Advertisement
Blokatt

Sound panning in GM:S

Feb 20th, 2016
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.52 KB | None | 0 0
  1. ///audio_play_sound_pan(soundid, priority, loops, pan)
  2. /***************************************************
  3. Simple audio panning.
  4. argument 0 - sound index
  5. argument 1 - sound priority
  6. argument 2 - loop?
  7. argument 3 - pan (-1 - left to 1 - right)
  8. returns: sound index
  9.  
  10. 2 lines of code by @blokatt...
  11. ***************************************************/
  12.  
  13. audio_falloff_set_model(audio_falloff_linear_distance);
  14. return audio_play_sound_at(argument0, -median(-1, argument3, 1), 0, 0, 1, 0, 0, argument2, argument1);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement