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opengl calls

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Apr 5th, 2013
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  1. wglSwapBuffers(0xA3011B5B) = TRUE
  2. glDisable(GL_LIGHT0)
  3. glDisable(GL_LIGHT1)
  4. glDisable(GL_LIGHT2)
  5. glDisable(GL_LIGHT3)
  6. glDisable(GL_LIGHT4)
  7. glDisable(GL_LIGHT5)
  8. glDisable(GL_LIGHT6)
  9. glDisable(GL_LIGHT7)
  10. glEnableClientState(GL_VERTEX_ARRAY)
  11. glDisableClientState(GL_COLOR_ARRAY)
  12. glDisableClientState(GL_NORMAL_ARRAY)
  13. glBlendFunc(GL_ONE,GL_ZERO)
  14. glDisable(GL_ALPHA_TEST)
  15. glDisable(GL_CULL_FACE)
  16. glDisable(GL_LIGHTING)
  17. glDisable(GL_COLOR_MATERIAL)
  18. glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
  19. glDisable(GL_DEPTH_TEST)
  20. glDepthMask(FALSE)
  21. glDisable(GL_TEXTURE_2D)
  22. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  23. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
  24. glDisable(GL_TEXTURE_2D)
  25. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  26. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
  27. glDisable(GL_TEXTURE_2D)
  28. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  29. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
  30. glDisable(GL_TEXTURE_2D)
  31. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  32. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
  33. glViewport(0,0,1920,1080)
  34. glScissor(0,0,1920,1080)
  35. glEnable(GL_SCISSOR_TEST)
  36. glMatrixMode(GL_PROJECTION)
  37. glPushMatrix()
  38. glLoadIdentity()
  39. glOrtho(0.000000,1920.000000,1080.000000,0.000000,1.000000,-1.000000,)
  40. glMatrixMode(GL_MODELVIEW)
  41. glPushMatrix()
  42. glLoadIdentity()
  43. glDisable(GL_LIGHT0)
  44. glDisable(GL_LIGHT1)
  45. glDisable(GL_LIGHT2)
  46. glDisable(GL_LIGHT3)
  47. glDisable(GL_LIGHT4)
  48. glDisable(GL_LIGHT5)
  49. glDisable(GL_LIGHT6)
  50. glDisable(GL_LIGHT7)
  51. glEnableClientState(GL_VERTEX_ARRAY)
  52. glDisableClientState(GL_COLOR_ARRAY)
  53. glDisableClientState(GL_NORMAL_ARRAY)
  54. glBlendFunc(GL_ONE,GL_ZERO)
  55. glDisable(GL_ALPHA_TEST)
  56. glDisable(GL_CULL_FACE)
  57. glDisable(GL_LIGHTING)
  58. glDisable(GL_COLOR_MATERIAL)
  59. glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
  60. glDisable(GL_DEPTH_TEST)
  61. glDepthMask(FALSE)
  62. glDisable(GL_TEXTURE_2D)
  63. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  64. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
  65. glDisable(GL_TEXTURE_2D)
  66. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  67. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
  68. glDisable(GL_TEXTURE_2D)
  69. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  70. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
  71. glDisable(GL_TEXTURE_2D)
  72. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  73. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
  74. glEnable(GL_BLEND)
  75. glDepthFunc(GL_LEQUAL)
  76. glScissor(0,0,1920,1080)
  77. glViewport(0,0,1920,1080)
  78. glScissor(0,0,1920,1080)
  79. glEnable(GL_SCISSOR_TEST)
  80. glMatrixMode(GL_PROJECTION)
  81. glPushMatrix()
  82. glLoadIdentity()
  83. glFrustum(-0.260645,0.260645,-0.146613,0.146613,0.200000,1696.799805)
  84. glMatrixMode(GL_MODELVIEW)
  85. glPushMatrix()
  86. glLoadMatrixf(
  87. { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, -1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  88. glMatrixMode(GL_MODELVIEW)
  89. glPushMatrix()
  90. glMultMatrixf(
  91. { 0.770319, 0.637658, 0.000000, -148.721130 } { -0.636507, 0.768928, -0.060073, 256.957153 } { -0.038306, 0.046275, 0.998194, -74.337151 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  92. glViewport(0,0,1920,1080)
  93. glScissor(0,0,1920,1080)
  94. glMatrixMode(GL_MODELVIEW)
  95. glPopMatrix()
  96. glMatrixMode(GL_PROJECTION)
  97. glPopMatrix()
  98. glMatrixMode(GL_MODELVIEW)
  99. glPopMatrix()
  100. glViewport(0,0,1920,1080)
  101. glScissor(0,0,1920,1080)
  102. glMatrixMode(GL_PROJECTION)
  103. glPushMatrix()
  104. glLoadIdentity()
  105. glFrustum(-0.260645,0.260645,-0.146613,0.146613,0.200000,1696.799805)
  106. glMatrixMode(GL_MODELVIEW)
  107. glPushMatrix()
  108. glLoadMatrixf(
  109. { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, -1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  110. glMatrixMode(GL_MODELVIEW)
  111. glPushMatrix()
  112. glMultMatrixf(
  113. { 0.770319, 0.637658, 0.000000, -148.721130 } { -0.636507, 0.768928, -0.060073, 256.957153 } { -0.038306, 0.046275, 0.998194, -74.337151 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  114. glMatrixMode(GL_MODELVIEW)
  115. glPushMatrix()
  116. glMultMatrixf(
  117. { 0.887007, 0.461756, 0.000000, 208.796997 } { -0.461756, 0.887007, 0.000000, -133.750000 } { 0.000000, 0.000000, 1.000000, 98.380600 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  118. glMatrixMode(GL_MODELVIEW)
  119. glPopMatrix()
  120. glMatrixMode(GL_MODELVIEW)
  121. glPushMatrix()
  122. glMultMatrixf(
  123. { -0.886887, -0.461985, 0.000000, 230.962006 } { 0.461985, -0.886887, 0.000000, -91.187500 } { 0.000000, 0.000000, 1.000000, 98.380600 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  124. glMatrixMode(GL_MODELVIEW)
  125. glPopMatrix()
  126. glMatrixMode(GL_MODELVIEW)
  127. glPushMatrix()
  128. glMultMatrixf(
  129. { 0.813895, 0.581012, 0.000000, 251.690002 } { -0.581012, 0.813895, 0.000000, -61.421501 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  130. glMatrixMode(GL_MODELVIEW)
  131. glPopMatrix()
  132. glMatrixMode(GL_MODELVIEW)
  133. glPushMatrix()
  134. glMultMatrixf(
  135. { 0.813895, 0.581012, 0.000000, 261.000000 } { -0.581012, 0.813895, 0.000000, -48.399502 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  136. glMatrixMode(GL_MODELVIEW)
  137. glPopMatrix()
  138. glMatrixMode(GL_MODELVIEW)
  139. glPushMatrix()
  140. glMultMatrixf(
  141. { 0.813895, 0.581012, 0.000000, 279.579987 } { -0.581012, 0.813895, 0.000000, -22.355499 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  142. glMatrixMode(GL_MODELVIEW)
  143. glPopMatrix()
  144. glMatrixMode(GL_MODELVIEW)
  145. glPushMatrix()
  146. glMultMatrixf(
  147. { 0.813895, 0.581012, 0.000000, 298.173004 } { -0.581012, 0.813895, 0.000000, 3.685860 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  148. glMatrixMode(GL_MODELVIEW)
  149. glPopMatrix()
  150. glMatrixMode(GL_MODELVIEW)
  151. glPushMatrix()
  152. glMultMatrixf(
  153. { -0.813737, -0.581233, 0.000000, 326.062012 } { 0.581233, -0.813737, 0.000000, 42.750000 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  154. glMatrixMode(GL_MODELVIEW)
  155. glPopMatrix()
  156. glFrontFace(GL_CW)
  157. glEnable(GL_DEPTH_TEST)
  158. glDepthMask(TRUE)
  159. glEnable(GL_COLOR_MATERIAL)
  160. glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE)
  161. glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT, { 1.000000, 1.000000, 1.000000, 1.000000 } )
  162. glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE, { 1.000000, 1.000000, 1.000000, 1.000000 } )
  163. glPolygonMode(GL_FRONT_AND_BACK,GL_FILL)
  164. glDisable(GL_DEPTH_TEST)
  165. glDepthMask(FALSE)
  166. glColor4f(1.000000,1.000000,1.000000,1.000000)
  167. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  168. glEnable(GL_TEXTURE_2D)
  169. glEnableClientState(GL_TEXTURE_COORD_ARRAY)
  170. glBindTexture(GL_TEXTURE_2D,7)
  171. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  172. glDrawArrays(GL_TRIANGLES,0,96)
  173. glColor4f(1.000000,1.000000,1.000000,1.000000)
  174. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  175. glBindTexture(GL_TEXTURE_2D,7)
  176. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  177. glDrawArrays(GL_QUADS,0,4)
  178.  
  179. ... several more drawarrays sequences omitted ...
  180.  
  181. glEnable(GL_DEPTH_TEST)
  182. glDepthMask(TRUE)
  183. glClearDepth(1.000000)
  184. glClear(GL_DEPTH_BUFFER_BIT)
  185. glDisable(GL_TEXTURE_2D)
  186. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  187. glColorMask(FALSE,FALSE,FALSE,FALSE)
  188. glColor4f(1.000000,1.000000,1.000000,1.000000)
  189. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  190. glDrawElements(GL_TRIANGLE_STRIP,144,GL_UNSIGNED_INT,0x209B31E0)
  191. glColorMask(TRUE,TRUE,TRUE,TRUE)
  192. glMatrixMode(GL_MODELVIEW)
  193. glPushMatrix()
  194. glMultMatrixf(
  195. { 1.000000, 0.000000, 0.000000, -3072.000000 } { 0.000000, 1.000000, 0.000000, -3072.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  196. glEnable(GL_CULL_FACE)
  197. glColor4f(1.000000,1.000000,1.000000,1.000000)
  198. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  199. glEnable(GL_TEXTURE_2D)
  200. glEnableClientState(GL_TEXTURE_COORD_ARRAY)
  201. glBindTexture(GL_TEXTURE_2D,17)
  202. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  203. glEnable(GL_TEXTURE_2D)
  204. glEnableClientState(GL_TEXTURE_COORD_ARRAY)
  205. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE)
  206. glBindTexture(GL_TEXTURE_2D,15)
  207. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  208. glEnable(GL_TEXTURE_2D)
  209. glEnableClientState(GL_TEXTURE_COORD_ARRAY)
  210. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL)
  211. glBindTexture(GL_TEXTURE_2D,2)
  212. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  213. glDrawElements(GL_TRIANGLES,924,GL_UNSIGNED_INT,0x209B31E0)
  214. glColor4f(1.000000,1.000000,1.000000,1.000000)
  215. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  216. glBindTexture(GL_TEXTURE_2D,21)
  217. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  218. glBindTexture(GL_TEXTURE_2D,15)
  219. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  220. glBindTexture(GL_TEXTURE_2D,2)
  221. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  222. glDrawElements(GL_TRIANGLES,1182,GL_UNSIGNED_INT,0x209B31E0)
  223.  
  224. ... several more DrawElements sequences omitted ....
  225.  
  226. glDisable(GL_CULL_FACE)
  227. glMatrixMode(GL_MODELVIEW)
  228. glPopMatrix()
  229. glMatrixMode(GL_MODELVIEW)
  230. glPushMatrix()
  231. glMultMatrixf(
  232. { 0.887007, 0.461756, 0.000000, 208.796997 } { -0.461756, 0.887007, 0.000000, -133.750000 } { 0.000000, 0.000000, 1.000000, 98.380600 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  233. glColor4f(1.000000,1.000000,1.000000,1.000000)
  234. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  235. glBindTexture(GL_TEXTURE_2D,50)
  236. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  237. glBindTexture(GL_TEXTURE_2D,57)
  238. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  239. glBindTexture(GL_TEXTURE_2D,2)
  240. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  241. glDrawElements(GL_TRIANGLES,15,GL_UNSIGNED_INT,0x209B31E0)
  242. glColor4f(1.000000,1.000000,1.000000,1.000000)
  243. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  244. glBindTexture(GL_TEXTURE_2D,53)
  245. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  246. glBindTexture(GL_TEXTURE_2D,57)
  247. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  248. glBindTexture(GL_TEXTURE_2D,2)
  249. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  250. glDrawElements(GL_TRIANGLES,42,GL_UNSIGNED_INT,0x209B31E0)
  251. glColor4f(1.000000,1.000000,1.000000,1.000000)
  252. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  253. glBindTexture(GL_TEXTURE_2D,54)
  254. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  255. glBindTexture(GL_TEXTURE_2D,57)
  256. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  257. glDisable(GL_TEXTURE_2D)
  258. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  259. glDrawElements(GL_TRIANGLES,21,GL_UNSIGNED_INT,0x209B31E0)
  260. glMatrixMode(GL_MODELVIEW)
  261. glPopMatrix()
  262. glMatrixMode(GL_MODELVIEW)
  263. glPushMatrix()
  264. glMultMatrixf(
  265. { 0.770319, -0.637658, 0.000000, 275.177826 } { 0.637658, 0.770319, 0.000000, -99.274002 } { 0.000000, 0.000000, 1.000000, 87.831635 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  266. glMatrixMode(GL_MODELVIEW)
  267. glPushMatrix()
  268. glMultMatrixf(
  269. { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  270. glMatrixMode(GL_MODELVIEW)
  271. glPopMatrix()
  272. glMatrixMode(GL_MODELVIEW)
  273. glPopMatrix()
  274. glMatrixMode(GL_MODELVIEW)
  275. glPushMatrix()
  276. glMultMatrixf(
  277. { 0.869089, -0.494656, 0.000000, 274.763367 } { 0.494656, 0.869089, 0.000000, -98.771057 } { 0.000000, 0.000000, 1.000000, 89.269730 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  278. glMatrixMode(GL_MODELVIEW)
  279. glPushMatrix()
  280. glMultMatrixf(
  281. { 1.000000, 0.000000, 0.000000, -0.001655 } { 0.000000, 1.000000, 0.000000, 0.183777 } { 0.000000, 0.000000, 1.000000, -0.163924 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  282. glMatrixMode(GL_MODELVIEW)
  283. glPopMatrix()
  284. glMatrixMode(GL_MODELVIEW)
  285. glPushMatrix()
  286. glMultMatrixf(
  287. { 1.000000, 0.000000, 0.000000, -0.001655 } { 0.000000, 1.000000, 0.000000, 0.183777 } { 0.000000, 0.000000, 1.000000, -0.163924 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  288. glMatrixMode(GL_MODELVIEW)
  289. glPushMatrix()
  290. glMultMatrixf(
  291. { 1.000000, 0.000000, 0.000000, 0.001179 } { 0.000000, 1.000000, 0.000000, -0.127536 } { 0.000000, 0.000000, 1.000000, 0.210005 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  292. glMatrixMode(GL_MODELVIEW)
  293. glPushMatrix()
  294. glMultMatrixf(
  295. { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  296. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, { 0.099545, 0.099545, 0.099545, 1.000000 } )
  297. glEnable(GL_LIGHT0)
  298. glLightf(GL_LIGHT0,GL_POSITION, { -0.357319, 0.610183, 0.707107, 0.000000 } )
  299. glLightf(GL_LIGHT0,GL_DIFFUSE, { 0.616868, 0.616868, 0.616868, 1.000000 } )
  300. glLightf(GL_LIGHT0,GL_AMBIENT, { 0.205623, 0.205623, 0.205623, 1.000000 } )
  301. glEnable(GL_LIGHTING)
  302. glEnable(GL_COLOR_MATERIAL)
  303. glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
  304. glColor4f(1.000000,1.000000,1.000000,1.000000)
  305. glEnableClientState(GL_NORMAL_ARRAY)
  306. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  307. glNormalPointer(GL_FLOAT,16,0x20A4CDC0)
  308. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE)
  309. glBindTexture(GL_TEXTURE_2D,81)
  310. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  311. glDisable(GL_TEXTURE_2D)
  312. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  313. glDrawArrays(GL_TRIANGLES,0,72)
  314. glDisable(GL_LIGHTING)
  315. glDisable(GL_COLOR_MATERIAL)
  316. glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
  317. glMatrixMode(GL_MODELVIEW)
  318. glPopMatrix()
  319. glMatrixMode(GL_MODELVIEW)
  320. glPopMatrix()
  321. glMatrixMode(GL_MODELVIEW)
  322. glPushMatrix()
  323. glMultMatrixf(
  324. { 1.000000, 0.000000, 0.000000, 0.001893 } { 0.000000, 1.000000, 0.000000, -0.203813 } { 0.000000, 0.000000, 1.000000, 0.185611 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  325. glMatrixMode(GL_MODELVIEW)
  326. glPushMatrix()
  327. glMultMatrixf(
  328. { 1.000000, 0.000000, 0.000000, 0.000000 } { 0.000000, 1.000000, 0.000000, 0.000000 } { 0.000000, 0.000000, 1.000000, 0.000000 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  329. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, { 0.099545, 0.099545, 0.099545, 1.000000 } )
  330. glLightf(GL_LIGHT0,GL_POSITION, { -0.357319, 0.610183, 0.707107, 0.000000 } )
  331. glLightf(GL_LIGHT0,GL_DIFFUSE, { 0.616868, 0.616868, 0.616868, 1.000000 } )
  332. glLightf(GL_LIGHT0,GL_AMBIENT, { 0.205623, 0.205623, 0.205623, 1.000000 } )
  333. glEnable(GL_LIGHTING)
  334. glEnable(GL_COLOR_MATERIAL)
  335. glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
  336. glColor4f(1.000000,1.000000,1.000000,1.000000)
  337. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  338. glNormalPointer(GL_FLOAT,16,0x20A4CDC0)
  339. glBindTexture(GL_TEXTURE_2D,81)
  340. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  341. glDrawArrays(GL_TRIANGLES,0,72)
  342. glDisable(GL_LIGHTING)
  343. glDisable(GL_COLOR_MATERIAL)
  344. glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
  345. glMatrixMode(GL_MODELVIEW)
  346. glPopMatrix()
  347. glMatrixMode(GL_MODELVIEW)
  348. glPopMatrix()
  349. glMatrixMode(GL_MODELVIEW)
  350. glPopMatrix()
  351. glMatrixMode(GL_MODELVIEW)
  352. glPopMatrix()
  353. glMatrixMode(GL_MODELVIEW)
  354. glPushMatrix()
  355. glMultMatrixf(
  356. { -0.886887, -0.461985, 0.000000, 230.962006 } { 0.461985, -0.886887, 0.000000, -91.187500 } { 0.000000, 0.000000, 1.000000, 98.380600 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  357. glColor4f(1.000000,1.000000,1.000000,1.000000)
  358. glDisableClientState(GL_NORMAL_ARRAY)
  359. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  360. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE)
  361. glBindTexture(GL_TEXTURE_2D,50)
  362. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  363. glEnable(GL_TEXTURE_2D)
  364. glEnableClientState(GL_TEXTURE_COORD_ARRAY)
  365. glBindTexture(GL_TEXTURE_2D,58)
  366. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  367. glDrawElements(GL_TRIANGLES,9,GL_UNSIGNED_INT,0x209B31E0)
  368. glColor4f(1.000000,1.000000,1.000000,1.000000)
  369. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  370. glBindTexture(GL_TEXTURE_2D,52)
  371. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  372. glBindTexture(GL_TEXTURE_2D,58)
  373. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  374. glDrawElements(GL_TRIANGLES,54,GL_UNSIGNED_INT,0x209B31E0)
  375. glColor4f(1.000000,1.000000,1.000000,1.000000)
  376. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  377. glBindTexture(GL_TEXTURE_2D,53)
  378. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  379. glBindTexture(GL_TEXTURE_2D,58)
  380. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  381. glDrawElements(GL_TRIANGLES,180,GL_UNSIGNED_INT,0x209B31E0)
  382. glColor4f(1.000000,1.000000,1.000000,1.000000)
  383. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  384. glBindTexture(GL_TEXTURE_2D,54)
  385. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  386. glBindTexture(GL_TEXTURE_2D,58)
  387. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  388. glDrawElements(GL_TRIANGLES,12,GL_UNSIGNED_INT,0x209B31E0)
  389. glMatrixMode(GL_MODELVIEW)
  390. glPopMatrix()
  391. glMatrixMode(GL_MODELVIEW)
  392. glPushMatrix()
  393. glMultMatrixf(
  394. { 0.813895, 0.581012, 0.000000, 251.690002 } { -0.581012, 0.813895, 0.000000, -61.421501 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  395. glColor4f(1.000000,1.000000,1.000000,1.000000)
  396. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  397. glBindTexture(GL_TEXTURE_2D,50)
  398. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  399. glBindTexture(GL_TEXTURE_2D,59)
  400. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  401. glDrawElements(GL_TRIANGLES,9,GL_UNSIGNED_INT,0x209B31E0)
  402. glColor4f(1.000000,1.000000,1.000000,1.000000)
  403. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  404. glBindTexture(GL_TEXTURE_2D,52)
  405. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  406. glBindTexture(GL_TEXTURE_2D,59)
  407. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  408. glDrawElements(GL_TRIANGLES,72,GL_UNSIGNED_INT,0x209B31E0)
  409. glColor4f(1.000000,1.000000,1.000000,1.000000)
  410. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  411. glBindTexture(GL_TEXTURE_2D,53)
  412. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  413. glBindTexture(GL_TEXTURE_2D,59)
  414. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  415. glDrawElements(GL_TRIANGLES,180,GL_UNSIGNED_INT,0x209B31E0)
  416. glColor4f(1.000000,1.000000,1.000000,1.000000)
  417. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  418. glBindTexture(GL_TEXTURE_2D,54)
  419. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  420. glBindTexture(GL_TEXTURE_2D,59)
  421. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  422. glDrawElements(GL_TRIANGLES,12,GL_UNSIGNED_INT,0x209B31E0)
  423. glMatrixMode(GL_MODELVIEW)
  424. glPopMatrix()
  425. glMatrixMode(GL_MODELVIEW)
  426. glPushMatrix()
  427. glMultMatrixf(
  428. { 0.813895, 0.581012, 0.000000, 261.000000 } { -0.581012, 0.813895, 0.000000, -48.399502 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  429. glColor4f(1.000000,1.000000,1.000000,1.000000)
  430. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  431. glBindTexture(GL_TEXTURE_2D,50)
  432. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  433. glBindTexture(GL_TEXTURE_2D,60)
  434. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  435. glEnable(GL_TEXTURE_2D)
  436. glEnableClientState(GL_TEXTURE_COORD_ARRAY)
  437.  
  438. ...
  439.  
  440. glMatrixMode(GL_MODELVIEW)
  441. glPopMatrix()
  442. glMatrixMode(GL_MODELVIEW)
  443. glPushMatrix()
  444. glMultMatrixf(
  445. { 0.813895, 0.581012, 0.000000, 279.579987 } { -0.581012, 0.813895, 0.000000, -22.355499 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  446. glColor4f(1.000000,1.000000,1.000000,1.000000)
  447. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  448. glBindTexture(GL_TEXTURE_2D,50)
  449. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  450. glBindTexture(GL_TEXTURE_2D,61)
  451. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  452. glBindTexture(GL_TEXTURE_2D,2)
  453. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  454. glDrawElements(GL_TRIANGLES,15,GL_UNSIGNED_INT,0x209B31E0)
  455. glColor4f(1.000000,1.000000,1.000000,1.000000)
  456. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  457. glBindTexture(GL_TEXTURE_2D,53)
  458. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  459. glBindTexture(GL_TEXTURE_2D,61)
  460. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  461. glBindTexture(GL_TEXTURE_2D,2)
  462. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  463. glDrawElements(GL_TRIANGLES,42,GL_UNSIGNED_INT,0x209B31E0)
  464. glColor4f(1.000000,1.000000,1.000000,1.000000)
  465. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  466. glBindTexture(GL_TEXTURE_2D,54)
  467. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  468. glBindTexture(GL_TEXTURE_2D,61)
  469. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  470. glBindTexture(GL_TEXTURE_2D,2)
  471. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  472. glDrawElements(GL_TRIANGLES,21,GL_UNSIGNED_INT,0x209B31E0)
  473. glMatrixMode(GL_MODELVIEW)
  474. glPopMatrix()
  475. glMatrixMode(GL_MODELVIEW)
  476. glPushMatrix()
  477. glMultMatrixf(
  478. { 0.813895, 0.581012, 0.000000, 298.173004 } { -0.581012, 0.813895, 0.000000, 3.685860 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  479. glColor4f(1.000000,1.000000,1.000000,1.000000)
  480. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  481. glBindTexture(GL_TEXTURE_2D,50)
  482. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  483. glBindTexture(GL_TEXTURE_2D,79)
  484. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  485. glBindTexture(GL_TEXTURE_2D,2)
  486. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  487. glDrawElements(GL_TRIANGLES,15,GL_UNSIGNED_INT,0x209B31E0)
  488. glColor4f(1.000000,1.000000,1.000000,1.000000)
  489. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  490. glBindTexture(GL_TEXTURE_2D,53)
  491. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  492. glBindTexture(GL_TEXTURE_2D,79)
  493. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  494. glBindTexture(GL_TEXTURE_2D,2)
  495. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  496. glDrawElements(GL_TRIANGLES,42,GL_UNSIGNED_INT,0x209B31E0)
  497. glColor4f(1.000000,1.000000,1.000000,1.000000)
  498. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  499. glBindTexture(GL_TEXTURE_2D,54)
  500. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  501. glBindTexture(GL_TEXTURE_2D,79)
  502. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  503. glBindTexture(GL_TEXTURE_2D,2)
  504. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  505. glDrawElements(GL_TRIANGLES,21,GL_UNSIGNED_INT,0x209B31E0)
  506. glMatrixMode(GL_MODELVIEW)
  507. glPopMatrix()
  508. glMatrixMode(GL_MODELVIEW)
  509. glPushMatrix()
  510. glMultMatrixf(
  511. { -0.813737, -0.581233, 0.000000, 326.062012 } { 0.581233, -0.813737, 0.000000, 42.750000 } { 0.000000, 0.000000, 1.000000, 98.962502 } { 0.000000, 0.000000, 0.000000, 1.000000 } )
  512. glColor4f(1.000000,1.000000,1.000000,1.000000)
  513. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  514. glBindTexture(GL_TEXTURE_2D,50)
  515. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  516. glBindTexture(GL_TEXTURE_2D,80)
  517. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  518. glBindTexture(GL_TEXTURE_2D,2)
  519. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  520. glDrawElements(GL_TRIANGLES,9,GL_UNSIGNED_INT,0x209B31E0)
  521. glColor4f(1.000000,1.000000,1.000000,1.000000)
  522. glVertexPointer(3,GL_FLOAT,16,0x20A5F990)
  523. glBindTexture(GL_TEXTURE_2D,53)
  524. glTexCoordPointer(2,GL_FLOAT,0,0x20A1A6C0)
  525. glBindTexture(GL_TEXTURE_2D,80)
  526. glTexCoordPointer(2,GL_FLOAT,0,0x20A5D300)
  527. glBindTexture(GL_TEXTURE_2D,2)
  528. glTexCoordPointer(2,GL_FLOAT,0,0x20942640)
  529. glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_INT,0x209B31E0)
  530. glMatrixMode(GL_MODELVIEW)
  531. glPopMatrix()
  532. glDepthMask(FALSE)
  533. glDepthMask(TRUE)
  534. glBlendFunc(GL_SRC_ALPHA,GL_ONE)
  535. glDepthMask(FALSE)
  536. glDepthMask(TRUE)
  537. glDisable(GL_DEPTH_TEST)
  538. glDepthMask(FALSE)
  539. glBlendFunc(GL_ONE,GL_ZERO)
  540. glEnable(GL_DEPTH_TEST)
  541. glDepthMask(TRUE)
  542. glDisable(GL_DEPTH_TEST)
  543. glDepthMask(FALSE)
  544. glViewport(0,0,1920,1080)
  545. glScissor(0,0,1920,1080)
  546. glMatrixMode(GL_MODELVIEW)
  547. glPopMatrix()
  548. glMatrixMode(GL_PROJECTION)
  549. glPopMatrix()
  550. glMatrixMode(GL_MODELVIEW)
  551. glPopMatrix()
  552. glScissor(0,1079,1,1)
  553. glScissor(0,0,1920,1080)
  554. glEnable(GL_ALPHA_TEST)
  555. glAlphaFunc(GL_GREATER,0.650000)
  556. glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
  557. glDisable(GL_TEXTURE_2D)
  558. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  559. glDisable(GL_TEXTURE_2D)
  560. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  561. glBindTexture(GL_TEXTURE_2D,82)
  562. glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE)
  563. glBindTexture(GL_TEXTURE_2D,82)
  564. glColor4f(1.000000,1.000000,1.000000,1.000000)
  565. glTexCoord2fv( { 0.000000, 0.000000 } )
  566. glVertex2fv( { 956.000000, 536.000000 } )
  567. glTexCoord2fv( { 0.562500, 0.000000 } )
  568. glVertex2fv( { 965.000000, 536.000000 } )
  569. glTexCoord2fv( { 0.562500, 0.562500 } )
  570. glVertex2fv( { 965.000000, 545.000000 } )
  571. glTexCoord2fv( { 0.000000, 0.562500 } )
  572. glVertex2fv( { 956.000000, 545.000000 } )
  573. glScissor(82,1034,131,35)
  574. glDisable(GL_ALPHA_TEST)
  575. glBindTexture(GL_TEXTURE_2D,63)
  576. glBindTexture(GL_TEXTURE_2D,63)
  577. glColor4f(1.000000,1.000000,1.000000,1.000000)
  578. glTexCoord2fv( { 0.000000, 1.000000 } )
  579. glVertex2fv( { 83.000000, 12.000000 } )
  580. glTexCoord2fv( { 1.000000, 1.000000 } )
  581. glVertex2fv( { 211.000000, 12.000000 } )
  582. glTexCoord2fv( { 1.000000, 0.000000 } )
  583. glVertex2fv( { 211.000000, 44.000000 } )
  584. glTexCoord2fv( { 0.000000, 0.000000 } )
  585. glVertex2fv( { 83.000000, 44.000000 } )
  586. glEnable(GL_ALPHA_TEST)
  587. glAlphaFunc(GL_GREATER,0.650000)
  588. glBindTexture(GL_TEXTURE_2D,64)
  589. glBindTexture(GL_TEXTURE_2D,64)
  590. glColor4f(1.000000,1.000000,1.000000,1.000000)
  591. glTexCoord2fv( { 0.000000, 0.000000 } )
  592. glVertex2fv( { 87.000000, 19.000000 } )
  593. glTexCoord2fv( { 0.937500, 0.000000 } )
  594. glVertex2fv( { 102.000000, 19.000000 } )
  595. glTexCoord2fv( { 0.937500, 0.937500 } )
  596. glVertex2fv( { 102.000000, 34.000000 } )
  597. glTexCoord2fv( { 0.000000, 0.937500 } )
  598. glVertex2fv( { 87.000000, 34.000000 } )
  599. glScissor(119,1044,55,14)
  600. glBlendFunc(GL_ONE,GL_ZERO)
  601. glBindTexture(GL_TEXTURE_2D,65)
  602. glBindTexture(GL_TEXTURE_2D,65)
  603. glColor4f(1.000000,1.000000,1.000000,1.000000)
  604. glTexCoord2fv( { 0.000000, 0.000000 } )
  605. glVertex2fv( { 119.000000, 22.000000 } )
  606. glTexCoord2fv( { 0.640625, 0.000000 } )
  607. glVertex2fv( { 201.000000, 22.000000 } )
  608. glTexCoord2fv( { 0.640625, 0.812500 } )
  609. glVertex2fv( { 201.000000, 35.000000 } )
  610. glTexCoord2fv( { 0.000000, 0.812500 } )
  611. glVertex2fv( { 119.000000, 35.000000 } )
  612. glDisable(GL_TEXTURE_2D)
  613. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  614. glDisable(GL_ALPHA_TEST)
  615. glColor4f(0.015686,0.772549,0.988235,1.000000)
  616. glEnable(GL_ALPHA_TEST)
  617. glAlphaFunc(GL_GREATER,0.650000)
  618. glEnable(GL_TEXTURE_2D)
  619. glEnableClientState(GL_TEXTURE_COORD_ARRAY)
  620. glBindTexture(GL_TEXTURE_2D,65)
  621. glBindTexture(GL_TEXTURE_2D,65)
  622. glColor4f(1.000000,1.000000,1.000000,1.000000)
  623. glTexCoord2fv( { 0.640625, 0.000000 } )
  624. glVertex2fv( { 121.000000, 22.000000 } )
  625. glTexCoord2fv( { 0.000000, 0.000000 } )
  626. glVertex2fv( { 203.000000, 22.000000 } )
  627. glTexCoord2fv( { 0.000000, 0.812500 } )
  628. glVertex2fv( { 203.000000, 35.000000 } )
  629. glTexCoord2fv( { 0.640625, 0.812500 } )
  630. glVertex2fv( { 121.000000, 35.000000 } )
  631. glScissor(0,1033,131,35)
  632. glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
  633. glDisable(GL_ALPHA_TEST)
  634. glBindTexture(GL_TEXTURE_2D,63)
  635. glBindTexture(GL_TEXTURE_2D,63)
  636. glColor4f(1.000000,1.000000,1.000000,1.000000)
  637. glTexCoord2fv( { 0.000000, 0.000000 } )
  638. glVertex2fv( { 1.000000, 13.000000 } )
  639. glTexCoord2fv( { 1.000000, 0.000000 } )
  640. glVertex2fv( { 129.000000, 13.000000 } )
  641. glTexCoord2fv( { 1.000000, 1.000000 } )
  642. glVertex2fv( { 129.000000, 45.000000 } )
  643. glTexCoord2fv( { 0.000000, 1.000000 } )
  644. glVertex2fv( { 1.000000, 45.000000 } )
  645. glBlendFunc(GL_ONE,GL_ZERO)
  646. glEnable(GL_ALPHA_TEST)
  647. glAlphaFunc(GL_GREATER,0.650000)
  648. glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
  649. glBindTexture(GL_TEXTURE_2D,66)
  650. glBindTexture(GL_TEXTURE_2D,66)
  651. glColor4f(1.000000,1.000000,1.000000,1.000000)
  652. glTexCoord2fv( { 0.000000, 0.000000 } )
  653. glVertex2fv( { 5.000000, 15.000000 } )
  654. glTexCoord2fv( { 1.000000, 0.000000 } )
  655. glVertex2fv( { 6.000000, 15.000000 } )
  656. glTexCoord2fv( { 1.000000, 1.000000 } )
  657. glVertex2fv( { 6.000000, 16.000000 } )
  658. glTexCoord2fv( { 0.000000, 1.000000 } )
  659. glVertex2fv( { 5.000000, 16.000000 } )
  660. glScissor(37,1044,73,14)
  661. glBlendFunc(GL_ONE,GL_ZERO)
  662. glBindTexture(GL_TEXTURE_2D,67)
  663. glBindTexture(GL_TEXTURE_2D,67)
  664. glColor4f(1.000000,1.000000,1.000000,1.000000)
  665. glTexCoord2fv( { 0.000000, 0.000000 } )
  666. glVertex2fv( { 37.000000, 22.000000 } )
  667. glTexCoord2fv( { 0.640625, 0.000000 } )
  668. glVertex2fv( { 119.000000, 22.000000 } )
  669. glTexCoord2fv( { 0.640625, 0.812500 } )
  670. glVertex2fv( { 119.000000, 35.000000 } )
  671. glTexCoord2fv( { 0.000000, 0.812500 } )
  672. glVertex2fv( { 37.000000, 35.000000 } )
  673. glDisable(GL_TEXTURE_2D)
  674. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  675. glDisable(GL_ALPHA_TEST)
  676. glColor4f(0.000000,1.000000,0.000000,1.000000)
  677. glEnable(GL_ALPHA_TEST)
  678. glAlphaFunc(GL_GREATER,0.650000)
  679. glEnable(GL_TEXTURE_2D)
  680. glEnableClientState(GL_TEXTURE_COORD_ARRAY)
  681. glBindTexture(GL_TEXTURE_2D,67)
  682. glBindTexture(GL_TEXTURE_2D,67)
  683. glColor4f(1.000000,1.000000,1.000000,1.000000)
  684. glTexCoord2fv( { 0.640625, 0.000000 } )
  685. glVertex2fv( { 39.000000, 22.000000 } )
  686. glTexCoord2fv( { 0.000000, 0.000000 } )
  687. glVertex2fv( { 121.000000, 22.000000 } )
  688. glTexCoord2fv( { 0.000000, 0.812500 } )
  689. glVertex2fv( { 121.000000, 35.000000 } )
  690. glTexCoord2fv( { 0.640625, 0.812500 } )
  691. glVertex2fv( { 39.000000, 35.000000 } )
  692. glScissor(15,675,370,71)
  693. glDisable(GL_TEXTURE_2D)
  694. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  695. glDisable(GL_ALPHA_TEST)
  696. glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
  697. glColor4f(0.003922,0.003922,0.003922,0.540000)
  698. glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
  699. glDrawArrays(GL_QUADS,0,4)
  700. glBlendFunc(GL_ONE,GL_ZERO)
  701. glColor4f(0.000000,0.517647,0.000000,1.000000)
  702. glColor4f(0.000000,1.000000,0.000000,1.000000)
  703. glColor4f(0.000000,1.000000,0.000000,1.000000)
  704. glColor4f(0.000000,1.000000,0.000000,1.000000)
  705. glColor4f(0.000000,0.517647,0.000000,1.000000)
  706. glColor4f(0.000000,1.000000,0.000000,1.000000)
  707. glColor4f(0.000000,1.000000,0.000000,1.000000)
  708. glColor4f(0.000000,1.000000,0.000000,1.000000)
  709. glScissor(19,676,363,68)
  710. glScissor(0,0,1920,1080)
  711. glScissor(35,35,1850,36)
  712. glScissor(1655,913,167,167)
  713. glScissor(1663,921,151,151)
  714. glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
  715. glColorMask(FALSE,FALSE,FALSE,FALSE)
  716. glEnable(GL_STENCIL_TEST)
  717. glStencilFunc(GL_ALWAYS,0,4294967295)
  718. glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE)
  719. glColor4f(0.000000,0.000000,0.000000,0.200000)
  720. glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
  721. glDrawArrays(GL_QUADS,0,4)
  722. glStencilFunc(GL_ALWAYS,1,4294967295)
  723. glColorMask(TRUE,TRUE,TRUE,TRUE)
  724. glColor4f(0.000000,0.000000,0.000000,0.200000)
  725. glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
  726. glDrawArrays(GL_POLYGON,0,64)
  727. glStencilFunc(GL_EQUAL,1,4294967295)
  728. glColor4f(1.000000,1.000000,1.000000,1.000000)
  729. glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
  730. glEnable(GL_TEXTURE_2D)
  731. glEnableClientState(GL_TEXTURE_COORD_ARRAY)
  732. glBindTexture(GL_TEXTURE_2D,68)
  733. glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
  734. glDrawArrays(GL_QUADS,0,4)
  735. glScissor(1655,913,167,167)
  736. glDisable(GL_SCISSOR_TEST)
  737. glDisable(GL_STENCIL_TEST)
  738. glColor4f(1.000000,1.000000,1.000000,1.000000)
  739. glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
  740. glBindTexture(GL_TEXTURE_2D,69)
  741. glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
  742. glDrawArrays(GL_QUADS,0,4)
  743. glColor4f(1.000000,1.000000,1.000000,1.000000)
  744. glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
  745. glBindTexture(GL_TEXTURE_2D,70)
  746. glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
  747. glDrawArrays(GL_QUADS,0,4)
  748. glColor4f(1.000000,1.000000,1.000000,1.000000)
  749. glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
  750. glBindTexture(GL_TEXTURE_2D,71)
  751. glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
  752. glDrawArrays(GL_QUADS,0,4)
  753. glColor4f(1.000000,1.000000,1.000000,1.000000)
  754. glVertexPointer(3,GL_FLOAT,16,0xB7EAF90)
  755. glBindTexture(GL_TEXTURE_2D,72)
  756. glTexCoordPointer(2,GL_FLOAT,0,0x4191660)
  757. glDrawArrays(GL_QUADS,0,4)
  758. glBindTexture(GL_TEXTURE_2D,84)
  759. glBindTexture(GL_TEXTURE_2D,84)
  760. glColor4f(1.000000,1.000000,1.000000,1.000000)
  761. glTexCoord2fv( { 0.000000, 0.000000 } )
  762. glVertex2fv( { 1734.000000, 79.000000 } )
  763. glTexCoord2fv( { 1.000000, 0.000000 } )
  764. glVertex2fv( { 1742.000000, 79.000000 } )
  765. glTexCoord2fv( { 1.000000, 1.000000 } )
  766. glVertex2fv( { 1742.000000, 87.000000 } )
  767. glTexCoord2fv( { 0.000000, 1.000000 } )
  768. glVertex2fv( { 1734.000000, 87.000000 } )
  769. glEnable(GL_SCISSOR_TEST)
  770. glScissor(1736,829,16,10)
  771. glScissor(0,830,250,250)
  772. glScissor(0,830,250,250)
  773. glScissor(10,39,140,12)
  774. glScissor(10,39,140,12)
  775. glEnable(GL_ALPHA_TEST)
  776. glAlphaFunc(GL_GREATER,0.650000)
  777. glBindTexture(GL_TEXTURE_2D,86)
  778. glBindTexture(GL_TEXTURE_2D,86)
  779. glColor4f(1.000000,1.000000,1.000000,1.000000)
  780. glTexCoord2fv( { 0.000000, 0.000000 } )
  781. glVertex2fv( { 10.000000, 1029.000000 } )
  782. glTexCoord2fv( { 0.937500, 0.000000 } )
  783. glVertex2fv( { 25.000000, 1029.000000 } )
  784. glTexCoord2fv( { 0.937500, 0.937500 } )
  785. glVertex2fv( { 25.000000, 1044.000000 } )
  786. glTexCoord2fv( { 0.000000, 0.937500 } )
  787. glVertex2fv( { 10.000000, 1044.000000 } )
  788. glScissor(0,0,1920,1080)
  789. glMatrixMode(GL_PROJECTION)
  790. glPopMatrix()
  791. glMatrixMode(GL_MODELVIEW)
  792. glPopMatrix()
  793. glDisable(GL_TEXTURE_2D)
  794. glDisableClientState(GL_TEXTURE_COORD_ARRAY)
  795. glDepthFunc(GL_ALWAYS)
  796. glDisable(GL_ALPHA_TEST)
  797. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B245)
  798. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B2D1)
  799. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B2FB)
  800. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B19D)
  801. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B031)
  802. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B11F)
  803. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B12D)
  804. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
  805. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B0F5)
  806. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
  807. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
  808. glFlush()
  809. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B245)
  810. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B2D1)
  811. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B2FB)
  812. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B19D)
  813. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B031)
  814. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B11F)
  815. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B12D)
  816. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
  817. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B0F5)
  818. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
  819. glBitmap(8,13,0.000000,2.000000,10.000000,0.000000,0x1002B111)
  820. wglGetPixelFormat(0xA3011B5B) = 9
  821. wglSwapBuffers(0xA3011B5B) = TRUE
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