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- var Player:MovieClip;
- var jumpCount:Number;
- var _isGrounded:Boolean;
- var _solidsArray:Array = [sldTerrain1, sldTerrain2];
- function applyMovement():void
- {
- //handles velocity in the y direction
- if (_isGrounded == false)
- {
- Player.vy -= 1;
- }
- else
- {
- Player.vy = 0;
- }
- }
- function checkGrounded():void
- {
- if (Player.hitTestObject(sldTerrain1.hitTop) || Player.hitTestObject(sldTerrain2.hitTop))
- {
- if (Player.vy < 0)
- {
- _isGrounded = true;
- jumpCount = 0;
- }
- }
- else
- {
- _isGrounded = false;
- }
- }
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