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- record adventure_type {
- familiar adv_familiar;
- item adv_item;
- int item_quantity;
- };
- //////////////////////////////////////////////////////////
- // VOCÊ SÓ PODE MODIFICAR O SCRIPT A PARTIR DESTA LINHA //
- //////////////////////////////////////////////////////////
- adventure_type [7] adventure_types;
- familiar default_familiar = $familiar[Hobo Monkey];
- string barf_mountain_url = "adventure.php?snarfblat=442";
- void initialize_adventure_type_list() {
- adventure_types[0].adv_familiar = $familiar[Adventurous Spelunker];
- adventure_types[0].adv_item = $item[Tales of Spelunking];
- adventure_types[0].item_quantity = 1;
- adventure_types[1].adv_familiar = $familiar[Angry Jung Man];
- adventure_types[1].adv_item = $item[psychoanalytic jar];
- adventure_types[1].item_quantity = 1;
- adventure_types[2].adv_familiar = $familiar[Artistic Goth Kid];
- adventure_types[2].adv_item = $item[crayon shavings];
- adventure_types[2].item_quantity = 7;
- adventure_types[3].adv_familiar = $familiar[Fist Turkey];
- adventure_types[3].adv_item = $item[Ambitious Turkey];
- adventure_types[3].item_quantity = 5;
- adventure_types[4].adv_familiar = $familiar[Golden Monkey];
- adventure_types[4].adv_item = $item[powdered gold];
- adventure_types[4].item_quantity = 5;
- adventure_types[5].adv_familiar = $familiar[Grim Brother];
- adventure_types[5].adv_item = $item[grim fairy tale];
- adventure_types[5].item_quantity = 5;
- adventure_types[6].adv_familiar = $familiar[Unconscious Collective];
- adventure_types[6].adv_item = $item[Unconscious Collective Dream Jar];
- adventure_types[6].item_quantity = 5;
- }
- ////////////////////////////////////////////////////
- // VOCÊ SÓ PODE MODIFICAR O SCRIPT ATÉ ESTA LINHA //
- ////////////////////////////////////////////////////
- void main(int number_of_adventures) {
- print("**************************************", "purple");
- print("* This is our war, Street Fighter IV *", "purple");
- print("**************************************", "purple");
- print("", "purple");
- adventure_type adventure;
- int adventure_count = 0;
- int familiar_item_count = 0;
- int target_familiar_item_count = 0;
- int tmp = 0;
- initialize_adventure_type_list();
- foreach adventure_key in adventure_types {
- adventure = adventure_types[adventure_key];
- familiar_item_count = item_amount(adventure.adv_item);
- target_familiar_item_count = familiar_item_count + adventure.item_quantity;
- print("Switching to the " + to_string(adventure.adv_familiar) + " familiar...", "purple");
- use_familiar(adventure.adv_familiar);
- while (familiar_item_count < target_familiar_item_count) {
- if (my_adventures() == 0)
- {
- print("No adventures left. Exiting...", "purple");
- return;
- }
- visit_url(barf_mountain_url);
- adventure_count += 1;
- if (adventure_count == number_of_adventures) {
- print("Reached maximum number of adventures. Exiting...", "purple");
- return;
- }
- tmp = item_amount(adventure.adv_item);
- if (tmp > familiar_item_count)
- {
- print("Dropped an " + to_string(adventure.adv_item) + "!", "purple");
- familiar_item_count = tmp;
- }
- }
- print("Farmed enough " + to_string(adventure.adv_item) + "!", "purple");
- }
- print("Switching to the " + to_string(default_familiar) + " familiar...", "purple");
- use_familiar(default_familiar);
- while (adventure_count < number_of_adventures)
- {
- if (my_adventures() == 0)
- {
- print("No adventures left. Exiting...", "purple");
- return;
- }
- visit_url(barf_mountain_url);
- adventure_count += 1;
- }
- print("Reached maximum number of adventures. Exiting...", "purple");
- return;
- }
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