Advertisement
LittleSallyDigby

Super Sentai Idealist Fail #1

Nov 6th, 2018
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 154.86 KB | None | 0 0
  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 9158.5
  4. Possible achievement: Base_LargeAttack
  5. Possible achievement: Base_LastHeroStanding
  6. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_NoPowers
  9. Possible achievement: Base_RedirectMany
  10. Possible achievement: Base_WinFullHP
  11. Possible achievement: Base_WinGame
  12. GameController puts Explosive Launcher into play.
  13. GameController puts Sonic Mine into play.
  14. Ambuscade shuffles their the villain deck.
  15. Went to Ambuscade's Start phase.
  16. Went from Ambuscade's Start phase to PlayCard phase.
  17. GameController plays Charged Attacks.
  18. Went from Ambuscade's PlayCard phase to End phase.
  19. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  20. Charged Attacks increases the damage dealt by Ambuscade by 1.
  21. Ambuscade deals Freedom Six Tachyon 3 Projectile damage.
  22. Freedom Six Tachyon is now at 25 HP.
  23. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  24. Charged Attacks increases the damage dealt by Ambuscade by 1.
  25. Ambuscade deals Freedom Six Tachyon 4 Fire damage.
  26. Freedom Six Tachyon is now at 21 HP.
  27. Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
  28. Charged Attacks increases the damage dealt by Ambuscade by 1.
  29. Ambuscade deals Prime Wardens Argent Adept 4 Fire damage.
  30. Prime Wardens Argent Adept is now at 21 HP.
  31. Ambuscade initiates 3 Fire damage to The Idealist.
  32. Charged Attacks increases the damage dealt by Ambuscade by 1.
  33. Ambuscade deals The Idealist 4 Fire damage.
  34. The Idealist is now at 20 HP.
  35. Went from Ambuscade's End phase to Tachyon's Start phase.
  36. Went from Tachyon's Start phase to PlayCard phase.
  37. GameController plays Nimble Strike.
  38. Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
  39. Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
  40. Explosive Launcher is now at 5 HP.
  41. Tachyon draws Hypersonic Assault.
  42. GameController moved Nimble Strike to Tachyon's trash.
  43. Went from Tachyon's PlayCard phase to UsePower phase.
  44. Tachyon uses the power on Freedom Six Tachyon.
  45. Tachyon draws Lightspeed Barrage.
  46. The Argent Adept draws Eydisar's Horn.
  47. Void Guard The Idealist draws Strained Superego.
  48. Went from Tachyon's UsePower phase to DrawCard phase.
  49. Tachyon draws Blinding Speed.
  50. Went from Tachyon's DrawCard phase to End phase.
  51. Went from Tachyon's End phase to The Argent Adept's Start phase.
  52. Went from The Argent Adept's Start phase to PlayCard phase.
  53. GameController plays Counterpoint Bulwark.
  54. Went from The Argent Adept's PlayCard phase to UsePower phase.
  55. The Argent Adept uses the power on Prime Wardens Argent Adept.
  56. Prime Wardens Argent Adept's Conduct puts Arcane Cadence into play.
  57. Revealed card: Instrumental Conjuration
  58. Revealed card: Vernal Sonata
  59. Revealed card: Scherzo of Frost and Flame
  60. Revealed card: Xu's Bell
  61. Revealed card: Instrumental Conjuration
  62. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  63. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
  64. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  65. Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
  66. Arcane Cadence plays Xu's Bell.
  67. GameController moved Arcane Cadence to The Argent Adept's trash.
  68. The Argent Adept activates the text on Counterpoint Bulwark.
  69. Void Guard The Idealist draws Bright Idea.
  70. Went from The Argent Adept's UsePower phase to DrawCard phase.
  71. The Argent Adept draws Instrumental Conjuration.
  72. Went from The Argent Adept's DrawCard phase to End phase.
  73. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  74. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  75. GameController plays Making Things Up.
  76. Void Guard The Idealist draws Making Things Up.
  77. Void Guard The Idealist draws Making Things Up.
  78. Void Guard The Idealist draws Spark of Inspiration.
  79. Void Guard The Idealist discards Strained Superego.
  80. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  81. Void Guard The Idealist discards Bright Idea.
  82. Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  83. GameController moved Making Things Up to Void Guard The Idealist's trash.
  84. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  85. Void Guard The Idealist uses the power on The Idealist.
  86. Void Guard The Idealist draws Hedgy Hogs.
  87. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  88. Void Guard The Idealist draws Conceptualize.
  89. Went from Void Guard The Idealist's DrawCard phase to End phase.
  90. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  91. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  92. GameController plays Battalion Brute.
  93. Went from Mobile Defense Platform's PlayCard phase to End phase.
  94. Battalion Brute initiates 1 Melee damage to Freedom Six Tachyon.
  95. Battalion Brute deals Freedom Six Tachyon 1 Melee damage.
  96. Freedom Six Tachyon is now at 20 HP.
  97. Battalion Brute initiates 1 Lightning damage to Freedom Six Tachyon.
  98. Battalion Brute deals Freedom Six Tachyon 1 Lightning damage.
  99. Freedom Six Tachyon is now at 19 HP.
  100. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  101. Went from Ambuscade's Start phase to PlayCard phase.
  102. GameController plays Custom Hand-Cannon.
  103. Went from Ambuscade's PlayCard phase to End phase.
  104. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  105. Charged Attacks increases the damage dealt by Ambuscade by 1.
  106. Ambuscade deals Prime Wardens Argent Adept 3 Projectile damage.
  107. Prime Wardens Argent Adept is now at 18 HP.
  108. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  109. Charged Attacks increases the damage dealt by Ambuscade by 1.
  110. Ambuscade deals Freedom Six Tachyon 4 Fire damage.
  111. Freedom Six Tachyon is now at 15 HP.
  112. Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
  113. Charged Attacks increases the damage dealt by Ambuscade by 1.
  114. Ambuscade deals Prime Wardens Argent Adept 4 Fire damage.
  115. Prime Wardens Argent Adept is now at 14 HP.
  116. Ambuscade initiates 3 Fire damage to The Idealist.
  117. Charged Attacks increases the damage dealt by Ambuscade by 1.
  118. Ambuscade deals The Idealist 4 Fire damage.
  119. The Idealist is now at 16 HP.
  120. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  121. Charged Attacks increases the damage dealt by Ambuscade by 1.
  122. Ambuscade deals Prime Wardens Argent Adept 3 Projectile damage.
  123. Prime Wardens Argent Adept is now at 11 HP.
  124. Went from Ambuscade's End phase to Tachyon's Start phase.
  125. Went from Tachyon's Start phase to PlayCard phase.
  126. GameController plays Blinding Speed.
  127. Blinding Speed destroys Charged Attacks!
  128. GameController moved Charged Attacks to the villain trash.
  129. GameController moved Blinding Speed to Tachyon's trash.
  130. Went from Tachyon's PlayCard phase to UsePower phase.
  131. Tachyon uses the power on Freedom Six Tachyon.
  132. Tachyon draws Synaptic Interruption.
  133. The Argent Adept draws Inventive Preparation.
  134. Void Guard The Idealist draws Monster of Id.
  135. Monster of Id puts Monster of Id into play.
  136. Went from Tachyon's UsePower phase to DrawCard phase.
  137. Tachyon draws Sucker Punch.
  138. Went from Tachyon's DrawCard phase to End phase.
  139. Went from Tachyon's End phase to The Argent Adept's Start phase.
  140. Went from The Argent Adept's Start phase to PlayCard phase.
  141. GameController plays Inventive Preparation.
  142. Went from The Argent Adept's PlayCard phase to UsePower phase.
  143. The Argent Adept uses the power on Xu's Bell.
  144. The Argent Adept activates the text on Counterpoint Bulwark.
  145. Applying ongoing effect: Reduce damage dealt to The Idealist by 1.
  146. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  147. The Argent Adept activates the text on Inventive Preparation.
  148. Inventive Preparation plays Making Things Up.
  149. Void Guard The Idealist draws Giant Floaty Head.
  150. Void Guard The Idealist draws Better Punching!.
  151. Void Guard The Idealist draws Conceptualize.
  152. Void Guard The Idealist discards Better Punching!.
  153. Making Things Up moved Better Punching! from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  154. Void Guard The Idealist discards Better Punching!.
  155. Making Things Up moved Better Punching! from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  156. Making Things Up plays Giant Floaty Head.
  157. Making Things Up plays Conceptualize.
  158. Conceptualize puts Karate Robot into play.
  159. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  160. Conceptualize moves 5 cards to the top of Void Guard The Idealist's Deck.
  161. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  162. Conceptualize was moved under Karate Robot.
  163. GameController moved Making Things Up to Void Guard The Idealist's trash.
  164. Went from The Argent Adept's UsePower phase to DrawCard phase.
  165. The Argent Adept draws Vernal Sonata.
  166. Went from The Argent Adept's DrawCard phase to End phase.
  167. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  168. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  169. GameController plays Strained Superego.
  170. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  171. Void Guard The Idealist uses the power on Strained Superego.
  172. Strained Superego plays Hedgy Hogs.
  173. The Idealist initiates 2 Melee damage to Custom Hand-Cannon.
  174. Monster of Id increases the damage dealt by The Idealist by 1.
  175. The Idealist deals Custom Hand-Cannon 3 Melee damage.
  176. Custom Hand-Cannon is now at 2 HP.
  177. The Idealist initiates 2 Melee damage to Battalion Brute.
  178. Monster of Id increases the damage dealt by The Idealist by 1.
  179. The Idealist deals Battalion Brute 3 Melee damage.
  180. Battalion Brute is now at 1 HP.
  181. Hedgy Hogs was moved under Karate Robot.
  182. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  183. Void Guard The Idealist draws Sound Beating.
  184. Went from Void Guard The Idealist's DrawCard phase to End phase.
  185. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  186. Strained Superego moved Hedgy Hogs from under Monster of Id under Giant Floaty Head.
  187. Void Guard The Idealist uses the power on Karate Robot.
  188. Karate Robot destroys Conceptualize!
  189. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  190. The Idealist initiates 2 Melee damage to Explosive Launcher.
  191. Monster of Id increases the damage dealt by The Idealist by 1.
  192. The Idealist deals Explosive Launcher 3 Melee damage.
  193. Explosive Launcher is now at 2 HP.
  194. The Idealist initiates 2 Psychic damage to Explosive Launcher.
  195. Monster of Id increases the damage dealt by The Idealist by 1.
  196. The Idealist deals Explosive Launcher 3 Psychic damage.
  197. Explosive Launcher is now at -1 HP.
  198. The Idealist's Wild Imagination destroys Explosive Launcher!
  199. GameController moved Explosive Launcher to the villain trash.
  200. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  201. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  202. GameController plays M.D.P. Turbolift.
  203. Revealed card: M.D.P. Turbolift
  204. Revealed matching card: Sky Deck
  205. M.D.P. Turbolift puts Sky Deck into play.
  206. M.D.P. Turbolift moved M.D.P. Turbolift from Mobile Defense Platform's revealed cards to the environment trash.
  207. M.D.P. Turbolift destroys itself!
  208. GameController moved M.D.P. Turbolift to the environment trash.
  209. Went from Mobile Defense Platform's PlayCard phase to End phase.
  210. Battalion Brute initiates 1 Melee damage to The Idealist.
  211. Counterpoint Bulwark reduces the damage dealt to The Idealist by Battalion Brute by 1.
  212. Damage amount was 0, so no damage was dealt.
  213. Battalion Brute initiates 1 Lightning damage to The Idealist.
  214. Counterpoint Bulwark reduces the damage dealt to The Idealist by Battalion Brute by 1.
  215. Damage amount was 0, so no damage was dealt.
  216. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  217. Went from Ambuscade's Start phase to PlayCard phase.
  218. GameController plays Run and Gun.
  219. Ambuscade initiates 2 Projectile damage to The Idealist.
  220. Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
  221. Ambuscade deals The Idealist 1 Projectile damage.
  222. The Idealist is now at 15 HP.
  223. Run and Gun moves 2 cards to the top of Ambuscade's Deck.
  224. Ambuscade shuffles their the villain deck.
  225. Run and Gun plays Custom Hand-Cannon.
  226. GameController moved Run and Gun to the villain trash.
  227. Went from Ambuscade's PlayCard phase to End phase.
  228. Ambuscade initiates 2 Projectile damage to The Idealist.
  229. Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
  230. Ambuscade deals The Idealist 1 Projectile damage.
  231. The Idealist is now at 14 HP.
  232. Ambuscade initiates 2 Projectile damage to The Idealist.
  233. Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
  234. Ambuscade deals The Idealist 1 Projectile damage.
  235. The Idealist is now at 13 HP.
  236. Ambuscade initiates 2 Projectile damage to The Idealist.
  237. Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
  238. Ambuscade deals The Idealist 1 Projectile damage.
  239. The Idealist is now at 12 HP.
  240. Went from Ambuscade's End phase to Tachyon's Start phase.
  241. Went from Tachyon's Start phase to PlayCard phase.
  242. GameController plays Hypersonic Assault.
  243. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  244. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  245. Sonic Mine is now at 0 HP.
  246. Applying ongoing effect: Sonic Mine cannot deal damage.
  247. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  248. Sky Deck moved Sonic Mine to the bottom of the villain deck.
  249. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  250. Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
  251. Ambuscade is now at 49 HP.
  252. Applying ongoing effect: Ambuscade cannot deal damage.
  253. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  254. Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
  255. Custom Hand-Cannon is now at 1 HP.
  256. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  257. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  258. Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
  259. Custom Hand-Cannon is now at 4 HP.
  260. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  261. Freedom Six Tachyon initiates 1 Sonic damage to Battalion Brute.
  262. Freedom Six Tachyon deals Battalion Brute 1 Sonic damage.
  263. Battalion Brute is now at 0 HP.
  264. Applying ongoing effect: Battalion Brute cannot deal damage.
  265. Freedom Six Tachyon's Team Leader destroys Battalion Brute!
  266. GameController moved Battalion Brute to the environment trash.
  267. GameController moved Hypersonic Assault to Tachyon's trash.
  268. Went from Tachyon's PlayCard phase to UsePower phase.
  269. Tachyon uses the power on Freedom Six Tachyon.
  270. Tachyon draws Supersonic Response.
  271. The Argent Adept draws Arcane Cadence.
  272. Void Guard The Idealist draws Conceptualize.
  273. Went from Tachyon's UsePower phase to DrawCard phase.
  274. Tachyon draws Quick Insight.
  275. Went from Tachyon's DrawCard phase to End phase.
  276. Went from Tachyon's End phase to The Argent Adept's Start phase.
  277. Notice: an ongoing effect just expired: Reduce damage dealt to The Idealist by 1.
  278. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  279. Went from The Argent Adept's Start phase to PlayCard phase.
  280. GameController plays Arcane Cadence.
  281. Revealed card: Drake's Pipes
  282. Revealed card: Silver Shadow
  283. Revealed card: Cedistic Dissonant
  284. Revealed card: Akpunku's Drum
  285. Revealed card: Arcane Cadence
  286. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's hand.
  287. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's deck.
  288. Arcane Cadence moved Drake's Pipes from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  289. Arcane Cadence moved Akpunku's Drum from The Argent Adept's revealed cards to The Argent Adept's trash.
  290. Arcane Cadence plays Silver Shadow.
  291. The Argent Adept activates the text on Inventive Preparation.
  292. Inventive Preparation plays Focusing Tiara.
  293. Silver Shadow plays Arcane Cadence.
  294. Revealed card: Cedistic Dissonant
  295. Revealed card: Arcane Cadence
  296. Revealed card: Inspiring Supertonic
  297. Revealed card: Vernal Sonata
  298. Revealed card: Syncopated Onslaught
  299. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  300. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's deck.
  301. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  302. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's trash.
  303. Arcane Cadence plays Inspiring Supertonic.
  304. GameController moved Arcane Cadence to The Argent Adept's trash.
  305. GameController moved Silver Shadow to The Argent Adept's trash.
  306. GameController moved Arcane Cadence to The Argent Adept's trash.
  307. Went from The Argent Adept's PlayCard phase to UsePower phase.
  308. The Argent Adept uses the power on Xu's Bell.
  309. The Argent Adept activates the text on Counterpoint Bulwark.
  310. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  311. Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
  312. The Argent Adept activates the text on Inventive Preparation.
  313. Inventive Preparation plays Conceptualize.
  314. Conceptualize puts Flying Stabby Knives into play.
  315. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  316. Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
  317. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  318. Conceptualize was moved under Flying Stabby Knives.
  319. Went from The Argent Adept's UsePower phase to DrawCard phase.
  320. The Argent Adept draws Arcane Cadence.
  321. Went from The Argent Adept's DrawCard phase to End phase.
  322. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  323. Void Guard The Idealist draws Conceptualize.
  324. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  325. GameController plays Spark of Inspiration.
  326. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 13.
  327. The Idealist initiates 1 Psychic damage to Ambuscade.
  328. Monster of Id increases the damage dealt by The Idealist by 1.
  329. The Idealist deals Ambuscade 2 Psychic damage.
  330. Ambuscade is now at 47 HP.
  331. The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
  332. Monster of Id increases the damage dealt by The Idealist by 1.
  333. The Idealist deals Custom Hand-Cannon 2 Psychic damage.
  334. Custom Hand-Cannon is now at -1 HP.
  335. The Idealist's Wild Imagination destroys Custom Hand-Cannon!
  336. Sky Deck moved Custom Hand-Cannon to the bottom of the villain deck.
  337. The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
  338. Monster of Id increases the damage dealt by The Idealist by 1.
  339. The Idealist deals Custom Hand-Cannon 2 Psychic damage.
  340. Custom Hand-Cannon is now at 2 HP.
  341. Void Guard The Idealist draws Better Punching!.
  342. Spark of Inspiration was moved under Karate Robot.
  343. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  344. Void Guard The Idealist uses the power on The Idealist.
  345. Void Guard The Idealist draws Bright Idea.
  346. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
  347. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  348. Void Guard The Idealist draws Flying Stabby Knives.
  349. Went from Void Guard The Idealist's DrawCard phase to End phase.
  350. Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
  351. Strained Superego moved Conceptualize from under Monster of Id under Giant Floaty Head.
  352. Void Guard The Idealist draws Strained Superego.
  353. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  354. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  355. GameController plays Shield Generator.
  356. Went from Mobile Defense Platform's PlayCard phase to End phase.
  357. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  358. Went from Ambuscade's Start phase to PlayCard phase.
  359. GameController plays Reactive Plating.
  360. Went from Ambuscade's PlayCard phase to End phase.
  361. Went from Ambuscade's End phase to Tachyon's Start phase.
  362. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  363. Notice: an ongoing effect just expired: Custom Hand-Cannon cannot deal damage.
  364. Went from Tachyon's Start phase to PlayCard phase.
  365. GameController plays Sucker Punch.
  366. Sucker Punch destroys Custom Hand-Cannon!
  367. Sky Deck moved Custom Hand-Cannon to the bottom of the villain deck.
  368. GameController moved Sucker Punch to Tachyon's trash.
  369. Went from Tachyon's PlayCard phase to UsePower phase.
  370. Tachyon uses the power on Freedom Six Tachyon.
  371. Tachyon draws Fleet of Foot.
  372. The Argent Adept draws Counterpoint Bulwark.
  373. Void Guard The Idealist draws Vivid Thoughts.
  374. Went from Tachyon's UsePower phase to DrawCard phase.
  375. Tachyon draws Blinding Speed.
  376. Went from Tachyon's DrawCard phase to End phase.
  377. Went from Tachyon's End phase to The Argent Adept's Start phase.
  378. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  379. Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
  380. Went from The Argent Adept's Start phase to PlayCard phase.
  381. GameController plays Telamon's Lyra.
  382. Went from The Argent Adept's PlayCard phase to UsePower phase.
  383. The Argent Adept uses the power on Telamon's Lyra.
  384. The Argent Adept activates the text on Inspiring Supertonic.
  385. The Argent Adept uses the power on Xu's Bell.
  386. The Argent Adept activates the text on Counterpoint Bulwark.
  387. Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
  388. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  389. The Argent Adept activates the text on Inventive Preparation.
  390. Inventive Preparation plays Fleet of Foot.
  391. Tachyon draws Lightning Reflexes.
  392. The Argent Adept draws Rhapsody of Vigor.
  393. Void Guard The Idealist draws Making Things Up.
  394. Fleet of Foot plays Quick Insight.
  395. Tachyon draws Hypersonic Assault.
  396. Tachyon draws Pushing The Limits.
  397. Tachyon draws Research Grant.
  398. Tachyon discards Lightning Reflexes.
  399. Quick Insight moved Lightning Reflexes from Tachyon's hand to Tachyon's trash.
  400. Tachyon discards Synaptic Interruption.
  401. Quick Insight moved Synaptic Interruption from Tachyon's hand to Tachyon's trash.
  402. GameController moved Quick Insight to Tachyon's trash.
  403. GameController moved Fleet of Foot to Tachyon's trash.
  404. The Argent Adept activates the text on Inventive Preparation.
  405. Inventive Preparation plays Sound Beating.
  406. The Idealist initiates 3 Sonic damage to Reactive Plating.
  407. Monster of Id increases the damage dealt by The Idealist by 1.
  408. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  409. The Idealist deals Reactive Plating 3 Sonic damage.
  410. Reactive Plating is now at 7 HP.
  411. Sound Beating was moved under Karate Robot.
  412. Went from The Argent Adept's UsePower phase to DrawCard phase.
  413. The Argent Adept draws Alacritous Subdominant.
  414. Went from The Argent Adept's DrawCard phase to End phase.
  415. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  416. Void Guard The Idealist draws Karate Robot.
  417. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  418. GameController plays Making Things Up.
  419. Void Guard The Idealist draws Bright Idea.
  420. Void Guard The Idealist draws Bored Now.
  421. Void Guard The Idealist draws Bright Idea.
  422. Void Guard The Idealist discards Karate Robot.
  423. Making Things Up moved Karate Robot from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  424. Void Guard The Idealist discards Flying Stabby Knives.
  425. Making Things Up moved Flying Stabby Knives from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  426. Making Things Up plays Better Punching!.
  427. The Idealist initiates 1 Melee damage to Reactive Plating.
  428. Monster of Id increases the damage dealt by The Idealist by 1.
  429. Reactive Plating cannot reduce the damage, because it is irreducible.
  430. The Idealist deals Reactive Plating 2 Melee damage.
  431. Reactive Plating is now at 5 HP.
  432. Void Guard The Idealist uses the power on Karate Robot.
  433. Karate Robot destroys Sound Beating!
  434. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  435. Karate Robot destroys Spark of Inspiration!
  436. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  437. The Idealist initiates 3 Melee damage to Reactive Plating.
  438. Better Punching! makes the damage irreducible.
  439. Monster of Id increases the damage dealt by The Idealist by 1.
  440. Reactive Plating cannot reduce the damage, because it is irreducible.
  441. The Idealist deals Reactive Plating 4 Melee damage.
  442. Reactive Plating is now at 1 HP.
  443. The Idealist initiates 3 Psychic damage to Reactive Plating.
  444. Better Punching! makes the damage irreducible.
  445. Monster of Id increases the damage dealt by The Idealist by 1.
  446. Reactive Plating cannot reduce the damage, because it is irreducible.
  447. The Idealist deals Reactive Plating 4 Psychic damage.
  448. Reactive Plating is now at -3 HP.
  449. The Idealist's Wild Imagination destroys Reactive Plating!
  450. Sky Deck moved Reactive Plating to the bottom of the villain deck.
  451. Focusing Tiara moved Karate Robot from Void Guard The Idealist's trash under Karate Robot.
  452. Better Punching! was moved under Karate Robot.
  453. GameController moved Making Things Up to Void Guard The Idealist's trash.
  454. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  455. Void Guard The Idealist uses the power on The Idealist.
  456. Void Guard The Idealist draws Vivid Thoughts.
  457. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
  458. Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's trash under Monster of Id.
  459. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  460. Void Guard The Idealist draws Hedgy Hogs.
  461. Went from Void Guard The Idealist's DrawCard phase to End phase.
  462. Monster of Id moved Karate Robot from under Karate Robot under Monster of Id.
  463. Strained Superego moved Karate Robot from under Monster of Id under Karate Robot.
  464. Void Guard The Idealist draws Strained Superego.
  465. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  466. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  467. GameController plays Berth.
  468. Berth destroys Sky Deck!
  469. GameController moved Sky Deck to the environment trash.
  470. Went from Mobile Defense Platform's PlayCard phase to End phase.
  471. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  472. Went from Ambuscade's Start phase to PlayCard phase.
  473. GameController plays Rigged to Detonate.
  474. Rigged to Detonate was moved to the bottom of the villain deck.
  475. Ambuscade shuffles their the villain deck.
  476. Went from Ambuscade's PlayCard phase to End phase.
  477. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  478. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
  479. Ambuscade deals Freedom Six Tachyon 1 Projectile damage.
  480. Freedom Six Tachyon is now at 14 HP.
  481. Went from Ambuscade's End phase to Tachyon's Start phase.
  482. Went from Tachyon's Start phase to PlayCard phase.
  483. GameController plays Pushing The Limits.
  484. Pushing The Limits increased the action count of PlayCard by 1.
  485. GameController plays Supersonic Response.
  486. Freedom Six Tachyon initiates 2 Melee damage to Ambuscade.
  487. Freedom Six Tachyon deals Ambuscade 2 Melee damage.
  488. Ambuscade is now at 45 HP.
  489. Freedom Six Tachyon initiates 2 Sonic damage to Ambuscade.
  490. Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
  491. Ambuscade is now at 43 HP.
  492. GameController moved Supersonic Response to Tachyon's trash.
  493. Went from Tachyon's PlayCard phase to UsePower phase.
  494. Tachyon uses the power on Freedom Six Tachyon.
  495. Tachyon draws Accelerated Assault.
  496. The Argent Adept draws Sarabande of Destruction.
  497. Void Guard The Idealist draws Sound Beating.
  498. Pushing The Limits increased the action count of DrawCard by 1.
  499. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  500. Tachyon draws Sucker Punch.
  501. Tachyon draws Pushing The Limits.
  502. Went from Tachyon's DrawCard phase to End phase.
  503. Went from Tachyon's End phase to The Argent Adept's Start phase.
  504. Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
  505. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  506. Went from The Argent Adept's Start phase to PlayCard phase.
  507. GameController plays Instrumental Conjuration.
  508. Instrumental Conjuration puts Musaragni's Harp into play.
  509. The Argent Adept shuffles their The Argent Adept's deck.
  510. The Argent Adept draws Instrumental Conjuration.
  511. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  512. Went from The Argent Adept's PlayCard phase to UsePower phase.
  513. The Argent Adept uses the power on Musaragni's Harp.
  514. The Argent Adept activates the text on Inspiring Supertonic.
  515. The Argent Adept uses the power on Telamon's Lyra.
  516. The Argent Adept activates the text on Inspiring Supertonic.
  517. The Argent Adept uses the power on Xu's Bell.
  518. The Argent Adept activates the text on Counterpoint Bulwark.
  519. Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
  520. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  521. The Argent Adept activates the text on Counterpoint Bulwark.
  522. Void Guard The Idealist draws Spark of Inspiration.
  523. The Argent Adept activates the text on Counterpoint Bulwark.
  524. Void Guard The Idealist draws Bored Now.
  525. The Argent Adept activates the text on Inspiring Supertonic.
  526. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 13.
  527. Went from The Argent Adept's UsePower phase to DrawCard phase.
  528. The Argent Adept draws Drake's Pipes.
  529. Went from The Argent Adept's DrawCard phase to End phase.
  530. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  531. Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Monster of Id.
  532. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  533. GameController plays Spark of Inspiration.
  534. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 14.
  535. The Idealist initiates 1 Psychic damage to Ambuscade.
  536. Monster of Id increases the damage dealt by The Idealist by 1.
  537. The Idealist deals Ambuscade 2 Psychic damage.
  538. Ambuscade is now at 41 HP.
  539. The Idealist initiates 1 Psychic damage to Shield Generator.
  540. Monster of Id increases the damage dealt by The Idealist by 1.
  541. Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
  542. The Idealist deals Shield Generator 1 Psychic damage.
  543. Shield Generator is now at 5 HP.
  544. Void Guard The Idealist draws Giant Floaty Head.
  545. Spark of Inspiration was moved under Karate Robot.
  546. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  547. Void Guard The Idealist uses the power on Strained Superego.
  548. Strained Superego plays Hedgy Hogs.
  549. The Idealist initiates 2 Melee damage to Ambuscade.
  550. Monster of Id increases the damage dealt by The Idealist by 1.
  551. The Idealist deals Ambuscade 3 Melee damage.
  552. Ambuscade is now at 38 HP.
  553. The Idealist initiates 2 Melee damage to Shield Generator.
  554. Monster of Id increases the damage dealt by The Idealist by 1.
  555. Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
  556. The Idealist deals Shield Generator 2 Melee damage.
  557. Shield Generator is now at 3 HP.
  558. Hedgy Hogs was moved under Karate Robot.
  559. Focusing Tiara moved Sound Beating from Void Guard The Idealist's trash under Karate Robot.
  560. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  561. Void Guard The Idealist draws Making Things Up.
  562. Went from Void Guard The Idealist's DrawCard phase to End phase.
  563. Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
  564. Strained Superego moved Making Things Up from under Monster of Id under Karate Robot.
  565. Void Guard The Idealist uses the power on The Idealist.
  566. Void Guard The Idealist draws Sound Beating.
  567. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  568. Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
  569. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  570. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  571. GameController plays Battalion Gunner.
  572. Berth plays the top card of the environment deck.
  573. Berth plays Battalion Brute.
  574. Went from Mobile Defense Platform's PlayCard phase to End phase.
  575. Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
  576. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Battalion Gunner by 1.
  577. Damage amount was 0, so no damage was dealt.
  578. Battalion Gunner initiates 1 Energy damage to Prime Wardens Argent Adept.
  579. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Battalion Gunner by 1.
  580. Damage amount was 0, so no damage was dealt.
  581. Battalion Gunner initiates 1 Energy damage to The Idealist.
  582. Battalion Gunner deals The Idealist 1 Energy damage.
  583. The Idealist is now at 13 HP.
  584. Battalion Brute initiates 1 Melee damage to Freedom Six Tachyon.
  585. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Battalion Brute by 1.
  586. Damage amount was 0, so no damage was dealt.
  587. Battalion Brute initiates 1 Lightning damage to Freedom Six Tachyon.
  588. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Battalion Brute by 1.
  589. Damage amount was 0, so no damage was dealt.
  590. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  591. Went from Ambuscade's Start phase to PlayCard phase.
  592. GameController plays Custom Hand-Cannon.
  593. Berth plays the top card of the environment deck.
  594. Berth plays Shield Generator.
  595. Went from Ambuscade's PlayCard phase to End phase.
  596. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  597. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
  598. Ambuscade deals Freedom Six Tachyon 1 Projectile damage.
  599. Freedom Six Tachyon is now at 13 HP.
  600. Ambuscade initiates 2 Projectile damage to The Idealist.
  601. Ambuscade deals The Idealist 2 Projectile damage.
  602. The Idealist is now at 11 HP.
  603. Went from Ambuscade's End phase to Tachyon's Start phase.
  604. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  605. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Freedom Six Tachyon by 1.
  606. Freedom Six Tachyon deals Freedom Six Tachyon 1 Sonic damage.
  607. Freedom Six Tachyon is now at 12 HP.
  608. Pushing The Limits increased the action count of PlayCard by 1.
  609. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  610. GameController plays Blinding Speed.
  611. Blinding Speed destroys Shield Generator!
  612. GameController moved Shield Generator to the environment trash.
  613. GameController moved Blinding Speed to Tachyon's trash.
  614. GameController plays Sonic Vortex.
  615. Tachyon may select up to 8 targets.
  616. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  617. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  618. Ambuscade is now at 35 HP.
  619. Freedom Six Tachyon initiates 3 Sonic damage to Shield Generator.
  620. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  621. Freedom Six Tachyon deals Shield Generator 2 Sonic damage.
  622. Shield Generator is now at 1 HP.
  623. Freedom Six Tachyon initiates 3 Sonic damage to Battalion Gunner.
  624. Shield Generator reduces the damage dealt to Battalion Gunner by Freedom Six Tachyon by 1.
  625. Freedom Six Tachyon deals Battalion Gunner 2 Sonic damage.
  626. Battalion Gunner is now at 1 HP.
  627. Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
  628. Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
  629. Custom Hand-Cannon is now at 2 HP.
  630. Freedom Six Tachyon initiates 3 Sonic damage to Battalion Brute.
  631. Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
  632. Freedom Six Tachyon deals Battalion Brute 2 Sonic damage.
  633. Battalion Brute is now at 2 HP.
  634. GameController moved Sonic Vortex to Tachyon's trash.
  635. Went from Tachyon's PlayCard phase to UsePower phase.
  636. Tachyon uses the power on Freedom Six Tachyon.
  637. Tachyon draws Lightning Reflexes.
  638. The Argent Adept draws Inventive Preparation.
  639. Void Guard The Idealist draws Hedgy Hogs.
  640. Pushing The Limits increased the action count of DrawCard by 1.
  641. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  642. Tachyon draws Nimble Strike.
  643. Tachyon draws HUD Goggles.
  644. Went from Tachyon's DrawCard phase to End phase.
  645. Went from Tachyon's End phase to The Argent Adept's Start phase.
  646. Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
  647. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  648. Went from The Argent Adept's Start phase to PlayCard phase.
  649. GameController plays Rhapsody of Vigor.
  650. Went from The Argent Adept's PlayCard phase to UsePower phase.
  651. The Argent Adept uses the power on Musaragni's Harp.
  652. The Argent Adept activates the text on Inspiring Supertonic.
  653. The Argent Adept uses the power on Telamon's Lyra.
  654. The Argent Adept activates the text on Inspiring Supertonic.
  655. The Argent Adept uses the power on Xu's Bell.
  656. The Argent Adept activates the text on Counterpoint Bulwark.
  657. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  658. Applying ongoing effect: Reduce damage dealt to The Idealist by 1.
  659. The Argent Adept activates the text on Inventive Preparation.
  660. Inventive Preparation plays Making Things Up.
  661. Void Guard The Idealist draws Vivid Thoughts.
  662. Void Guard The Idealist draws Better Punching!.
  663. Void Guard The Idealist draws Focusing Tiara.
  664. Void Guard The Idealist discards Focusing Tiara.
  665. Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  666. Void Guard The Idealist discards Giant Floaty Head.
  667. Making Things Up moved Giant Floaty Head from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  668. Making Things Up plays Hedgy Hogs.
  669. The Idealist initiates 2 Melee damage to Shield Generator.
  670. Monster of Id increases the damage dealt by The Idealist by 1.
  671. Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
  672. The Idealist deals Shield Generator 2 Melee damage.
  673. Shield Generator is now at -1 HP.
  674. The Idealist's Wild Imagination destroys Shield Generator!
  675. GameController moved Shield Generator to the environment trash.
  676. The Idealist initiates 2 Melee damage to Battalion Gunner.
  677. Monster of Id increases the damage dealt by The Idealist by 1.
  678. The Idealist deals Battalion Gunner 3 Melee damage.
  679. Battalion Gunner is now at -2 HP.
  680. The Idealist's Wild Imagination destroys Battalion Gunner!
  681. GameController moved Battalion Gunner to the environment trash.
  682. Hedgy Hogs was moved under Karate Robot.
  683. GameController moved Making Things Up to Void Guard The Idealist's trash.
  684. The Argent Adept activates the text on Counterpoint Bulwark.
  685. Void Guard The Idealist draws Focusing Tiara.
  686. The Argent Adept activates the text on Inspiring Supertonic.
  687. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 15.
  688. Went from The Argent Adept's UsePower phase to DrawCard phase.
  689. The Argent Adept draws Alacritous Subdominant.
  690. Went from The Argent Adept's DrawCard phase to End phase.
  691. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  692. Void Guard The Idealist draws Spark of Inspiration.
  693. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  694. GameController plays Spark of Inspiration.
  695. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 12.
  696. The Idealist initiates 1 Psychic damage to Ambuscade.
  697. Monster of Id increases the damage dealt by The Idealist by 1.
  698. The Idealist deals Ambuscade 2 Psychic damage.
  699. Ambuscade is now at 33 HP.
  700. The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
  701. Monster of Id increases the damage dealt by The Idealist by 1.
  702. The Idealist deals Custom Hand-Cannon 2 Psychic damage.
  703. Custom Hand-Cannon is now at 0 HP.
  704. The Idealist's Wild Imagination destroys Custom Hand-Cannon!
  705. GameController moved Custom Hand-Cannon to the villain trash.
  706. The Idealist initiates 1 Psychic damage to Battalion Brute.
  707. Monster of Id increases the damage dealt by The Idealist by 1.
  708. The Idealist deals Battalion Brute 2 Psychic damage.
  709. Battalion Brute is now at 0 HP.
  710. The Idealist's Wild Imagination destroys Battalion Brute!
  711. GameController moved Battalion Brute to the environment trash.
  712. Void Guard The Idealist draws Bored Now.
  713. Spark of Inspiration was moved under Karate Robot.
  714. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  715. Void Guard The Idealist uses the power on Giant Floaty Head.
  716. Giant Floaty Head destroys Conceptualize!
  717. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  718. Void Guard The Idealist draws Better Punching!.
  719. Giant Floaty Head moves 5 cards to the top of Void Guard The Idealist's Deck.
  720. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  721. Void Guard The Idealist draws Focusing Tiara.
  722. Monster of Id moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's trash.
  723. Monster of Id moved Flying Stabby Knives from under Monster of Id to Void Guard The Idealist's trash.
  724. Giant Floaty Head destroys Monster of Id!
  725. GameController moved Monster of Id to Void Guard The Idealist's trash.
  726. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
  727. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  728. Void Guard The Idealist draws Conceptualize.
  729. Went from Void Guard The Idealist's DrawCard phase to End phase.
  730. Strained Superego moved Conceptualize from under Flying Stabby Knives under Karate Robot.
  731. Void Guard The Idealist uses the power on The Idealist.
  732. Void Guard The Idealist draws Spark of Inspiration.
  733. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  734. Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's trash under Karate Robot.
  735. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  736. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  737. GameController plays Shield Generator.
  738. Berth plays the top card of the environment deck.
  739. Berth plays Battalion Mechanic.
  740. Went from Mobile Defense Platform's PlayCard phase to End phase.
  741. Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
  742. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  743. Went from Ambuscade's Start phase to PlayCard phase.
  744. GameController plays Custom Hand-Cannon.
  745. Berth plays the top card of the environment deck.
  746. Berth plays Battalion Mechanic.
  747. Went from Ambuscade's PlayCard phase to End phase.
  748. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  749. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  750. Ambuscade deals Prime Wardens Argent Adept 1 Projectile damage.
  751. Prime Wardens Argent Adept is now at 14 HP.
  752. Ambuscade initiates 2 Projectile damage to The Idealist.
  753. Counterpoint Bulwark reduces the damage dealt to The Idealist by Ambuscade by 1.
  754. Ambuscade deals The Idealist 1 Projectile damage.
  755. The Idealist is now at 11 HP.
  756. Went from Ambuscade's End phase to Tachyon's Start phase.
  757. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  758. Freedom Six Tachyon deals Freedom Six Tachyon 2 Sonic damage.
  759. Freedom Six Tachyon is now at 10 HP.
  760. Pushing The Limits increased the action count of PlayCard by 1.
  761. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  762. GameController plays HUD Goggles.
  763. HUD Goggles increased the action count of PlayCard by 1.
  764. GameController plays Nimble Strike.
  765. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  766. Freedom Six Tachyon deals Custom Hand-Cannon 1 Melee damage.
  767. Custom Hand-Cannon is now at 4 HP.
  768. Tachyon draws Sucker Punch.
  769. GameController moved Nimble Strike to Tachyon's trash.
  770. GameController plays Accelerated Assault.
  771. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  772. Freedom Six Tachyon deals Ambuscade 1 Melee damage.
  773. Ambuscade is now at 32 HP.
  774. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  775. Freedom Six Tachyon deals Custom Hand-Cannon 1 Melee damage.
  776. Custom Hand-Cannon is now at 3 HP.
  777. Freedom Six Tachyon initiates 1 Melee damage to Battalion Mechanic.
  778. Shield Generator reduces the damage dealt to Battalion Mechanic by Freedom Six Tachyon by 1.
  779. Damage amount was 0, so no damage was dealt.
  780. Freedom Six Tachyon initiates 1 Melee damage to Battalion Mechanic.
  781. Shield Generator reduces the damage dealt to Battalion Mechanic by Freedom Six Tachyon by 1.
  782. Damage amount was 0, so no damage was dealt.
  783. Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
  784. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  785. Damage amount was 0, so no damage was dealt.
  786. GameController moved Accelerated Assault to Tachyon's trash.
  787. Went from Tachyon's PlayCard phase to UsePower phase.
  788. Tachyon uses the power on Freedom Six Tachyon.
  789. Tachyon draws Sonic Vortex.
  790. The Argent Adept draws Syncopated Onslaught.
  791. Void Guard The Idealist draws Making Things Up.
  792. Pushing The Limits increased the action count of DrawCard by 1.
  793. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  794. Tachyon draws Blinding Speed.
  795. Tachyon draws Lightspeed Barrage.
  796. Went from Tachyon's DrawCard phase to End phase.
  797. Went from Tachyon's End phase to The Argent Adept's Start phase.
  798. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  799. Notice: an ongoing effect just expired: Reduce damage dealt to The Idealist by 1.
  800. Went from The Argent Adept's Start phase to PlayCard phase.
  801. GameController plays Syncopated Onslaught.
  802. Went from The Argent Adept's PlayCard phase to UsePower phase.
  803. The Argent Adept uses the power on Musaragni's Harp.
  804. The Argent Adept activates the text on Inspiring Supertonic.
  805. The Argent Adept uses the power on Telamon's Lyra.
  806. The Argent Adept activates the text on Inspiring Supertonic.
  807. The Argent Adept uses the power on Xu's Bell.
  808. The Argent Adept activates the text on Counterpoint Bulwark.
  809. Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
  810. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  811. The Argent Adept activates the text on Inventive Preparation.
  812. Inventive Preparation plays Spark of Inspiration.
  813. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 12.
  814. The Idealist initiates 1 Psychic damage to Ambuscade.
  815. The Idealist deals Ambuscade 1 Psychic damage.
  816. Ambuscade is now at 31 HP.
  817. The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
  818. The Idealist deals Custom Hand-Cannon 1 Psychic damage.
  819. Custom Hand-Cannon is now at 2 HP.
  820. The Idealist initiates 1 Psychic damage to Battalion Mechanic.
  821. Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
  822. Damage amount was 0, so no damage was dealt.
  823. The Idealist initiates 1 Psychic damage to Battalion Mechanic.
  824. Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
  825. Damage amount was 0, so no damage was dealt.
  826. The Idealist initiates 1 Psychic damage to Shield Generator.
  827. Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
  828. Damage amount was 0, so no damage was dealt.
  829. Void Guard The Idealist draws Giant Floaty Head.
  830. Spark of Inspiration was moved under Karate Robot.
  831. The Argent Adept activates the text on Inventive Preparation.
  832. Inventive Preparation plays Making Things Up.
  833. Making Things Up moves 1 cards to the top of Void Guard The Idealist's Deck.
  834. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  835. Void Guard The Idealist draws Hedgy Hogs.
  836. Void Guard The Idealist discards Vivid Thoughts.
  837. Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  838. Void Guard The Idealist discards Vivid Thoughts.
  839. Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  840. Making Things Up plays Conceptualize.
  841. Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
  842. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  843. Conceptualize was moved under Karate Robot.
  844. GameController moved Making Things Up to Void Guard The Idealist's trash.
  845. The Argent Adept activates the text on Inspiring Supertonic.
  846. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 16.
  847. Went from The Argent Adept's UsePower phase to DrawCard phase.
  848. The Argent Adept draws Inspiring Supertonic.
  849. Went from The Argent Adept's DrawCard phase to End phase.
  850. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  851. Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
  852. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  853. GameController plays Bored Now.
  854. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  855. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  856. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  857. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  858. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  859. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  860. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  861. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  862. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  863. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  864. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  865. Monster of Id puts Monster of Id into play.
  866. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  867. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  868. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  869. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  870. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  871. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  872. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  873. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  874. The Idealist initiates 18 Psychic damage to Ambuscade.
  875. Monster of Id increases the damage dealt by The Idealist by 1.
  876. The Idealist deals Ambuscade 19 Psychic damage.
  877. Ambuscade is now at 12 HP.
  878. GameController moved Bored Now to Void Guard The Idealist's trash.
  879. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  880. Void Guard The Idealist uses the power on Flying Stabby Knives.
  881. Flying Stabby Knives destroys Bright Idea!
  882. GameController moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
  883. The Idealist initiates 2 Psychic damage to Ambuscade.
  884. Monster of Id increases the damage dealt by The Idealist by 1.
  885. The Idealist deals Ambuscade 3 Psychic damage.
  886. Ambuscade is now at 9 HP.
  887. The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
  888. Monster of Id increases the damage dealt by The Idealist by 1.
  889. The Idealist deals Custom Hand-Cannon 3 Psychic damage.
  890. Custom Hand-Cannon is now at -1 HP.
  891. The Idealist's Wild Imagination destroys Custom Hand-Cannon!
  892. GameController moved Custom Hand-Cannon to the villain trash.
  893. ***** LOADED UNDO FILE: undo-141-VoidGuardTheIdealist-PlayCard *****
  894. Possible achievement: Base_CumulativeDamage, progress: 100
  895. Possible achievement: Base_CumulativeHeal, progress: 9163.5
  896. Possible achievement: Base_LargeAttack
  897. Possible achievement: Base_LastHeroStanding
  898. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  899. Possible achievement: Base_NoCards
  900. Possible achievement: Base_NoPowers
  901. Possible achievement: Base_RedirectMany
  902. Possible achievement: Base_WinFullHP
  903. Possible achievement: Base_WinGame
  904. GameController plays Better Punching!.
  905. The Idealist initiates 1 Melee damage to Shield Generator.
  906. Shield Generator cannot reduce the damage, because it is irreducible.
  907. The Idealist deals Shield Generator 1 Melee damage.
  908. Shield Generator is now at 5 HP.
  909. Void Guard The Idealist uses the power on Flying Stabby Knives.
  910. Flying Stabby Knives destroys Bright Idea!
  911. GameController moved Bright Idea from under Flying Stabby Knives to Void Guard The Idealist's trash.
  912. The Idealist initiates 2 Psychic damage to Battalion Mechanic.
  913. Better Punching! makes the damage irreducible.
  914. Shield Generator cannot reduce the damage, because it is irreducible.
  915. The Idealist deals Battalion Mechanic 2 Psychic damage.
  916. Battalion Mechanic is now at 0 HP.
  917. The Idealist's Wild Imagination destroys Battalion Mechanic!
  918. GameController moved Battalion Mechanic to the environment trash.
  919. The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
  920. Better Punching! makes the damage irreducible.
  921. The Idealist deals Custom Hand-Cannon 2 Psychic damage.
  922. Custom Hand-Cannon is now at 0 HP.
  923. The Idealist's Wild Imagination destroys Custom Hand-Cannon!
  924. GameController moved Custom Hand-Cannon to the villain trash.
  925. Better Punching! was moved under Karate Robot.
  926. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  927. Void Guard The Idealist uses the power on Karate Robot.
  928. Karate Robot destroys Better Punching!!
  929. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  930. Karate Robot destroys Better Punching!!
  931. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  932. Karate Robot destroys Bright Idea!
  933. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  934. Karate Robot destroys Bright Idea!
  935. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  936. Karate Robot destroys Conceptualize!
  937. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  938. Karate Robot destroys Conceptualize!
  939. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  940. Karate Robot destroys Conceptualize!
  941. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  942. Karate Robot destroys Flying Stabby Knives!
  943. GameController moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's trash.
  944. Karate Robot destroys Hedgy Hogs!
  945. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  946. Karate Robot destroys Hedgy Hogs!
  947. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  948. Karate Robot destroys Karate Robot!
  949. GameController moved Karate Robot from under Karate Robot to Void Guard The Idealist's trash.
  950. Karate Robot destroys Making Things Up!
  951. GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  952. Karate Robot destroys Making Things Up!
  953. GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  954. Karate Robot destroys Monster of Id!
  955. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  956. Karate Robot destroys Sound Beating!
  957. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  958. Karate Robot destroys Spark of Inspiration!
  959. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  960. Karate Robot destroys Spark of Inspiration!
  961. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  962. Karate Robot destroys Spark of Inspiration!
  963. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  964. The Idealist initiates 19 Melee damage to Shield Generator.
  965. Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
  966. The Idealist deals Shield Generator 18 Melee damage.
  967. Shield Generator is now at -13 HP.
  968. The Idealist's Wild Imagination destroys Shield Generator!
  969. GameController moved Shield Generator to the environment trash.
  970. ***** LOADED UNDO FILE: undo-142-VoidGuardTheIdealist-UsePower *****
  971. Possible achievement: Base_CumulativeDamage, progress: 100
  972. Possible achievement: Base_CumulativeHeal, progress: 9163.5
  973. Possible achievement: Base_LargeAttack
  974. Possible achievement: Base_LastHeroStanding
  975. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  976. Possible achievement: Base_NoCards
  977. Possible achievement: Base_NoPowers
  978. Possible achievement: Base_RedirectMany
  979. Possible achievement: Base_WinFullHP
  980. Possible achievement: Base_WinGame
  981. Void Guard The Idealist uses the power on Strained Superego.
  982. Strained Superego plays Sound Beating.
  983. The Idealist initiates 3 Sonic damage to Battalion Mechanic.
  984. Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
  985. The Idealist deals Battalion Mechanic 2 Sonic damage.
  986. Battalion Mechanic is now at 0 HP.
  987. The Idealist's Wild Imagination destroys Battalion Mechanic!
  988. GameController moved Battalion Mechanic to the environment trash.
  989. Sound Beating was moved under Flying Stabby Knives.
  990. Focusing Tiara moved Bright Idea from Void Guard The Idealist's trash under Karate Robot.
  991. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  992. Void Guard The Idealist draws Vivid Thoughts.
  993. Went from Void Guard The Idealist's DrawCard phase to End phase.
  994. Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
  995. Void Guard The Idealist draws Vivid Thoughts.
  996. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  997. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  998. GameController plays Propulsion Systems.
  999. Berth plays the top card of the environment deck.
  1000. Berth plays Battalion Gunner.
  1001. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1002. Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
  1003. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Battalion Gunner by 1.
  1004. Damage amount was 0, so no damage was dealt.
  1005. Battalion Gunner initiates 1 Energy damage to Prime Wardens Argent Adept.
  1006. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Battalion Gunner by 1.
  1007. Damage amount was 0, so no damage was dealt.
  1008. Battalion Gunner initiates 1 Energy damage to The Idealist.
  1009. Battalion Gunner deals The Idealist 1 Energy damage.
  1010. The Idealist is now at 11 HP.
  1011. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1012. Went from Ambuscade's Start phase to PlayCard phase.
  1013. GameController plays Automated Turret.
  1014. Berth plays the top card of the environment deck.
  1015. Berth plays Bridge.
  1016. Bridge destroys Berth!
  1017. GameController moved Berth to the environment trash.
  1018. Berth cannot do anything else: [CompletedCardPlayAction: CardPlayed=Bridge]
  1019. Went from Ambuscade's PlayCard phase to End phase.
  1020. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  1021. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  1022. Ambuscade deals Prime Wardens Argent Adept 1 Projectile damage.
  1023. Prime Wardens Argent Adept is now at 15 HP.
  1024. Automated Turret initiates 2 Projectile damage to Prime Wardens Argent Adept.
  1025. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Automated Turret by 1.
  1026. Automated Turret deals Prime Wardens Argent Adept 1 Projectile damage.
  1027. Prime Wardens Argent Adept is now at 14 HP.
  1028. Went from Ambuscade's End phase to Tachyon's Start phase.
  1029. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  1030. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Freedom Six Tachyon by 1.
  1031. Freedom Six Tachyon deals Freedom Six Tachyon 1 Sonic damage.
  1032. Freedom Six Tachyon is now at 9 HP.
  1033. Pushing The Limits increased the action count of PlayCard by 1.
  1034. HUD Goggles increased the action count of PlayCard by 1.
  1035. Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
  1036. GameController plays Blinding Speed.
  1037. Blinding Speed destroys Propulsion Systems!
  1038. GameController moved Propulsion Systems to the environment trash.
  1039. GameController moved Blinding Speed to Tachyon's trash.
  1040. GameController plays Sonic Vortex.
  1041. Tachyon may select up to 11 targets.
  1042. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  1043. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  1044. Ambuscade is now at 28 HP.
  1045. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  1046. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  1047. Automated Turret is now at 5 HP.
  1048. Freedom Six Tachyon initiates 3 Sonic damage to Battalion Gunner.
  1049. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  1050. Shield Generator reduces the damage dealt to Battalion Gunner by Freedom Six Tachyon by 1.
  1051. Freedom Six Tachyon deals Battalion Gunner 3 Sonic damage.
  1052. Battalion Gunner is now at 0 HP.
  1053. Freedom Six Tachyon's Team Leader destroys Battalion Gunner!
  1054. GameController moved Battalion Gunner to the environment trash.
  1055. Freedom Six Tachyon initiates 3 Sonic damage to Shield Generator.
  1056. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  1057. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  1058. Freedom Six Tachyon deals Shield Generator 3 Sonic damage.
  1059. Shield Generator is now at 2 HP.
  1060. GameController moved Sonic Vortex to Tachyon's trash.
  1061. GameController plays Synaptic Interruption.
  1062. Went from Tachyon's PlayCard phase to UsePower phase.
  1063. Tachyon uses the power on Freedom Six Tachyon.
  1064. Tachyon draws Nimble Strike.
  1065. The Argent Adept draws Instrumental Conjuration.
  1066. Freedom Six Tachyon's Team Leader moves 1 cards to the top of Void Guard The Idealist's Deck.
  1067. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1068. Void Guard The Idealist draws Making Things Up.
  1069. Pushing The Limits increased the action count of DrawCard by 1.
  1070. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1071. Tachyon draws Pushing The Limits.
  1072. Tachyon draws Supersonic Response.
  1073. Went from Tachyon's DrawCard phase to End phase.
  1074. Went from Tachyon's End phase to The Argent Adept's Start phase.
  1075. Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
  1076. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  1077. Went from The Argent Adept's Start phase to PlayCard phase.
  1078. GameController plays Arcane Cadence.
  1079. Revealed card: Cedistic Dissonant
  1080. Revealed card: Instrumental Conjuration
  1081. Revealed card: Sarabande of Destruction
  1082. Revealed card: Silver Shadow
  1083. Revealed card: Scherzo of Frost and Flame
  1084. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's hand.
  1085. Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's deck.
  1086. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1087. Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
  1088. Arcane Cadence plays Silver Shadow.
  1089. The Argent Adept activates the text on Inventive Preparation.
  1090. Inventive Preparation plays Hedgy Hogs.
  1091. The Idealist initiates 2 Melee damage to Shield Generator.
  1092. Bridge increases the damage dealt by The Idealist by 1.
  1093. Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
  1094. The Idealist deals Shield Generator 2 Melee damage.
  1095. Shield Generator is now at 0 HP.
  1096. The Idealist's Wild Imagination destroys Shield Generator!
  1097. GameController moved Shield Generator to the environment trash.
  1098. The Idealist initiates 2 Melee damage to Automated Turret.
  1099. The Idealist deals Automated Turret 2 Melee damage.
  1100. Automated Turret is now at 3 HP.
  1101. Hedgy Hogs was moved under Giant Floaty Head.
  1102. Silver Shadow plays Cedistic Dissonant.
  1103. GameController moved Silver Shadow to The Argent Adept's trash.
  1104. GameController moved Arcane Cadence to The Argent Adept's trash.
  1105. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1106. The Argent Adept uses the power on Musaragni's Harp.
  1107. The Argent Adept activates the text on Inspiring Supertonic.
  1108. The Argent Adept uses the power on Telamon's Lyra.
  1109. The Argent Adept activates the text on Cedistic Dissonant.
  1110. Cedistic Dissonant destroys Xu's Bell!
  1111. GameController moved Xu's Bell to The Argent Adept's trash.
  1112. ***** LOADED UNDO FILE: undo-158-TheArgentAdept-UsePower *****
  1113. Possible achievement: Base_CumulativeDamage, progress: 100
  1114. Possible achievement: Base_CumulativeHeal, progress: 9163.5
  1115. Possible achievement: Base_LargeAttack
  1116. Possible achievement: Base_LastHeroStanding
  1117. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1118. Possible achievement: Base_NoCards
  1119. Possible achievement: Base_NoPowers
  1120. Possible achievement: Base_RedirectMany
  1121. Possible achievement: Base_WinFullHP
  1122. Possible achievement: Base_WinGame
  1123. The Argent Adept uses the power on Musaragni's Harp.
  1124. The Argent Adept activates the text on Inspiring Supertonic.
  1125. The Argent Adept uses the power on Telamon's Lyra.
  1126. The Argent Adept activates the text on Inspiring Supertonic.
  1127. Void Guard The Idealist uses the power on Giant Floaty Head.
  1128. Giant Floaty Head destroys Hedgy Hogs!
  1129. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  1130. Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
  1131. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1132. Void Guard The Idealist draws Hedgy Hogs.
  1133. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1134. Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1135. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1136. Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1137. Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1138. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1139. Karate Robot moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's trash.
  1140. Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1141. Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1142. Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1143. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1144. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1145. Karate Robot moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  1146. Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1147. Karate Robot moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  1148. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1149. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1150. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1151. Karate Robot moved Karate Robot from under Karate Robot to Void Guard The Idealist's trash.
  1152. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1153. Giant Floaty Head destroys Karate Robot!
  1154. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1155. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Flying Stabby Knives.
  1156. ***** LOADED UNDO FILE: undo-158-TheArgentAdept-UsePower *****
  1157. Possible achievement: Base_CumulativeDamage, progress: 100
  1158. Possible achievement: Base_CumulativeHeal, progress: 9163.5
  1159. Possible achievement: Base_LargeAttack
  1160. Possible achievement: Base_LastHeroStanding
  1161. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1162. Possible achievement: Base_NoCards
  1163. Possible achievement: Base_NoPowers
  1164. Possible achievement: Base_RedirectMany
  1165. Possible achievement: Base_WinFullHP
  1166. Possible achievement: Base_WinGame
  1167. The Argent Adept uses the power on Musaragni's Harp.
  1168. The Argent Adept activates the text on Inspiring Supertonic.
  1169. The Argent Adept uses the power on Telamon's Lyra.
  1170. The Argent Adept activates the text on Inspiring Supertonic.
  1171. The Argent Adept uses the power on Xu's Bell.
  1172. The Argent Adept activates the text on Counterpoint Bulwark.
  1173. Applying ongoing effect: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  1174. Applying ongoing effect: Reduce damage dealt to Freedom Six Tachyon by 1.
  1175. The Argent Adept activates the text on Inventive Preparation.
  1176. Inventive Preparation plays Making Things Up.
  1177. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1178. Void Guard The Idealist discards Strained Superego.
  1179. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1180. Void Guard The Idealist discards Strained Superego.
  1181. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1182. Making Things Up plays Giant Floaty Head.
  1183. Making Things Up plays Sound Beating.
  1184. The Idealist initiates 3 Sonic damage to Automated Turret.
  1185. The Idealist deals Automated Turret 3 Sonic damage.
  1186. Automated Turret is now at 0 HP.
  1187. The Idealist's Wild Imagination destroys Automated Turret!
  1188. GameController moved Automated Turret to the villain trash.
  1189. Sound Beating was moved under Karate Robot.
  1190. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1191. The Argent Adept activates the text on Counterpoint Bulwark.
  1192. Tachyon draws Accelerated Assault.
  1193. The Argent Adept activates the text on Inspiring Supertonic.
  1194. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 16.
  1195. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1196. The Argent Adept draws Sarabande of Destruction.
  1197. Went from The Argent Adept's DrawCard phase to End phase.
  1198. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  1199. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
  1200. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1201. GameController plays Better Punching!.
  1202. The Idealist initiates 1 Melee damage to Ambuscade.
  1203. The Idealist deals Ambuscade 1 Melee damage.
  1204. Ambuscade is now at 27 HP.
  1205. Better Punching! was moved under Karate Robot.
  1206. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1207. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1208. GameController moves 3 cards to the top of Void Guard The Idealist's Deck.
  1209. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1210. Void Guard The Idealist draws Strained Superego.
  1211. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1212. Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Karate Robot.
  1213. Void Guard The Idealist draws Making Things Up.
  1214. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1215. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1216. GameController moves 14 cards to the top of Mobile Defense Platform's Deck.
  1217. Mobile Defense Platform shuffles their the environment deck.
  1218. GameController plays Battalion Mechanic.
  1219. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1220. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1221. Went from Ambuscade's Start phase to PlayCard phase.
  1222. GameController plays Explosive Launcher.
  1223. Went from Ambuscade's PlayCard phase to End phase.
  1224. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  1225. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  1226. Ambuscade deals Prime Wardens Argent Adept 1 Projectile damage.
  1227. Prime Wardens Argent Adept is now at 15 HP.
  1228. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  1229. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
  1230. Ambuscade deals Freedom Six Tachyon 2 Fire damage.
  1231. Freedom Six Tachyon is now at 7 HP.
  1232. Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
  1233. Counterpoint Bulwark reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 1.
  1234. Ambuscade deals Prime Wardens Argent Adept 2 Fire damage.
  1235. Prime Wardens Argent Adept is now at 13 HP.
  1236. Ambuscade initiates 3 Fire damage to The Idealist.
  1237. Ambuscade deals The Idealist 3 Fire damage.
  1238. The Idealist is now at 8 HP.
  1239. Went from Ambuscade's End phase to Tachyon's Start phase.
  1240. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  1241. Counterpoint Bulwark reduces the damage dealt to Freedom Six Tachyon by Freedom Six Tachyon by 1.
  1242. Freedom Six Tachyon deals Freedom Six Tachyon 1 Sonic damage.
  1243. Freedom Six Tachyon is now at 6 HP.
  1244. Pushing The Limits increased the action count of PlayCard by 1.
  1245. HUD Goggles increased the action count of PlayCard by 1.
  1246. Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
  1247. GameController plays Hypersonic Assault.
  1248. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  1249. Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
  1250. Ambuscade is now at 26 HP.
  1251. Applying ongoing effect: Ambuscade cannot deal damage.
  1252. Freedom Six Tachyon initiates 1 Sonic damage to Explosive Launcher.
  1253. Freedom Six Tachyon deals Explosive Launcher 1 Sonic damage.
  1254. Explosive Launcher is now at 5 HP.
  1255. Applying ongoing effect: Explosive Launcher cannot deal damage.
  1256. Freedom Six Tachyon initiates 1 Sonic damage to Battalion Mechanic.
  1257. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  1258. Freedom Six Tachyon deals Battalion Mechanic 2 Sonic damage.
  1259. Battalion Mechanic is now at 0 HP.
  1260. Applying ongoing effect: Battalion Mechanic cannot deal damage.
  1261. Freedom Six Tachyon's Team Leader destroys Battalion Mechanic!
  1262. GameController moved Battalion Mechanic to the environment trash.
  1263. GameController moved Hypersonic Assault to Tachyon's trash.
  1264. GameController plays Nimble Strike.
  1265. Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
  1266. Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
  1267. Explosive Launcher is now at 4 HP.
  1268. Tachyon draws HUD Goggles.
  1269. GameController moved Nimble Strike to Tachyon's trash.
  1270. GameController plays Accelerated Assault.
  1271. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1272. Freedom Six Tachyon deals Ambuscade 1 Melee damage.
  1273. Ambuscade is now at 25 HP.
  1274. Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
  1275. Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
  1276. Explosive Launcher is now at 3 HP.
  1277. GameController moved Accelerated Assault to Tachyon's trash.
  1278. Went from Tachyon's PlayCard phase to UsePower phase.
  1279. Pushing The Limits increased the action count of DrawCard by 1.
  1280. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1281. Tachyon draws Fleet of Foot.
  1282. Tachyon draws Research Grant.
  1283. Went from Tachyon's DrawCard phase to End phase.
  1284. Went from Tachyon's End phase to The Argent Adept's Start phase.
  1285. Notice: an ongoing effect just expired: Reduce damage dealt to Prime Wardens Argent Adept by 1.
  1286. Notice: an ongoing effect just expired: Reduce damage dealt to Freedom Six Tachyon by 1.
  1287. Went from The Argent Adept's Start phase to PlayCard phase.
  1288. GameController plays Alacritous Subdominant.
  1289. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1290. The Argent Adept uses the power on Musaragni's Harp.
  1291. The Argent Adept activates the text on Inspiring Supertonic.
  1292. The Argent Adept uses the power on Telamon's Lyra.
  1293. The Argent Adept activates the text on Alacritous Subdominant.
  1294. Alacritous Subdominant plays Bored Now.
  1295. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1296. Bored Now moved Karate Robot from under Karate Robot to Void Guard The Idealist's hand.
  1297. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1298. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1299. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1300. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1301. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1302. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1303. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1304. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1305. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  1306. Monster of Id puts Monster of Id into play.
  1307. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1308. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1309. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  1310. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1311. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1312. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1313. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1314. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1315. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1316. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1317. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1318. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1319. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1320. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  1321. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1322. The Idealist initiates 25 Psychic damage to Explosive Launcher.
  1323. Monster of Id increases the damage dealt by The Idealist by 1.
  1324. The Idealist deals Explosive Launcher 26 Psychic damage.
  1325. Explosive Launcher is now at -23 HP.
  1326. The Idealist's Wild Imagination destroys Explosive Launcher!
  1327. ***** LOADED UNDO FILE: undo-179-TheArgentAdept-UsePower *****
  1328. Possible achievement: Base_CumulativeDamage, progress: 100
  1329. Possible achievement: Base_CumulativeHeal, progress: 9164.5
  1330. Possible achievement: Base_LargeAttack
  1331. Possible achievement: Base_LastHeroStanding
  1332. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1333. Possible achievement: Base_NoCards
  1334. Possible achievement: Base_NoPowers
  1335. Possible achievement: Base_RedirectMany
  1336. Possible achievement: Base_WinFullHP
  1337. Possible achievement: Base_WinGame
  1338. The Argent Adept uses the power on Musaragni's Harp.
  1339. The Argent Adept activates the text on Inspiring Supertonic.
  1340. The Argent Adept uses the power on Telamon's Lyra.
  1341. The Argent Adept activates the text on Cedistic Dissonant.
  1342. Cedistic Dissonant destroys Xu's Bell!
  1343. GameController moved Xu's Bell to The Argent Adept's trash.
  1344. Cedistic Dissonant destroys Karate Robot!
  1345. GameController moved Karate Robot from under Karate Robot to Void Guard The Idealist's trash.
  1346. The Argent Adept activates the text on Inventive Preparation.
  1347. Inventive Preparation plays Making Things Up.
  1348. Void Guard The Idealist draws Strained Superego.
  1349. Making Things Up moves 1 cards to the top of Void Guard The Idealist's Deck.
  1350. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1351. Void Guard The Idealist draws Karate Robot.
  1352. Void Guard The Idealist discards Strained Superego.
  1353. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1354. Void Guard The Idealist discards Strained Superego.
  1355. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1356. Making Things Up plays Karate Robot.
  1357. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1358. The Argent Adept activates the text on Inspiring Supertonic.
  1359. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 15.
  1360. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1361. The Argent Adept draws Syncopated Onslaught.
  1362. Went from The Argent Adept's DrawCard phase to End phase.
  1363. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  1364. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
  1365. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1366. GameController plays Bored Now.
  1367. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1368. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1369. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1370. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1371. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1372. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1373. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1374. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1375. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1376. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  1377. Monster of Id puts Monster of Id into play.
  1378. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1379. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1380. Bored Now moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's hand.
  1381. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1382. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1383. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1384. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1385. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1386. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1387. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1388. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1389. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1390. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1391. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  1392. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  1393. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1394. The Idealist initiates 25 Psychic damage to Explosive Launcher.
  1395. Monster of Id increases the damage dealt by The Idealist by 1.
  1396. The Idealist deals Explosive Launcher 26 Psychic damage.
  1397. Explosive Launcher is now at -23 HP.
  1398. The Idealist's Wild Imagination destroys Explosive Launcher!
  1399. GameController moved Explosive Launcher to the villain trash.
  1400. GameController moved Bored Now to Void Guard The Idealist's trash.
  1401. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1402. ***** LOADED UNDO FILE: undo-183-VoidGuardTheIdealist-PlayCard *****
  1403. Possible achievement: Base_CumulativeDamage, progress: 100
  1404. Possible achievement: Base_CumulativeHeal, progress: 9165.5
  1405. Possible achievement: Base_LargeAttack
  1406. Possible achievement: Base_LastHeroStanding
  1407. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1408. Possible achievement: Base_NoCards
  1409. Possible achievement: Base_NoPowers
  1410. Possible achievement: Base_RedirectMany
  1411. Possible achievement: Base_WinFullHP
  1412. Possible achievement: Base_WinGame
  1413. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1414. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1415. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1416. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1417. Strained Superego moved Flying Stabby Knives from under Karate Robot under Flying Stabby Knives.
  1418. ***** LOADED UNDO FILE: undo-186-VoidGuardTheIdealist-End *****
  1419. Possible achievement: Base_CumulativeDamage, progress: 100
  1420. Possible achievement: Base_CumulativeHeal, progress: 9165.5
  1421. Possible achievement: Base_LargeAttack
  1422. Possible achievement: Base_LastHeroStanding
  1423. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1424. Possible achievement: Base_NoCards
  1425. Possible achievement: Base_NoPowers
  1426. Possible achievement: Base_RedirectMany
  1427. Possible achievement: Base_WinFullHP
  1428. Possible achievement: Base_WinGame
  1429. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1430. Strained Superego moved Flying Stabby Knives from under Karate Robot under Giant Floaty Head.
  1431. Void Guard The Idealist uses the power on Giant Floaty Head.
  1432. Giant Floaty Head destroys Flying Stabby Knives!
  1433. GameController moved Flying Stabby Knives from under Giant Floaty Head to Void Guard The Idealist's trash.
  1434. Giant Floaty Head moves 4 cards to the top of Void Guard The Idealist's Deck.
  1435. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1436. Void Guard The Idealist draws Strained Superego.
  1437. Void Guard The Idealist draws Flying Stabby Knives.
  1438. Giant Floaty Head destroys Giant Floaty Head!
  1439. GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
  1440. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1441. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1442. GameController plays M.D.P. Turbolift.
  1443. Revealed card: Battalion Gunner
  1444. Revealed matching card: Sky Deck
  1445. M.D.P. Turbolift puts Sky Deck into play.
  1446. Sky Deck destroys Bridge!
  1447. GameController moved Bridge to the environment trash.
  1448. M.D.P. Turbolift moved Battalion Gunner from Mobile Defense Platform's revealed cards to the environment trash.
  1449. M.D.P. Turbolift destroys itself!
  1450. GameController moved M.D.P. Turbolift to the environment trash.
  1451. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1452. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1453. Went from Ambuscade's Start phase to PlayCard phase.
  1454. GameController plays Armed and Dangerous.
  1455. Revealed card: Vanish
  1456. Revealed matching card: Reactive Plating
  1457. Armed and Dangerous puts Reactive Plating into play.
  1458. Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
  1459. Ambuscade shuffles their the villain deck.
  1460. Armed and Dangerous plays Unavoidable Explosive.
  1461. Unavoidable Explosive was moved to the bottom of the villain deck.
  1462. Ambuscade shuffles their the villain deck.
  1463. GameController moved Armed and Dangerous to the villain trash.
  1464. Went from Ambuscade's PlayCard phase to End phase.
  1465. Went from Ambuscade's End phase to Tachyon's Start phase.
  1466. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  1467. Notice: an ongoing effect just expired: Explosive Launcher cannot deal damage.
  1468. Pushing The Limits destroys itself!
  1469. GameController moved Pushing The Limits to Tachyon's trash.
  1470. HUD Goggles increased the action count of PlayCard by 1.
  1471. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1472. GameController plays Fleet of Foot.
  1473. Tachyon draws Lightspeed Barrage.
  1474. The Argent Adept draws Polyphoric Flare.
  1475. Void Guard The Idealist draws Making Things Up.
  1476. Fleet of Foot plays Lightspeed Barrage.
  1477. Freedom Six Tachyon initiates 13 Melee damage to Reactive Plating.
  1478. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1479. Freedom Six Tachyon deals Reactive Plating 12 Melee damage.
  1480. Reactive Plating is now at -2 HP.
  1481. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  1482. Sky Deck moved Reactive Plating to the bottom of the villain deck.
  1483. GameController moved Lightspeed Barrage to Tachyon's trash.
  1484. GameController moved Fleet of Foot to Tachyon's trash.
  1485. GameController plays Supersonic Response.
  1486. Freedom Six Tachyon initiates 2 Melee damage to Explosive Launcher.
  1487. Freedom Six Tachyon deals Explosive Launcher 2 Melee damage.
  1488. Explosive Launcher is now at 1 HP.
  1489. GameController moved Supersonic Response to Tachyon's trash.
  1490. Went from Tachyon's PlayCard phase to UsePower phase.
  1491. Went from Tachyon's UsePower phase to DrawCard phase.
  1492. Tachyon draws Fleet of Foot.
  1493. Went from Tachyon's DrawCard phase to End phase.
  1494. Went from Tachyon's End phase to The Argent Adept's Start phase.
  1495. Went from The Argent Adept's Start phase to PlayCard phase.
  1496. GameController plays Vernal Sonata.
  1497. Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 7.
  1498. Vernal Sonata caused Prime Wardens Argent Adept to regain 1 HP. HP is now 16.
  1499. Vernal Sonata caused The Idealist to regain 1 HP. HP is now 9.
  1500. Vernal Sonata moved Lightspeed Barrage from Tachyon's trash to Tachyon's deck.
  1501. Vernal Sonata moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
  1502. GameController moved Vernal Sonata to The Argent Adept's trash.
  1503. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1504. The Argent Adept uses the power on Musaragni's Harp.
  1505. The Argent Adept activates the text on Inspiring Supertonic.
  1506. The Argent Adept uses the power on Telamon's Lyra.
  1507. The Argent Adept activates the text on Alacritous Subdominant.
  1508. Alacritous Subdominant plays Instrumental Conjuration.
  1509. Instrumental Conjuration puts Xu's Bell into play.
  1510. The Argent Adept draws Silver Shadow.
  1511. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1512. The Argent Adept activates the text on Syncopated Onslaught.
  1513. Prime Wardens Argent Adept initiates 1 Sonic damage to Explosive Launcher.
  1514. Prime Wardens Argent Adept deals Explosive Launcher 1 Sonic damage.
  1515. Explosive Launcher is now at 0 HP.
  1516. Prime Wardens Argent Adept's Conduct destroys Explosive Launcher!
  1517. Sky Deck moved Explosive Launcher to the bottom of the villain deck.
  1518. The Argent Adept activates the text on Inspiring Supertonic.
  1519. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
  1520. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1521. The Argent Adept draws Vernal Sonata.
  1522. Went from The Argent Adept's DrawCard phase to End phase.
  1523. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  1524. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
  1525. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1526. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1527. Void Guard The Idealist uses the power on Karate Robot.
  1528. Karate Robot destroys Better Punching!!
  1529. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1530. Karate Robot destroys Better Punching!!
  1531. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1532. Karate Robot destroys Better Punching!!
  1533. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1534. Karate Robot destroys Bright Idea!
  1535. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1536. Karate Robot destroys Bright Idea!
  1537. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1538. Karate Robot destroys Bright Idea!
  1539. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1540. Karate Robot destroys Conceptualize!
  1541. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1542. Karate Robot destroys Conceptualize!
  1543. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1544. Karate Robot destroys Conceptualize!
  1545. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1546. Karate Robot destroys Focusing Tiara!
  1547. GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  1548. Karate Robot destroys Hedgy Hogs!
  1549. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1550. Karate Robot destroys Hedgy Hogs!
  1551. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1552. Karate Robot destroys Hedgy Hogs!
  1553. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1554. Karate Robot destroys Making Things Up!
  1555. GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  1556. Karate Robot destroys Making Things Up!
  1557. GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  1558. Karate Robot destroys Monster of Id!
  1559. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1560. Karate Robot destroys Sound Beating!
  1561. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1562. Karate Robot destroys Sound Beating!
  1563. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1564. Karate Robot destroys Sound Beating!
  1565. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1566. Karate Robot destroys Spark of Inspiration!
  1567. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1568. Karate Robot destroys Spark of Inspiration!
  1569. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1570. Karate Robot destroys Spark of Inspiration!
  1571. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1572. Karate Robot destroys Vivid Thoughts!
  1573. GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  1574. Karate Robot destroys Vivid Thoughts!
  1575. GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  1576. The Idealist initiates 25 Melee damage to Prime Wardens Argent Adept.
  1577. The Idealist deals Prime Wardens Argent Adept 25 Melee damage.
  1578. Prime Wardens Argent Adept is now at -7 HP.
  1579. Prime Wardens Argent Adept is no longer a target.
  1580. All of The Argent Adept's cards are removed from the game.
  1581. GameController moves 40 cards to the top of The Argent Adept's OutOfGame.
  1582. Prime Wardens Argent Adept was flipped to its back side.
  1583. ***** LOADED UNDO FILE: undo-205-VoidGuardTheIdealist-UsePower *****
  1584. Possible achievement: Base_CumulativeDamage, progress: 100
  1585. Possible achievement: Base_CumulativeHeal, progress: 9168
  1586. Possible achievement: Base_LargeAttack
  1587. Possible achievement: Base_LastHeroStanding
  1588. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1589. Possible achievement: Base_NoCards
  1590. Possible achievement: Base_NoPowers
  1591. Possible achievement: Base_RedirectMany
  1592. Possible achievement: Base_WinFullHP
  1593. Possible achievement: Base_WinGame
  1594. ***** LOADED UNDO FILE: undo-204-VoidGuardTheIdealist-PlayCard *****
  1595. Possible achievement: Base_CumulativeDamage, progress: 100
  1596. Possible achievement: Base_CumulativeHeal, progress: 9168
  1597. Possible achievement: Base_LargeAttack
  1598. Possible achievement: Base_LastHeroStanding
  1599. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1600. Possible achievement: Base_NoCards
  1601. Possible achievement: Base_NoPowers
  1602. Possible achievement: Base_RedirectMany
  1603. Possible achievement: Base_WinFullHP
  1604. Possible achievement: Base_WinGame
  1605. GameController plays Bored Now.
  1606. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1607. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1608. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1609. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1610. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1611. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1612. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1613. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1614. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1615. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  1616. Monster of Id puts Monster of Id into play.
  1617. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1618. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1619. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1620. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1621. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1622. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1623. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1624. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1625. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1626. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1627. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1628. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1629. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  1630. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1631. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  1632. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1633. The Idealist initiates 25 Psychic damage to Prime Wardens Argent Adept.
  1634. Monster of Id increases the damage dealt by The Idealist by 1.
  1635. The Idealist deals Prime Wardens Argent Adept 26 Psychic damage.
  1636. Prime Wardens Argent Adept is now at -8 HP.
  1637. Prime Wardens Argent Adept is no longer a target.
  1638. All of The Argent Adept's cards are removed from the game.
  1639. GameController moves 40 cards to the top of The Argent Adept's OutOfGame.
  1640. Prime Wardens Argent Adept was flipped to its back side.
  1641. ***** LOADED UNDO FILE: undo-199-TheArgentAdept-PlayCard *****
  1642. Possible achievement: Base_CumulativeDamage, progress: 100
  1643. Possible achievement: Base_CumulativeHeal, progress: 9168
  1644. Possible achievement: Base_LargeAttack
  1645. Possible achievement: Base_LastHeroStanding
  1646. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1647. Possible achievement: Base_NoCards
  1648. Possible achievement: Base_NoPowers
  1649. Possible achievement: Base_RedirectMany
  1650. Possible achievement: Base_WinFullHP
  1651. Possible achievement: Base_WinGame
  1652. GameController plays Vernal Sonata.
  1653. Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 7.
  1654. Vernal Sonata caused Prime Wardens Argent Adept to regain 1 HP. HP is now 16.
  1655. Vernal Sonata caused The Idealist to regain 1 HP. HP is now 9.
  1656. Vernal Sonata moved Lightspeed Barrage from Tachyon's trash to Tachyon's deck.
  1657. Vernal Sonata moved Silver Shadow from The Argent Adept's trash to The Argent Adept's deck.
  1658. Vernal Sonata moved Giant Floaty Head from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
  1659. GameController moved Vernal Sonata to The Argent Adept's trash.
  1660. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1661. The Argent Adept uses the power on Musaragni's Harp.
  1662. The Argent Adept activates the text on Inspiring Supertonic.
  1663. The Argent Adept uses the power on Telamon's Lyra.
  1664. The Argent Adept activates the text on Inspiring Supertonic.
  1665. The Argent Adept uses the power on Prime Wardens Argent Adept.
  1666. Prime Wardens Argent Adept's Conduct puts Instrumental Conjuration into play.
  1667. Instrumental Conjuration puts Xu's Bell into play.
  1668. The Argent Adept draws Silver Shadow.
  1669. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1670. The Argent Adept activates the text on Inspiring Supertonic.
  1671. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
  1672. The Argent Adept activates the text on Syncopated Onslaught.
  1673. Prime Wardens Argent Adept initiates 1 Sonic damage to Explosive Launcher.
  1674. Prime Wardens Argent Adept deals Explosive Launcher 1 Sonic damage.
  1675. Explosive Launcher is now at 0 HP.
  1676. Prime Wardens Argent Adept's Conduct destroys Explosive Launcher!
  1677. Sky Deck moved Explosive Launcher to the bottom of the villain deck.
  1678. The Argent Adept activates the text on Inspiring Supertonic.
  1679. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 20.
  1680. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1681. The Argent Adept draws Vernal Sonata.
  1682. Went from The Argent Adept's DrawCard phase to End phase.
  1683. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  1684. Void Guard The Idealist draws Giant Floaty Head.
  1685. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1686. GameController plays Bored Now.
  1687. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1688. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1689. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1690. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1691. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1692. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1693. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1694. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1695. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1696. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  1697. Monster of Id puts Monster of Id into play.
  1698. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1699. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1700. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1701. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1702. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1703. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1704. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1705. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1706. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1707. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1708. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1709. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1710. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  1711. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  1712. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1713. The Idealist initiates 24 Psychic damage to Prime Wardens Argent Adept.
  1714. Monster of Id increases the damage dealt by The Idealist by 1.
  1715. The Idealist deals Prime Wardens Argent Adept 25 Psychic damage.
  1716. Prime Wardens Argent Adept is now at -5 HP.
  1717. Prime Wardens Argent Adept is no longer a target.
  1718. All of The Argent Adept's cards are removed from the game.
  1719. GameController moves 40 cards to the top of The Argent Adept's OutOfGame.
  1720. Prime Wardens Argent Adept was flipped to its back side.
  1721. GameController moved Bored Now to Void Guard The Idealist's trash.
  1722. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1723. ***** LOADED UNDO FILE: undo-204-VoidGuardTheIdealist-PlayCard *****
  1724. Possible achievement: Base_CumulativeDamage, progress: 100
  1725. Possible achievement: Base_CumulativeHeal, progress: 9171.5
  1726. Possible achievement: Base_LargeAttack
  1727. Possible achievement: Base_LastHeroStanding
  1728. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1729. Possible achievement: Base_NoCards
  1730. Possible achievement: Base_NoPowers
  1731. Possible achievement: Base_RedirectMany
  1732. Possible achievement: Base_WinFullHP
  1733. Possible achievement: Base_WinGame
  1734. GameController plays Giant Floaty Head.
  1735. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1736. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1737. Void Guard The Idealist draws Strained Superego.
  1738. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1739. Strained Superego destroys Karate Robot!
  1740. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1741. Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
  1742. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1743. Void Guard The Idealist draws Karate Robot.
  1744. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1745. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1746. GameController plays Battalion Brute.
  1747. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1748. Battalion Brute initiates 1 Melee damage to Prime Wardens Argent Adept.
  1749. Battalion Brute deals Prime Wardens Argent Adept 1 Melee damage.
  1750. Prime Wardens Argent Adept is now at 19 HP.
  1751. Battalion Brute initiates 1 Lightning damage to Prime Wardens Argent Adept.
  1752. Battalion Brute deals Prime Wardens Argent Adept 1 Lightning damage.
  1753. Prime Wardens Argent Adept is now at 18 HP.
  1754. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1755. Went from Ambuscade's Start phase to PlayCard phase.
  1756. GameController plays Quick Stim-Patch.
  1757. Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 28.
  1758. Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
  1759. Ambuscade shuffles their the villain deck.
  1760. Quick Stim-Patch plays Rigged to Detonate.
  1761. Rigged to Detonate was moved to the bottom of the villain deck.
  1762. Ambuscade shuffles their the villain deck.
  1763. GameController moved Quick Stim-Patch to the villain trash.
  1764. Went from Ambuscade's PlayCard phase to End phase.
  1765. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  1766. Ambuscade deals Prime Wardens Argent Adept 2 Projectile damage.
  1767. Prime Wardens Argent Adept is now at 16 HP.
  1768. Went from Ambuscade's End phase to Tachyon's Start phase.
  1769. HUD Goggles increased the action count of PlayCard by 1.
  1770. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1771. GameController plays Fleet of Foot.
  1772. Tachyon draws Lightspeed Barrage.
  1773. Fleet of Foot moves 12 cards to the top of The Argent Adept's Deck.
  1774. The Argent Adept shuffles their The Argent Adept's deck.
  1775. The Argent Adept draws Scherzo of Frost and Flame.
  1776. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1777. Fleet of Foot plays Synaptic Interruption.
  1778. GameController moved Fleet of Foot to Tachyon's trash.
  1779. GameController plays Research Grant.
  1780. Went from Tachyon's PlayCard phase to UsePower phase.
  1781. Went from Tachyon's UsePower phase to DrawCard phase.
  1782. Tachyon draws HUD Goggles.
  1783. Went from Tachyon's DrawCard phase to End phase.
  1784. Went from Tachyon's End phase to The Argent Adept's Start phase.
  1785. Went from The Argent Adept's Start phase to PlayCard phase.
  1786. GameController plays Silver Shadow.
  1787. The Argent Adept activates the text on Inventive Preparation.
  1788. Inventive Preparation plays Bored Now.
  1789. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1790. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1791. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1792. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1793. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1794. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1795. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1796. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1797. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1798. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  1799. Monster of Id puts Monster of Id into play.
  1800. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1801. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1802. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1803. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1804. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1805. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1806. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1807. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1808. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1809. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1810. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1811. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1812. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  1813. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  1814. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1815. The Idealist initiates 24 Psychic damage to Battalion Brute.
  1816. Monster of Id increases the damage dealt by The Idealist by 1.
  1817. The Idealist deals Battalion Brute 25 Psychic damage.
  1818. Battalion Brute is now at -21 HP.
  1819. The Idealist's Wild Imagination destroys Battalion Brute!
  1820. Sky Deck moved Battalion Brute to the bottom of the environment deck.
  1821. ***** LOADED UNDO FILE: undo-220-TheArgentAdept-PlayCard *****
  1822. Possible achievement: Base_CumulativeDamage, progress: 100
  1823. Possible achievement: Base_CumulativeHeal, progress: 9171.5
  1824. Possible achievement: Base_LargeAttack
  1825. Possible achievement: Base_LastHeroStanding
  1826. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1827. Possible achievement: Base_NoCards
  1828. Possible achievement: Base_NoPowers
  1829. Possible achievement: Base_RedirectMany
  1830. Possible achievement: Base_WinFullHP
  1831. Possible achievement: Base_WinGame
  1832. GameController plays Silver Shadow.
  1833. The Argent Adept activates the text on Inventive Preparation.
  1834. Inventive Preparation plays Flying Stabby Knives.
  1835. Silver Shadow plays Rhapsody of Vigor.
  1836. GameController moved Silver Shadow to The Argent Adept's trash.
  1837. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1838. The Argent Adept uses the power on Musaragni's Harp.
  1839. The Argent Adept activates the text on Inspiring Supertonic.
  1840. The Argent Adept uses the power on Telamon's Lyra.
  1841. The Argent Adept activates the text on Alacritous Subdominant.
  1842. Alacritous Subdominant plays Bored Now.
  1843. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1844. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1845. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1846. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1847. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1848. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1849. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1850. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1851. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1852. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  1853. Monster of Id puts Monster of Id into play.
  1854. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1855. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1856. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1857. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1858. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1859. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1860. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1861. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1862. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1863. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1864. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1865. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1866. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  1867. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  1868. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1869. The Idealist initiates 24 Psychic damage to Battalion Brute.
  1870. Monster of Id increases the damage dealt by The Idealist by 1.
  1871. The Idealist deals Battalion Brute 25 Psychic damage.
  1872. Battalion Brute is now at -21 HP.
  1873. The Idealist's Wild Imagination destroys Battalion Brute!
  1874. Sky Deck moved Battalion Brute to the bottom of the environment deck.
  1875. ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
  1876. Possible achievement: Base_CumulativeDamage, progress: 100
  1877. Possible achievement: Base_CumulativeHeal, progress: 9171.5
  1878. Possible achievement: Base_LargeAttack
  1879. Possible achievement: Base_LastHeroStanding
  1880. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1881. Possible achievement: Base_NoCards
  1882. Possible achievement: Base_NoPowers
  1883. Possible achievement: Base_RedirectMany
  1884. Possible achievement: Base_WinFullHP
  1885. Possible achievement: Base_WinGame
  1886. The Argent Adept uses the power on Musaragni's Harp.
  1887. The Argent Adept activates the text on Inspiring Supertonic.
  1888. The Argent Adept uses the power on Telamon's Lyra.
  1889. The Argent Adept activates the text on Alacritous Subdominant.
  1890. Alacritous Subdominant plays Karate Robot.
  1891. The Argent Adept activates the text on Inventive Preparation.
  1892. Inventive Preparation plays Bored Now.
  1893. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1894. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1895. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1896. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1897. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1898. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1899. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1900. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1901. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1902. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  1903. Monster of Id puts Monster of Id into play.
  1904. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1905. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1906. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1907. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1908. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1909. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1910. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1911. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1912. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1913. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1914. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1915. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1916. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  1917. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  1918. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1919. The Idealist initiates 24 Psychic damage to Battalion Brute.
  1920. Monster of Id increases the damage dealt by The Idealist by 1.
  1921. The Idealist deals Battalion Brute 25 Psychic damage.
  1922. Battalion Brute is now at -21 HP.
  1923. The Idealist's Wild Imagination destroys Battalion Brute!
  1924. Sky Deck moved Battalion Brute to the bottom of the environment deck.
  1925. GameController moved Bored Now to Void Guard The Idealist's trash.
  1926. ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
  1927. Possible achievement: Base_CumulativeDamage, progress: 100
  1928. Possible achievement: Base_CumulativeHeal, progress: 9171.5
  1929. Possible achievement: Base_LargeAttack
  1930. Possible achievement: Base_LastHeroStanding
  1931. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1932. Possible achievement: Base_NoCards
  1933. Possible achievement: Base_NoPowers
  1934. Possible achievement: Base_RedirectMany
  1935. Possible achievement: Base_WinFullHP
  1936. Possible achievement: Base_WinGame
  1937. The Argent Adept uses the power on Musaragni's Harp.
  1938. The Argent Adept activates the text on Inspiring Supertonic.
  1939. The Argent Adept uses the power on Telamon's Lyra.
  1940. The Argent Adept activates the text on Alacritous Subdominant.
  1941. Alacritous Subdominant plays Karate Robot.
  1942. ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
  1943. Possible achievement: Base_CumulativeDamage, progress: 100
  1944. Possible achievement: Base_CumulativeHeal, progress: 9171.5
  1945. Possible achievement: Base_LargeAttack
  1946. Possible achievement: Base_LastHeroStanding
  1947. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1948. Possible achievement: Base_NoCards
  1949. Possible achievement: Base_NoPowers
  1950. Possible achievement: Base_RedirectMany
  1951. Possible achievement: Base_WinFullHP
  1952. Possible achievement: Base_WinGame
  1953. The Argent Adept uses the power on Musaragni's Harp.
  1954. The Argent Adept activates the text on Inspiring Supertonic.
  1955. The Argent Adept uses the power on Telamon's Lyra.
  1956. The Argent Adept activates the text on Cedistic Dissonant.
  1957. Cedistic Dissonant destroys Xu's Bell!
  1958. GameController moved Xu's Bell to The Argent Adept's trash.
  1959. Cedistic Dissonant destroys Monster of Id!
  1960. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1961. The Argent Adept activates the text on Inventive Preparation.
  1962. Inventive Preparation plays Making Things Up.
  1963. Making Things Up moves 1 cards to the top of Void Guard The Idealist's Deck.
  1964. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1965. Void Guard The Idealist draws Monster of Id.
  1966. Monster of Id puts Monster of Id into play.
  1967. Void Guard The Idealist discards Strained Superego.
  1968. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1969. Void Guard The Idealist discards Vivid Thoughts.
  1970. Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1971. Making Things Up plays Karate Robot.
  1972. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1973. The Argent Adept activates the text on Inspiring Supertonic.
  1974. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
  1975. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1976. The Argent Adept draws Vernal Sonata.
  1977. Went from The Argent Adept's DrawCard phase to End phase.
  1978. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  1979. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1980. GameController plays Bored Now.
  1981. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1982. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1983. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1984. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1985. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1986. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1987. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1988. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1989. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1990. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1991. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1992. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1993. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1994. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1995. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1996. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1997. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1998. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1999. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2000. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2001. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2002. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  2003. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  2004. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2005. The Idealist initiates 23 Psychic damage to Battalion Brute.
  2006. Monster of Id increases the damage dealt by The Idealist by 1.
  2007. The Idealist deals Battalion Brute 24 Psychic damage.
  2008. Battalion Brute is now at -20 HP.
  2009. The Idealist's Wild Imagination destroys Battalion Brute!
  2010. ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
  2011. Possible achievement: Base_CumulativeDamage, progress: 100
  2012. Possible achievement: Base_CumulativeHeal, progress: 9172.5
  2013. Possible achievement: Base_LargeAttack
  2014. Possible achievement: Base_LastHeroStanding
  2015. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2016. Possible achievement: Base_NoCards
  2017. Possible achievement: Base_NoPowers
  2018. Possible achievement: Base_RedirectMany
  2019. Possible achievement: Base_WinFullHP
  2020. Possible achievement: Base_WinGame
  2021. The Argent Adept uses the power on Musaragni's Harp.
  2022. The Argent Adept activates the text on Inspiring Supertonic.
  2023. The Argent Adept uses the power on Telamon's Lyra.
  2024. The Argent Adept activates the text on Cedistic Dissonant.
  2025. Cedistic Dissonant destroys Xu's Bell!
  2026. GameController moved Xu's Bell to The Argent Adept's trash.
  2027. Karate Robot moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  2028. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  2029. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2030. Karate Robot moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  2031. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  2032. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  2033. Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2034. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2035. Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  2036. Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  2037. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2038. Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2039. Karate Robot moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  2040. Karate Robot moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  2041. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2042. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  2043. Karate Robot moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  2044. Karate Robot moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2045. Karate Robot moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  2046. Karate Robot moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  2047. Karate Robot moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  2048. Karate Robot moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2049. Karate Robot moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2050. Cedistic Dissonant destroys Karate Robot!
  2051. GameController moved Karate Robot to Void Guard The Idealist's trash.
  2052. ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
  2053. Possible achievement: Base_CumulativeDamage, progress: 100
  2054. Possible achievement: Base_CumulativeHeal, progress: 9172.5
  2055. Possible achievement: Base_LargeAttack
  2056. Possible achievement: Base_LastHeroStanding
  2057. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2058. Possible achievement: Base_NoCards
  2059. Possible achievement: Base_NoPowers
  2060. Possible achievement: Base_RedirectMany
  2061. Possible achievement: Base_WinFullHP
  2062. Possible achievement: Base_WinGame
  2063. The Argent Adept uses the power on Musaragni's Harp.
  2064. The Argent Adept activates the text on Inspiring Supertonic.
  2065. The Argent Adept uses the power on Telamon's Lyra.
  2066. The Argent Adept activates the text on Cedistic Dissonant.
  2067. Cedistic Dissonant destroys Xu's Bell!
  2068. GameController moved Xu's Bell to The Argent Adept's trash.
  2069. Cedistic Dissonant destroys Monster of Id!
  2070. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  2071. The Argent Adept activates the text on Inventive Preparation.
  2072. Inventive Preparation plays Bored Now.
  2073. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2074. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2075. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2076. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2077. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2078. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2079. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2080. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2081. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2082. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2083. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2084. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2085. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2086. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2087. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2088. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2089. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2090. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2091. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2092. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2093. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2094. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  2095. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  2096. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2097. The Idealist initiates 23 Psychic damage to Battalion Brute.
  2098. The Idealist deals Battalion Brute 23 Psychic damage.
  2099. Battalion Brute is now at -19 HP.
  2100. The Idealist's Wild Imagination destroys Battalion Brute!
  2101. Sky Deck moved Battalion Brute to the bottom of the environment deck.
  2102. ***** LOADED UNDO FILE: undo-221-TheArgentAdept-UsePower *****
  2103. Possible achievement: Base_CumulativeDamage, progress: 100
  2104. Possible achievement: Base_CumulativeHeal, progress: 9172.5
  2105. Possible achievement: Base_LargeAttack
  2106. Possible achievement: Base_LastHeroStanding
  2107. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2108. Possible achievement: Base_NoCards
  2109. Possible achievement: Base_NoPowers
  2110. Possible achievement: Base_RedirectMany
  2111. Possible achievement: Base_WinFullHP
  2112. Possible achievement: Base_WinGame
  2113. The Argent Adept uses the power on Musaragni's Harp.
  2114. The Argent Adept activates the text on Inspiring Supertonic.
  2115. The Argent Adept uses the power on Telamon's Lyra.
  2116. The Argent Adept activates the text on Cedistic Dissonant.
  2117. Cedistic Dissonant destroys Xu's Bell!
  2118. GameController moved Xu's Bell to The Argent Adept's trash.
  2119. Cedistic Dissonant destroys Monster of Id!
  2120. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  2121. The Argent Adept activates the text on Inventive Preparation.
  2122. Inventive Preparation plays Karate Robot.
  2123. The Argent Adept activates the text on Inspiring Supertonic.
  2124. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
  2125. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2126. The Argent Adept draws Vernal Sonata.
  2127. Went from The Argent Adept's DrawCard phase to End phase.
  2128. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  2129. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2130. GameController plays Bored Now.
  2131. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2132. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2133. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2134. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2135. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2136. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2137. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2138. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2139. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2140. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2141. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2142. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2143. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2144. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2145. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2146. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2147. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2148. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2149. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2150. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2151. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2152. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  2153. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  2154. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2155. The Idealist initiates 23 Psychic damage to Ambuscade.
  2156. The Idealist deals Ambuscade 23 Psychic damage.
  2157. Ambuscade is now at 5 HP.
  2158. GameController moved Bored Now to Void Guard The Idealist's trash.
  2159. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2160. ***** LOADED UNDO FILE: undo-225-VoidGuardTheIdealist-PlayCard *****
  2161. Possible achievement: Base_CumulativeDamage, progress: 100
  2162. Possible achievement: Base_CumulativeHeal, progress: 9173.5
  2163. Possible achievement: Base_LargeAttack
  2164. Possible achievement: Base_LastHeroStanding
  2165. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2166. Possible achievement: Base_NoCards
  2167. Possible achievement: Base_NoPowers
  2168. Possible achievement: Base_RedirectMany
  2169. Possible achievement: Base_WinFullHP
  2170. Possible achievement: Base_WinGame
  2171. ***** LOADED UNDO FILE: undo-224-VoidGuardTheIdealist-Start *****
  2172. Possible achievement: Base_CumulativeDamage, progress: 100
  2173. Possible achievement: Base_CumulativeHeal, progress: 9173.5
  2174. Possible achievement: Base_LargeAttack
  2175. Possible achievement: Base_LastHeroStanding
  2176. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2177. Possible achievement: Base_NoCards
  2178. Possible achievement: Base_NoPowers
  2179. Possible achievement: Base_RedirectMany
  2180. Possible achievement: Base_WinFullHP
  2181. Possible achievement: Base_WinGame
  2182. Went from The Argent Adept's End phase to Void Guard The Idealist's Start phase.
  2183. Focusing Tiara moves 1 cards to the top of Void Guard The Idealist's Deck.
  2184. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2185. Void Guard The Idealist draws Monster of Id.
  2186. Monster of Id puts Monster of Id into play.
  2187. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2188. GameController plays Bored Now.
  2189. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2190. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2191. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2192. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2193. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2194. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2195. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2196. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2197. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2198. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2199. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2200. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2201. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2202. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2203. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2204. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2205. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2206. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2207. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2208. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2209. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2210. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  2211. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  2212. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2213. The Idealist initiates 23 Psychic damage to Battalion Brute.
  2214. Monster of Id increases the damage dealt by The Idealist by 1.
  2215. The Idealist deals Battalion Brute 24 Psychic damage.
  2216. Battalion Brute is now at -20 HP.
  2217. The Idealist's Wild Imagination destroys Battalion Brute!
  2218. Sky Deck moved Battalion Brute to the bottom of the environment deck.
  2219. ***** LOADED UNDO FILE: undo-225-VoidGuardTheIdealist-PlayCard *****
  2220. Possible achievement: Base_CumulativeDamage, progress: 100
  2221. Possible achievement: Base_CumulativeHeal, progress: 9173.5
  2222. Possible achievement: Base_LargeAttack
  2223. Possible achievement: Base_LastHeroStanding
  2224. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2225. Possible achievement: Base_NoCards
  2226. Possible achievement: Base_NoPowers
  2227. Possible achievement: Base_RedirectMany
  2228. Possible achievement: Base_WinFullHP
  2229. Possible achievement: Base_WinGame
  2230. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2231. Void Guard The Idealist uses the power on Flying Stabby Knives.
  2232. The Idealist initiates 2 Psychic damage to Ambuscade.
  2233. Monster of Id increases the damage dealt by The Idealist by 1.
  2234. The Idealist deals Ambuscade 3 Psychic damage.
  2235. Ambuscade is now at 25 HP.
  2236. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2237. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2238. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2239. Strained Superego destroys Monster of Id!
  2240. GameController moved Monster of Id to Void Guard The Idealist's trash.
  2241. Void Guard The Idealist uses the power on Flying Stabby Knives.
  2242. The Idealist initiates 2 Psychic damage to Ambuscade.
  2243. The Idealist deals Ambuscade 2 Psychic damage.
  2244. Ambuscade is now at 23 HP.
  2245. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  2246. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  2247. GameController plays Berth.
  2248. Berth destroys Sky Deck!
  2249. GameController moved Sky Deck to the environment trash.
  2250. Went from Mobile Defense Platform's PlayCard phase to End phase.
  2251. Battalion Brute initiates 1 Melee damage to Prime Wardens Argent Adept.
  2252. Battalion Brute deals Prime Wardens Argent Adept 1 Melee damage.
  2253. Prime Wardens Argent Adept is now at 17 HP.
  2254. Battalion Brute initiates 1 Lightning damage to Prime Wardens Argent Adept.
  2255. Battalion Brute deals Prime Wardens Argent Adept 1 Lightning damage.
  2256. Prime Wardens Argent Adept is now at 16 HP.
  2257. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  2258. Went from Ambuscade's Start phase to PlayCard phase.
  2259. GameController plays Run and Gun.
  2260. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  2261. Ambuscade deals Prime Wardens Argent Adept 2 Projectile damage.
  2262. Prime Wardens Argent Adept is now at 14 HP.
  2263. Run and Gun moves 1 cards to the top of Ambuscade's Deck.
  2264. Ambuscade shuffles their the villain deck.
  2265. Run and Gun plays Quick Stim-Patch.
  2266. Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 26.
  2267. Ambuscade shuffles their the villain deck.
  2268. Quick Stim-Patch plays Snatch and Grab.
  2269. Ambuscade initiates 1 Melee damage to Prime Wardens Argent Adept.
  2270. Ambuscade deals Prime Wardens Argent Adept 1 Melee damage.
  2271. Prime Wardens Argent Adept is now at 13 HP.
  2272. Ambuscade initiates 2 Energy damage to Prime Wardens Argent Adept.
  2273. Ambuscade deals Prime Wardens Argent Adept 2 Energy damage.
  2274. Prime Wardens Argent Adept is now at 11 HP.
  2275. GameController moved Snatch and Grab to the villain trash.
  2276. GameController moved Quick Stim-Patch to the villain trash.
  2277. GameController moved Run and Gun to the villain trash.
  2278. Went from Ambuscade's PlayCard phase to End phase.
  2279. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  2280. Ambuscade deals Prime Wardens Argent Adept 2 Projectile damage.
  2281. Prime Wardens Argent Adept is now at 9 HP.
  2282. Went from Ambuscade's End phase to Tachyon's Start phase.
  2283. HUD Goggles increased the action count of PlayCard by 1.
  2284. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2285. GameController plays Sucker Punch.
  2286. GameController moved Sucker Punch to Tachyon's trash.
  2287. GameController plays Sucker Punch.
  2288. GameController moved Sucker Punch to Tachyon's trash.
  2289. Went from Tachyon's PlayCard phase to UsePower phase.
  2290. Went from Tachyon's UsePower phase to DrawCard phase.
  2291. Tachyon draws Quick Insight.
  2292. Went from Tachyon's DrawCard phase to End phase.
  2293. Went from Tachyon's End phase to The Argent Adept's Start phase.
  2294. Went from The Argent Adept's Start phase to PlayCard phase.
  2295. GameController plays Sarabande of Destruction.
  2296. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2297. The Argent Adept uses the power on Musaragni's Harp.
  2298. The Argent Adept activates the text on Inspiring Supertonic.
  2299. The Argent Adept uses the power on Telamon's Lyra.
  2300. The Argent Adept activates the text on Inspiring Supertonic.
  2301. Void Guard The Idealist uses the power on The Idealist.
  2302. The Idealist's Wild Imagination moves 1 cards to the top of Void Guard The Idealist's Deck.
  2303. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2304. Void Guard The Idealist draws Monster of Id.
  2305. Monster of Id puts Monster of Id into play.
  2306. The Argent Adept activates the text on Inventive Preparation.
  2307. Inventive Preparation plays Bored Now.
  2308. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2309. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2310. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2311. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2312. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2313. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2314. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2315. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2316. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2317. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2318. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2319. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2320. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2321. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2322. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2323. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2324. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2325. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2326. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2327. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2328. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2329. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  2330. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  2331. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2332. The Idealist initiates 23 Psychic damage to Battalion Brute.
  2333. Monster of Id increases the damage dealt by The Idealist by 1.
  2334. The Idealist deals Battalion Brute 24 Psychic damage.
  2335. Battalion Brute is now at -20 HP.
  2336. The Idealist's Wild Imagination destroys Battalion Brute!
  2337. GameController moved Battalion Brute to the environment trash.
  2338. GameController moved Bored Now to Void Guard The Idealist's trash.
  2339. ***** LOADED UNDO FILE: undo-242-TheArgentAdept-UsePower *****
  2340. Possible achievement: Base_CumulativeDamage, progress: 100
  2341. Possible achievement: Base_CumulativeHeal, progress: 9173.5
  2342. Possible achievement: Base_LargeAttack
  2343. Possible achievement: Base_LastHeroStanding
  2344. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2345. Possible achievement: Base_NoCards
  2346. Possible achievement: Base_NoPowers
  2347. Possible achievement: Base_RedirectMany
  2348. Possible achievement: Base_WinFullHP
  2349. Possible achievement: Base_WinGame
  2350. The Argent Adept uses the power on Musaragni's Harp.
  2351. The Argent Adept activates the text on Inspiring Supertonic.
  2352. The Argent Adept uses the power on Telamon's Lyra.
  2353. The Argent Adept activates the text on Alacritous Subdominant.
  2354. Alacritous Subdominant plays Bored Now.
  2355. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2356. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2357. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2358. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2359. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2360. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2361. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2362. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2363. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2364. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2365. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2366. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2367. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2368. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2369. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2370. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2371. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2372. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2373. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2374. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2375. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2376. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  2377. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  2378. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2379. The Idealist initiates 23 Psychic damage to Battalion Brute.
  2380. The Idealist deals Battalion Brute 23 Psychic damage.
  2381. Battalion Brute is now at -19 HP.
  2382. The Idealist's Wild Imagination destroys Battalion Brute!
  2383. GameController moved Battalion Brute to the environment trash.
  2384. GameController moved Bored Now to Void Guard The Idealist's trash.
  2385. ***** LOADED UNDO FILE: undo-242-TheArgentAdept-UsePower *****
  2386. Possible achievement: Base_CumulativeDamage, progress: 100
  2387. Possible achievement: Base_CumulativeHeal, progress: 9173.5
  2388. Possible achievement: Base_LargeAttack
  2389. Possible achievement: Base_LastHeroStanding
  2390. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2391. Possible achievement: Base_NoCards
  2392. Possible achievement: Base_NoPowers
  2393. Possible achievement: Base_RedirectMany
  2394. Possible achievement: Base_WinFullHP
  2395. Possible achievement: Base_WinGame
  2396. The Argent Adept uses the power on Musaragni's Harp.
  2397. The Argent Adept activates the text on Inspiring Supertonic.
  2398. The Argent Adept uses the power on Telamon's Lyra.
  2399. The Argent Adept activates the text on Inspiring Supertonic.
  2400. Void Guard The Idealist uses the power on Karate Robot.
  2401. Karate Robot destroys Better Punching!!
  2402. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2403. Karate Robot destroys Better Punching!!
  2404. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2405. Karate Robot destroys Better Punching!!
  2406. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2407. Karate Robot destroys Bright Idea!
  2408. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2409. Karate Robot destroys Bright Idea!
  2410. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2411. Karate Robot destroys Bright Idea!
  2412. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2413. Karate Robot destroys Conceptualize!
  2414. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  2415. Karate Robot destroys Conceptualize!
  2416. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  2417. Karate Robot destroys Conceptualize!
  2418. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  2419. Karate Robot destroys Focusing Tiara!
  2420. GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  2421. Karate Robot destroys Hedgy Hogs!
  2422. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  2423. Karate Robot destroys Hedgy Hogs!
  2424. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  2425. Karate Robot destroys Hedgy Hogs!
  2426. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  2427. Karate Robot destroys Making Things Up!
  2428. GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  2429. Karate Robot destroys Making Things Up!
  2430. GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  2431. Karate Robot destroys Sound Beating!
  2432. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  2433. Karate Robot destroys Sound Beating!
  2434. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  2435. Karate Robot destroys Sound Beating!
  2436. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  2437. Karate Robot destroys Spark of Inspiration!
  2438. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2439. Karate Robot destroys Spark of Inspiration!
  2440. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2441. Karate Robot destroys Spark of Inspiration!
  2442. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2443. Karate Robot destroys Vivid Thoughts!
  2444. GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  2445. The Idealist initiates 23 Melee damage to Battalion Brute.
  2446. The Idealist deals Battalion Brute 23 Melee damage.
  2447. Battalion Brute is now at -19 HP.
  2448. The Idealist's Wild Imagination destroys Battalion Brute!
  2449. GameController moved Battalion Brute to the environment trash.
  2450. ***** LOADED UNDO FILE: undo-242-TheArgentAdept-UsePower *****
  2451. Possible achievement: Base_CumulativeDamage, progress: 100
  2452. Possible achievement: Base_CumulativeHeal, progress: 9173.5
  2453. Possible achievement: Base_LargeAttack
  2454. Possible achievement: Base_LastHeroStanding
  2455. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2456. Possible achievement: Base_NoCards
  2457. Possible achievement: Base_NoPowers
  2458. Possible achievement: Base_RedirectMany
  2459. Possible achievement: Base_WinFullHP
  2460. Possible achievement: Base_WinGame
  2461. The Argent Adept uses the power on Musaragni's Harp.
  2462. The Argent Adept activates the text on Inspiring Supertonic.
  2463. The Argent Adept uses the power on Telamon's Lyra.
  2464. The Argent Adept activates the text on Alacritous Subdominant.
  2465. Alacritous Subdominant plays Lightspeed Barrage.
  2466. Freedom Six Tachyon initiates 18 Melee damage to Ambuscade.
  2467. Freedom Six Tachyon deals Ambuscade 18 Melee damage.
  2468. Ambuscade is now at 8 HP.
  2469. GameController moved Lightspeed Barrage to Tachyon's trash.
  2470. The Argent Adept activates the text on Inventive Preparation.
  2471. Inventive Preparation plays Bored Now.
  2472. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2473. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2474. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2475. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2476. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2477. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2478. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2479. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2480. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2481. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2482. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2483. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2484. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2485. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2486. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2487. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2488. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2489. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2490. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2491. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2492. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2493. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  2494. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  2495. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2496. The Idealist initiates 23 Psychic damage to Ambuscade.
  2497. The Idealist deals Ambuscade 23 Psychic damage.
  2498. Ambuscade is now at -15 HP.
  2499. Freedom Six Tachyon, Prime Wardens Argent Adept and The Idealist all defeated Ambuscade! Congratulations!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement