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- Blood Condeser
- Legendary multi-type weapon
- Base Damage increases by 0,17% after each killed Elite, 0,35% after each killed Boss or 0,51% after each killed Raid Boss
- Model of weapon is a golden-lava hilt, with a small blade at the top. After 100 kills, the weapon can be
- reforged into one of types - sword, axe, mace, hammer, knife or staff
- Base Damage is as high as the Average High-Tier counterpart (4/5)
- Model changes after a frag cap. Elite grants 1, Boss grants 2 and Raid Boss grants 3 stacks
- 1-20 - gas-like structure
- 21-55 - soft bloodcrimson shards floating
- 56-100 - solid-like shards, still floating
- 101-200 - solid shards, look quite hard, big cracks with lavalike substance inside, new blood particles after attacks
- 201-500 - solid state, shards are very dense, small cracks with bright hot light outside of them
- 501-1000 - weapon gets much bigger, crimson turns dark-crimson, blood's soaking out of the weapon
- 1001 - weapon gets purple, has a big blood aura around, slashes are making blood explosions
- After 1001 stacks, weapon is up for rebirth, what means it's effects get more attractive, stacks zeroing, addit. base 250% damage inc
- Blood Condenser is capable of 10 rebirths, when getting the highest damage in game at end of 9th rebirth
- Maximum damage is BASE*420
- Each rebirth increase requirements by 100%
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