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- /*
- Scriptinformation:
- @ Author(s): <name of creator>
- <name of creator>
- @ File(s): <name of file> - <name of creator> - <version of file>
- <name of file> - <name of creator> - <version of file>
- @ Version: <version of file>
- @ Type: <type of file: Include, Filterscript, Gamemode, ...>
- @ Language(s): <name of language>, <name of language>
- @ Thanks to: <name of person>, <name of person>, <name of person>
- <name of person>, <name of person>, <name of person>
- @ License(s): <name of license> <filepath from license text>
- <name of license> <filepath from license text>
- */
- /*
- Changelog:
- • 1.0.0
- # added getPlayerName
- # added setPlayerName
- # added global Name[<playerid>][<length of name>]
- # redefined MAX_PLAYERS
- # redefined MAX_PLAYER_NAME
- # added array Skins
- # added loop to add Skins in OnGameModeInit
- */
- /*
- Functionlist:
- - getPlayerName(playerid) // Nortex
- returns: string
- - setPlayerName(playerid, const name[]) // Nortex
- returns: integer, from SetPlayerName
- */
- #include <a_samp>
- #if defined MAX_PLAYERS
- #undef MAX_PLAYERS
- #endif
- #if defined MAX_PLAYERNAME
- #undef MAX_PLAYERNAME
- #endif
- #define MAX_PLAYERS 500
- #define MAX_PLAYERNAME 20
- #define SPAWN_X 1958.3783
- #define SPAWN_Y 1343.1572
- #define SPAWN_Z 15
- #define SPAWN_A 270
- //#define FILTERSCRIPT
- #define function%0(%1) \
- forward%0(%1); \
- public%0(%1)
- stock getPlayerName(playerid)
- {
- return Name[playerid];
- }
- stock setPlayerName(playerid, const name[])
- {
- return format(Name[playerid], MAX_PLAYER_NAME, name), SetPlayerName(playerid, name);
- }
- new Name[MAX_PLAYERS][MAX_PLAYERNAME];
- new Skins[] =
- {
- 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50
- };
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n");
- print("--------------------------------------");
- print(" <name of fs> (c) <year> <name of creator> loaded");
- print("--------------------------------------");
- print("\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n");
- print("--------------------------------------");
- print(" <name of gm> (c) <year> <name of creator> loaded");
- print("--------------------------------------");
- print("\n");
- return 1;
- }
- #endif
- public OnGameModeInit()
- {
- SetGameModeText("<initals of gm> <version>");
- for(new skin; skin < sizeof Skins; skin++)
- {
- // Add Skin from our Array
- AddPlayerClass(Skins[skin], SPAWN_X, SPAWN_Y, SPAWN_Z, SPAWN_A, 0, 0, 0, 0, 0, 0);
- }
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- GetPlayerName(playerid, Name[playerid], MAX_PLAYER_NAME);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnEnterExitModShop(playerid, enterexit, interiorid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnVehicleDamageStatusUpdate(vehicleid, playerid)
- {
- return 1;
- }
- public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt( ip[], password[], success )
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
- {
- return 1;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
- {
- return 1;
- }
- public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
- {
- return 1;
- }
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- return 1;
- }
- public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
- {
- return 1;
- }
- public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
- {
- return 1;
- }
- public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
- {
- return 1;
- }
- public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
- {
- return 1;
- }
- // [EOF]
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