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- 18:02:41: Number of times waited to send: 0, Waited for a total of 0 bytes
- 18:02:41: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
- 18:02:41:
- 18:02:41: Profiler results:
- 18:02:41:
- 18:02:41: ==============================================================
- 18:02:41: frame - [100%] [avg time: 2.229 ms (cpu time: avg 1.185 ms, total 308664 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.179%]
- 18:02:41: | frame preprocessing and rendering - [17.9%] [avg time: 0.399 ms (cpu time: avg 0.161 ms, total 41995.4 ms)] [avg calls per frame: 1] [children: 0.0897%] [unaccounted: 17.8%]
- 18:02:41: | | scene->Preprocess - [0.0897%] [avg time: 0.002 ms (cpu time: avg 0.001 ms, total 468.003 ms)] [avg calls per frame: 1]
- 18:02:41: | video encoding and uploading - [81.9%] [avg time: 1.826 ms (cpu time: avg 1.022 ms, total 266294 ms)] [avg calls per frame: 1] [children: 81.2%] [unaccounted: 0.763%]
- 18:02:41: | | flush - [32.9%] [avg time: 0.733 ms (cpu time: avg 0.051 ms, total 13416.1 ms)] [avg calls per frame: 1]
- 18:02:41: | | CopyResource - [0.359%] [avg time: 0.008 ms (cpu time: avg 0.006 ms, total 1700.41 ms)] [avg calls per frame: 0]
- 18:02:41: | | conversion to 4:2:0 - [0.673%] [avg time: 0.015 ms (cpu time: avg 0.003 ms, total 936.008 ms)] [avg calls per frame: 0]
- 18:02:41: | | call to encoder - [44.9%] [avg time: 1.001 ms (cpu time: avg 0.918 ms, total 239134 ms)] [avg calls per frame: 0]
- 18:02:41: | | sending stuff out - [2.33%] [avg time: 0.052 ms (cpu time: avg 0.031 ms, total 8190.06 ms)] [avg calls per frame: 0]
- 18:02:41: | Convert444Threads - [2.99e+003%] [avg time: 66.67 ms (cpu time: avg 0.803 ms, total 209182 ms)] [avg calls per frame: 1]
- 18:02:41: ==============================================================
- 18:02:41:
- 18:02:41: =====Stream End: 2013-12-22, 18:02:41=================================================
- Last game capture log:
- 2013-12-22, 15:37:45: we're booting up:
- 15:37:45: D3D9 Present
- 15:37:45: (half life scientist) everything.. seems to be in order
- 15:37:45: D3D9EndScene called
- 15:37:45: D3DPRESENT_PARAMETERS {
- 15:37:45: BackBufferWidth: 1920
- 15:37:45: BackBufferHeight: 1080
- 15:37:45: BackBufferFormat: D3DFMT_X8R8G8B8
- 15:37:45: BackBufferCount: 1
- 15:37:45: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:37:45: MultiSampleQuality: 0
- 15:37:45: SwapEffect: D3DSWAPEFFECT_DISCARD
- 15:37:45: hDeviceWindow: 262906
- 15:37:45: Windowed: true
- 15:37:45: EnableAutoDepthStencil: true
- 15:37:45: AutoDepthStencilFormat: D3DFMT_D24S8
- 15:37:45: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
- 15:37:45: FullScreen_RefreshRateInHz: 0
- 15:37:45: PresentationInterval: 2147483648
- 15:37:45: };
- 15:37:45: successfully set up d3d9 hooks
- 15:37:45: D3D9Present called
- 15:37:45: DoD3D9GPUHook: success
- 15:37:45: D3DSURFACE_DESC {
- 15:37:45: Format: D3DFMT_X8R8G8B8
- 15:37:45: Type: D3DRTYPE_SURFACE
- 15:37:45: Usage: D3DUSAGE_RENDERTARGET
- 15:37:45: Pool: D3DPOOL_DEFAULT
- 15:37:45: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:37:45: MultiSampleQuality: 0
- 15:37:45: Width: 1920
- 15:37:45: Height: 1080
- 15:37:45: };
- 15:37:45: successfully capturing d3d9 frames via GPU
- 16:06:39: D3D9Reset called
- 16:06:39: ---------------------- Cleared D3D9 Capture ----------------------
- 16:06:40: successfully set up d3d9 hooks
- 16:06:40: D3D9EndScene called
- 16:06:40: D3D9Present called
- 16:06:40: DoD3D9GPUHook: success
- 16:06:40: D3DSURFACE_DESC {
- 16:06:40: Format: D3DFMT_X8R8G8B8
- 16:06:40: Type: D3DRTYPE_SURFACE
- 16:06:40: Usage: D3DUSAGE_RENDERTARGET
- 16:06:40: Pool: D3DPOOL_DEFAULT
- 16:06:40: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:06:40: MultiSampleQuality: 0
- 16:06:40: Width: 1920
- 16:06:40: Height: 1080
- 16:06:40: };
- 16:06:40: successfully capturing d3d9 frames via GPU
- 16:08:09: D3D9Reset called
- 16:08:09: ---------------------- Cleared D3D9 Capture ----------------------
- 16:08:09: successfully set up d3d9 hooks
- 16:08:09: D3D9EndScene called
- 16:08:09: D3D9Present called
- 16:08:09: DoD3D9GPUHook: success
- 16:08:09: D3DSURFACE_DESC {
- 16:08:09: Format: D3DFMT_X8R8G8B8
- 16:08:09: Type: D3DRTYPE_SURFACE
- 16:08:09: Usage: D3DUSAGE_RENDERTARGET
- 16:08:09: Pool: D3DPOOL_DEFAULT
- 16:08:09: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:08:09: MultiSampleQuality: 0
- 16:08:09: Width: 1920
- 16:08:09: Height: 1080
- 16:08:09: };
- 16:08:09: successfully capturing d3d9 frames via GPU
- 17:12:19: D3D9Reset called
- 17:12:19: ---------------------- Cleared D3D9 Capture ----------------------
- 17:12:19: successfully set up d3d9 hooks
- 17:12:20: D3D9EndScene called
- 17:12:20: D3D9Present called
- 17:12:20: DoD3D9GPUHook: success
- 17:12:20: D3DSURFACE_DESC {
- 17:12:20: Format: D3DFMT_X8R8G8B8
- 17:12:20: Type: D3DRTYPE_SURFACE
- 17:12:20: Usage: D3DUSAGE_RENDERTARGET
- 17:12:20: Pool: D3DPOOL_DEFAULT
- 17:12:20: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:12:20: MultiSampleQuality: 0
- 17:12:20: Width: 1920
- 17:12:20: Height: 1080
- 17:12:20: };
- 17:12:20: successfully capturing d3d9 frames via GPU
- 17:52:16: D3D9Reset called
- 17:52:16: ---------------------- Cleared D3D9 Capture ----------------------
- 17:52:16: successfully set up d3d9 hooks
- 17:52:16: D3D9EndScene called
- 17:52:16: D3D9Present called
- 17:52:16: DoD3D9GPUHook: success
- 17:52:16: D3DSURFACE_DESC {
- 17:52:16: Format: D3DFMT_X8R8G8B8
- 17:52:16: Type: D3DRTYPE_SURFACE
- 17:52:16: Usage: D3DUSAGE_RENDERTARGET
- 17:52:16: Pool: D3DPOOL_DEFAULT
- 17:52:16: MultiSampleType: D3DMULTISAMPLE_NONE
- 17:52:16: MultiSampleQuality: 0
- 17:52:16: Width: 1920
- 17:52:16: Height: 1080
- 17:52:16: };
- 17:52:16: successfully capturing d3d9 frames via GPU
- 18:02:29: ---------------------- Cleared D3D9 Capture ----------------------
- 18:02:29: D3D9EndScene called
- 18:02:29: D3D9Present called
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