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- ragdoll
- reference
- idle_all_01
- idle_all_02
- idle_all_angry
- idle_all_scared
- idle_all_cower
- cidle_all
- swim_idle_all
- sit
- menu_walk
- menu_combine
- menu_gman
- walk_all
- cwalk_all
- run_all_01
- run_all_02
- run_all_panicked_01
- run_all_panicked_02
- run_all_panicked_03
- run_all_protected
- run_all_charging
- swimming_all
- walk_suitcase
- aimlayer_magic_delta_ref
- aimlayer_magic_delta
- soldier_Aim_9_directions
- weapons_Aim_9_directions
- weapons_Aim_9_directions_Alert
- aimlayer_ar2
- aimlayer_camera
- aimlayer_camera_crouch
- aimlayer_crossbow
- aimlayer_dual
- aimlayer_dual_crouch
- aimlayer_dual_walk
- aimlayer_dual_run
- aimlayer_knife
- aimlayer_knife_crouch
- aimlayer_knife_walk
- aimlayer_magic
- aimlayer_magic_crouch
- aimlayer_melee
- aimlayer_melee2
- aimlayer_melee2_crouch
- aimlayer_physgun
- aimlayer_physgun_crouch
- aimlayer_physgun_run
- aimlayer_pistol
- aimlayer_pistol_crouch
- aimlayer_pistol_walk
- aimlayer_pistol_run
- aimlayer_rpg
- aimlayer_rpg_crouch
- aimlayer_revolver
- aimlayer_revolver_walk
- aimlayer_revolver_run
- aimlayer_slam
- aimlayer_slam_crouch
- aimlayer_shotgun
- aimlayer_smg
- cidle_ar2
- cidle_crossbow
- cidle_camera
- cidle_dual
- cidle_fist
- cidle_grenade
- cidle_knife
- cidle_magic
- cidle_melee
- cidle_melee2
- cidle_passive
- cidle_physgun
- cidle_pistol
- cidle_revolver
- cidle_rpg
- cidle_shotgun
- cidle_slam
- cidle_smg1
- cwalk_ar2
- cwalk_camera
- cwalk_crossbow
- cwalk_dual
- cwalk_fist
- cwalk_knife
- cwalk_magic
- cwalk_melee2
- cwalk_passive
- cwalk_pistol
- cwalk_physgun
- cwalk_revolver
- cwalk_rpg
- cwalk_shotgun
- cwalk_smg1
- cwalk_grenade
- cwalk_melee
- cwalk_slam
- idle_ar2
- idle_camera
- idle_crossbow
- idle_dual
- idle_knife
- idle_grenade
- idle_magic
- idle_melee
- idle_melee2
- idle_passive
- idle_pistol
- idle_physgun
- idle_revolver
- idle_rpg
- idle_shotgun
- idle_slam
- idle_smg1
- jump_ar2
- jump_camera
- jump_crossbow
- jump_dual
- jump_fist
- jump_grenade
- jump_knife
- jump_magic
- jump_melee
- jump_melee2
- jump_passive
- jump_pistol
- jump_physgun
- jump_revolver
- jump_rpg
- jump_shotgun
- jump_slam
- jump_smg1
- run_ar2
- run_camera
- run_crossbow
- run_dual
- run_fist
- run_knife
- run_magic
- run_melee2
- run_passive
- run_physgun
- run_revolver
- run_rpg
- run_shotgun
- run_smg1
- run_grenade
- run_melee
- run_pistol
- run_slam
- sit_ar2
- sit_camera
- sit_crossbow
- sit_duel
- sit_fist
- sit_grenade
- sit_knife
- sit_melee
- sit_melee2
- sit_pistol
- sit_shotgun
- sit_smg1
- sit_physgun
- sit_rpg
- sit_passive
- sit_slam
- swim_idle_ar2
- swim_idle_camera
- swim_idle_crossbow
- swim_idle_duel
- swim_idle_fist
- swim_idle_gravgun
- swim_idle_grenade
- swim_idle_knife
- swim_idle_magic
- swim_idle_melee
- swim_idle_melee2
- swim_idle_passive
- swim_idle_pistol
- swim_idle_revolver
- swim_idle_rpg
- swim_idle_shotgun
- swim_idle_slam
- swim_idle_smg1
- swimming_ar2
- swimming_camera
- swimming_crossbow
- swimming_duel
- swimming_fist
- swimming_gravgun
- swimming_magic
- swimming_melee2
- swimming_passive
- swimming_revolver
- swimming_rpg
- swimming_shotgun
- swimming_smg1
- swimming_grenade
- swimming_knife
- swimming_melee
- swimming_pistol
- swimming_slam
- walk_ar2
- walk_camera
- walk_crossbow
- walk_dual
- walk_fist
- walk_knife
- walk_magic
- walk_melee2
- walk_passive
- walk_physgun
- walk_revolver
- walk_rpg
- walk_shotgun
- walk_smg1
- walk_grenade
- walk_melee
- walk_pistol
- walk_slam
- death_01
- death_02
- death_03
- death_04
- idle_melee_angry
- idle_suitcase
- sit_zen
- pose_standing_01
- pose_standing_02
- pose_standing_03
- pose_standing_04
- pose_ducking_01
- pose_ducking_02
- seq_cower
- seq_preskewer
- seq_baton_swing
- seq_meleeattack01
- seq_throw
- seq_wave_smg1
- idle_layer
- idle_layer_alt
- idle_layer_alt_nofeetlock
- idle_layer_lock_right
- gmod_breath_layer
- gmod_breath_layer_lock_right
- gmod_breath_layer_lock_hands
- gmod_breath_layer_sitting
- gmod_breath_noclip_layer
- gmod_jump_delta
- jump_land
- gesture_voicechat
- gesture_agree_original
- gesture_agree_pelvis_layer
- gesture_agree_base_layer
- gesture_agree
- gesture_bow_original
- gesture_bow_pelvis_layer
- gesture_bow_base_layer
- gesture_bow
- gesture_becon_original
- gesture_becon_pelvis_layer
- gesture_becon_base_layer
- gesture_becon
- gesture_disagree_original
- gesture_disagree_pelvis_layer
- gesture_disagree_base_layer
- gesture_disagree
- gesture_salute_original
- gesture_salute_pelvis_layer
- gesture_salute_base_layer
- gesture_salute
- gesture_wave_original
- gesture_wave_pelvis_layer
- gesture_wave_base_layer
- gesture_wave
- gesture_item_drop_original
- gesture_item_drop_pelvis_layer
- gesture_item_drop_base_layer
- gesture_item_drop
- gesture_item_give_original
- gesture_item_give_pelvis_layer
- gesture_item_give_base_layer
- gesture_item_give
- gesture_item_place_original
- gesture_item_place_pelvis_layer
- gesture_item_place_base_layer
- gesture_item_place
- gesture_item_throw_original
- gesture_item_throw_pelvis_layer
- gesture_item_throw_base_layer
- gesture_item_throw
- gesture_signal_forward_original
- gesture_signal_forward_pelvis_layer
- gesture_signal_forward_base_layer
- gesture_signal_forward
- gesture_signal_halt_original
- gesture_signal_halt_pelvis_layer
- gesture_signal_halt_base_layer
- gesture_signal_halt
- gesture_signal_group_original
- gesture_signal_group_pelvis_layer
- gesture_signal_group_base_layer
- gesture_signal_group
- taunt_cheer_base
- taunt_cheer
- taunt_dance_base
- taunt_dance
- taunt_laugh_base
- taunt_laugh
- taunt_muscle_base
- taunt_muscle
- taunt_robot_base
- taunt_robot
- taunt_persistence_base
- taunt_persistence
- shotgun_pump
- fist_block
- range_ar2
- range_crossbow
- range_dual_r
- range_dual_l
- range_gravgun
- range_grenade
- range_knife
- range_melee
- range_melee2_b
- range_pistol
- range_revolver
- range_rpg
- range_shotgun
- range_slam
- range_smg1
- reload_ar2_original
- reload_ar2_pelvis_layer
- reload_ar2_base_layer
- reload_ar2
- reload_pistol_original
- reload_pistol_pelvis_layer
- reload_pistol_base_layer
- reload_pistol
- reload_smg1_original
- reload_smg1_pelvis_layer
- reload_smg1_base_layer
- reload_smg1
- reload_smg1_alt_original
- reload_smg1_alt_pelvis_layer
- reload_smg1_alt_base_layer
- reload_smg1_alt
- reload_dual_original
- reload_dual_pelvis_layer
- reload_dual_base_layer
- reload_dual
- reload_revolver_original
- reload_revolver_pelvis_layer
- reload_revolver_base_layer
- reload_revolver
- reload_shotgun_original
- reload_shotgun_pelvis_layer
- reload_shotgun_base_layer
- reload_shotgun
- range_melee_shove_2hand_original
- range_melee_shove_2hand_pelvis_layer
- range_melee_shove_2hand_base_layer
- range_melee_shove_2hand
- range_melee_shove_1hand_original
- range_melee_shove_1hand_pelvis_layer
- range_melee_shove_1hand_base_layer
- range_melee_shove_1hand
- range_melee_shove
- flinch_01
- flinch_02
- flinch_back_01
- flinch_head_01
- flinch_head_02
- flinch_phys_01
- flinch_phys_02
- flinch_shoulder_l
- flinch_shoulder_r
- flinch_stomach_01
- flinch_stomach_02
- idle_fist
- idle_fist_layer
- idle_fist_layer_weak
- idle_fist_layer_rt
- range_fists_r
- range_fists_l
- drive_pd
- sit_rollercoaster
- drive_airboat
- drive_jeep
- zombie_anim_fix_pelvis_layer
- zombie_anim_fix_base_layer
- zombie_anim_fix
- zombie_crouch_layer_pelvis
- zombie_idle_01
- zombie_cidle_01
- zombie_cidle_02
- zombie_walk_01
- zombie_walk_02
- zombie_walk_03
- zombie_walk_04
- zombie_walk_05
- zombie_cwalk_01
- zombie_cwalk_02
- zombie_cwalk_03
- zombie_cwalk_04
- zombie_cwalk_05
- zombie_walk_06
- zombie_run_upperbody_layer
- zombie_run
- zombie_run_fast
- zombie_attack_01_original
- zombie_attack_01_pelvis_layer
- zombie_attack_01_base_layer
- zombie_attack_01
- zombie_attack_02_original
- zombie_attack_02_pelvis_layer
- zombie_attack_02_base_layer
- zombie_attack_02
- zombie_attack_03_original
- zombie_attack_03_pelvis_layer
- zombie_attack_03_base_layer
- zombie_attack_03
- zombie_attack_04_original
- zombie_attack_04_pelvis_layer
- zombie_attack_04_base_layer
- zombie_attack_04
- zombie_attack_05_original
- zombie_attack_05_pelvis_layer
- zombie_attack_05_base_layer
- zombie_attack_05
- zombie_attack_06_original
- zombie_attack_06_pelvis_layer
- zombie_attack_06_base_layer
- zombie_attack_06
- zombie_attack_07_original
- zombie_attack_07_pelvis_layer
- zombie_attack_07_base_layer
- zombie_attack_07
- zombie_attack_special_original
- zombie_attack_special_pelvis_layer
- zombie_attack_special_base_layer
- zombie_attack_special
- zombie_attack_frenzy_original
- zombie_attack_frenzy_pelvis_layer
- zombie_attack_frenzy_base_layer
- zombie_attack_frenzy
- taunt_zombie_original
- taunt_zombie_pelvis_layer
- taunt_zombie_base_layer
- taunt_zombie
- menu_zombie_01
- zombie_climb_start
- zombie_climb_loop
- zombie_climb_end
- zombie_leap_start
- zombie_leap_mid
- zombie_slump_idle_02
- zombie_slump_rise_02_fast
- zombie_slump_rise_02_slow
- zombie_slump_idle_01
- zombie_slump_rise_01
- body_rot_z
- head_rot_z
- head_rot_y
- idle
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