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Nov 23rd, 2015
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  1. // Kill Messages By GR8
  2. [] execVM "custom\KillMessages.sqf";
  3. []execVM "HC\init.sqf";
  4. [[ [3633, 3096, 0],[3974, 9256, 0],[9421.6963, 4771.3169, 5.8879805]] // safe zone positions [x,y,z]
  5. ,175 // distance (range)
  6. ,5 // sleep thread for
  7. ] execVM "fps.sqf";
  8.  
  9. ///////////////////////////////////////////////////////////////////////////////
  10. // Static Objects
  11. ///////////////////////////////////////////////////////////////////////////////
  12. #include "initServer.sqf"
  13.  
  14.  
  15. if (!hasInterface || isServer) exitWith {};
  16.  
  17. if (!isDedicated and hasInterface) then
  18. {
  19.  
  20. [] execVM "custom\statusBar\statusbar.sqf"; //Status Bar
  21. call compileFinal preprocessFileLineNumbers "custom\statusBar\statusbar.sqf";
  22. [] execVM "custom\p2_personalVehicles\p2_init.sqf";
  23. [] execVM "custom\welcome\welcome.sqf"; //Welcome Messages
  24. //[500] execVM "addons\scripts\playerNames.sqf"; // party name
  25. [] execVM "custom\killfeed\KillMessages.sqf"; // Kill Messages By GR8
  26. };
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