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- #include <a_samp>
- #include <dini>
- //die beiden defines sind wichtig
- #define DialogRegister 1
- #define DialogLogin 2
- public OnGameModeInit()
- {
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- //onplayerconect ist wichtig
- public OnPlayerConnect(playerid)
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- if(dini_Exists(Spielerdatei))
- {
- ShowPlayerDialog(playerid,DialogLogin,DIALOG_STYLE_INPUT,"Login","Du hast einen Account. Bitte gib dein Passwort ein:","Login","Abbrechen");
- }
- else
- {
- ShowPlayerDialog(playerid,DialogRegister,DIALOG_STYLE_INPUT,"Registrieren","Hallo, gib bitte ein Passwort ein:","Registrieren","Abbrechen");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- //OnDialogResponse ist wichtig
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid==DialogLogin)
- {
- if(response==0)
- {
- SendClientMessage(playerid,0x19FF00FF,"Du musst dich einloggen, um hier spielen zu können!");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,0x19FF00FF,"Dein Passwort muss länger sein.");
- ShowPlayerDialog(playerid,DialogLogin,DIALOG_STYLE_INPUT,"Login","Du hast einen Account. Bitte gib dein Passwort ein:","Login","Abbrechen");
- return 1;
- }
- else
- {
- login(playerid,inputtext);
- return 1;
- }
- }
- }
- if(dialogid==DialogRegister)
- {
- if(response==0)
- {
- SendClientMessage(playerid,0x19FF00FF,"Du musst dich registrieren, um hier spielen zu können!");
- Kick(playerid);
- return 1;
- }
- if(response==1)
- {
- if(!strlen(inputtext))
- {
- SendClientMessage(playerid,0x19FF00FF,"Dein Passwort muss länger sein.");
- ShowPlayerDialog(playerid,DialogRegister,DIALOG_STYLE_INPUT,"Registrieren","Hallo, gib bitte ein Passwort ein:","Registrieren","Abbrechen");
- return 1;
- }
- else
- {
- register(playerid,inputtext);
- return 1;
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- //diser stock ist wichtig
- stock register(playerid,key[])
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- dini_Create(Spielerdatei);
- dini_Set(Spielerdatei,"Passwort",key);
- SendClientMessage(playerid,0x19FF00FF,"Vielen Dank für deine Registrierung.");
- dini_IntSet(Spielerdatei,"Level",0);
- return 1;
- }
- //dieser stock ist auch wichtig
- stock login(playerid,key[])
- {
- new Spielerdatei[64];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
- if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
- {
- SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
- SendClientMessage(playerid,0x19FF00FF,"Du hast dich eingeloggt.");
- return 1;
- }
- else
- {
- SendClientMessage(playerid,0x19FF00FF,"Falsches Passwort.");
- ShowPlayerDialog(playerid,DialogLogin,DIALOG_STYLE_INPUT,"Login","Du hast einen Account. Bitte gib dein Passwort ein:","Login","Abbrechen");
- return 1;
- }
- }
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