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7D2D log missing terrain

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Mar 30th, 2016
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  1. Setting breakpad minidump AppID = 251570
  2. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198053778410 [API loaded no]
  3. ERROR: ld.so: object '/home/david/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. IP address: 127.0.0.1
  5. IP address: 192.168.0.1
  6. er screen (0)(DVI-I-0): 1920 x 1080
  7. Using libudev for joystick management
  8.  
  9.  
  10. Importing game controller configs
  11.  
  12. Selecting FBConfig
  13. GLX_FBCONFIG_ID=167
  14. GLX_BUFFER_SIZE=32
  15. GLX_DOUBLEBUFFER=1
  16. GLX_RED_SIZE=8
  17. GLX_GREEN_SIZE=8
  18. GLX_BLUE_SIZE=8
  19. GLX_ALPHA_SIZE=8
  20. GLX_DEPTH_SIZE=24
  21. GLX_STENCIL_SIZE=8
  22. GLX_SAMPLES_ARB=0
  23. GLX_SAMPLE_BUFFERS_ARB=0
  24. GLX_STEREO=0
  25. GLX_CONFIG_CAVEAT=NONE
  26.  
  27. Desktop is 1920 x 1080 @ 60 Hz
  28. Initialize engine version: 5.3.3p3 (1d2e01741d9f)
  29. GfxDevice: creating device client; threaded=1
  30. GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 4194304
  31. OpenGL:
  32. Version: OpenGL 4.5 [4.5.0 NVIDIA 364.12]
  33. Renderer: GeForce GTX 970/PCIe/SSE2
  34. Vendor: NVIDIA Corporation
  35. VRAM: 4096 MB
  36. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  37. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
  38. Setting maxVSyncInterval to 4
  39. GL: Detected 4096 MB VRAM
  40. AudioManager: Using PulseAudio: Default Output Device
  41. Begin MonoManager ReloadAssembly
  42. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  43. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  44. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  45. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  46. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  47. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  48. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  49. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  50. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  51. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  52. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  53. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  54. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  55. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  56. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
  57. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
  58. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  59. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  60. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  61. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  62. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
  63. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
  64. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
  65. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
  66. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  67. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  68. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  69. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  70. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  71. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  72. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
  73. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
  74. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
  75. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
  76. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
  77. Loading /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
  78. - Completed reload, in 0.028 seconds
  79. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  80. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  81. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  82. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  83. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  84. Default vsync count 1
  85. requesting resize 1920 x 1080
  86. Using native desktop resolution 1920 x 1080
  87.  
  88. Selecting FBConfig
  89. GLX_FBCONFIG_ID=207
  90. GLX_BUFFER_SIZE=32
  91. GLX_DOUBLEBUFFER=1
  92. GLX_RED_SIZE=8
  93. GLX_GREEN_SIZE=8
  94. GLX_BLUE_SIZE=8
  95. GLX_ALPHA_SIZE=8
  96. GLX_DEPTH_SIZE=24
  97. GLX_STENCIL_SIZE=8
  98. GLX_SAMPLES_ARB=2
  99. GLX_SAMPLE_BUFFERS_ARB=1
  100. GLX_STEREO=0
  101. GLX_CONFIG_CAVEAT=NON-CONFORMANT
  102.  
  103. requesting fullscreen 1920 x 1080 at 0 Hz
  104. Desktop is 1920 x 1080 @ 60 Hz
  105. Using libudev for joystick management
  106.  
  107.  
  108. Importing game controller configs
  109. UnloadTime: 0.852000 ms
  110. 2016-03-30T18:43:21 0,000 INF [Steamworks.NET] SteamAPI_Init() ok
  111. 2016-03-30T18:43:21 0,017 INF NET: InitCallbacks
  112. 2016-03-30T18:43:21 0,019 INF [EAC] Initializing ...
  113. 2016-03-30T18:43:21 0,022 INF Texture quality is set to 0
  114. 2016-03-30T18:43:21 0,023 INF Precaching...
  115. 2016-03-30T18:43:21 0,024 INF Precaching file: 7DaysToDie_Data/resources.assets
  116. Changing real window size to 1920 x 1080
  117. Changing real window size to 1920 x 1080
  118. Changing real window size to 1920 x 1080
  119. Changing real window size to 1920 x 1080
  120. Changing real window size to 1920 x 1080
  121. Changing real window size to 1920 x 1080
  122. Changing real window size to 1920 x 1080
  123. Changing real window size to 1920 x 1080
  124. 2016-03-30T18:43:21 0,131 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  125. 2016-03-30T18:43:21 0,157 INF Precaching file: Data/Bundles/BlockTextureAtlases
  126. 2016-03-30T18:43:21 0,197 INF Precaching file: Data/Bundles/TerrainTextures
  127. 2016-03-30T18:43:21 0,201 INF Precaching done
  128. 2016-03-30T18:43:22 1,180 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
  129. 2016-03-30T18:43:23 2,112 INF Loading main scene
  130. The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
  131.  
  132. (Filename: Line: 1655)
  133.  
  134. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  135. UnloadTime: 1.431000 ms
  136. 2016-03-30T18:43:23 2,248 INF Awake
  137. 2016-03-30T18:43:23 2,261 INF Version: Alpha 14.2 (b4) Compatibility Version: Alpha 14.2, Build: Linux 64 Bit
  138. 2016-03-30T18:43:23 2,261 INF System information:
  139. 2016-03-30T18:43:23 2,296 INF OS: Linux 4.2 Ubuntu 15.10 64bit
  140. 2016-03-30T18:43:23 2,297 INF CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (cores: 8)
  141. 2016-03-30T18:43:23 2,297 INF RAM: 15974 MB
  142. 2016-03-30T18:43:23 2,297 INF GPU: GeForce GTX 970/PCIe/SSE2 (4096 MB)
  143. 2016-03-30T18:43:23 2,297 INF Graphics API: OpenGL 4.5 [4.5.0 NVIDIA 364.12] (shader level 3,0)
  144. 2016-03-30T18:43:23 2,297 INF Last played version: Alpha 14.1
  145. 2016-03-30T18:43:23 2,297 INF Local UTC offset: 2 hours
  146. 2016-03-30T18:43:23 2,298 INF Command line arguments: ./7DaysToDie.x86_64 -logfile 7DaysToDie_Data/output_log__2016-03-30__18-43-20.txt
  147. 2016-03-30T18:43:23 2,307 INF Texture quality is set to 0
  148. 2016-03-30T18:43:23 2,330 INF Load key config check
  149. 2016-03-30T18:43:23 2,330 INF Load key config
  150. 2016-03-30T18:43:24 2,335 INF [MODS] No mods folder found
  151. 2016-03-30T18:43:24 2,355 INF Loading permissions file at '/home/david/.local/share/7DaysToDie/Saves/serveradmin.xml'
  152. 2016-03-30T18:43:24 2,389 INF Loading permissions file done.
  153. 2016-03-30T18:43:24 2,390 INF Awake done
  154. 2016-03-30T18:43:24 2,481 INF Atlas reset took 65 ms
  155. 2016-03-30T18:43:24 2,481 INF Atlas load took 90 ms
  156.  
  157. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13924.
  158. Total: 8.710000 ms (FindLiveObjects: 0.675000 ms CreateObjectMapping: 0.136000 ms MarkObjects: 7.867000 ms DeleteObjects: 0.032000 ms)
  159.  
  160. Setting up 2 worker threads for Enlighten.
  161. Thread -> id: 7f702e812700 -> priority: 1
  162. Thread -> id: 7f702e011700 -> priority: 1
  163. requesting resize 1920 x 1080
  164. Using native desktop resolution 1920 x 1080
  165.  
  166. Selecting FBConfig
  167. GLX_FBCONFIG_ID=167
  168. GLX_BUFFER_SIZE=32
  169. GLX_DOUBLEBUFFER=1
  170. GLX_RED_SIZE=8
  171. GLX_GREEN_SIZE=8
  172. GLX_BLUE_SIZE=8
  173. GLX_ALPHA_SIZE=8
  174. GLX_DEPTH_SIZE=24
  175. GLX_STENCIL_SIZE=8
  176. GLX_SAMPLES_ARB=0
  177. GLX_SAMPLE_BUFFERS_ARB=0
  178. GLX_STEREO=0
  179. GLX_CONFIG_CAVEAT=NONE
  180.  
  181. requesting fullscreen 1920 x 1080 at 60 Hz
  182. Desktop is 1920 x 1080 @ 60 Hz
  183. Changing real window size to 1920 x 1080
  184. Changing real window size to 1920 x 1080
  185. Changing real window size to 1920 x 1080
  186. UMA Overlay loading took 261 ms
  187.  
  188. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  189.  
  190. UMA Slot loading took 1 ms
  191.  
  192. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  193.  
  194. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  195. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  196. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
  197. WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
  198. WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
  199. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  200. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  201. 2016-03-30T18:43:28 7,189 INF XUI loading took 1481ms
  202. 2016-03-30T18:43:28 7,190 INF WorldStaticData.Init() needed 3,421s
  203. 2016-03-30T18:43:28 7,194 INF [Steamworks.NET] Login ok.
  204. 2016-03-30T18:43:36 14,607 WRN Loaded world file from different version: 'Alpha 12.5(b12)'
  205. 2016-03-30T18:43:36 14,609 WRN Loaded world file from different version: 'Alpha 13.5(b6)'
  206. 2016-03-30T18:43:36 14,609 WRN Loaded world file from different version: 'Alpha 13.6(b2)'
  207. 2016-03-30T18:43:36 14,609 WRN Loaded world file from different version: 'Alpha 14.1(b3)'
  208. 2016-03-30T18:43:38 17,116 INF NET: Starting server protocols
  209. 2016-03-30T18:43:38 17,135 INF NET: Unity NW server started
  210. 2016-03-30T18:43:38 17,135 INF [Steamworks.NET] NET: Server started
  211. 2016-03-30T18:43:38 17,135 INF StartGame
  212. 2016-03-30T18:43:38 17,217 INF Atlas reset took 80 ms
  213. 2016-03-30T18:43:39 17,494 INF Persistent GamePrefs saved
  214. GamePref.AdminFileName = serveradmin.xml
  215. GamePref.AirDropFrequency = 72
  216. GamePref.AutopilotMode = 0
  217. GamePref.BlockDurabilityModifier = 100
  218. GamePref.BuildCreate = False
  219. GamePref.ConnectToServerIP = 127.0.0.1
  220. GamePref.ConnectToServerPort = 26900
  221. GamePref.ControlPanelEnabled = False
  222. GamePref.ControlPanelPort = 8080
  223. GamePref.CraftTimer =
  224. GamePref.CreateLevelDim = 8
  225. GamePref.CreateLevelName = My Level
  226. GamePref.CreativeMenuEnabled = False
  227. GamePref.DayCount = 3
  228. GamePref.DayLightLength = 18
  229. GamePref.DayNightLength = 50
  230. GamePref.DebugMenuEnabled = False
  231. GamePref.DebugMenuShowTasks = False
  232. GamePref.DebugStopEnemiesMoving = False
  233. GamePref.DropOnDeath = 0
  234. GamePref.DropOnQuit = 0
  235. GamePref.DynamicSpawner =
  236. GamePref.EACEnabled = False
  237. GamePref.EnemyDifficulty = 0
  238. GamePref.EnemySenseMemory = 60
  239. GamePref.EnemySpawnMode = 3
  240. GamePref.FavoriteServersList =
  241. GamePref.FragLimit = 20
  242. GamePref.FriendlyFire = True
  243. GamePref.GameDifficulty = 2
  244. GamePref.GameMode = GameModeSurvivalSP
  245. GamePref.GameName = sylve4
  246. GamePref.GameNameClient = My Game
  247. GamePref.GameVersion = Alpha 14.2
  248. GamePref.GameWorld = Random Gen
  249. GamePref.JoiningOptions = True
  250. GamePref.LandClaimDeadZone = 30
  251. GamePref.LandClaimDecayMode = 0
  252. GamePref.LandClaimExpiryTime = 3
  253. GamePref.LandClaimOfflineDurabilityModifier = 4
  254. GamePref.LandClaimOnlineDurabilityModifier = 4
  255. GamePref.LandClaimSize = 7
  256. GamePref.LastGameResetRevision = 8
  257. GamePref.LootAbundance = 100
  258. GamePref.LootRespawnDays = 30
  259. GamePref.LootTimer =
  260. GamePref.MatchLength = 10
  261. GamePref.MaxSpawnedAnimals = 50
  262. GamePref.MaxSpawnedZombies = 60
  263. GamePref.NoGraphicsMode = False
  264. GamePref.OptionsAA = 4
  265. GamePref.OptionsAllowController = False
  266. GamePref.OptionsAmbientVolumeLevel = 0,5
  267. GamePref.OptionsBackgroundGlobalOpacity = 0,5
  268. GamePref.OptionsBloom = True
  269. GamePref.OptionsDeferredLighting = True
  270. GamePref.OptionsDOF = True
  271. GamePref.OptionsFieldOfView = 67
  272. GamePref.OptionsForegroundGlobalOpacity = 1
  273. GamePref.OptionsGamma = 0,375
  274. GamePref.OptionsGraphicsQuality = 4
  275. GamePref.OptionsGrassDistance = 2
  276. GamePref.OptionsHudOpacity = 0
  277. GamePref.OptionsHudSize = 2
  278. GamePref.OptionsImageEffects = True
  279. GamePref.OptionsInvertMouse = False
  280. GamePref.OptionsLODDistance = 0,5
  281. GamePref.OptionsMicVolumeLevel = 0,75
  282. GamePref.OptionsMotionBlur = 2
  283. GamePref.OptionsMouseSensitivity = 0,19598
  284. GamePref.OptionsMusicVolumeLevel = 0,734535
  285. GamePref.OptionsObjectBlur = False
  286. GamePref.OptionsOverallAudioVolumeLevel = 1
  287. GamePref.OptionsPlayerModel = playerMale
  288. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  289. GamePref.OptionsReflectedShadows = True
  290. GamePref.OptionsReflectionQuality = 2
  291. GamePref.OptionsResolution = 0
  292. GamePref.OptionsShadowDistance = 3
  293. GamePref.OptionsShowCompass = True
  294. GamePref.OptionsShowCrosshair = True
  295. GamePref.OptionsSSAO = True
  296. GamePref.OptionsStabSpawnBlocksOnGround = True
  297. GamePref.OptionsSunShafts = True
  298. GamePref.OptionsTempCelsius = False
  299. GamePref.OptionsTextureQuality = 0
  300. GamePref.OptionsTreeQuality = 2
  301. GamePref.OptionsViewDistance = 9
  302. GamePref.OptionsVoiceChatEnabled = True
  303. GamePref.OptionsVoiceVolumeLevel = 0,75
  304. GamePref.OptionsVsync = 1
  305. GamePref.OptionsWaterQuality = 1
  306. GamePref.PersistentPlayerProfiles = True
  307. GamePref.PlayerAutologin = False
  308. GamePref.PlayerId = 76561198053778410
  309. GamePref.PlayerName = Sylve
  310. GamePref.PlayerSafeZoneHours = 7
  311. GamePref.PlayerSafeZoneLevel = 5
  312. GamePref.PlayerToken =
  313. GamePref.RebuildMap = False
  314. GamePref.SaveGameFolder = /home/david/.local/share/7DaysToDie/Saves
  315. GamePref.SelectionContextMode = 0
  316. GamePref.SelectionOperationMode = 0
  317. GamePref.ServerDescription =
  318. GamePref.ServerDisabledNetworkProtocols =
  319. GamePref.ServerIP =
  320. GamePref.ServerIsPublic = True
  321. GamePref.ServerMaxPlayerCount = 8
  322. GamePref.ServerName = Default Server
  323. GamePref.ServerPort = 26900
  324. GamePref.ServerWebsiteURL =
  325. GamePref.ShowFriendPlayerOnMap = True
  326. GamePref.TelnetEnabled = False
  327. GamePref.TelnetPort = 25003
  328. GamePref.ZombiePlayers = True
  329. GamePref.ZombiesRun = 0
  330. GameStat.AirDropFrequency = 0
  331. GameStat.AnimalCount = 0
  332. GameStat.BlockDurabilityModifier = 1
  333. GameStat.CraftTimer =
  334. GameStat.CurrentRoundIx = 0
  335. GameStat.DayLightLength = 16
  336. GameStat.DayLimitActive = False
  337. GameStat.DayLimitThisRound = 0
  338. GameStat.Difficulty = 2
  339. GameStat.DropOnDeath = 1
  340. GameStat.DropOnQuit = 0
  341. GameStat.EnemyCount = 0
  342. GameStat.EnemyDifficulty = Normal
  343. GameStat.EnemySenseMemory = 60
  344. GameStat.EnemySpawnMode = 3
  345. GameStat.FragLimitActive = False
  346. GameStat.FragLimitThisRound = 0
  347. GameStat.GameDifficulty = 2
  348. GameStat.GameModeId = 0
  349. GameStat.GameState = 0
  350. GameStat.GlobalMessageToShow =
  351. GameStat.IsCreativeMenuEnabled = False
  352. GameStat.IsFlyingEnabled = False
  353. GameStat.IsFriendlyFire = True
  354. GameStat.IsPlayerCollisionEnabled = True
  355. GameStat.IsPlayerDamageEnabled = True
  356. GameStat.IsResetMapOnRestart = False
  357. GameStat.IsSaveSupplyCrates = True
  358. GameStat.IsSpawnEnemies = True
  359. GameStat.IsSpawnNearOtherPlayer = False
  360. GameStat.IsTeleportEnabled = False
  361. GameStat.IsVersionCheckDone = True
  362. GameStat.LandClaimDeadZone = 30
  363. GameStat.LandClaimDecayMode = 0
  364. GameStat.LandClaimExpiryTime = 3
  365. GameStat.LandClaimOfflineDurabilityModifier = 32
  366. GameStat.LandClaimOnlineDurabilityModifier = 32
  367. GameStat.LandClaimSize = 7
  368. GameStat.LoadScene =
  369. GameStat.LootTimer =
  370. GameStat.ScoreDiedMultiplier = -5
  371. GameStat.ScorePlayerKillMultiplier = 1
  372. GameStat.ScoreZombieKillMultiplier = 1
  373. GameStat.ShowAllPlayersOnMap = False
  374. GameStat.ShowFriendPlayerOnMap = True
  375. GameStat.ShowSpawnWindow = False
  376. GameStat.ShowWindow =
  377. GameStat.ShowZombieCounter = False
  378. GameStat.TimeLimitActive = False
  379. GameStat.TimeLimitThisRound = 0
  380. GameStat.TimeOfDayIncPerSec = 20
  381. GameStat.ZombieHordeMeter = False
  382. 2016-03-30T18:43:39 17,499 INF StartAsServer
  383. 2016-03-30T18:43:39 17,501 INF createWorld: Random Gen, sylve4, GameModeSurvivalSP
  384. 2016-03-30T18:43:39 17,523 INF Started thread thread_Regenerating
  385. 2016-03-30T18:43:39 17,524 INF Started thread YW
  386. 2016-03-30T18:43:39 17,544 INF World.Load: Random Gen
  387. 2016-03-30T18:43:39 17,544 WRN Loaded world file from different version: 'Alpha 14.1(b3)'
  388. 2016-03-30T18:43:39 17,559 INF Started thread thread_Pathfinder
  389. 2016-03-30T18:43:39 17,564 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  390. 2016-03-30T18:43:39 17,566 INF Started thread thread_GenerateChunks
  391. 2016-03-30T18:43:39 17,576 INF Loading and parsing of generator took 10ms
  392. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
  393. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
  394. 2016-03-30T18:43:42 20,398 INF createWorld() done
  395. 2016-03-30T18:43:42 20,399 INF Loading players.xml
  396. 2016-03-30T18:43:42 20,507 INF Created player with id=171
  397. 2016-03-30T18:43:42 20,510 INF PPS: setLocalPlayerEntity -> 171
  398. 2016-03-30T18:43:42 20,552 INF Adding observed entity: 1, (-3465,5, 33,4, 295,7), 9
  399. 2016-03-30T18:43:42 20,565 INF StartGame done
  400. Platform assembly: /data/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
  401. 2016-03-30T18:43:45 23,949 INF [Steamworks.NET] GameServer.Init successful
  402. 2016-03-30T18:43:45 23,957 INF ************************Weather Packages Created FROM BIOMES :D ************************
  403. 2016-03-30T18:43:46 25,045 INF [Steamworks.NET] Create Lobby
  404. 2016-03-30T18:43:46 25,045 INF [Steamworks.NET] GameServer.LogOn successful
  405. 2016-03-30T18:43:46 25,322 INF [Steamworks.NET] Lobby creation succeeded
  406. 2016-03-30T18:43:46 25,324 INF [Steamworks.NET] Lobby entered: 109775242936643012
  407. 2016-03-30T18:44:04 42,862 INF Saving 58 of chunks took 60ms
  408. 2016-03-30T18:44:06 44,467 INF Disconnect
  409. 2016-03-30T18:44:06 44,469 INF NET: Stopping server protocols
  410. 2016-03-30T18:44:06 44,484 INF NET: Untiy NW server stopped
  411. 2016-03-30T18:44:06 44,484 INF [Steamworks.NET] NET: Server stopped
  412. 2016-03-30T18:44:06 44,485 INF [NET] ServerShutdown
  413. 2016-03-30T18:44:06 44,485 INF SaveAndCleanupWorld
  414. 2016-03-30T18:44:06 44,550 INF Saving 55 of chunks took 60ms
  415. 2016-03-30T18:44:06 44,552 INF [Steamworks.NET] Stopping server
  416. 2016-03-30T18:44:06 44,575 INF World.Unload
  417. 2016-03-30T18:44:06 44,695 INF Exited thread thread_GenerateChunks
  418. 2016-03-30T18:44:06 44,776 INF Exited thread thread_Pathfinder
  419. 2016-03-30T18:44:06 44,777 INF World.Cleanup
  420. 2016-03-30T18:44:06 44,777 INF Exited thread thread_Regenerating
  421. 2016-03-30T18:44:06 44,777 INF Exited thread YW
  422. 2016-03-30T18:44:06 44,777 INF Removing observed entity 1
  423. 2016-03-30T18:44:24 62,408 INF Persistent GamePrefs saved
  424. 2016-03-30T18:44:24 62,409 INF Cleanup
  425. Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
  426.  
  427. Unloading 22297 unused Assets to reduce memory usage. Loaded Objects now: 207246.
  428. Total: 144.930008 ms (FindLiveObjects: 14.684000 ms CreateObjectMapping: 4.693000 ms MarkObjects: 76.901001 ms DeleteObjects: 48.650002 ms)
  429.  
  430. 2016-03-30T18:44:24 62,772 INF OnApplicationQuit
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