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- /*
- -...Welcome To Yamakei's Weapon System.
- This is currently running version V0.1
- -...There will be future releases.
- - Yamakei.
- */
- #include <a_samp>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("Yamakie's Storage Has Loaded Successfully.");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print("Yamakie's Storage Has Unloaded Successfully.");
- print("----------------------------------\n");
- }
- #endif
- public OnPlayerConnect(playerid)
- {
- SendClientMessage(playerid,0xFF0000,"-....[[Successfully Loaded [[Yamakei's Weapon Storage]]");
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext, "/ystorage", true))
- {
- ShowPlayerDialog(playerid, 420, DIALOG_STYLE_LIST, "{FFFFFF}WeaponShop", "{DEFF00}AK47 3000$\n{DEFF00}MP5 2500$\n{DEFF00}Deagle 1500$\n{DEFF00}Sniper 4000$\n{DEFF00}M4 10,000$\n{DEFF00}Parachute 100$", "Purchase", "Decline");
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch(dialogid)
- {
- case 420: /* Representing The Dialog ID, Change If Interfiers With GM or Alternative FS */
- {
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid,0xFFFFFAA,"You don't have the required money. [[3000$!]]");
- GivePlayerWeapon(playerid,30,99999);
- SendClientMessage(playerid,0xFFFFFAA,"You've successfully purchased a [[AK47!]]");
- SendClientMessage(playerid,0xFFFFFAA,"This is a Auto-Matic Rifle.");
- GivePlayerMoney(playerid,-3000);
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 2500) return SendClientMessage(playerid,0xFFFFFAA,"You don't have the required money. [[2500$!]]");
- GivePlayerWeapon(playerid,29,99999);
- SendClientMessage(playerid,0xFFFFFAA,"You've successfully purchased a [[MP5!]]");
- SendClientMessage(playerid,0xFFFFFAA,"This is a Auto-Matic SMG.");
- GivePlayerMoney(playerid,-2500);
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 1500) return SendClientMessage(playerid,0xFFFFFAA,"You don't have the required money. [[1500$!]]");
- GivePlayerWeapon(playerid,24,99999);
- SendClientMessage(playerid,0xFFFFFAA,"You've successfully purchased a [[Desert-Eagle!]]");
- SendClientMessage(playerid,0xFFFFFAA,"This is a powerful handgun.");
- GivePlayerMoney(playerid,-1500);
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid,0xFFFFFAA,"You don't have the required money. [[4000$!]]");
- GivePlayerWeapon(playerid,34,99999);
- SendClientMessage(playerid,0xFFFFFAA,"You've successfully purchased a [[Sniper!]]");
- SendClientMessage(playerid,0xFFFFFAA,"This is a commonly used sniper rifle, used by hitmen.");
- GivePlayerMoney(playerid,-4000);
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,0xFFFFFAA,"You don't have the required money. [[10000$!]]");
- GivePlayerWeapon(playerid,31,99999);
- SendClientMessage(playerid,0xFFFFFAA,"You've successfully purchased a [[M4A1-Carbine]]");
- SendClientMessage(playerid,0xFFFFFAA,"This is a Auto-Matic Rifle.");
- GivePlayerMoney(playerid,-500);
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,0xFFFFFAA,"You don't have the required money. [[100$!]]");
- GivePlayerWeapon(playerid,46,1);
- SendClientMessage(playerid,0xFFFFFAA,"You've successfully purchased a [[Parachute!]]");
- SendClientMessage(playerid,0xFFFFFAA,"This is used as a life-saving device.");
- GivePlayerMoney(playerid,-100);
- }
- }
- }
- }
- return 1;
- }
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