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- #include "ApplicationWindow.h"
- ApplicationWindow::ApplicationWindow()
- {
- resize(800, 600);
- stack = new QStackedWidget(this);
- signalMapper = new QSignalMapper(this);
- mainMenu = new MainMenu(this);
- loadGameMenu = new LoadGameMenu(this);
- stack->addWidget(mainMenu);
- stack->addWidget(loadGameMenu);
- connect(mainMenu, SIGNAL(loadGameClicked()), signalMapper, SLOT(map()));
- connect(loadGameMenu, SIGNAL(backToMainMenuClicked()), signalMapper, SLOT(map()));
- signalMapper->setMapping(mainMenu, 1);
- signalMapper->setMapping(loadGameMenu, 0);
- connect(signalMapper, SIGNAL(mapped(int)), stack, SLOT(setCurrentIndex(int)));
- setCentralWidget(stack);
- }
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