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- #include <a_samp>
- #include <zcmd>
- new Star;
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(pickupid == Star)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, sizeof(name));
- SendClientMessageToAll(-1, "{FF0000}{FFFF00}STAR {0066CC}was found{15FF00}!");
- SendClientMessage(playerid,-1, "{FF0000}You found the {FFFF00}STAR {0066CC}!");
- SendClientMessage(playerid,-1, "{FF0000}You got {FFFF00}8830 {0066CC}$");
- GivePlayerMoney(playerid, 8830);
- DestroyPickup(Star);
- GameTextForAll("~r~Event ~b~ over ~y~!", 5000, 5);
- }
- return 1;
- }
- CMD:star(playerid,params[])
- {
- if(IsPlayerAdmin(playerid))
- {
- SetTimer("Pickup", 1000, false);
- }
- return 1;
- }
- CMD:startsevent(playerid,params[])
- {
- if(IsPlayerAdmin(playerid))
- {
- new string[64];
- format(string,sizeof(string),"{FF0000}Star Event {FFFF00}was activated !");
- SendClientMessageToAll(0xFFFFFFAA,string);
- }
- return 1;
- }
- CMD:stopsevent(playerid,params[])
- {
- if(IsPlayerAdmin(playerid))
- {
- GameTextForAll("~r~Star Event ~b~ destroyed ~y~!", 5000, 5);
- DestroyPickup(Star);
- }
- return 1;
- }
- forward Pickup(playerid);
- public Pickup(playerid)
- {
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerid,X,Y,Z);
- Star = CreatePickup(1247, 1, X,Y,Z, -1);
- SendClientMessage(playerid,-1,"{FF0000}You have created {FFFF00}a STAR {15FF00}for {0066CC}Star Event");
- GameTextForPlayer(playerid, "~r~Star ~b~Cre~y~ated", 5000, 5);
- }
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