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- Fallen Empire: Legions - 3/4/2012 - 11:35:17
- Checking for unused arguments...
- Checking switch "log-mode"...
- Checking switch "uid"...
- Error: Unknown command line switch: "uid".
- Checking switch "sessid"...
- Error: Unknown command line switch: "sessid".
- Checking switch "modified"...
- Error: Unknown command line switch: "modified".
- Checking switch "nick"...
- Error: Unknown command line switch: "nick".
- Loading game scripts...
- Loading Legions common scripts...
- Loading Legions server scripts...
- Loading script path "server/scripts/stats/" with extensions "cs^ts^gui"
- Built pattern server/scripts/stats/*.cs^server/scripts/stats/*.ts^server/scripts/stats/*.gui^
- Compiling files...
- - Compiling server/scripts/stats/teamStats.cs
- - Compiling server/scripts/stats/statCollection.cs
- - Compiling server/scripts/stats/playerStats.cs
- - Compiling server/scripts/stats/collections/weaponStatCollection.cs
- - Compiling server/scripts/stats/collections/playerStatCollection.cs
- - Compiling server/scripts/stats/collections/armorStatCollection.cs
- Executing compiled dso files...
- - Executing server/scripts/stats/collections/armorStatCollection.cs.dso
- - Executing server/scripts/stats/collections/playerStatCollection.cs.dso
- - Executing server/scripts/stats/collections/weaponStatCollection.cs.dso
- - Executing server/scripts/stats/playerStats.cs.dso
- - Executing server/scripts/stats/statCollection.cs.dso
- - Executing server/scripts/stats/teamStats.cs.dso
- Loading script path "server/scripts/clientManager/" with extensions "cs^ts^gui"
- Built pattern server/scripts/clientManager/*.cs^server/scripts/clientManager/*.ts^server/scripts/clientManager/*.gui^
- Compiling files...
- - Compiling server/scripts/clientManager/missionManagement.cs
- - Compiling server/scripts/clientManager/clientManagement.cs
- - Compiling server/scripts/clientManager/clientConnection.cs
- Executing compiled dso files...
- - Executing server/scripts/clientManager/clientConnection.cs.dso
- - Executing server/scripts/clientManager/clientManagement.cs.dso
- - Executing server/scripts/clientManager/missionManagement.cs.dso
- Loading client scripts...
- Missing file: C:/Users/monoxide/Desktop/Legions Overdrive/live/client/scripts/utility.cs!
- Loading gui scripts...
- Loading script path "client/gui/profiles/" with extensions "cs^ts^gui"
- Built pattern client/gui/profiles/*.cs^client/gui/profiles/*.ts^client/gui/profiles/*.gui^
- Compiling files...
- - Compiling client/gui/profiles/serverBrowser.cs
- - Compiling client/gui/profiles/scoreboard.cs
- - Compiling client/gui/profiles/menus.cs
- - Compiling client/gui/profiles/loading.cs
- - Compiling client/gui/profiles/gameHud.cs
- - Compiling client/gui/profiles/fpsDisplay.cs
- - Compiling client/gui/profiles/console.cs
- Executing compiled dso files...
- - Executing client/gui/profiles/console.cs.dso
- - Executing client/gui/profiles/fpsDisplay.cs.dso
- - Executing client/gui/profiles/gameHud.cs.dso
- - Executing client/gui/profiles/loading.cs.dso
- - Executing client/gui/profiles/menus.cs.dso
- - Executing client/gui/profiles/scoreboard.cs.dso
- - Executing client/gui/profiles/serverBrowser.cs.dso
- Loading script path "client/gui/scripts/" with extensions "cs^ts^gui"
- Built pattern client/gui/scripts/*.cs^client/gui/scripts/*.ts^client/gui/scripts/*.gui^
- Compiling files...
- - Compiling client/gui/scripts/videoOptions.cs
- - Compiling client/gui/scripts/serverQuery.cs
- - Compiling client/gui/scripts/serverBrowser.cs
- - Compiling client/gui/scripts/scoreboard.cs
- - Compiling client/gui/scripts/playerSettings.cs
- - Compiling client/gui/scripts/pause.cs
- - Compiling client/gui/scripts/messageBox.cs
- - Compiling client/gui/scripts/mainMenu.cs
- - Compiling client/gui/scripts/loading.cs
- - Compiling client/gui/scripts/loadDemo.cs
- - Compiling client/gui/scripts/keybindings.cs
- - Compiling client/gui/scripts/InvHud.cs
- - Compiling client/gui/scripts/hudElements.cs
- - Compiling client/gui/scripts/gameOptions.cs
- - Compiling client/gui/scripts/gameMenu.cs
- - Compiling client/gui/scripts/gameHud.cs
- - Compiling client/gui/scripts/fpsDisplay.cs
- - Compiling client/gui/scripts/demoControls.cs
- - Compiling client/gui/scripts/connect.cs
- - Compiling client/gui/scripts/admin.cs
- Executing compiled dso files...
- - Executing client/gui/scripts/admin.cs.dso
- - Executing client/gui/scripts/connect.cs.dso
- - Executing client/gui/scripts/demoControls.cs.dso
- - Executing client/gui/scripts/fpsDisplay.cs.dso
- - Executing client/gui/scripts/gameHud.cs.dso
- - Executing client/gui/scripts/gameMenu.cs.dso
- - Executing client/gui/scripts/gameOptions.cs.dso
- - Executing client/gui/scripts/hudElements.cs.dso
- - Executing client/gui/scripts/InvHud.cs.dso
- - Executing client/gui/scripts/keybindings.cs.dso
- - Executing client/gui/scripts/loadDemo.cs.dso
- - Executing client/gui/scripts/loading.cs.dso
- - Executing client/gui/scripts/mainMenu.cs.dso
- - Executing client/gui/scripts/messageBox.cs.dso
- - Executing client/gui/scripts/pause.cs.dso
- - Executing client/gui/scripts/playerSettings.cs.dso
- - Executing client/gui/scripts/scoreboard.cs.dso
- - Executing client/gui/scripts/serverBrowser.cs.dso
- - Executing client/gui/scripts/serverQuery.cs.dso
- - Executing client/gui/scripts/videoOptions.cs.dso
- Loading script path "mods/autoexec/" with extensions "cs^ts^gui"
- Built pattern mods/autoexec/*.cs^mods/autoexec/*.ts^mods/autoexec/*.gui^
- Compiling files...
- Executing compiled dso files...
- Initializing game...
- Network Init:
- Binding server port to default IP
- UDP initialized on port 0
- Loading script path "server/game/defaultGame" with extensions "cs^ts^gui"
- Built pattern server/game/defaultGame*.cs^server/game/defaultGame*.ts^server/game/defaultGame*.gui^
- Compiling files...
- - Compiling server/game/defaultGame/player.cs
- - Compiling server/game/defaultGame/game.cs
- - Compiling server/game/defaultGame/flow.cs
- - Compiling server/game/defaultGame/flow/pregame.cs
- - Compiling server/game/defaultGame/flow/practice.cs
- - Compiling server/game/defaultGame/flow/postgame.cs
- - Compiling server/game/defaultGame/flow/overtime.cs
- - Compiling server/game/defaultGame/flow/game.cs
- - Compiling server/game/defaultGame/flag.cs
- - Compiling server/game/defaultGame/creation.cs
- - Compiling server/game/defaultGame/client.cs
- Executing compiled dso files...
- - Executing server/game/defaultGame/client.cs.dso
- - Executing server/game/defaultGame/creation.cs.dso
- - Executing server/game/defaultGame/flag.cs.dso
- - Executing server/game/defaultGame/flow/game.cs.dso
- - Executing server/game/defaultGame/flow/overtime.cs.dso
- - Executing server/game/defaultGame/flow/postgame.cs.dso
- - Executing server/game/defaultGame/flow/practice.cs.dso
- - Executing server/game/defaultGame/flow/pregame.cs.dso
- - Executing server/game/defaultGame/flow.cs.dso
- - Executing server/game/defaultGame/game.cs.dso
- - Executing server/game/defaultGame/player.cs.dso
- Loading script path "server/game/gameTypes" with extensions "cs^ts^gui"
- Built pattern server/game/gameTypes*.cs^server/game/gameTypes*.ts^server/game/gameTypes*.gui^
- Compiling files...
- - Compiling server/game/gameTypes/teamdeathmatch.cs
- - Compiling server/game/gameTypes/rabbit.cs
- - Compiling server/game/gameTypes/ctf.cs
- Executing compiled dso files...
- - Executing server/game/gameTypes/ctf.cs.dso
- - Executing server/game/gameTypes/rabbit.cs.dso
- - Executing server/game/gameTypes/teamdeathmatch.cs.dso
- DirectX Init:
- Version 10.0.0
- Creating GFX device NVIDIA GeForce 6150SE nForce 430 (D3D9)
- Using 'd3dx9_43.dll' for D3DX
- D3DDevice ref count is 1
- Pixel shader version: 3.000000
- Vertex shader version: 3.000000
- Texture samplers: 8
- Initializing GFXCardProfiler (D3D9)
- o Description: 'NVIDIA GeForce 6150SE nForce 430'
- o Vendor : '4318'
- o Product : '8'
- o Version : '17'
- o Subversion : '12'
- o Build : '7533'
- o DeviceId : '{D7B71E3E-4090-11CF-E16E-570A1CC2C535}'
- - Scanning card capabilities...
- GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 4096.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 4096.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 4096.
- GFXCardProfiler (D3D9) - Setting capability 'maxRenderTargets' to 4.
- GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'R8G8B8_Fmt_Ok' to 0.
- GFXCardProfiler (D3D9) - Setting capability 'A8_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT1_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT2_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT3_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT4_Fmt_Ok' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'DXT5_Fmt_Ok' to 1.
- Video Card Info (renderer vendor product version subversion build deviceid)
- D3D9^4318^8^17^12^7533^D7B71E3E-4090-11CF-E16E-570A1CC2C535
- $pref::Video::autoProfile is false, won't apply video profiles
- SFX Init
- o Provider : FMod
- o Device : Realtek (Realtek High Definition Audio)
- o Hardware : Yes
- o Buffers : 32
- Initializing volume settings...
- Setting master volume to 0.8
- Setting channel 1 volume to 0.8
- Setting channel 2 volume to 0.8
- Setting channel 3 volume to 0.45
- Setting channel 4 volume to 0.5
- Setting channel 5 volume to 0.9
- Setting channel 6 volume to 0
- Setting channel 7 volume to 0
- Setting channel 8 volume to 0
- Loading audio scripts...
- Loading script path "legions/data/sound/quickchat/" with extensions "cs"
- Built pattern legions/data/sound/quickchat/*.cs^
- Compiling files...
- - Compiling legions/data/sound/quickchat/snakeyChat.cs
- - Compiling legions/data/sound/quickchat/sargeChat.cs
- - Compiling legions/data/sound/quickchat/cyborgChat.cs
- Executing compiled dso files...
- - Executing legions/data/sound/quickchat/cyborgChat.cs.dso
- - Executing legions/data/sound/quickchat/sargeChat.cs.dso
- - Executing legions/data/sound/quickchat/snakeyChat.cs.dso
- Loading guis...
- Loading script path "client/gui/guis/" with extensions "cs^ts^gui"
- Built pattern client/gui/guis/*.cs^client/gui/guis/*.ts^client/gui/guis/*.gui^
- Compiling files...
- - Compiling client/gui/guis/videoOptions.gui
- - Compiling client/gui/guis/serverBrowser.gui
- - Compiling client/gui/guis/scoreboard.gui
- - Compiling client/gui/guis/remap.gui
- - Compiling client/gui/guis/playerSettings.gui
- - Compiling client/gui/guis/pause.gui
- - Compiling client/gui/guis/ObsToggleControls.gui
- - Compiling client/gui/guis/messageBoxes/messagePopup.gui
- - Compiling client/gui/guis/messageBoxes/messageBoxYesNoCancel.gui
- - Compiling client/gui/guis/messageBoxes/messageBoxYesNo.gui
- - Compiling client/gui/guis/messageBoxes/MessageBoxOKCancelDetailsDlg.gui
- - Compiling client/gui/guis/messageBoxes/messageBoxOkCancel.gui
- - Compiling client/gui/guis/messageBoxes/messageBoxOk.gui
- - Compiling client/gui/guis/menuBackground.gui
- - Compiling client/gui/guis/mainMenuBackground.gui
- - Compiling client/gui/guis/mainMenu.gui
- - Compiling client/gui/guis/loadingBackground.gui
- - Compiling client/gui/guis/loading.gui
- - Compiling client/gui/guis/loadDemo.gui
- - Compiling client/gui/guis/keybindings.gui
- - Compiling client/gui/guis/InvHud.gui
- - Compiling client/gui/guis/gameOptions.gui
- - Compiling client/gui/guis/gameMenu.gui
- - Compiling client/gui/guis/gameHud.gui
- - Compiling client/gui/guis/fpsDisplay.gui
- - Compiling client/gui/guis/demoControls.gui
- - Compiling client/gui/guis/coresHud.gui
- - Compiling client/gui/guis/console.gui
- - Compiling client/gui/guis/connect.gui
- - Compiling client/gui/guis/chat.gui
- - Compiling client/gui/guis/admin.gui
- Executing compiled dso files...
- - Executing client/gui/guis/admin.gui.dso
- - Executing client/gui/guis/chat.gui.dso
- - Executing client/gui/guis/connect.gui.dso
- - Executing client/gui/guis/console.gui.dso
- - Executing client/gui/guis/coresHud.gui.dso
- Texture Manager
- - Approx. Available VRAM: 860880896
- - Threshold VRAM: 67108864
- - Max Texture Size: 0
- - Amount used since last Texture Manager validation: 0 (0.00 MB)
- Quality mode: high
- client/gui/guis/coresHud.gui (0): Unable to find object: 'GameHud' attempting to call function 'add'
- - Executing client/gui/guis/demoControls.gui.dso
- - Executing client/gui/guis/fpsDisplay.gui.dso
- - Executing client/gui/guis/gameHud.gui.dso
- - Executing client/gui/guis/gameMenu.gui.dso
- - Executing client/gui/guis/gameOptions.gui.dso
- - Executing client/gui/guis/InvHud.gui.dso
- - Executing client/gui/guis/keybindings.gui.dso
- - Executing client/gui/guis/loadDemo.gui.dso
- - Executing client/gui/guis/loading.gui.dso
- - Executing client/gui/guis/loadingBackground.gui.dso
- - Executing client/gui/guis/mainMenu.gui.dso
- - Executing client/gui/guis/mainMenuBackground.gui.dso
- - Executing client/gui/guis/menuBackground.gui.dso
- - Executing client/gui/guis/messageBoxes/messageBoxOk.gui.dso
- - Executing client/gui/guis/messageBoxes/messageBoxOkCancel.gui.dso
- - Executing client/gui/guis/messageBoxes/MessageBoxOKCancelDetailsDlg.gui.dso
- - Executing client/gui/guis/messageBoxes/messageBoxYesNo.gui.dso
- - Executing client/gui/guis/messageBoxes/messageBoxYesNoCancel.gui.dso
- - Executing client/gui/guis/messageBoxes/messagePopup.gui.dso
- - Executing client/gui/guis/ObsToggleControls.gui.dso
- - Executing client/gui/guis/pause.gui.dso
- - Executing client/gui/guis/playerSettings.gui.dso
- - Executing client/gui/guis/remap.gui.dso
- - Executing client/gui/guis/scoreboard.gui.dso
- - Executing client/gui/guis/serverBrowser.gui.dso
- - Executing client/gui/guis/videoOptions.gui.dso
- Loading script path "client/shaders/" with extensions "cs^ts^gui"
- Built pattern client/shaders/*.cs^client/shaders/*.ts^client/shaders/*.gui^
- Compiling files...
- - Compiling client/shaders/terrain.cs
- - Compiling client/shaders/sgLighting.cs
- - Compiling client/shaders/groundCover.cs
- - Compiling client/shaders/debug.cs
- - Compiling client/shaders/common.cs
- - Compiling client/shaders/clipMap.cs
- Executing compiled dso files...
- - Executing client/shaders/clipMap.cs.dso
- - Executing client/shaders/common.cs.dso
- - Executing client/shaders/debug.cs.dso
- - Executing client/shaders/groundCover.cs.dso
- C:\Users\monoxide\Desktop\Legions Overdrive\live\memory(33,27): error X3543: asint cannot be used on vs_2_0
- - Executing client/shaders/sgLighting.cs.dso
- GFXD3D9Shader::init: forcing $pref::Video::MinPixVersion version 2.00 for shader: shaders/sgLighting/ShadowBuilderShaderV_1_1.hlsl, shaders/sgLighting/ShadowBuilderShaderP_1_1.hlsl
- GFXD3D9Shader::init: forcing $pref::Video::MinPixVersion version 2.00 for shader: shaders/sgLighting/ShadowShaderV_1_1.hlsl, shaders/sgLighting/ShadowShaderP_1_1.hlsl
- - Executing client/shaders/terrain.cs.dso
- Loading script path "client/commonMaterials/" with extensions "cs^ts^gui"
- Built pattern client/commonMaterials/*.cs^client/commonMaterials/*.ts^client/commonMaterials/*.gui^
- Compiling files...
- Executing compiled dso files...
- Loading script path "client/materials/" with extensions "cs^ts^gui"
- Built pattern client/materials/*.cs^client/materials/*.ts^client/materials/*.gui^
- Compiling files...
- - Compiling client/materials/turret.cs
- - Compiling client/materials/sunbeams.cs
- - Compiling client/materials/sniperRifle.cs
- - Compiling client/materials/skyboltTemp.cs
- - Compiling client/materials/rocketLauncher.cs
- - Compiling client/materials/plasmaTemp.cs
- - Compiling client/materials/plasmaball.cs
- - Compiling client/materials/motionTrails.cs
- - Compiling client/materials/mortarTemp.cs
- - Compiling client/materials/mortar.cs
- - Compiling client/materials/interiors.cs
- - Compiling client/materials/humanplayer.cs
- - Compiling client/materials/humanHeads.cs
- - Compiling client/materials/heatShield.cs
- - Compiling client/materials/handGrenades.cs
- - Compiling client/materials/grenadeLauncher.cs
- - Compiling client/materials/flags.cs
- - Compiling client/materials/cores.cs
- - Compiling client/materials/common.cs
- - Compiling client/materials/chaingun.cs
- - Compiling client/materials/blasterTemp.cs
- - Compiling client/materials/blastershot.cs
- - Compiling client/materials/ammoDepot.cs
- - Compiling client/materials/aelxblitz.cs
- Executing compiled dso files...
- - Executing client/materials/aelxblitz.cs.dso
- - Executing client/materials/ammoDepot.cs.dso
- - Executing client/materials/blastershot.cs.dso
- - Executing client/materials/blasterTemp.cs.dso
- - Executing client/materials/chaingun.cs.dso
- - Executing client/materials/common.cs.dso
- - Executing client/materials/cores.cs.dso
- - Executing client/materials/flags.cs.dso
- - Executing client/materials/grenadeLauncher.cs.dso
- - Executing client/materials/handGrenades.cs.dso
- - Executing client/materials/heatShield.cs.dso
- - Executing client/materials/humanHeads.cs.dso
- Could not map material: PlayerBaseHeadDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Could not map material: PlayerHeadLightBareBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Could not map material: PlayerHeadLightFourEyesBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Camo_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Racer_diff
- Warning, overwriting material properties for: Imperial_diff
- Warning, overwriting material properties for: Stealth_diff
- Could not map material: PlayerHeadLightMarksmanBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Camo_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Racer_diff
- Warning, overwriting material properties for: Imperial_diff
- Warning, overwriting material properties for: Stealth_diff
- Could not map material: PlayerHeadLightSpoilerBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Camo_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Racer_diff
- Warning, overwriting material properties for: Imperial_diff
- Warning, overwriting material properties for: Stealth_diff
- Could not map material: PlayerHeadMediumPrecursorBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Imperial_diff
- Could not map material: PlayerHeadMediumSkullBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Green_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Pirate_diff
- Warning, overwriting material properties for: Imperial_diff
- Warning, overwriting material properties for: Snow_diff
- Could not map material: PlayerHeadMediumCrestBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Green_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Pirate_diff
- Warning, overwriting material properties for: Imperial_diff
- Warning, overwriting material properties for: Snow_diff
- Could not map material: PlayerHeadMediumBareBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Green_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Pirate_diff
- Warning, overwriting material properties for: Imperial_diff
- Warning, overwriting material properties for: Snow_diff
- Could not map material: PlayerHeadHeavyArmoredBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Imperial_diff
- Could not map material: PlayerHeadHeavyScarFaceBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Gold_diff
- Warning, overwriting material properties for: Jungle_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Imperial_diff
- Warning, overwriting material properties for: Steppe_diff
- Could not map material: PlayerHeadHeavyLegionairreBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Gold_diff
- Warning, overwriting material properties for: Jungle_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Imperial_diff
- Warning, overwriting material properties for: Steppe_diff
- Could not map material: PlayerHeadHeavySpikeBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff
- Warning, overwriting material properties for: Blue_diff
- Warning, overwriting material properties for: Gold_diff
- Warning, overwriting material properties for: Jungle_diff
- Warning, overwriting material properties for: Navy_diff
- Warning, overwriting material properties for: Imperial_diff
- Warning, overwriting material properties for: Steppe_diff
- - Executing client/materials/humanplayer.cs.dso
- Warning, overwriting material properties for: fighter_glow0
- Warning, overwriting material properties for: fighter_glow0
- Warning, overwriting material properties for: fighter_glow1
- Warning, overwriting material properties for: fighter_glow1
- Could not map material: PlayerBaseDiffuse to a texture name, need to specify 'mapTo' or 'baseTex[0]' parameter
- Warning, overwriting material properties for: Red_diff.dds
- Warning, overwriting material properties for: Blue_diff.dds
- Warning, overwriting material properties for: Camo_diff.dds
- Warning, overwriting material properties for: Navy_diff.dds
- Warning, overwriting material properties for: Racer_diff.dds
- Warning, overwriting material properties for: Imperial_diff.dds
- Warning, overwriting material properties for: Stealth_diff.dds
- Warning, overwriting material properties for: Red_diff.dds
- Warning, overwriting material properties for: RedLod_diff.dds
- Warning, overwriting material properties for: Blue_diff.dds
- Warning, overwriting material properties for: BlueLod_diff.dds
- Warning, overwriting material properties for: Green_diff.dds
- Warning, overwriting material properties for: Navy_diff.dds
- Warning, overwriting material properties for: NavyLod_diff.dds
- Warning, overwriting material properties for: Pirate_diff.dds
- Warning, overwriting material properties for: Imperial_diff.dds
- Warning, overwriting material properties for: ImperialLod_diff.dds
- Warning, overwriting material properties for: Snow_diff.dds
- Warning, overwriting material properties for: Red_diff.dds
- Warning, overwriting material properties for: RedLod_diff.dds
- Warning, overwriting material properties for: Blue_diff.dds
- Warning, overwriting material properties for: BlueLod_diff.dds
- Warning, overwriting material properties for: Gold_diff.dds
- Warning, overwriting material properties for: Jungle_diff.dds
- Warning, overwriting material properties for: Navy_diff.dds
- Warning, overwriting material properties for: NavyLod_diff.dds
- Warning, overwriting material properties for: Imperial_diff.dds
- Warning, overwriting material properties for: ImperialLod_diff.dds
- Warning, overwriting material properties for: Steppe_diff.dds
- - Executing client/materials/interiors.cs.dso
- Warning, overwriting material properties for: glowy_bluey
- - Executing client/materials/mortar.cs.dso
- - Executing client/materials/mortarTemp.cs.dso
- - Executing client/materials/motionTrails.cs.dso
- Warning, overwriting material properties for: flightlighttrail0
- Warning, overwriting material properties for: flightlighttrail1
- - Executing client/materials/plasmaball.cs.dso
- - Executing client/materials/plasmaTemp.cs.dso
- - Executing client/materials/rocketLauncher.cs.dso
- - Executing client/materials/skyboltTemp.cs.dso
- - Executing client/materials/sniperRifle.cs.dso
- - Executing client/materials/sunbeams.cs.dso
- - Executing client/materials/turret.cs.dso
- Preloading Textures: client/gui/Images/objectiveIcons/*.png
- client/gui/images/objectiveIcons/playerIcon_solid.png 4
- client/gui/images/objectiveIcons/playerIcon_outline.png 3
- client/gui/images/objectiveIcons/playerIcon_line.png 3
- client/gui/images/objectiveIcons/playerIcon.png 3
- client/gui/images/objectiveIcons/playerFlag.png 3
- client/gui/images/objectiveIcons/playerDead.png 3
- client/gui/images/objectiveIcons/GoalIcon.png 3
- client/gui/images/objectiveIcons/flagIcon.png 3
- client/gui/images/objectiveIcons/flagGoalIcon.png 3
- Preload elapsed: 19
- Preloading Textures: client/gui/Images/Hud/weaponIcons/*.png
- client/gui/images/hud/weaponIcons/sniperRifleAmmo.png 3
- client/gui/images/hud/weaponIcons/sniperRifle.png 3
- client/gui/images/hud/weaponIcons/rocketLauncherAmmo.png 3
- client/gui/images/hud/weaponIcons/rocketLauncher.png 3
- client/gui/images/hud/weaponIcons/grenadeLauncherAmmo.png 3
- client/gui/images/hud/weaponIcons/grenadeLauncher.png 19
- client/gui/images/hud/weaponIcons/flagAmmo.png 3
- client/gui/images/hud/weaponIcons/flag.png 3
- client/gui/images/hud/weaponIcons/chainGunAmmo.png 3
- client/gui/images/hud/weaponIcons/chainGun.png 3
- client/gui/images/hud/weaponIcons/BoltLauncherAmmo.png 3
- Preload elapsed: 19
- Preloading Textures: client/gui/Images/*.png
- [GFXTextureManager::createTexture] Texture 'client/gui/images/obs/obsBG.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/obs/obsBG.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/obs/obsBG.png 18
- client/gui/images/objectiveIcons/playerIcon_solid.png 2
- client/gui/images/objectiveIcons/playerIcon_outline.png 2
- client/gui/images/objectiveIcons/playerIcon_line.png 2
- client/gui/images/objectiveIcons/playerIcon.png 2
- client/gui/images/objectiveIcons/playerFlag.png 2
- client/gui/images/objectiveIcons/playerDead.png 2
- client/gui/images/objectiveIcons/GoalIcon.png 2
- client/gui/images/objectiveIcons/flagIcon.png 2
- client/gui/images/objectiveIcons/flagGoalIcon.png 2
- client/gui/images/menus/tab.png 2
- client/gui/images/menus/menuButton_n.png 2
- client/gui/images/menus/menuButton_i.png 2
- client/gui/images/menus/menuButton_h.png 2
- client/gui/images/menus/menuButton_d.png 2
- client/gui/images/menus/loadout/selectButton_n.png 2
- client/gui/images/menus/loadout/selectButton_i.png 2
- client/gui/images/menus/loadout/selectButton_h.png 2
- client/gui/images/menus/loadout/selectButton_d.png 2
- client/gui/images/menus/loadout/saveButton_n.png 2
- client/gui/images/menus/loadout/saveButton_i.png 2
- client/gui/images/menus/loadout/saveButton_h.png 2
- client/gui/images/menus/loadout/saveButton_d.png 2
- client/gui/images/menus/loadout/deleteButton_n.png 2
- client/gui/images/menus/loadout/deleteButton_i.png 2
- client/gui/images/menus/loadout/deleteButton_h.png 2
- client/gui/images/menus/loadout/deleteButton_d.png 2
- client/gui/images/menus/loadout/close_N.png 2
- client/gui/images/menus/loadout/close_I.png 2
- client/gui/images/menus/loadout/close_H.png 2
- client/gui/images/menus/loadout/close_D.png 2
- client/gui/images/menus/demos/transButton_n.png 2
- client/gui/images/menus/demos/transButton_i.png 2
- client/gui/images/menus/demos/transButton_h.png 2
- client/gui/images/menus/demos/transButton_d.png 2
- client/gui/images/menus/controls.png 2
- client/gui/images/menus/closeButton.png 2
- client/gui/images/menus/checkbox.png 2
- [GFXTextureManager::createTexture] Texture 'client/gui/images/menus/back_main.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/menus/back_main.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/menus/back_main.png 4464
- [GFXTextureManager::createTexture] Texture 'client/gui/images/Loadout/LoadoutBG.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/Loadout/LoadoutBG.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/Loadout/LoadoutBG.png 31
- client/gui/images/hud/weaponIcons/sniperRifleAmmo.png -1
- client/gui/images/hud/weaponIcons/sniperRifle.png -1
- client/gui/images/hud/weaponIcons/rocketLauncherAmmo.png -1
- client/gui/images/hud/weaponIcons/rocketLauncher.png -1
- client/gui/images/hud/weaponIcons/grenadeLauncherAmmo.png -1
- client/gui/images/hud/weaponIcons/grenadeLauncher.png -1
- client/gui/images/hud/weaponIcons/flagAmmo.png -1
- client/gui/images/hud/weaponIcons/flag.png -1
- client/gui/images/hud/weaponIcons/chainGunAmmo.png -1
- client/gui/images/hud/weaponIcons/chainGun.png -1
- client/gui/images/hud/weaponIcons/BoltLauncherAmmo.png -1
- client/gui/images/hud/TopFrame.png -1
- client/gui/images/hud/TerminalWarning.png -1
- client/gui/images/hud/targetingCursor.png -1
- client/gui/images/hud/reticles/SniperReticle_NoZoom.png -1
- client/gui/images/hud/reticles/SniperReticle_FullZoom.png 15
- client/gui/images/hud/reticles/RocketReticle01.png -1
- client/gui/images/hud/reticles/PlasmaReticle01.png -1
- client/gui/images/hud/reticles/OverHeat.png -1
- client/gui/images/hud/reticles/MortarReticle02.png 14
- client/gui/images/hud/reticles/MortarReticle01.png -2
- client/gui/images/hud/reticles/flagReticle.png -2
- client/gui/images/hud/reticles/ChaingunReticle_OverHeatFill.png -2
- client/gui/images/hud/reticles/ChaingunReticle_OverHeatBackFill.png -2
- client/gui/images/hud/reticles/ChaingunReticle01.png -2
- client/gui/images/hud/reticles/boltReticle01.png -2
- client/gui/images/hud/reticles/BlasterReticle01.png -2
- client/gui/images/hud/radar_arrow.png -2
- client/gui/images/hud/overDrive.png -2
- client/gui/images/hud/MissionAreaWarning.png -2
- client/gui/images/hud/healthFrame.png -2
- client/gui/images/hud/HealthFill.png -2
- client/gui/images/hud/HealthEmptyFill.png -2
- client/gui/images/hud/energyFrame.png -2
- client/gui/images/hud/EnergyFill.png -2
- client/gui/images/hud/EnergyEmptyFill.png -2
- client/gui/images/hud/damageNotify.png -2
- [GFXTextureManager::createTexture] Texture 'client/gui/images/hud/cores/top_inactive_88.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/hud/cores/top_inactive_88.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/hud/cores/top_inactive_88.png -2
- [GFXTextureManager::createTexture] Texture 'client/gui/images/hud/cores/top_active_88.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/hud/cores/top_active_88.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/hud/cores/top_active_88.png -2
- [GFXTextureManager::createTexture] Texture 'client/gui/images/hud/cores/ring_inactive.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/hud/cores/ring_inactive.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/hud/cores/ring_inactive.png -2
- [GFXTextureManager::createTexture] Texture 'client/gui/images/hud/cores/ring_active.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/hud/cores/ring_active.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/hud/cores/ring_active.png -2
- [GFXTextureManager::createTexture] Texture 'client/gui/images/hud/cores/middleglow.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/hud/cores/middleglow.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/hud/cores/middleglow.png -2
- [GFXTextureManager::createTexture] Texture 'client/gui/images/hud/cores/bottom_inactive_arrow.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/hud/cores/bottom_inactive_arrow.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/hud/cores/bottom_inactive_arrow.png -2
- [GFXTextureManager::createTexture] Texture 'client/gui/images/hud/cores/bottom_active_arrow.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/hud/cores/bottom_active_arrow.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/hud/cores/bottom_active_arrow.png -2
- client/gui/images/hud/compass/compass_W.png -2
- client/gui/images/hud/compass/compass_SW.png -2
- client/gui/images/hud/compass/compass_SE.png -2
- client/gui/images/hud/compass/compass_S.png 13
- client/gui/images/hud/compass/compass_NW.png -3
- client/gui/images/hud/compass/compass_NE.png -3
- client/gui/images/hud/compass/compass_N.png -3
- client/gui/images/hud/compass/compass_filler.png -3
- client/gui/images/hud/compass/compass_E.png -3
- client/gui/images/hud/clockFrame.png -3
- client/gui/images/hud/ChatTextTopTile.png -3
- client/gui/images/hud/ChatTextTopCorner.png -3
- client/gui/images/hud/ChatTextSideTile.png -3
- client/gui/images/hud/ChatTextBottomTile.png -3
- client/gui/images/hud/ChatTextBottomCorner.png -3
- client/gui/images/hud/ChatFill.png -3
- client/gui/images/hud/ChatEntryRule.png -3
- client/gui/images/controls/window.png -3
- client/gui/images/controls/treeView.png -3
- client/gui/images/controls/transWindow.png -3
- client/gui/images/controls/textEdit.png -3
- client/gui/images/controls/scrollBar.png -3
- client/gui/images/controls/rollout.png -3
- client/gui/images/controls/radioButton.png -3
- client/gui/images/controls/listMenuArray.png 13
- client/gui/images/controls/checkbox.png -3
- Preload elapsed: 4605
- Preloading Textures: client/gui/Images/Controls/*.png
- [GFXTextureManager::createTexture] Texture 'client/gui/images/controls/window.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/controls/window.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/controls/window.png -3
- [GFXTextureManager::createTexture] Texture 'client/gui/images/controls/treeView.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/controls/treeView.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/controls/treeView.png -3
- [GFXTextureManager::createTexture] Texture 'client/gui/images/controls/transWindow.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/controls/transWindow.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/controls/transWindow.png -3
- [GFXTextureManager::createTexture] Texture 'client/gui/images/controls/textEdit.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/controls/textEdit.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/controls/textEdit.png -3
- [GFXTextureManager::createTexture] Texture 'client/gui/images/controls/scrollBar.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/controls/scrollBar.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/controls/scrollBar.png 13
- [GFXTextureManager::createTexture] Texture 'client/gui/images/controls/rollout.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/controls/rollout.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/controls/rollout.png -3
- [GFXTextureManager::createTexture] Texture 'client/gui/images/controls/radioButton.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/controls/radioButton.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/controls/radioButton.png -3
- [GFXTextureManager::createTexture] Texture 'client/gui/images/controls/listMenuArray.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/controls/listMenuArray.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/controls/listMenuArray.png 12
- [GFXTextureManager::createTexture] Texture 'client/gui/images/controls/checkbox.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/controls/checkbox.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- client/gui/images/controls/checkbox.png -4
- Preload elapsed: 28
- Starting game...
- [GFXTextureManager::createTexture] Texture 'client/gui/images/menus/back_main' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- [GFXTextureManager::createTexture] Texture 'C:/Users/monoxide/Desktop/Legions Overdrive/live/client/gui/images/menus/back_main.png' requested with different profiles.
- - This could impact texture compression, mip levels, and other things.
- - Creating new texture object.
- Win32Window: appEvent GainFocus
- Found master server IP:178.63.253.110:28002 in same region.
- Requesting the server list from master server IP:178.63.253.110:28002 (2 tries left)...
- Server query canceled.
- Found master server IP:178.63.253.110:28002 in same region.
- Requesting the server list from master server IP:178.63.253.110:28002 (2 tries left)...
- Requesting the server list from master server IP:178.63.253.110:28002 (1 tries left)...
- Server query canceled.
- Exporting Preferences
- Found master server IP:178.63.253.110:28002 in same region.
- Requesting the server list from master server IP:178.63.253.110:28002 (2 tries left)...
- Win32Window: appEvent LoseFocus
- Requesting the server list from master server IP:178.63.253.110:28002 (1 tries left)...
- Requesting the server list from master server IP:178.63.253.110:28002 (0 tries left)...
- Server list request to IP:178.63.253.110:28002 timed out.
- There are no more master servers to try!
- Win32Window: appEvent GainFocus
- Server query canceled.
- Found master server IP:178.63.253.110:28002 in same region.
- Requesting the server list from master server IP:178.63.253.110:28002 (2 tries left)...
- Server query canceled.
- Win32Window: appEvent LoseFocus
- Win32Window: appEvent GainFocus
- Win32Window: appEvent LoseFocus
- Win32Window: appEvent GainFocus
- Exiting game
- Tried to disconnect from a server but was not connected!
- Exporting Preferences
- Shutting down SFX
- D3DDevice ref count is 1
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