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  1. #include "Functions.hpp"
  2. #include "RemoteExec.hpp"
  3. #include "Spawns.hpp"
  4. #include "Items.hpp"
  5. #include "Licenses.hpp"
  6. #include "levelsystem.hpp"
  7. #include "Debriefing.hpp"
  8. #include "InteractionMenu.hpp"
  9. #include "farming.hpp"
  10. #include "process.hpp"
  11. #include "Notifications.hpp"
  12. #include "gangfirma.hpp"
  13. #include "wanted.hpp"
  14. #include "medicsystem.hpp"
  15. #include "sound.hpp"
  16. #include "tuning.hpp"
  17. #include "fms.hpp"
  18. #include "erfolge.hpp"
  19. #include "uniform.hpp"
  20. #include "Antihack.hpp"
  21. #include "events.hpp"
  22. #include "shop.hpp"
  23. #include "weapon.hpp"
  24. #include "vehicle.hpp"
  25. #include "clothing.hpp"
  26. #include "talente.hpp"
  27. #include "housing.hpp"
  28. #include "jobs.hpp"
  29. #include "gps.hpp"
  30. #include "perso.hpp"
  31. #include "vehicleshop.hpp"
  32. #include "weaponshop.hpp"
  33. #include "clothingshop.hpp"
  34. #include "faehre.hpp"
  35. #include "whitelist.hpp"
  36.  
  37. class CfgActions
  38. {
  39. class ActionTime
  40. {
  41. repairVehicle = 19.5;
  42. impoundVehicle = 9;
  43. safeDefuse = 19.5;
  44. safeFix = 19.5;
  45. useBloodbag = 16;
  46. useHandcuffKey = 2.6;
  47. jerryRefuel = 10;
  48. jerryDefuel = 10;
  49. useLockpick = 19.5;
  50. process = 12;
  51. hacken = 180;
  52. dechiffiere = 180;
  53. downloading = 180;
  54. vaultdoor = 25;
  55. vaultdoorrepair = 15;
  56. robShop = 350;
  57. setflag = 18;
  58. ganggebiet = 2000;
  59. copBreakDoor = 60;
  60. copRaidHouse = 80;
  61. civBreakDoor = 180;
  62. civRaidHouse = 320;
  63. repairhouse = 120;
  64. hackspeedtrap = 60;
  65. };
  66.  
  67. class ActionTimeskilled
  68. {
  69. repairVehicleskilled = 10.5;
  70. useBloodbagskilled1 = 7;
  71. useBloodbagskilled2 = 10;
  72. useBloodbagskilled3 = 13;
  73. safeDefuseskilled1 = 16.5;
  74. safeDefuseskilled2 = 12.5;
  75. civBreakDoorskilled = 360;
  76. copBreakDoorkilled = 120;
  77. };
  78.  
  79. class ActionTimeGangskilled
  80. {
  81. setflag1 = 14;
  82. setflag2 = 10;
  83.  
  84. ganggebiet1 = 1600;
  85. ganggebiet2 = 1200;
  86. };
  87. };
  88.  
  89. class CfgAnimations
  90. {
  91. class generalInteract
  92. {
  93. anim = "AinvPknlMstpsnonWnonDnon_medic_1";
  94. sleep = 0.4;
  95. };
  96.  
  97. class repair
  98. {
  99. anim = "Acts_carFixingWheel";
  100. sleep = 0;
  101. };
  102.  
  103. class revive
  104. {
  105. anim = "ainvpknlmstpsnonwnondnon_medic5";
  106. sleep = 0;
  107. };
  108. };
  109.  
  110. class CfgMain
  111. {
  112. total_maxWeight = 24;
  113. total_maxWeightT = 24;
  114.  
  115. total_maxWeightT_talent1 = 34;
  116. total_maxWeightT_talent2 = 44;
  117. total_maxWeightT_talent3 = 54;
  118. total_maxWeightT_talent4 = 64;
  119.  
  120. paycheck_period = 5;
  121. taxRate = 0.1;
  122. };
  123.  
  124. class market {
  125. dynamic_market = true;
  126. end_time = 14400;
  127. sync_rate = 900;
  128. adjustment_delay = 120;
  129. market_categories[] = { "------------ Illegale Güter ------------","-------- Bergbau --------","-------- Nahrungsmittel --------","-------- Industrie --------","-------- Tiere --------","-------- Pflanzen --------","-------- Metalle --------"};
  130. };
  131.  
  132. class Vehicle
  133. {
  134. no_save_veh_items[] = {
  135. "schwarzgeld","weizen","mehl","bananen","kokusnusse","zucker","zuckerwurfel","roheisen","eisen","bauxit_unprocessed","bauxit_processed","kohle_unprocessed",
  136. "kohle_processed","rohol","erdol","chemischeselement","chemischestoffe","schwefel","schwefelsaure","sand","glas","silicium","silikon","kautschuk","gummi","rohdiamant",
  137. "diamant","frogs","turtle_raw","catshark_raw","mullet_raw","tuna_raw","mackerel_raw","ornate_raw","salema_raw","ephedrin","ephedrinpflanze","paper","diamanten","diamantenstaub",
  138. "plastikfolie","tinte","tintenfisch","stahl","titan","aluminium","kerosin","kraftstoff","panzerglas","schwarzpulver","crystalmeth","alkohollegal","blutdiamant","alkohol","extasy"
  139. };
  140.  
  141. vehicle_chopShop_multiplier = .5;
  142. vehicle_schrottPlatz_multiplier = .5;
  143.  
  144. class vehicle_storage_fee_multiplier
  145. {
  146. civ = .01;
  147. west = .01;
  148. east = .01;
  149. guer = .01;
  150. };
  151.  
  152. class vehicle_impound_multiplier
  153. {
  154. west = .1;
  155. east = .1;
  156. guer = .1;
  157. };
  158.  
  159. chopShop_vehicles[] = { "Car", "Air", "Truck" };
  160. vehicleShop_rentalOnly[] = { "B_G_Offroad_01_armed_F","O_T_LSV_02_armed_F" };
  161.  
  162. fuel_cost = 80;
  163.  
  164. fuelLoss = 10;
  165. };
  166.  
  167. class player
  168. {
  169. thirst_delay = 70;
  170. hunger_delay = 100;
  171. batery_delay = 45;
  172.  
  173. skilled_thirst_delay = 100;
  174. skilled_hunger_delay = 150;
  175.  
  176. skilled1_thirst_delay = 150;
  177. skilled1_hunger_delay = 200;
  178. };
  179.  
  180. class shop
  181. {
  182. class weapon {
  183. class weapon_buy_multiplier
  184. {
  185. civ = 1;
  186. west = .3;
  187. east = .2;
  188. guer = .2;
  189. };
  190. };
  191. class clothing {
  192. class clothing_buy_multiplier
  193. {
  194. civ = 1;
  195. west = .3;
  196. east = .2;
  197. guer = .2;
  198. };
  199. };
  200.  
  201. class vehicle {
  202. class vehicle_buy_multiplier
  203. {
  204. civ = 1;
  205. west = .3;
  206. east = .2;
  207. guer = .2;
  208. };
  209.  
  210. class vehicle_storage_fee_multiplier
  211. {
  212. civ = .04;
  213. west = .02;
  214. east = .02;
  215. guer = .02;
  216. };
  217.  
  218. vehicle_rent_multiplier = .80;
  219. };
  220. };
  221.  
  222. class skill
  223. {
  224. gewinnverkauf = .25;
  225. gewinnverkauf1 = .5;
  226.  
  227. pfennigfuchs = .3;
  228. pfennigfuchs1 = .6;
  229. };
  230.  
  231. class Seize
  232. {
  233. seize_uniform[] = {
  234. "U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_5_F","U_I_C_Soldier_Bandit_1_F","U_I_C_Soldier_Bandit_3_F","U_I_C_Soldier_Bandit_2_F","U_C_Poor_1",
  235. "U_I_G_Story_Protagonist_F","U_B_CombatUniform_mcam_worn","U_BG_Guerilla2_1","U_BG_Guerilla2_3","U_BG_Guerilla2_2","U_BG_Guerilla1_1","U_BG_Guerilla3_1","U_BG_Guerrilla_6_1",
  236. "U_BG_leader","U_I_C_Soldier_Camo_F","U_O_T_Sniper_F","U_B_T_Sniper_F","U_I_GhillieSuit","U_O_GhillieSuit","U_B_GhillieSuit","U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt",
  237. "U_I_G_resistanceLeader_F","U_B_T_Soldier_F","U_B_T_Soldier_AR_F","U_I_CombatUniform","U_I_CombatUniform_shortsleeve","U_I_OfficerUniform","U_O_T_FullGhillie_tna_F","U_B_T_FullGhillie_tna_F",
  238. "U_O_CombatUniform_ocamo","U_O_CombatUniform_oucamo","U_B_survival_uniform","U_O_OfficerUniform_ocamo","U_O_T_Officer_F","U_I_C_Soldier_Para_2_F","U_I_C_Soldier_Para_4_F",
  239. "U_I_C_Soldier_Para_3_F","U_I_C_Soldier_Para_5_F","U_I_C_Soldier_Para_1_F","U_I_pilotCoveralls","U_O_PilotCoveralls","U_B_PilotCoveralls","U_O_SpecopsUniform_ocamo",
  240. "U_B_CombatUniform_mcam_vest","U_B_T_Soldier_SL_F","U_O_T_Soldier_F","U_I_FullGhillie_lsh","U_O_FullGhillie_lsh","U_B_FullGhillie_lsh","U_I_FullGhillie_sard","U_O_FullGhillie_sard",
  241. "U_B_FullGhillie_sard","U_I_FullGhillie_ard","U_O_FullGhillie_ard","U_B_FullGhillie_ard","U_B_GEN_Commander_F","U_B_GEN_Soldier_F","U_Rangemaster"
  242. };
  243. seize_vest[] = {
  244. "V_Chestrig_khk","V_Chestrig_oli","V_Chestrig_blk","V_HarnessOGL_brn","V_HarnessOGL_gry","V_BandollierB_cbr","V_BandollierB_khk","V_BandollierB_oli","V_BandollierB_blk",
  245. "V_TacChestrig_cbr_F","V_TacChestrig_oli_F","V_BandollierB_ghex_F","V_Chestrig_rgr","V_PlateCarrierL_CTRG","V_HarnessO_brn","V_HarnessO_gry","V_HarnessOGL_ghex_F","V_HarnessO_ghex_F",
  246. "V_BandollierB_rgr","V_TacVestIR_blk","V_TacVest_brn","V_TacVest_khk","V_TacVest_oli","V_I_G_resistanceLeader_F","V_TacVest_camo","V_TacChestrig_grn_F","V_TacVest_gen_F",
  247. "V_Rangemaster_belt","V_TacVest_blk_POLICE","V_PlateCarrier1_blk","V_PlateCarrier1_rgr","V_RebreatherB"
  248. };
  249. };
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