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- wglSwapBuffers(0xA3011B5B) = TRUE
- glDisable(GL_LIGHT0)
- glDisable(GL_LIGHT1)
- glDisable(GL_LIGHT2)
- glDisable(GL_LIGHT3)
- glDisable(GL_LIGHT4)
- glDisable(GL_LIGHT5)
- glDisable(GL_LIGHT6)
- glDisable(GL_LIGHT7)
- glEnableClientState(GL_VERTEX_ARRAY)
- glDisableClientState(GL_COLOR_ARRAY)
- glDisableClientState(GL_NORMAL_ARRAY)
- glBlendFunc(GL_ONE,GL_ZERO)
- glDisable(GL_ALPHA_TEST)
- glDisable(GL_CULL_FACE)
- glDisable(GL_LIGHTING)
- glDisable(GL_COLOR_MATERIAL)
- glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
- glDisable(GL_DEPTH_TEST)
- glDepthMask(FALSE)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
- glViewport(0,0,1920,1080)
- glScissor(0,0,1920,1080)
- glEnable(GL_SCISSOR_TEST)
- glMatrixMode(GL_PROJECTION)
- glPushMatrix()
- glLoadIdentity()
- glOrtho(0.000000,1920.000000,1080.000000,0.000000,1.000000,-1.000000,)
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glLoadIdentity()
- glDisable(GL_LIGHT0)
- glDisable(GL_LIGHT1)
- glDisable(GL_LIGHT2)
- glDisable(GL_LIGHT3)
- glDisable(GL_LIGHT4)
- glDisable(GL_LIGHT5)
- glDisable(GL_LIGHT6)
- glDisable(GL_LIGHT7)
- glEnableClientState(GL_VERTEX_ARRAY)
- glDisableClientState(GL_COLOR_ARRAY)
- glDisableClientState(GL_NORMAL_ARRAY)
- glBlendFunc(GL_ONE,GL_ZERO)
- glDisable(GL_ALPHA_TEST)
- glDisable(GL_CULL_FACE)
- glDisable(GL_LIGHTING)
- glDisable(GL_COLOR_MATERIAL)
- glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
- glDisable(GL_DEPTH_TEST)
- glDepthMask(FALSE)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
- glEnable(GL_BLEND)
- glDepthFunc(GL_LEQUAL)
- glScissor(0,0,1920,1080)
- glViewport(0,0,1920,1080)
- glScissor(0,0,1920,1080)
- glEnable(GL_SCISSOR_TEST)
- glMatrixMode(GL_PROJECTION)
- glPushMatrix()
- glLoadIdentity()
- glFrustum(-0.260645,0.260645,-0.146613,0.146613,0.200000,1696.799805)
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glLoadMatrixf(
- { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, -1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.770319, 0.637658, 0.000000, -148.721130 } { -0.636507, 0.768928, -0.060073, 256.957153 } { -0.038306, 0.046275, 0.998194, -74.337151 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glViewport(0,0,1920,1080)
- glScissor(0,0,1920,1080)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_PROJECTION)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glViewport(0,0,1920,1080)
- glScissor(0,0,1920,1080)
- glMatrixMode(GL_PROJECTION)
- glPushMatrix()
- glLoadIdentity()
- glFrustum(-0.260645,0.260645,-0.146613,0.146613,0.200000,1696.799805)
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glLoadMatrixf(
- { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, -1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.770319, 0.637658, 0.000000, -148.721130 } { -0.636507, 0.768928, -0.060073, 256.957153 } { -0.038306, 0.046275, 0.998194, -74.337151 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.887007, 0.461756, 0.000000, 208.796997 } { -0.461756, 0.887007, 0.000000, -133.750000 } { 0.000000, 0.000000, 1.000000, 98.380600 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { -0.886887, -0.461985, 0.000000, 230.962006 } { 0.461985, -0.886887, 0.000000, -91.187500 } { 0.000000, 0.000000, 1.000000, 98.380600 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.813895, 0.581012, 0.000000, 251.690002 } { -0.581012, 0.813895, 0.000000, -61.421501 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.813895, 0.581012, 0.000000, 261.000000 } { -0.581012, 0.813895, 0.000000, -48.399502 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.813895, 0.581012, 0.000000, 279.579987 } { -0.581012, 0.813895, 0.000000, -22.355499 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.813895, 0.581012, 0.000000, 298.173004 } { -0.581012, 0.813895, 0.000000, 3.685860 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { -0.813737, -0.581233, 0.000000, 326.062012 } { 0.581233, -0.813737, 0.000000, 42.750000 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glFrontFace(GL_CW)
- glEnable(GL_DEPTH_TEST)
- glDepthMask(TRUE)
- glEnable(GL_COLOR_MATERIAL)
- glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE)
- glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT, { 1.000000, 1.000000, 1.000000, 1.000000 } )
- glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE, { 1.000000, 1.000000, 1.000000, 1.000000 } )
- glPolygonMode(GL_FRONT_AND_BACK,GL_FILL)
- glDisable(GL_DEPTH_TEST)
- glDepthMask(FALSE)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glEnable(GL_TEXTURE_2D)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY)
- glBindTexture(GL_TEXTURE_2D,7)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glDrawArrays(GL_TRIANGLES,0,96)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,7)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glDrawArrays(GL_QUADS,0,4)
- ... several more drawarrays sequences omitted ...
- glEnable(GL_DEPTH_TEST)
- glDepthMask(TRUE)
- glClearDepth(1.000000)
- glClear(GL_DEPTH_BUFFER_BIT)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glColorMask(FALSE,FALSE,FALSE,FALSE)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glDrawElements(GL_TRIANGLE_STRIP,144,GL_UNSIGNED_INT,0x209B31E0)
- glColorMask(TRUE,TRUE,TRUE,TRUE)
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 1.000000, 0.000000, 0.000000, -3072.000000 } { 0.000000, 1.000000, 0.000000, -3072.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glEnable(GL_CULL_FACE)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glEnable(GL_TEXTURE_2D)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY)
- glBindTexture(GL_TEXTURE_2D,17)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glEnable(GL_TEXTURE_2D)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE)
- glBindTexture(GL_TEXTURE_2D,15)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glEnable(GL_TEXTURE_2D)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,924,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,21)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,15)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,1182,GL_UNSIGNED_INT,0x209B31E0)
- ... several more DrawElements sequences omitted ....
- glDisable(GL_CULL_FACE)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.887007, 0.461756, 0.000000, 208.796997 } { -0.461756, 0.887007, 0.000000, -133.750000 } { 0.000000, 0.000000, 1.000000, 98.380600 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,50)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,57)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,15,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,53)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,57)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,42,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,54)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,57)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glDrawElements(GL_TRIANGLES,21,GL_UNSIGNED_INT,0x209B31E0)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.770319, -0.637658, 0.000000, 275.177826 } { 0.637658, 0.770319, 0.000000, -99.274002 } { 0.000000, 0.000000, 1.000000, 87.831635 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.869089, -0.494656, 0.000000, 274.763367 } { 0.494656, 0.869089, 0.000000, -98.771057 } { 0.000000, 0.000000, 1.000000, 89.269730 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 1.000000, 0.000000, 0.000000, -0.001655 } { 0.000000, 1.000000, 0.000000, 0.183777 } { 0.000000, 0.000000, 1.000000, -0.163924 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 1.000000, 0.000000, 0.000000, -0.001655 } { 0.000000, 1.000000, 0.000000, 0.183777 } { 0.000000, 0.000000, 1.000000, -0.163924 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 1.000000, 0.000000, 0.000000, 0.001179 } { 0.000000, 1.000000, 0.000000, -0.127536 } { 0.000000, 0.000000, 1.000000, 0.210005 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, { 0.099545, 0.099545, 0.099545, 1.000000 } )
- glEnable(GL_LIGHT0)
- glLightf(GL_LIGHT0,GL_POSITION, { -0.357319, 0.610183, 0.707107, 0.000000 } )
- glLightf(GL_LIGHT0,GL_DIFFUSE, { 0.616868, 0.616868, 0.616868, 1.000000 } )
- glLightf(GL_LIGHT0,GL_AMBIENT, { 0.205623, 0.205623, 0.205623, 1.000000 } )
- glEnable(GL_LIGHTING)
- glEnable(GL_COLOR_MATERIAL)
- glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glEnableClientState(GL_NORMAL_ARRAY)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glNormalPointer(GL_FLOAT,16,0x20A4CDC0)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE)
- glBindTexture(GL_TEXTURE_2D,81)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glDrawArrays(GL_TRIANGLES,0,72)
- glDisable(GL_LIGHTING)
- glDisable(GL_COLOR_MATERIAL)
- glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 1.000000, 0.000000, 0.000000, 0.001893 } { 0.000000, 1.000000, 0.000000, -0.203813 } { 0.000000, 0.000000, 1.000000, 0.185611 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, { 0.099545, 0.099545, 0.099545, 1.000000 } )
- glLightf(GL_LIGHT0,GL_POSITION, { -0.357319, 0.610183, 0.707107, 0.000000 } )
- glLightf(GL_LIGHT0,GL_DIFFUSE, { 0.616868, 0.616868, 0.616868, 1.000000 } )
- glLightf(GL_LIGHT0,GL_AMBIENT, { 0.205623, 0.205623, 0.205623, 1.000000 } )
- glEnable(GL_LIGHTING)
- glEnable(GL_COLOR_MATERIAL)
- glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glNormalPointer(GL_FLOAT,16,0x20A4CDC0)
- glBindTexture(GL_TEXTURE_2D,81)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glDrawArrays(GL_TRIANGLES,0,72)
- glDisable(GL_LIGHTING)
- glDisable(GL_COLOR_MATERIAL)
- glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { -0.886887, -0.461985, 0.000000, 230.962006 } { 0.461985, -0.886887, 0.000000, -91.187500 } { 0.000000, 0.000000, 1.000000, 98.380600 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glDisableClientState(GL_NORMAL_ARRAY)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
- glBindTexture(GL_TEXTURE_2D,50)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glEnable(GL_TEXTURE_2D)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY)
- glBindTexture(GL_TEXTURE_2D,58)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glDrawElements(GL_TRIANGLES,9,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,52)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,58)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glDrawElements(GL_TRIANGLES,54,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,53)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,58)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glDrawElements(GL_TRIANGLES,180,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,54)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,58)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glDrawElements(GL_TRIANGLES,12,GL_UNSIGNED_INT,0x209B31E0)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.813895, 0.581012, 0.000000, 251.690002 } { -0.581012, 0.813895, 0.000000, -61.421501 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,50)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,59)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glDrawElements(GL_TRIANGLES,9,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,52)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,59)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glDrawElements(GL_TRIANGLES,72,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,53)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,59)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glDrawElements(GL_TRIANGLES,180,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,54)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,59)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glDrawElements(GL_TRIANGLES,12,GL_UNSIGNED_INT,0x209B31E0)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.813895, 0.581012, 0.000000, 261.000000 } { -0.581012, 0.813895, 0.000000, -48.399502 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,50)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,60)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glEnable(GL_TEXTURE_2D)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY)
- ...
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.813895, 0.581012, 0.000000, 279.579987 } { -0.581012, 0.813895, 0.000000, -22.355499 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,50)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,61)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,15,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,53)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,61)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,42,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,54)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,61)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,21,GL_UNSIGNED_INT,0x209B31E0)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { 0.813895, 0.581012, 0.000000, 298.173004 } { -0.581012, 0.813895, 0.000000, 3.685860 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,50)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,79)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,15,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,53)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,79)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,42,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,54)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,79)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,21,GL_UNSIGNED_INT,0x209B31E0)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPushMatrix()
- glMultMatrixf(
- { -0.813737, -0.581233, 0.000000, 326.062012 } { 0.581233, -0.813737, 0.000000, 42.750000 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,50)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,80)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,9,GL_UNSIGNED_INT,0x209B31E0)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
- glBindTexture(GL_TEXTURE_2D,53)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
- glBindTexture(GL_TEXTURE_2D,80)
- glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
- glBindTexture(GL_TEXTURE_2D,2)
- glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
- glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_INT,0x209B31E0)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glDepthMask(FALSE)
- glDepthMask(TRUE)
- glBlendFunc(GL_SRC_ALPHA,GL_ONE)
- glDepthMask(FALSE)
- glDepthMask(TRUE)
- glDisable(GL_DEPTH_TEST)
- glDepthMask(FALSE)
- glBlendFunc(GL_ONE,GL_ZERO)
- glEnable(GL_DEPTH_TEST)
- glDepthMask(TRUE)
- glDisable(GL_DEPTH_TEST)
- glDepthMask(FALSE)
- glViewport(0,0,1920,1080)
- glScissor(0,0,1920,1080)
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glMatrixMode(GL_PROJECTION)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glScissor(0,1079,1,1)
- glScissor(0,0,1920,1080)
- glEnable(GL_ALPHA_TEST)
- glAlphaFunc(GL_GREATER,0.650000)
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glBindTexture(GL_TEXTURE_2D,82)
- glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE)
- glBindTexture(GL_TEXTURE_2D,82)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 956.000000, 536.000000 } )
- glTexCoord2fv( { 0.562500, 0.000000 } )
- glVertex2fv( { 965.000000, 536.000000 } )
- glTexCoord2fv( { 0.562500, 0.562500 } )
- glVertex2fv( { 965.000000, 545.000000 } )
- glTexCoord2fv( { 0.000000, 0.562500 } )
- glVertex2fv( { 956.000000, 545.000000 } )
- glScissor(82,1034,131,35)
- glDisable(GL_ALPHA_TEST)
- glBindTexture(GL_TEXTURE_2D,63)
- glBindTexture(GL_TEXTURE_2D,63)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.000000, 1.000000 } )
- glVertex2fv( { 83.000000, 12.000000 } )
- glTexCoord2fv( { 1.000000, 1.000000 } )
- glVertex2fv( { 211.000000, 12.000000 } )
- glTexCoord2fv( { 1.000000, 0.000000 } )
- glVertex2fv( { 211.000000, 44.000000 } )
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 83.000000, 44.000000 } )
- glEnable(GL_ALPHA_TEST)
- glAlphaFunc(GL_GREATER,0.650000)
- glBindTexture(GL_TEXTURE_2D,64)
- glBindTexture(GL_TEXTURE_2D,64)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 87.000000, 19.000000 } )
- glTexCoord2fv( { 0.937500, 0.000000 } )
- glVertex2fv( { 102.000000, 19.000000 } )
- glTexCoord2fv( { 0.937500, 0.937500 } )
- glVertex2fv( { 102.000000, 34.000000 } )
- glTexCoord2fv( { 0.000000, 0.937500 } )
- glVertex2fv( { 87.000000, 34.000000 } )
- glScissor(119,1044,55,14)
- glBlendFunc(GL_ONE,GL_ZERO)
- glBindTexture(GL_TEXTURE_2D,65)
- glBindTexture(GL_TEXTURE_2D,65)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 119.000000, 22.000000 } )
- glTexCoord2fv( { 0.640625, 0.000000 } )
- glVertex2fv( { 201.000000, 22.000000 } )
- glTexCoord2fv( { 0.640625, 0.812500 } )
- glVertex2fv( { 201.000000, 35.000000 } )
- glTexCoord2fv( { 0.000000, 0.812500 } )
- glVertex2fv( { 119.000000, 35.000000 } )
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glDisable(GL_ALPHA_TEST)
- glColor4f(0.015686,0.772549,0.988235,1.000000)
- glEnable(GL_ALPHA_TEST)
- glAlphaFunc(GL_GREATER,0.650000)
- glEnable(GL_TEXTURE_2D)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY)
- glBindTexture(GL_TEXTURE_2D,65)
- glBindTexture(GL_TEXTURE_2D,65)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.640625, 0.000000 } )
- glVertex2fv( { 121.000000, 22.000000 } )
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 203.000000, 22.000000 } )
- glTexCoord2fv( { 0.000000, 0.812500 } )
- glVertex2fv( { 203.000000, 35.000000 } )
- glTexCoord2fv( { 0.640625, 0.812500 } )
- glVertex2fv( { 121.000000, 35.000000 } )
- glScissor(0,1033,131,35)
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
- glDisable(GL_ALPHA_TEST)
- glBindTexture(GL_TEXTURE_2D,63)
- glBindTexture(GL_TEXTURE_2D,63)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 1.000000, 13.000000 } )
- glTexCoord2fv( { 1.000000, 0.000000 } )
- glVertex2fv( { 129.000000, 13.000000 } )
- glTexCoord2fv( { 1.000000, 1.000000 } )
- glVertex2fv( { 129.000000, 45.000000 } )
- glTexCoord2fv( { 0.000000, 1.000000 } )
- glVertex2fv( { 1.000000, 45.000000 } )
- glBlendFunc(GL_ONE,GL_ZERO)
- glEnable(GL_ALPHA_TEST)
- glAlphaFunc(GL_GREATER,0.650000)
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
- glBindTexture(GL_TEXTURE_2D,66)
- glBindTexture(GL_TEXTURE_2D,66)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 5.000000, 15.000000 } )
- glTexCoord2fv( { 1.000000, 0.000000 } )
- glVertex2fv( { 6.000000, 15.000000 } )
- glTexCoord2fv( { 1.000000, 1.000000 } )
- glVertex2fv( { 6.000000, 16.000000 } )
- glTexCoord2fv( { 0.000000, 1.000000 } )
- glVertex2fv( { 5.000000, 16.000000 } )
- glScissor(37,1044,73,14)
- glBlendFunc(GL_ONE,GL_ZERO)
- glBindTexture(GL_TEXTURE_2D,67)
- glBindTexture(GL_TEXTURE_2D,67)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 37.000000, 22.000000 } )
- glTexCoord2fv( { 0.640625, 0.000000 } )
- glVertex2fv( { 119.000000, 22.000000 } )
- glTexCoord2fv( { 0.640625, 0.812500 } )
- glVertex2fv( { 119.000000, 35.000000 } )
- glTexCoord2fv( { 0.000000, 0.812500 } )
- glVertex2fv( { 37.000000, 35.000000 } )
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glDisable(GL_ALPHA_TEST)
- glColor4f(0.000000,1.000000,0.000000,1.000000)
- glEnable(GL_ALPHA_TEST)
- glAlphaFunc(GL_GREATER,0.650000)
- glEnable(GL_TEXTURE_2D)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY)
- glBindTexture(GL_TEXTURE_2D,67)
- glBindTexture(GL_TEXTURE_2D,67)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.640625, 0.000000 } )
- glVertex2fv( { 39.000000, 22.000000 } )
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 121.000000, 22.000000 } )
- glTexCoord2fv( { 0.000000, 0.812500 } )
- glVertex2fv( { 121.000000, 35.000000 } )
- glTexCoord2fv( { 0.640625, 0.812500 } )
- glVertex2fv( { 39.000000, 35.000000 } )
- glScissor(15,675,370,71)
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glDisable(GL_ALPHA_TEST)
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
- glColor4f(0.003922,0.003922,0.003922,0.540000)
- glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
- glDrawArrays(GL_QUADS,0,4)
- glBlendFunc(GL_ONE,GL_ZERO)
- glColor4f(0.000000,0.517647,0.000000,1.000000)
- glColor4f(0.000000,1.000000,0.000000,1.000000)
- glColor4f(0.000000,1.000000,0.000000,1.000000)
- glColor4f(0.000000,1.000000,0.000000,1.000000)
- glColor4f(0.000000,0.517647,0.000000,1.000000)
- glColor4f(0.000000,1.000000,0.000000,1.000000)
- glColor4f(0.000000,1.000000,0.000000,1.000000)
- glColor4f(0.000000,1.000000,0.000000,1.000000)
- glScissor(19,676,363,68)
- glScissor(0,0,1920,1080)
- glScissor(35,35,1850,36)
- glScissor(1655,913,167,167)
- glScissor(1663,921,151,151)
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
- glColorMask(FALSE,FALSE,FALSE,FALSE)
- glEnable(GL_STENCIL_TEST)
- glStencilFunc(GL_ALWAYS,0,4294967295)
- glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE)
- glColor4f(0.000000,0.000000,0.000000,0.200000)
- glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
- glDrawArrays(GL_QUADS,0,4)
- glStencilFunc(GL_ALWAYS,1,4294967295)
- glColorMask(TRUE,TRUE,TRUE,TRUE)
- glColor4f(0.000000,0.000000,0.000000,0.200000)
- glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
- glDrawArrays(GL_POLYGON,0,64)
- glStencilFunc(GL_EQUAL,1,4294967295)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
- glEnable(GL_TEXTURE_2D)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY)
- glBindTexture(GL_TEXTURE_2D,68)
- glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
- glDrawArrays(GL_QUADS,0,4)
- glScissor(1655,913,167,167)
- glDisable(GL_SCISSOR_TEST)
- glDisable(GL_STENCIL_TEST)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
- glBindTexture(GL_TEXTURE_2D,69)
- glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
- glDrawArrays(GL_QUADS,0,4)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
- glBindTexture(GL_TEXTURE_2D,70)
- glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
- glDrawArrays(GL_QUADS,0,4)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
- glBindTexture(GL_TEXTURE_2D,71)
- glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
- glDrawArrays(GL_QUADS,0,4)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
- glBindTexture(GL_TEXTURE_2D,72)
- glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
- glDrawArrays(GL_QUADS,0,4)
- glBindTexture(GL_TEXTURE_2D,84)
- glBindTexture(GL_TEXTURE_2D,84)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 1734.000000, 79.000000 } )
- glTexCoord2fv( { 1.000000, 0.000000 } )
- glVertex2fv( { 1742.000000, 79.000000 } )
- glTexCoord2fv( { 1.000000, 1.000000 } )
- glVertex2fv( { 1742.000000, 87.000000 } )
- glTexCoord2fv( { 0.000000, 1.000000 } )
- glVertex2fv( { 1734.000000, 87.000000 } )
- glEnable(GL_SCISSOR_TEST)
- glScissor(1736,829,16,10)
- glScissor(0,830,250,250)
- glScissor(0,830,250,250)
- glScissor(10,39,140,12)
- glScissor(10,39,140,12)
- glEnable(GL_ALPHA_TEST)
- glAlphaFunc(GL_GREATER,0.650000)
- glBindTexture(GL_TEXTURE_2D,86)
- glBindTexture(GL_TEXTURE_2D,86)
- glColor4f(1.000000,1.000000,1.000000,1.000000)
- glTexCoord2fv( { 0.000000, 0.000000 } )
- glVertex2fv( { 10.000000, 1029.000000 } )
- glTexCoord2fv( { 0.937500, 0.000000 } )
- glVertex2fv( { 25.000000, 1029.000000 } )
- glTexCoord2fv( { 0.937500, 0.937500 } )
- glVertex2fv( { 25.000000, 1044.000000 } )
- glTexCoord2fv( { 0.000000, 0.937500 } )
- glVertex2fv( { 10.000000, 1044.000000 } )
- glScissor(0,0,1920,1080)
- glMatrixMode(GL_PROJECTION)
- glPopMatrix()
- glMatrixMode(GL_MODELVIEW)
- glPopMatrix()
- glDisable(GL_TEXTURE_2D)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY)
- glDepthFunc(GL_ALWAYS)
- glDisable(GL_ALPHA_TEST)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B245)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B2D1)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B2FB)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B19D)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B031)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B11F)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B12D)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B0F5)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
- glFlush()
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B245)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B2D1)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B2FB)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B19D)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B031)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B11F)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B12D)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B0F5)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
- glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
- wglGetPixelFormat(0xA3011B5B) = 9
- wglSwapBuffers(0xA3011B5B) = TRUE
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