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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9158.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController puts Explosive Launcher into play.
- GameController puts Sonic Mine into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Freedom Six Tachyon 3 Projectile damage.
- Freedom Six Tachyon is now at 25 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Freedom Six Tachyon 4 Fire damage.
- Freedom Six Tachyon is now at 21 HP.
- Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Prime Wardens Argent Adept 4 Fire damage.
- Prime Wardens Argent Adept is now at 21 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 4 Fire damage.
- The Idealist is now at 20 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
- Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
- Explosive Launcher is now at 5 HP.
- Tachyon draws Hypersonic Assault.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightspeed Barrage.
- The Argent Adept draws Eydisar's Horn.
- Void Guard The Idealist draws Strained Superego.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Counterpoint Bulwark.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Prime Wardens Argent Adept.
- Prime Wardens Argent Adept's Conduct puts Arcane Cadence into play.
- Revealed card: Instrumental Conjuration
- Revealed card: Vernal Sonata
- Revealed card: Scherzo of Frost and Flame
- Revealed card: Xu's Bell
- Revealed card: Instrumental Conjuration
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Xu's Bell.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Void Guard The Idealist draws Bright Idea.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Bright Idea.
- Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Brute.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Brute initiates 1 Melee damage to Freedom Six Tachyon.
- Battalion Brute deals Freedom Six Tachyon 1 Melee damage.
- Freedom Six Tachyon is now at 20 HP.
- Battalion Brute initiates 1 Lightning damage to Freedom Six Tachyon.
- Battalion Brute deals Freedom Six Tachyon 1 Lightning damage.
- Freedom Six Tachyon is now at 19 HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Prime Wardens Argent Adept 3 Projectile damage.
- Prime Wardens Argent Adept is now at 18 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Freedom Six Tachyon 4 Fire damage.
- Freedom Six Tachyon is now at 15 HP.
- Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Prime Wardens Argent Adept 4 Fire damage.
- Prime Wardens Argent Adept is now at 14 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 4 Fire damage.
- The Idealist is now at 16 HP.
- Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Prime Wardens Argent Adept 3 Projectile damage.
- Prime Wardens Argent Adept is now at 11 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Blinding Speed.
- Blinding Speed destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Synaptic Interruption.
- The Argent Adept draws Inventive Preparation.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inventive Preparation.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to The Idealist by 1.
- Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Making Things Up.
- Void Guard The Idealist draws Giant Floaty Head.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist discards Better Punching!.
- Making Things Up moved Better Punching! from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Better Punching!.
- Making Things Up moved Better Punching! from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Giant Floaty Head.
- Making Things Up plays Conceptualize.
- Conceptualize puts Karate Robot into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 5 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Custom Hand-Cannon.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- The Idealist initiates 2 Melee damage to Battalion Brute.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Battalion Brute 3 Melee damage.
- Battalion Brute is now at 1 HP.
- Hedgy Hogs was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Strained Superego moved Hedgy Hogs from under Monster of Id under Giant Floaty Head.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 2 Melee damage to Explosive Launcher.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Explosive Launcher 3 Melee damage.
- Explosive Launcher is now at 2 HP.
- The Idealist initiates 2 Psychic damage to Explosive Launcher.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Explosive Launcher 3 Psychic damage.
- Explosive Launcher is now at -1 HP.
- The Idealist's Wild Imagination destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays M.D.P. Turbolift.
- Revealed card: M.D.P. Turbolift
- Revealed matching card: Sky Deck
- M.D.P. Turbolift puts Sky Deck into play.
- M.D.P. Turbolift moved M.D.P. Turbolift from Mobile Defense Platform's revealed cards to the environment trash.
- M.D.P. Turbolift destroys itself!
- GameController moved M.D.P. Turbolift to the environment trash.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Brute initiates 1 Melee damage to The Idealist.
- Counterpoint Bulwark reduces the damage dealt to The Idealist by Battalion Brute by 1.
- Damage amount was 0, so no damage was dealt.
- Battalion Brute initiates 1 Lightning damage to The Idealist.
- Counterpoint Bulwark reduces the damage dealt to The Idealist by Battalion Brute by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
- Ambuscade deals The Idealist 1 Projectile damage.
- The Idealist is now at 15 HP.
- Run and Gun moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Custom Hand-Cannon.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
- Ambuscade deals The Idealist 1 Projectile damage.
- The Idealist is now at 14 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
- Ambuscade deals The Idealist 1 Projectile damage.
- The Idealist is now at 13 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
- Ambuscade deals The Idealist 1 Projectile damage.
- The Idealist is now at 12 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- Sky Deck moved Sonic Mine to the bottom of the villain deck.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
- Ambuscade is now at 49 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
- Custom Hand-Cannon is now at 1 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
- Custom Hand-Cannon is now at 4 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Battalion Brute.
- Freedom Six Tachyon deals Battalion Brute 1 Sonic damage.
- Battalion Brute is now at 0 HP.
- Applying ongoing effect: Battalion Brute cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Battalion Brute!
- GameController moved Battalion Brute to the environment trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Supersonic Response.
- The Argent Adept draws Arcane Cadence.
- Void Guard The Idealist draws Conceptualize.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Idealist by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Drake's Pipes
- Revealed card: Silver Shadow
- Revealed card: Cedistic Dissonant
- Revealed card: Akpunku's Drum
- Revealed card: Arcane Cadence
- Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Drake's Pipes from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Focusing Tiara.
- Silver Shadow plays Arcane Cadence.
- Revealed card: Cedistic Dissonant
- Revealed card: Arcane Cadence
- Revealed card: Inspiring Supertonic
- Revealed card: Vernal Sonata
- Revealed card: Syncopated Onslaught
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Inspiring Supertonic.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- GameController moved Silver Shadow to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Conceptualize.
- Conceptualize puts Flying Stabby Knives into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Flying Stabby Knives.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 13.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 47 HP.
- The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 2 Psychic damage.
- Custom Hand-Cannon is now at -1 HP.
- The Idealist's Wild Imagination destroys Custom Hand-Cannon!
- Sky Deck moved Custom Hand-Cannon to the bottom of the villain deck.
- The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 2 Psychic damage.
- Custom Hand-Cannon is now at 2 HP.
- Void Guard The Idealist draws Better Punching!.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bright Idea.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Conceptualize from under Monster of Id under Giant Floaty Head.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Shield Generator.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- Notice: an ongoing effect just expired: Custom Hand-Cannon cannot deal damage.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Sucker Punch.
- Sucker Punch destroys Custom Hand-Cannon!
- Sky Deck moved Custom Hand-Cannon to the bottom of the villain deck.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Fleet of Foot.
- The Argent Adept draws Counterpoint Bulwark.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Telamon's Lyra.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
- Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Fleet of Foot.
- Tachyon draws Lightning Reflexes.
- The Argent Adept draws Rhapsody of Vigor.
- Void Guard The Idealist draws Making Things Up.
- Fleet of Foot plays Quick Insight.
- Tachyon draws Hypersonic Assault.
- Tachyon draws Pushing The Limits.
- Tachyon draws Research Grant.
- Tachyon discards Lightning Reflexes.
- Quick Insight moved Lightning Reflexes from Tachyon's hand to Tachyon's trash.
- Tachyon discards Synaptic Interruption.
- Quick Insight moved Synaptic Interruption from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 3 Sonic damage.
- Reactive Plating is now at 7 HP.
- Sound Beating was moved under Karate Robot.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Alacritous Subdominant.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Bored Now.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist discards Karate Robot.
- Making Things Up moved Karate Robot from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Flying Stabby Knives.
- Making Things Up moved Flying Stabby Knives from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Better Punching!.
- The Idealist initiates 1 Melee damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 5 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 3 Melee damage to Reactive Plating.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 1 HP.
- The Idealist initiates 3 Psychic damage to Reactive Plating.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 4 Psychic damage.
- Reactive Plating is now at -3 HP.
- The Idealist's Wild Imagination destroys Reactive Plating!
- Sky Deck moved Reactive Plating to the bottom of the villain deck.
- Focusing Tiara moved Karate Robot from Void Guard The Idealist's trash under Karate Robot.
- Better Punching! was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
- Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's trash under Monster of Id.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Karate Robot from under Karate Robot under Monster of Id.
- Strained Superego moved Karate Robot from under Monster of Id under Karate Robot.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Berth.
- Berth destroys Sky Deck!
- GameController moved Sky Deck to the environment trash.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
- Ambuscade deals Freedom Six Tachyon 1 Projectile damage.
- Freedom Six Tachyon is now at 14 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 2 Melee damage.
- Ambuscade is now at 45 HP.
- Freedom Six Tachyon initiates 2 Sonic damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 43 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Accelerated Assault.
- The Argent Adept draws Sarabande of Destruction.
- Void Guard The Idealist draws Sound Beating.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sucker Punch.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Instrumental Conjuration.
- Instrumental Conjuration puts Musaragni's Harp into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Instrumental Conjuration.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
- Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Void Guard The Idealist draws Spark of Inspiration.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Void Guard The Idealist draws Bored Now.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 13.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Drake's Pipes.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Monster of Id.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 14.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 41 HP.
- The Idealist initiates 1 Psychic damage to Shield Generator.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
- The Idealist deals Shield Generator 1 Psychic damage.
- Shield Generator is now at 5 HP.
- Void Guard The Idealist draws Giant Floaty Head.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Melee damage.
- Ambuscade is now at 38 HP.
- The Idealist initiates 2 Melee damage to Shield Generator.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
- The Idealist deals Shield Generator 2 Melee damage.
- Shield Generator is now at 3 HP.
- Hedgy Hogs was moved under Karate Robot.
- Focusing Tiara moved Sound Beating from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Making Things Up from under Monster of Id under Karate Robot.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Sound Beating.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Gunner.
- Berth plays the top card of the environment deck.
- Berth plays Battalion Brute.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Battalion Gunner by 1.
- Damage amount was 0, so no damage was dealt.
- Battalion Gunner initiates 1 Energy damage to Prime Wardens Argent Adept.
- Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Battalion Gunner by 1.
- Damage amount was 0, so no damage was dealt.
- Battalion Gunner initiates 1 Energy damage to The Idealist.
- Battalion Gunner deals The Idealist 1 Energy damage.
- The Idealist is now at 13 HP.
- Battalion Brute initiates 1 Melee damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Battalion Brute by 1.
- Damage amount was 0, so no damage was dealt.
- Battalion Brute initiates 1 Lightning damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Battalion Brute by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Berth plays the top card of the environment deck.
- Berth plays Shield Generator.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
- Ambuscade deals Freedom Six Tachyon 1 Projectile damage.
- Freedom Six Tachyon is now at 13 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 11 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Freedom Six Tachyon 1 Sonic damage.
- Freedom Six Tachyon is now at 12 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Shield Generator!
- GameController moved Shield Generator to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 8 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 35 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Shield Generator.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Shield Generator 2 Sonic damage.
- Shield Generator is now at 1 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Battalion Gunner.
- Shield Generator reduces the damage dealt to Battalion Gunner by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Battalion Gunner 2 Sonic damage.
- Battalion Gunner is now at 1 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
- Custom Hand-Cannon is now at 2 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Battalion Brute.
- Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Battalion Brute 2 Sonic damage.
- Battalion Brute is now at 2 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightning Reflexes.
- The Argent Adept draws Inventive Preparation.
- Void Guard The Idealist draws Hedgy Hogs.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Nimble Strike.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Rhapsody of Vigor.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Applying ongoing effect: Reduce damage dealt to The Idealist by 1.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Making Things Up.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Focusing Tiara.
- Void Guard The Idealist discards Focusing Tiara.
- Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Giant Floaty Head.
- Making Things Up moved Giant Floaty Head from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Shield Generator.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
- The Idealist deals Shield Generator 2 Melee damage.
- Shield Generator is now at -1 HP.
- The Idealist's Wild Imagination destroys Shield Generator!
- GameController moved Shield Generator to the environment trash.
- The Idealist initiates 2 Melee damage to Battalion Gunner.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Battalion Gunner 3 Melee damage.
- Battalion Gunner is now at -2 HP.
- The Idealist's Wild Imagination destroys Battalion Gunner!
- GameController moved Battalion Gunner to the environment trash.
- Hedgy Hogs was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Void Guard The Idealist draws Focusing Tiara.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 15.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Alacritous Subdominant.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 12.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 33 HP.
- The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 2 Psychic damage.
- Custom Hand-Cannon is now at 0 HP.
- The Idealist's Wild Imagination destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- The Idealist initiates 1 Psychic damage to Battalion Brute.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Battalion Brute 2 Psychic damage.
- Battalion Brute is now at 0 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- GameController moved Battalion Brute to the environment trash.
- Void Guard The Idealist draws Bored Now.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Better Punching!.
- Giant Floaty Head moves 5 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Focusing Tiara.
- Monster of Id moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's trash.
- Monster of Id moved Flying Stabby Knives from under Monster of Id to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Spark of Inspiration.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Shield Generator.
- Berth plays the top card of the environment deck.
- Berth plays Battalion Mechanic.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Berth plays the top card of the environment deck.
- Berth plays Battalion Mechanic.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
- Ambuscade deals Prime Wardens Argent Adept 1 Projectile damage.
- Prime Wardens Argent Adept is now at 14 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
- Ambuscade deals The Idealist 1 Projectile damage.
- The Idealist is now at 11 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Freedom Six Tachyon deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 10 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 1 Melee damage.
- Custom Hand-Cannon is now at 4 HP.
- Tachyon draws Sucker Punch.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 1 Melee damage.
- Ambuscade is now at 32 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 1 Melee damage.
- Custom Hand-Cannon is now at 3 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Battalion Mechanic.
- Shield Generator reduces the damage dealt to Battalion Mechanic by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Battalion Mechanic.
- Shield Generator reduces the damage dealt to Battalion Mechanic by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Sonic Vortex.
- The Argent Adept draws Syncopated Onslaught.
- Void Guard The Idealist draws Making Things Up.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Blinding Speed.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Idealist by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Syncopated Onslaught.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
- Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 12.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- The Idealist deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 31 HP.
- The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
- The Idealist deals Custom Hand-Cannon 1 Psychic damage.
- Custom Hand-Cannon is now at 2 HP.
- The Idealist initiates 1 Psychic damage to Battalion Mechanic.
- Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Battalion Mechanic.
- Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Shield Generator.
- Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- Void Guard The Idealist draws Giant Floaty Head.
- Spark of Inspiration was moved under Karate Robot.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Making Things Up.
- Making Things Up moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist discards Vivid Thoughts.
- Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Vivid Thoughts.
- Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Conceptualize.
- Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 16.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Inspiring Supertonic.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 18 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 19 Psychic damage.
- Ambuscade is now at 12 HP.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Bright Idea!
- GameController moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 9 HP.
- The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 3 Psychic damage.
- Custom Hand-Cannon is now at -1 HP.
- The Idealist's Wild Imagination destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- ***** LOADED UNDO FILE: undo-141-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9163.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Shield Generator.
- Shield Generator cannot reduce the damage, because it is irreducible.
- The Idealist deals Shield Generator 1 Melee damage.
- Shield Generator is now at 5 HP.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Bright Idea!
- GameController moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Battalion Mechanic.
- Better Punching! makes the damage irreducible.
- Shield Generator cannot reduce the damage, because it is irreducible.
- The Idealist deals Battalion Mechanic 2 Psychic damage.
- Battalion Mechanic is now at 0 HP.
- The Idealist's Wild Imagination destroys Battalion Mechanic!
- GameController moved Battalion Mechanic to the environment trash.
- The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
- Better Punching! makes the damage irreducible.
- The Idealist deals Custom Hand-Cannon 2 Psychic damage.
- Custom Hand-Cannon is now at 0 HP.
- The Idealist's Wild Imagination destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Better Punching! was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Karate Robot!
- GameController moved Karate Robot from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Making Things Up!
- GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Making Things Up!
- GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 19 Melee damage to Shield Generator.
- Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
- The Idealist deals Shield Generator 18 Melee damage.
- Shield Generator is now at -13 HP.
- The Idealist's Wild Imagination destroys Shield Generator!
- GameController moved Shield Generator to the environment trash.
- ***** LOADED UNDO FILE: undo-142-VoidGuardTheIdealist-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9163.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Battalion Mechanic.
- Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
- The Idealist deals Battalion Mechanic 2 Sonic damage.
- Battalion Mechanic is now at 0 HP.
- The Idealist's Wild Imagination destroys Battalion Mechanic!
- GameController moved Battalion Mechanic to the environment trash.
- Sound Beating was moved under Flying Stabby Knives.
- Focusing Tiara moved Bright Idea from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Propulsion Systems.
- Berth plays the top card of the environment deck.
- Berth plays Battalion Gunner.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Battalion Gunner by 1.
- Damage amount was 0, so no damage was dealt.
- Battalion Gunner initiates 1 Energy damage to Prime Wardens Argent Adept.
- Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Battalion Gunner by 1.
- Damage amount was 0, so no damage was dealt.
- Battalion Gunner initiates 1 Energy damage to The Idealist.
- Battalion Gunner deals The Idealist 1 Energy damage.
- The Idealist is now at 11 HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Berth plays the top card of the environment deck.
- Berth plays Bridge.
- Bridge destroys Berth!
- GameController moved Berth to the environment trash.
- Berth cannot do anything else: [CompletedCardPlayAction: CardPlayed=Bridge]
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
- Ambuscade deals Prime Wardens Argent Adept 1 Projectile damage.
- Prime Wardens Argent Adept is now at 15 HP.
- Automated Turret initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Automated Turret by 1.
- Automated Turret deals Prime Wardens Argent Adept 1 Projectile damage.
- Prime Wardens Argent Adept is now at 14 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Freedom Six Tachyon 1 Sonic damage.
- Freedom Six Tachyon is now at 9 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Blinding Speed.
- Blinding Speed destroys Propulsion Systems!
- GameController moved Propulsion Systems to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 11 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 28 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 5 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Battalion Gunner.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Battalion Gunner by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Battalion Gunner 3 Sonic damage.
- Battalion Gunner is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Battalion Gunner!
- GameController moved Battalion Gunner to the environment trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Shield Generator.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Shield Generator 3 Sonic damage.
- Shield Generator is now at 2 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Nimble Strike.
- The Argent Adept draws Instrumental Conjuration.
- Freedom Six Tachyon's Team Leader moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Making Things Up.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Pushing The Limits.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Cedistic Dissonant
- Revealed card: Instrumental Conjuration
- Revealed card: Sarabande of Destruction
- Revealed card: Silver Shadow
- Revealed card: Scherzo of Frost and Flame
- Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Shield Generator.
- Bridge increases the damage dealt by The Idealist by 1.
- Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
- The Idealist deals Shield Generator 2 Melee damage.
- Shield Generator is now at 0 HP.
- The Idealist's Wild Imagination destroys Shield Generator!
- GameController moved Shield Generator to the environment trash.
- The Idealist initiates 2 Melee damage to Automated Turret.
- The Idealist deals Automated Turret 2 Melee damage.
- Automated Turret is now at 3 HP.
- Hedgy Hogs was moved under Giant Floaty Head.
- Silver Shadow plays Cedistic Dissonant.
- GameController moved Silver Shadow to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Cedistic Dissonant.
- Cedistic Dissonant destroys Xu's Bell!
- GameController moved Xu's Bell to The Argent Adept's trash.
- ***** LOADED UNDO FILE: undo-158-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9163.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Hedgy Hogs.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Karate Robot from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Flying Stabby Knives.
- ***** LOADED UNDO FILE: undo-158-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9163.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Making Things Up.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Giant Floaty Head.
- Making Things Up plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Automated Turret.
- The Idealist deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 0 HP.
- The Idealist's Wild Imagination destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Sound Beating was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Tachyon draws Accelerated Assault.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 16.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Sarabande of Destruction.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- The Idealist deals Ambuscade 1 Melee damage.
- Ambuscade is now at 27 HP.
- Better Punching! was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- GameController moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController moves 14 cards to the top of Mobile Defense Platform's Deck.
- Mobile Defense Platform shuffles their the environment deck.
- GameController plays Battalion Mechanic.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
- Ambuscade deals Prime Wardens Argent Adept 1 Projectile damage.
- Prime Wardens Argent Adept is now at 15 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
- Ambuscade deals Freedom Six Tachyon 2 Fire damage.
- Freedom Six Tachyon is now at 7 HP.
- Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
- Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
- Ambuscade deals Prime Wardens Argent Adept 2 Fire damage.
- Prime Wardens Argent Adept is now at 13 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Ambuscade deals The Idealist 3 Fire damage.
- The Idealist is now at 8 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Freedom Six Tachyon 1 Sonic damage.
- Freedom Six Tachyon is now at 6 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
- Ambuscade is now at 26 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Explosive Launcher.
- Freedom Six Tachyon deals Explosive Launcher 1 Sonic damage.
- Explosive Launcher is now at 5 HP.
- Applying ongoing effect: Explosive Launcher cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Battalion Mechanic.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Battalion Mechanic 2 Sonic damage.
- Battalion Mechanic is now at 0 HP.
- Applying ongoing effect: Battalion Mechanic cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Battalion Mechanic!
- GameController moved Battalion Mechanic to the environment trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
- Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
- Explosive Launcher is now at 4 HP.
- Tachyon draws HUD Goggles.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 1 Melee damage.
- Ambuscade is now at 25 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
- Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
- Explosive Launcher is now at 3 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Fleet of Foot.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Alacritous Subdominant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 25 Psychic damage to Explosive Launcher.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Explosive Launcher 26 Psychic damage.
- Explosive Launcher is now at -23 HP.
- The Idealist's Wild Imagination destroys Explosive Launcher!
- ***** LOADED UNDO FILE: undo-179-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9164.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Cedistic Dissonant.
- Cedistic Dissonant destroys Xu's Bell!
- GameController moved Xu's Bell to The Argent Adept's trash.
- Cedistic Dissonant destroys Karate Robot!
- GameController moved Karate Robot from under Karate Robot to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Making Things Up.
- Void Guard The Idealist draws Strained Superego.
- Making Things Up moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Karate Robot.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 15.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Syncopated Onslaught.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 25 Psychic damage to Explosive Launcher.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Explosive Launcher 26 Psychic damage.
- Explosive Launcher is now at -23 HP.
- The Idealist's Wild Imagination destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-183-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9165.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Flying Stabby Knives from under Karate Robot under Flying Stabby Knives.
- ***** LOADED UNDO FILE: undo-186-VoidGuardTheIdealist-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9165.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Flying Stabby Knives from under Karate Robot under Giant Floaty Head.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 4 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Strained Superego.
- Void Guard The Idealist draws Flying Stabby Knives.
- Giant Floaty Head destroys Giant Floaty Head!
- GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays M.D.P. Turbolift.
- Revealed card: Battalion Gunner
- Revealed matching card: Sky Deck
- M.D.P. Turbolift puts Sky Deck into play.
- Sky Deck destroys Bridge!
- GameController moved Bridge to the environment trash.
- M.D.P. Turbolift moved Battalion Gunner from Mobile Defense Platform's revealed cards to the environment trash.
- M.D.P. Turbolift destroys itself!
- GameController moved M.D.P. Turbolift to the environment trash.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Vanish
- Revealed matching card: Reactive Plating
- Armed and Dangerous puts Reactive Plating into play.
- Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- Notice: an ongoing effect just expired: Explosive Launcher cannot deal damage.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Tachyon draws Lightspeed Barrage.
- The Argent Adept draws Polyphoric Flare.
- Void Guard The Idealist draws Making Things Up.
- Fleet of Foot plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 13 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 12 Melee damage.
- Reactive Plating is now at -2 HP.
- Freedom Six Tachyon's Team Leader destroys Reactive Plating!
- Sky Deck moved Reactive Plating to the bottom of the villain deck.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Explosive Launcher.
- Freedom Six Tachyon deals Explosive Launcher 2 Melee damage.
- Explosive Launcher is now at 1 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Vernal Sonata.
- Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 7.
- Vernal Sonata caused Prime Wardens Argent Adept to regain 1 HP. HP is now 16.
- Vernal Sonata caused The Idealist to regain 1 HP. HP is now 9.
- Vernal Sonata moved Lightspeed Barrage from Tachyon's trash to Tachyon's deck.
- Vernal Sonata moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Instrumental Conjuration.
- Instrumental Conjuration puts Xu's Bell into play.
- The Argent Adept draws Silver Shadow.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- The Argent Adept activates the text on Syncopated Onslaught.
- Prime Wardens Argent Adept initiates 1 Sonic damage to Explosive Launcher.
- Prime Wardens Argent Adept deals Explosive Launcher 1 Sonic damage.
- Explosive Launcher is now at 0 HP.
- Prime Wardens Argent Adept's Conduct destroys Explosive Launcher!
- Sky Deck moved Explosive Launcher to the bottom of the villain deck.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Focusing Tiara!
- GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Making Things Up!
- GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Making Things Up!
- GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Vivid Thoughts!
- GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Vivid Thoughts!
- GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 25 Melee damage to Prime Wardens Argent Adept.
- The Idealist deals Prime Wardens Argent Adept 25 Melee damage.
- Prime Wardens Argent Adept is now at -7 HP.
- Prime Wardens Argent Adept is no longer a target.
- All of The Argent Adept's cards are removed from the game.
- GameController moves 40 cards to the top of The Argent Adept's OutOfGame.
- Prime Wardens Argent Adept was flipped to its back side.
- ***** LOADED UNDO FILE: undo-205-VoidGuardTheIdealist-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9168
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- ***** LOADED UNDO FILE: undo-204-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9168
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 25 Psychic damage to Prime Wardens Argent Adept.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Prime Wardens Argent Adept 26 Psychic damage.
- Prime Wardens Argent Adept is now at -8 HP.
- Prime Wardens Argent Adept is no longer a target.
- All of The Argent Adept's cards are removed from the game.
- GameController moves 40 cards to the top of The Argent Adept's OutOfGame.
- Prime Wardens Argent Adept was flipped to its back side.
- ***** LOADED UNDO FILE: undo-199-TheArgentAdept-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9168
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Vernal Sonata.
- Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 7.
- Vernal Sonata caused Prime Wardens Argent Adept to regain 1 HP. HP is now 16.
- Vernal Sonata caused The Idealist to regain 1 HP. HP is now 9.
- Vernal Sonata moved Lightspeed Barrage from Tachyon's trash to Tachyon's deck.
- Vernal Sonata moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
- Vernal Sonata moved Giant Floaty Head from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Prime Wardens Argent Adept.
- Prime Wardens Argent Adept's Conduct puts Instrumental Conjuration into play.
- Instrumental Conjuration puts Xu's Bell into play.
- The Argent Adept draws Silver Shadow.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
- The Argent Adept activates the text on Syncopated Onslaught.
- Prime Wardens Argent Adept initiates 1 Sonic damage to Explosive Launcher.
- Prime Wardens Argent Adept deals Explosive Launcher 1 Sonic damage.
- Explosive Launcher is now at 0 HP.
- Prime Wardens Argent Adept's Conduct destroys Explosive Launcher!
- Sky Deck moved Explosive Launcher to the bottom of the villain deck.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 20.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 24 Psychic damage to Prime Wardens Argent Adept.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Prime Wardens Argent Adept 25 Psychic damage.
- Prime Wardens Argent Adept is now at -5 HP.
- Prime Wardens Argent Adept is no longer a target.
- All of The Argent Adept's cards are removed from the game.
- GameController moves 40 cards to the top of The Argent Adept's OutOfGame.
- Prime Wardens Argent Adept was flipped to its back side.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-204-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9171.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Brute.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Brute initiates 1 Melee damage to Prime Wardens Argent Adept.
- Battalion Brute deals Prime Wardens Argent Adept 1 Melee damage.
- Prime Wardens Argent Adept is now at 19 HP.
- Battalion Brute initiates 1 Lightning damage to Prime Wardens Argent Adept.
- Battalion Brute deals Prime Wardens Argent Adept 1 Lightning damage.
- Prime Wardens Argent Adept is now at 18 HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 28.
- Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 2 Projectile damage.
- Prime Wardens Argent Adept is now at 16 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Tachyon draws Lightspeed Barrage.
- Fleet of Foot moves 12 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Scherzo of Frost and Flame.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Fleet of Foot plays Synaptic Interruption.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Research Grant.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 24 Psychic damage to Battalion Brute.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Battalion Brute 25 Psychic damage.
- Battalion Brute is now at -21 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- Sky Deck moved Battalion Brute to the bottom of the environment deck.
- ***** LOADED UNDO FILE: undo-220-TheArgentAdept-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9171.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Flying Stabby Knives.
- Silver Shadow plays Rhapsody of Vigor.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 24 Psychic damage to Battalion Brute.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Battalion Brute 25 Psychic damage.
- Battalion Brute is now at -21 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- Sky Deck moved Battalion Brute to the bottom of the environment deck.
- ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9171.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Karate Robot.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 24 Psychic damage to Battalion Brute.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Battalion Brute 25 Psychic damage.
- Battalion Brute is now at -21 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- Sky Deck moved Battalion Brute to the bottom of the environment deck.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9171.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Karate Robot.
- ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9171.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Cedistic Dissonant.
- Cedistic Dissonant destroys Xu's Bell!
- GameController moved Xu's Bell to The Argent Adept's trash.
- Cedistic Dissonant destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Making Things Up.
- Making Things Up moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Vivid Thoughts.
- Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 23 Psychic damage to Battalion Brute.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Battalion Brute 24 Psychic damage.
- Battalion Brute is now at -20 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9172.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Cedistic Dissonant.
- Cedistic Dissonant destroys Xu's Bell!
- GameController moved Xu's Bell to The Argent Adept's trash.
- Karate Robot moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Cedistic Dissonant destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9172.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Cedistic Dissonant.
- Cedistic Dissonant destroys Xu's Bell!
- GameController moved Xu's Bell to The Argent Adept's trash.
- Cedistic Dissonant destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 23 Psychic damage to Battalion Brute.
- The Idealist deals Battalion Brute 23 Psychic damage.
- Battalion Brute is now at -19 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- Sky Deck moved Battalion Brute to the bottom of the environment deck.
- ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9172.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Cedistic Dissonant.
- Cedistic Dissonant destroys Xu's Bell!
- GameController moved Xu's Bell to The Argent Adept's trash.
- Cedistic Dissonant destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Karate Robot.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 23 Psychic damage to Ambuscade.
- The Idealist deals Ambuscade 23 Psychic damage.
- Ambuscade is now at 5 HP.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-225-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9173.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- ***** LOADED UNDO FILE: undo-224-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9173.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 23 Psychic damage to Battalion Brute.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Battalion Brute 24 Psychic damage.
- Battalion Brute is now at -20 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- Sky Deck moved Battalion Brute to the bottom of the environment deck.
- ***** LOADED UNDO FILE: undo-225-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9173.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 25 HP.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- The Idealist deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 23 HP.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Berth.
- Berth destroys Sky Deck!
- GameController moved Sky Deck to the environment trash.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Brute initiates 1 Melee damage to Prime Wardens Argent Adept.
- Battalion Brute deals Prime Wardens Argent Adept 1 Melee damage.
- Prime Wardens Argent Adept is now at 17 HP.
- Battalion Brute initiates 1 Lightning damage to Prime Wardens Argent Adept.
- Battalion Brute deals Prime Wardens Argent Adept 1 Lightning damage.
- Prime Wardens Argent Adept is now at 16 HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 2 Projectile damage.
- Prime Wardens Argent Adept is now at 14 HP.
- Run and Gun moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 26.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Snatch and Grab.
- Ambuscade initiates 1 Melee damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 1 Melee damage.
- Prime Wardens Argent Adept is now at 13 HP.
- Ambuscade initiates 2 Energy damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 2 Energy damage.
- Prime Wardens Argent Adept is now at 11 HP.
- GameController moved Snatch and Grab to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 2 Projectile damage.
- Prime Wardens Argent Adept is now at 9 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sucker Punch.
- GameController moved Sucker Punch to Tachyon's trash.
- GameController plays Sucker Punch.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Sarabande of Destruction.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Void Guard The Idealist uses the power on The Idealist.
- The Idealist's Wild Imagination moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 23 Psychic damage to Battalion Brute.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Battalion Brute 24 Psychic damage.
- Battalion Brute is now at -20 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- GameController moved Battalion Brute to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- ***** LOADED UNDO FILE: undo-242-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9173.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 23 Psychic damage to Battalion Brute.
- The Idealist deals Battalion Brute 23 Psychic damage.
- Battalion Brute is now at -19 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- GameController moved Battalion Brute to the environment trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- ***** LOADED UNDO FILE: undo-242-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9173.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Focusing Tiara!
- GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Making Things Up!
- GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Making Things Up!
- GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Vivid Thoughts!
- GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 23 Melee damage to Battalion Brute.
- The Idealist deals Battalion Brute 23 Melee damage.
- Battalion Brute is now at -19 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- GameController moved Battalion Brute to the environment trash.
- ***** LOADED UNDO FILE: undo-242-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9173.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 18 Melee damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 18 Melee damage.
- Ambuscade is now at 8 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Bored Now.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 23 Psychic damage to Ambuscade.
- The Idealist deals Ambuscade 23 Psychic damage.
- Ambuscade is now at -15 HP.
- Freedom Six Tachyon, Prime Wardens Argent Adept and The Idealist all defeated Ambuscade! Congratulations!
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