may";
  1759.             mes "find peace. To he who finds";
  1760.             mes "this, remember that avarice";
  1761.             mes "knows no bounds. --Tyus.''^000000";
  1762.             set HELLIONQ,55;
  1763.             close;
  1764.         }
  1765.         mes "[" + strcharinfo(0) + "]";
  1766.         mes "Where did I leave";
  1767.         mes "all that stuff I got from";
  1768.         mes "Grout'he? Let's see,";
  1769.         mes "there was a Green Herb,";
  1770.         mes "a Stone Heart, Grape Juice";
  1771.         mes "and one Skirt of Virgin...";
  1772.         close;
  1773.     }
  1774.     else if (HELLIONQ == 54) {
  1775.         mes "[Stone Engraving]";
  1776.         mes "^4D4DFF''This has been entrusted to";
  1777.         mes "the care of the compassionate";
  1778.         mes "one so that my friends may";
  1779.         mes "find peace. To he who finds";
  1780.         mes "this, remember that avarice";
  1781.         mes "knows no bounds. --Tyus.''^000000";
  1782.         set HELLIONQ,55;
  1783.         close;
  1784.     }
  1785.     else if (HELLIONQ > 54) {
  1786.         mes "[Stone Engraving]";
  1787.         mes "^4D4DFF''This has been entrusted to";
  1788.         mes "the care of the compassionate";
  1789.         mes "one so that my friends may";
  1790.         mes "find peace. To he who finds";
  1791.         mes "this, remember that avarice";
  1792.         mes "knows no bounds. --Tyus.''^000000";
  1793.         close;
  1794.     }
  1795. }
  1796.  
  1797. pay_arche,142,28,0  script  Buddha Statue#paypuzz6  111,5,5,{
  1798.     if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1799.         mes "^3355FFHold it right there!";
  1800.         mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1801.         close;
  1802.     }
  1803.     if (HELLIONQ == 56) {
  1804.         mes "[" + strcharinfo(0) + "]";
  1805.         mes "Hey, here's a huge";
  1806.         mes "stone statue. This";
  1807.         mes "must be what Grout'he";
  1808.         mes "was telling me about.";
  1809.         next;
  1810.         mes "[Echoing Voice]";
  1811.         mes "^4d4dffYou must...";
  1812.         mes "You must be...^000000";
  1813.         next;
  1814.         mes "[" + strcharinfo(0) + "]";
  1815.         mes "What the--?";
  1816.         mes "There's a voice";
  1817.         mes "inside my head!";
  1818.         mes "And it's not even mine!";
  1819.         next;
  1820.         mes "[Echoing Voice]";
  1821.         mes "You who have come";
  1822.         mes "for the Tablet Piece,";
  1823.         mes "I shall judge whether";
  1824.         mes "or not you are worthy.";
  1825.         mes "Answer this one question.";
  1826.         next;
  1827.         mes "[Echoing Voice]";
  1828.         mes "You are in a situation";
  1829.         mes "in which you will die,";
  1830.         mes "but if you cause the death";
  1831.         mes "of another person, you will";
  1832.         mes "surely save yourself. So...";
  1833.         mes "What do you do?";
  1834.         next;
  1835.         switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
  1836.         case 1:
  1837.             mes "[Echoing Voice]";
  1838.             mes "There is a primal truth";
  1839.             mes "to your answer. However...";
  1840.             mes "You have chosen poorly.";
  1841.             close2;
  1842.             percentheal -100,0;
  1843.             end;
  1844.         case 2:
  1845.             mes "[Echoing Voice]";
  1846.             mes "There is a kindness and";
  1847.             mes "compassion in your answer";
  1848.             mes "that is indeed rare. However,";
  1849.             mes "where is the respect for your";
  1850.             mes "own life? If you are that willing to throw it away, you are no hero.";
  1851.             close2;
  1852.             percentheal -100,0;
  1853.             end;
  1854.         case 3:
  1855.             mes "[Echoing Voice]";
  1856.             mes "Yes. Love for all life,";
  1857.             mes "including your own, is";
  1858.             mes "a trait that all true heroes";
  1859.             mes "must have. You have chosen...";
  1860.             mes "Wisely. Please, take this into";
  1861.             mes "your capable hands, adventurer.";
  1862.             next;
  1863.             mes "^3355FFA stone slab at the foot";
  1864.             mes "of the statue slides open,";
  1865.             mes "revealing a piece of the";
  1866.             mes "tablet that will lead you";
  1867.             mes "to the Hellion's gem.";
  1868.             set HELLIONQ,57;
  1869.             getitem 7334,1; //Piece_Of_Slate_2
  1870.             close;
  1871.         case 4:
  1872.             mes "[Echoing Voice]";
  1873.             mes "The veneer of honesty in";
  1874.             mes "your answer is surpassed by";
  1875.             mes "your own cowardice. You have";
  1876.             mes "chosen extremely poorly...";
  1877.             close2;
  1878.             percentheal -100,0;
  1879.             end;
  1880.         }
  1881.     }
  1882.  
  1883. OnTouch:
  1884.     if (HELLIONQ == 56 && countitem(7333) > 0) {
  1885.         specialeffect2 EF_HEAL2;
  1886.         specialeffect EF_HEAL2;
  1887.         mes "^3355FFThe piece of tablet";
  1888.         mes "that you have is shining";
  1889.         mes "with light as if in response";
  1890.         mes "to something in the area.^000000";
  1891.         close;
  1892.     }
  1893.     end;
  1894. }
  1895.  
  1896. geffen,110,200,3    script  Sage Welshyun#hellion   754,3,3,{
  1897.     if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1898.         mes "^3355FFHold it right there!";
  1899.         mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1900.         close;
  1901.     }
  1902.     if (HELLIONQ < 58) {
  1903.         mes "[Welshyun]";
  1904.         mes "Hm? Oh, pardon me.";
  1905.         mes "I didn't notice you. I was";
  1906.         mes "far too occupied thinking";
  1907.         mes "deep important thoughts";
  1908.         mes "that your puny little mind";
  1909.         mes "couldn't possibly fathom.";
  1910.         close;
  1911.     }
  1912.     else if (HELLIONQ == 58) {
  1913.         specialeffect2 EF_HEAL2;
  1914.         specialeffect EF_HEAL2;
  1915.         mes "[Welshyun]";
  1916.         mes "That...";
  1917.         mes "That eerie glow...";
  1918.         next;
  1919.         mes "[Welshyun]";
  1920.         mes "You! Identify yourself";
  1921.         mes "and explain how you came";
  1922.         mes "about to get those tablet";
  1923.         mes "pieces! Now answer me!";
  1924.         next;
  1925.         mes "[Welshyun]";
  1926.         mes "Ah, forgive me. You're";
  1927.         mes "helping Chilias, are you?";
  1928.         mes "I see. So you must be here";
  1929.         mes "to seek my help in finding";
  1930.         mes "the final piece, am I correct?";
  1931.         next;
  1932.         if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
  1933.             mes "[Welshyun]";
  1934.             mes "Such insolence!";
  1935.             mes "Huh. I suppose Chilias";
  1936.             mes "may have misjudged you";
  1937.             mes "when he entrusted you with";
  1938.             mes "this important mission. Huh.";
  1939.             mes "A reevaluation is in order...";
  1940.             set HELLIONQ,60;
  1941.             close;
  1942.         }
  1943.         mes "[Welshyun]";
  1944.         mes "Of course, in the";
  1945.         mes "interest of mankind,";
  1946.         mes "I shall help you. But first,";
  1947.         mes "I have a favor to ask of you.";
  1948.         next;
  1949.         mes "[Welshyun]";
  1950.         mes "My student in the Geffen";
  1951.         mes "Tower has not reported back to";
  1952.         mes "me about his research project,";
  1953.         mes "so I would like for you to find";
  1954.         mes "him and retrieve the report";
  1955.         mes "for me. Not a big deal, right?";
  1956.         next;
  1957.         mes "[Welshyun]";
  1958.         mes "The title of his report";
  1959.         mes "should be, ''^4D4DFFMonster Life";
  1960.         mes "in the Geffen Area^000000,'' so";
  1961.         mes "please remember that.";
  1962.         mes "Ah, and my student's";
  1963.         mes "name is Enoz.";
  1964.         set HELLIONQ,59;
  1965.         close;
  1966.     }
  1967.     else if (HELLIONQ == 59) {
  1968.         mes "[Welshyun]";
  1969.         mes "Please bring me the";
  1970.         mes "report entitled, ''^4D4DFFMonster";
  1971.         mes "Life in the Geffen Area^000000,''";
  1972.         mes "from my student Enoz in";
  1973.         mes "the Geffen Tower. Thank";
  1974.         mes "you, I appreciate your help.";
  1975.         close;
  1976.     }
  1977.     else if (HELLIONQ == 60) {
  1978.         mes "[Welshyun]";
  1979.         mes "^333333*Ahem*^000000 Oh dear me...";
  1980.         mes "I'm unfathomably thirsty...";
  1981.         mes "There's no way I can do any";
  1982.         mes "serious thinking with such";
  1983.         mes "a dry, parched throat...";
  1984.         set HELLIONQ,61;
  1985.         close;
  1986.     }
  1987.     else if (HELLIONQ == 61) {
  1988.         if (countitem(504) > 0) {
  1989.             mes "[Welshyun]";
  1990.             mes "Oh, a White Potion?";
  1991.             mes "Yes, may I please have";
  1992.             mes "one? Ahh, most refreshing~";
  1993.             mes "You may not be such a bad";
  1994.             mes "person after all! Now shall I help you find that tablet piece?";
  1995.             next;
  1996.             mes "[Welshyun]";
  1997.             mes "Of course, in the";
  1998.             mes "interest of mankind,";
  1999.             mes "I shall help you. But first,";
  2000.             mes "I have a favor to ask of you.";
  2001.             next;
  2002.             mes "[Welshyun]";
  2003.             mes "My student in the Geffen";
  2004.             mes "Tower has not reported back to";
  2005.             mes "me about his research project,";
  2006.             mes "so I would like for you to find";
  2007.             mes "him and retrieve the report";
  2008.             mes "for me. Not a big deal, right?";
  2009.             next;
  2010.             mes "[Welshyun]";
  2011.             mes "The title of his report";
  2012.             mes "should be, ''^4D4DFFMonster Life";
  2013.             mes "in the Geffen Area^000000,'' so";
  2014.             mes "please remember that.";
  2015.             mes "Ah, and my student's";
  2016.             mes "name is Enoz.";
  2017.             delitem 504,1; //White_Potion
  2018.             set HELLIONQ,62;
  2019.             close;
  2020.         }
  2021.         mes "[Welshyun]";
  2022.         mes "Oh...! Still so...";
  2023.         mes "Exasperatingly thirsty!";
  2024.         mes "If I only had something";
  2025.         mes "cool, refreshing and with";
  2026.         mes "a high restorative value";
  2027.         mes "to quench this thirst!";
  2028.         close;
  2029.     }
  2030.     else if (HELLIONQ == 62) {
  2031.         mes "[Welshyun]";
  2032.         mes "Please bring me the";
  2033.         mes "report entitled, ''^4D4DFFMonster";
  2034.         mes "Life in the Geffen Area^000000,''";
  2035.         mes "from my student Enoz in";
  2036.         mes "the Geffen Tower. Thank";
  2037.         mes "you, I appreciate your help.";
  2038.         close;
  2039.     }
  2040.     else if (HELLIONQ == 63) {
  2041.         mes "[Welshyun]";
  2042.         mes "Hm? What's that strange";
  2043.         mes "expression on your face?";
  2044.         mes "Prank? Oh please. Such";
  2045.         mes "chicanery is beneath me...";
  2046.         mes "But even if I did play a joke, believe me. It builds character.";
  2047.         next;
  2048.         mes "[Welshyun]";
  2049.         mes "First and foremost,";
  2050.         mes "I want to test you to see";
  2051.         mes "if you are worthy of this";
  2052.         mes "tablet piece. I want to see";
  2053.         mes "for myself if you are a person";
  2054.         mes "of honor. Someone of character.";
  2055.         next;
  2056.         mes "[Welshyun]";
  2057.         mes "Oh yes, I accidentally";
  2058.         mes "took this Master Science";
  2059.         mes "Reference Book from Enoz,";
  2060.         mes "so would you please return it";
  2061.         mes "to him for me? Oh, and please";
  2062.         mes "bring back 1 Blue Gemstone.";
  2063.         next;
  2064.         mes "^3355FFYou received the";
  2065.         mes "incredibly heavy tome,";
  2066.         mes "the Master Science";
  2067.         mes "Reference Book.^000000";
  2068.         set HELLIONQ,64;
  2069.         close;
  2070.     }
  2071.     else if (HELLIONQ == 64) {
  2072.         mes "[Welshyun]";
  2073.         mes "Please deliver the Master";
  2074.         mes "Science Reference Book to";
  2075.         mes "Enoz, and come back to me";
  2076.         mes "with 1 Blue Gemstone.";
  2077.         close;
  2078.     }
  2079.     else if (HELLIONQ == 65) {
  2080.         if (countitem(717) > 0) {
  2081.             mes "[Welshyun]";
  2082.             mes "Thank you. You've";
  2083.             mes "brought the book to Enoz";
  2084.             mes "and delivered a Gemstone";
  2085.             mes "to me as I've asked. Now,";
  2086.             mes "there is one final test...";
  2087.             next;
  2088.             mes "[Welshyun]";
  2089.             mes "Answer this question.";
  2090.             mes "Where is the abode of the";
  2091.             mes "departed souls with a shining";
  2092.             mes "silver roof that is mentioned";
  2093.             mes "in the third part of the ballad";
  2094.             mes "of Grimnir? Well, adventurer?";
  2095.             next;
  2096.             input .@input$;
  2097.             if (.@input$ == "Valaskjalf") {
  2098.                 mes "[Welshyun]";
  2099.                 mes "Ah, well met, well met.";
  2100.                 mes "You are as well learned as";
  2101.                 mes "you are brave. As promised,";
  2102.                 mes "you may have this piece of";
  2103.                 mes "the tablet, which I've already found. The clues were too simple...";
  2104.                 delitem 717,1; //Blue_Gemstone
  2105.                 set HELLIONQ,66;
  2106.                 getitem 7336,1; //Piece_Of_Slate_4
  2107.                 next;
  2108.                 mes "[Welshyun]";
  2109.                 mes "Please send my regards";
  2110.                 mes "to my dear friend, Chilias,";
  2111.                 mes "who has dedicated his life";
  2112.                 mes "to sealing the evil within";
  2113.                 mes "the Hellion's gem.";
  2114.                 close;
  2115.             }
  2116.             mes "[Welshyun]";
  2117.             mes "Bwahahaah! Only";
  2118.             mes "a superior mind could";
  2119.             mes "know the answer to such";
  2120.             mes "a question! Go forth and";
  2121.             mes "learn the answer, else";
  2122.             mes "I cannot help you, adventurer~";
  2123.             close;
  2124.         }
  2125.         mes "[Welshyun]";
  2126.         mes "Ah, I've heard that";
  2127.         mes "Enoz received the Master";
  2128.         mes "Science Reference Book";
  2129.         mes "from you. But did you remember";
  2130.         mes "to bring me a Blue Gemstone?";
  2131.         close;
  2132.     }
  2133.     else if (HELLIONQ == 66) {
  2134.         mes "[Welshyun]";
  2135.         mes "Hm. You should visit";
  2136.         mes "Chilias and determine";
  2137.         mes "your next course of action,";
  2138.         mes "now that you have all four";
  2139.         mes "of the pieces of the tablet.";
  2140.         close;
  2141.     }
  2142.     else if (HELLIONQ == 67) {
  2143.         if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
  2144.             mes "[Welshyun]";
  2145.             mes "Hm? Did you need";
  2146.             mes "me to combine all four";
  2147.             mes "pieces of the tablet and";
  2148.             mes "make it whole again? Oh.";
  2149.             mes "All this time I thought you";
  2150.             mes "knew how to do it. Alright.";
  2151.             next;
  2152.             mes "[Welshyun]";
  2153.             mes "As a matter of fact,";
  2154.             mes "I was planning on using";
  2155.             mes "the Blue Gemstone you gave";
  2156.             mes "me to do this. But since you";
  2157.             mes "never really asked... In any";
  2158.             mes "case, let me concentrate.";
  2159.             next;
  2160.             mes "[Welshyun]";
  2161.             mes "Shadows remembered by time.";
  2162.             mes "Help me retrieve the forgotten";
  2163.             mes "stories that have been scattered in the wind. Right here. Right now.";
  2164.             specialeffect EF_BEGINSPELL2;
  2165.             next;
  2166.             mes "[Welshyun]";
  2167.             mes "...";
  2168.             mes "Okay...";
  2169.             mes "That was tough.";
  2170.             specialeffect EF_SPELLBREAKER;
  2171.             next;
  2172.             mes "[Welshyun]";
  2173.             mes "That was tough";
  2174.             mes "complete tablet.";
  2175.             mes "Please bring this";
  2176.             mes "safely back to Chilias.";
  2177.             delitem 7333,1; //Piece_Of_Slate_1
  2178.             delitem 7334,1; //Piece_Of_Slate_2
  2179.             delitem 7335,1; //Piece_Of_Slate_3
  2180.             delitem 7336,1; //Piece_Of_Slate_4
  2181.             set HELLIONQ,68;
  2182.             getitem 7332,1; //Slate
  2183.             next;
  2184.             mes "[Welshyun]";
  2185.             mes "Wait, take a look!";
  2186.             mes "There's a map on the back";
  2187.             mes "of the tablet. Although the gem";
  2188.             mes "is already embedded within the";
  2189.             mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
  2190.             next;
  2191.             mes "[Welshyun]";
  2192.             mes "I don't know if Chilias";
  2193.             mes "told you, but the name of";
  2194.             mes "the monster that guards and";
  2195.             mes "follows this gem is Hellion";
  2196.             mes "Revenant. But why mark its";
  2197.             mes "location on this tablet?";
  2198.             next;
  2199.             mes "[Welshyun]";
  2200.             mes "Well, it will be dangerous, but";
  2201.             mes "I'm sure that you're strong enough to confront this monster. I believe";
  2202.             mes "it was the wish of this tablet's creator for someone to defeat";
  2203.             mes "the Hellion Revenant...";
  2204.             next;
  2205.             if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
  2206.                 mes "[Welshyun]";
  2207.                 mes "Well, I'm almost certain";
  2208.                 mes "this map will lead you to";
  2209.                 mes "Hellion Revenant. Let me";
  2210.                 mes "warp you to the location";
  2211.                 mes "marked on the tablet's map...";
  2212.                 close2;
  2213.                 warp "gef_fild09",368,88;
  2214.                 end;
  2215.             }
  2216.             mes "[Welshyun]";
  2217.             mes "Yes, that's true.";
  2218.             mes "Chilias has been waiting";
  2219.             mes "his whole life to seal this";
  2220.             mes "gem. Plus, who knows what";
  2221.             mes "may happen while it is in";
  2222.             mes "your possession?";
  2223.             close;
  2224.         }
  2225.         mes "[Welshyun]";
  2226.         mes "So, were you able";
  2227.         mes "to deliver the tablet";
  2228.         mes "and the Hellion's gem to";
  2229.         mes "Chilias safely? I hope so...";
  2230.         close;
  2231.     }
  2232.     else if (HELLIONQ > 67 && HELLIONQ < 71) {
  2233.         mes "[Welshyun]";
  2234.         mes "So, were you able";
  2235.         mes "to deliver the tablet";
  2236.         mes "and the Hellion's gem to";
  2237.         mes "Chilias safely? Ah, and";
  2238.         mes "how has my friend been?";
  2239.         close;
  2240.     }
  2241.     else {
  2242.         mes "[Welshyun]";
  2243.         mes "Heh heh~";
  2244.         mes "Enoz must be";
  2245.         mes "panicking right";
  2246.         mes "about now. Oh,";
  2247.         mes "students are always";
  2248.         mes "good for a laugh...";
  2249.         close;
  2250.     }
  2251.  
  2252. OnTouch:
  2253.     if (HELLIONQ == 58 && countitem(7335) > 0) {
  2254.         specialeffect2 EF_HEAL2;
  2255.         specialeffect EF_HEAL2;
  2256.         mes "^3355FFThe piece of tablet";
  2257.         mes "that you have is shining";
  2258.         mes "with light as if in response";
  2259.         mes "to something in the area.^000000";
  2260.         close;
  2261.     }
  2262.     end;
  2263. }
  2264.  
  2265. gef_tower,116,37,0  script  Enoz#hellion    748,{
  2266.     if (HELLIONQ == 59 || HELLIONQ == 62) {
  2267.         mes "[Enoz]";
  2268.         mes "It's gone, it's gone!";
  2269.         mes "Where the hell did it go?!";
  2270.         mes "Oh man, who could have";
  2271.         mes "taken it? Wait, was it... You?!";
  2272.         next;
  2273.         if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
  2274.             mes "[Enoz]";
  2275.             mes "My mentor, Welshyun?";
  2276.             mes "Huh. Is there a report";
  2277.             mes "I haven't submitted to him";
  2278.             mes "yet? So what was it called?";
  2279.             next;
  2280.             input .@input$;
  2281.             if (.@input$ == "Monster Life in the Geffen Area") {
  2282.                 mes "[Enoz]";
  2283.                 mes "''Monster Life in";
  2284.                 mes "the Geffen Area?''";
  2285.                 mes "Oh no. My mentor took";
  2286.                 mes "that three days ago!";
  2287.                 mes "Is he still up to his";
  2288.                 mes "old tricks again?";
  2289.                 next;
  2290.                 mes "[Enoz]";
  2291.                 mes "Awww nuts!";
  2292.                 mes "Where the heck is";
  2293.                 mes "my Master Science";
  2294.                 mes "Reference Book? ";
  2295.                 mes "It was right here";
  2296.                 mes "three days ago...";
  2297.                 set HELLIONQ,63;
  2298.                 close;
  2299.             }
  2300.             mes "[Enoz]";
  2301.             mes "" + .@input$ + "?";
  2302.             mes "I haven't completed";
  2303.             mes "any research related";
  2304.             mes "to that subject. Or did I?";
  2305.             mes "Anyway, I need the exact";
  2306.             mes "name of the report you want!";
  2307.             close;
  2308.         }
  2309.         mes "[Enoz]";
  2310.         mes "Nuts?! Oh, you wanna";
  2311.         mes "see crazy, is that it?! You";
  2312.         mes "wanna see insaaaane?!";
  2313.         mes "Cuz I'll go freakin' medieval";
  2314.         mes "if you keep bothering me!!";
  2315.         close;
  2316.     }
  2317.     else if (HELLIONQ == 63) {
  2318.         mes "[Enoz]";
  2319.         mes "My mentor Welshyun's";
  2320.         mes "been playing jokes again,";
  2321.         mes "so you better go talk to him.";
  2322.         mes "Damn. Where is that Master";
  2323.         mes "Science Reference Book?";
  2324.         close;
  2325.     }
  2326.     else if (HELLIONQ == 64) {
  2327.         mes "[Enoz]";
  2328.         mes "Oh hey, I remember you~";
  2329.         mes "So did my mentor send you";
  2330.         mes "to me again for some reason?";
  2331.         next;
  2332.         mes "^3355FFYou cautiously hand Enoz the";
  2333.         mes "Master Science Reference Book.^000000";
  2334.         next;
  2335.         mes "[Enoz]";
  2336.         mes "Yes! Oh yes!";
  2337.         mes "This is the book";
  2338.         mes "I lost three days";
  2339.         mes "ago! Thanks so much!";
  2340.         mes "Now I can finally finish";
  2341.         mes "this research project that--";
  2342.         next;
  2343.         mes "[Enoz]";
  2344.         mes "Wait, the page I really";
  2345.         mes "need is missing! And there's";
  2346.         mes "some sort of note... Umm...";
  2347.         mes "^333333''Enoz, I think this page";
  2348.         mes "is worth at least one Apple";
  2349.         mes "Juice. Right? --Welshyun.''^000000";
  2350.         next;
  2351.         mes "[Enoz]";
  2352.         mes "NOooOOoOo!";
  2353.         mes "Not agaaaaain!";
  2354.         mes "Why is he always";
  2355.         mes "playing these pranks?!";
  2356.         mes "Apple Juice! I need";
  2357.         mes "some Apple Juice!";
  2358.         set HELLIONQ,65;
  2359.         next;
  2360.         mes "^3355FFIt looks like it's time";
  2361.         mes "to get 1 Blue Gemstone,";
  2362.         mes "and then bring it back";
  2363.         mes "to Welshyun the Sage.^000000";
  2364.         close;
  2365.     }
  2366.     mes "[Enoz]";
  2367.     mes "Gone! It's gone!";
  2368.     mes "Where did the book";
  2369.     mes "I really need go to?";
  2370.     mes "Oh no oh no oh no oh no!";
  2371.     mes "Waaaaaah, I'm gonna cry!";
  2372.     close;
  2373. }
  2374.  
  2375. gef_fild09,296,59,0 script  Hidden Cave#hellion 111,3,3,{
  2376.     if (HELLIONQ == 68) {
  2377.         mes "^3355FFAmongst the wild bushes";
  2378.         mes "and overgrown grass, you";
  2379.         mes "see a large rock slab that";
  2380.         mes "resembles a door. As you";
  2381.         mes "come closer, you can see a";
  2382.         mes "groove on the rock's surface.^000000";
  2383.         next;
  2384.         if (select("Insert the Tablet.:Ignore.") == 1) {
  2385.             mes "^3355FFYou insert the tablet into";
  2386.             mes "the rock's groove and the";
  2387.             mes "Hellion's gem begins to hum";
  2388.             mes "and glow. The rock slides open,";
  2389.             mes "revealing an engraved message";
  2390.             mes "on the ground for you to read.^000000";
  2391.             next;
  2392.             mes "^4D4DFF''To you who have found this";
  2393.             mes "place, I reveal the truth about";
  2394.             mes "the Hellion Revenant. It was";
  2395.             mes "never a devil, like we believed, but a human being, slowly";
  2396.             mes "corrupted by the darkness";
  2397.             mes "of the Hellion's gem.''^000000";
  2398.             next;
  2399.             mes "^4D4DFF''I learned this horrible";
  2400.             mes "truth too late. Already,";
  2401.             mes "I can feel the darkness";
  2402.             mes "welling up within me.";
  2403.             mes "It is all I can do to trap";
  2404.             mes "myself in this chamber";
  2405.             mes "before I lose all reason.''^000000";
  2406.             next;
  2407.             mes "^4D4DFF''I failed and it's too";
  2408.             mes "late for me, but I hope";
  2409.             mes "someone in the future";
  2410.             mes "can seal the Hellion gem's";
  2411.             mes "dark power. And I hope that";
  2412.             mes "someone will grant me the";
  2413.             mes "sweet release I crave...''^000000";
  2414.             next;
  2415.             mes "^4D4DFF''Brave hero, I beg of";
  2416.             mes "you. Please kill me and";
  2417.             mes "bring salvation to my soul.";
  2418.             mes "Please release me so that";
  2419.             mes "I can finally join my friends.";
  2420.             mes "^FFFFFF_^000000";
  2421.             mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
  2422.             close2;
  2423.             warp "gef_dun03",140,119;
  2424.             end;
  2425.         }
  2426.         mes "^3355FFYou do nothing.";
  2427.         mes "And nothing happens.^000000";
  2428.         close;
  2429.     }
  2430.  
  2431. OnTouch:
  2432.     if (HELLIONQ == 68 && countitem(7332) > 0) {
  2433.         specialeffect2 EF_HEAL2;
  2434.         specialeffect EF_HEAL2;
  2435.         mes "^3355FFThe tablet in your";
  2436.         mes "hands begins to shine";
  2437.         mes "with light, responding";
  2438.         mes "to something in the area.^000000";
  2439.         close;
  2440.     }
  2441.     end;
  2442. }
  2443.  
  2444. //============================================================
  2445. // Old changelog
  2446. //============================================================
  2447. //= 1.0 First version [MasterOfMuppets]
  2448. //= 1.1 a ',' that should be ';' [FlavioJS]
  2449. //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  2450. //= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  2451. //= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf]
  2452. //============================================================
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