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TheRedstoneScientist

VOICEOVER TRANSCRIPT

Feb 6th, 2017
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  1. 1. Supports up to 50,000 points.
  2. 2. Up to 100 Different Paths. Have multiple lines instead of one continuous path. When one ends, the next begins.
  3. 3. Virtually lag-free on almost any computer. Absolute minimal # of commands running per tick. Intelligent design automatically disables unneeded commands.
  4. 4. 1.10 to 1.11 and up official support
  5. 5. Support for gamemode 0 and 2 during cutscenes
  6. 6. EDIT SELECTOR allows you to do entity pathing
  7. 7. #BACK Single Target
  8. 8. Vastly Improved #BACK Multi Target
  9. 9. Up to 2 custom post-cutscene commands automatically run at the end of the cutscene.
  10. 10. Optional Pre-Cutscene command automatically runs at the beginning of your cutscene
  11. 11. Individual Point Time control. Edit time between points in seconds or percentage of total time.
  12. 12. Custom Path Names
  13. 13. Permanent or Temporary Entity Invulnerability
  14. 14. Simple moveability and reorganization of paths
  15. 15. Customizable rounding options. Including Smart rounding.
  16. 16. New “Auto-Alignment” accuracy option. Get even more precise with your cutscene.
  17. 17. Useful auto-fill button to automatically adjust the times on the rest of your path.
  18. 18. New relative mod e. Allows for non-locational entity paths.
  19. 19. Step indicators to easily time external events
  20. 20. “WAIT” command. Pause your cutscene for specified period of time.
  21. 21. Time control modes. Control paths individually or equally distribute a total period of time.
  22. 22. IDLE Command count rests at only 2 to 3 commands
  23. 23. Auto-clear Path Names button
  24. 24. Auto-clear path times button
  25. 25. Auto-clear path points button
  26. 26. Auto-clear point timings button
  27. 27. Auto-clear all point data button
  28. 28. More efficient and more accurate rotation handling
  29. 29. 1-CMD Installation Automatically reduces character count
  30. 30. More efficient teleports
  31. 31. Emergency Stop Button
  32. 32. Name Your Cutscene
  33. 33. Sign indicator on generated structure with Cutscene name, id, and length in ticks
  34. 34. Remove structure button
  35. 35. Ability to disable post-cutscene gamemode change
  36. 36. Better error detection and handling
  37. 37. Handy “Error Code” Guide
  38. 38. Control your cutscene from the new “Master Control Panel”
  39. 39. Forgives double spaces and other minor typos in coordinates
  40. 40. Team Options can hide name tags temporarily and/or disable entity collision temporarily
  41. 41. CutscenePRO is hidden by default. The basic version isn’t going away. To reveal it, click the button on the basic version.
  42. 42. ESPN System allows you the option to specify and override the direction in which you want the target to rotate.
  43. 43. Improved Installation Message
  44. 44. Repair Menu to automatically fix spreadsheet issues
  45. 45. Support for Same-tick activation. Activate as many cutscenes as you want simultaneously
  46. 46. Accompanied with a comprehensive written manual and a comprehensive video manual.
  47. 47. Plus all the features from the previous edition
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