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it unlocks many cool features!
- 1. Supports up to 50,000 points.
- 2. Up to 100 Different Paths. Have multiple lines instead of one continuous path. When one ends, the next begins.
- 3. Virtually lag-free on almost any computer. Absolute minimal # of commands running per tick. Intelligent design automatically disables unneeded commands.
- 4. 1.10 to 1.11 and up official support
- 5. Support for gamemode 0 and 2 during cutscenes
- 6. EDIT SELECTOR allows you to do entity pathing
- 7. #BACK Single Target
- 8. Vastly Improved #BACK Multi Target
- 9. Up to 2 custom post-cutscene commands automatically run at the end of the cutscene.
- 10. Optional Pre-Cutscene command automatically runs at the beginning of your cutscene
- 11. Individual Point Time control. Edit time between points in seconds or percentage of total time.
- 12. Custom Path Names
- 13. Permanent or Temporary Entity Invulnerability
- 14. Simple moveability and reorganization of paths
- 15. Customizable rounding options. Including Smart rounding.
- 16. New “Auto-Alignment” accuracy option. Get even more precise with your cutscene.
- 17. Useful auto-fill button to automatically adjust the times on the rest of your path.
- 18. New relative mod e. Allows for non-locational entity paths.
- 19. Step indicators to easily time external events
- 20. “WAIT” command. Pause your cutscene for specified period of time.
- 21. Time control modes. Control paths individually or equally distribute a total period of time.
- 22. IDLE Command count rests at only 2 to 3 commands
- 23. Auto-clear Path Names button
- 24. Auto-clear path times button
- 25. Auto-clear path points button
- 26. Auto-clear point timings button
- 27. Auto-clear all point data button
- 28. More efficient and more accurate rotation handling
- 29. 1-CMD Installation Automatically reduces character count
- 30. More efficient teleports
- 31. Emergency Stop Button
- 32. Name Your Cutscene
- 33. Sign indicator on generated structure with Cutscene name, id, and length in ticks
- 34. Remove structure button
- 35. Ability to disable post-cutscene gamemode change
- 36. Better error detection and handling
- 37. Handy “Error Code” Guide
- 38. Control your cutscene from the new “Master Control Panel”
- 39. Forgives double spaces and other minor typos in coordinates
- 40. Team Options can hide name tags temporarily and/or disable entity collision temporarily
- 41. CutscenePRO is hidden by default. The basic version isn’t going away. To reveal it, click the button on the basic version.
- 42. ESPN System allows you the option to specify and override the direction in which you want the target to rotate.
- 43. Improved Installation Message
- 44. Repair Menu to automatically fix spreadsheet issues
- 45. Support for Same-tick activation. Activate as many cutscenes as you want simultaneously
- 46. Accompanied with a comprehensive written manual and a comprehensive video manual.
- 47. Plus all the features from the previous edition
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