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  1. === CARD HUNTER CORE PC Client ===
  2. Thu Sep 19 21:28:01 GMT+1000 2013
  3. Sandbox Type: remote
  4. Version 0.2.7303
  5. SFS Version: 1.1.6
  6.  
  7. Loading configuration sfs-config.xml
  8. Initializing world screen
  9. Config Loaded
  10. Config host: live-server.cardhunter.com
  11. Authenticating...
  12. Connecting...
  13. Connected
  14. Logged in as karadoc
  15. Loading static data...
  16. Fetching manifest
  17. Manifest loaded.
  18. Creating CSV parser.
  19. Processing manifest.
  20. Processing: Hint
  21. Processing: Card
  22. Processing: Adventure
  23. Processing: Equipment
  24. Processing: CharacterArchetype
  25. Processing: Figure
  26. Processing: ExperienceTable
  27. Processing: HealthTable
  28. Processing: TalentTable
  29. Processing: Prompt
  30. Processing: Keywords
  31. Processing: Price
  32. Processing: StarterPack
  33. Processing: MPReward
  34. Data loaded.
  35. Verifying data.
  36. Initializing deck builder
  37. StaticCardRenderer::checkTextArea Elvish Insight Card Description is too tall.
  38. StaticCardRenderer::checkTextArea Elvish Insight Card Description is too tall.
  39. StaticCardRenderer::checkTextArea Elvish Insight Card Description is too tall.
  40. Initializing battle screen
  41. Battle joined
  42. startTimer 0 1200
  43. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=StartGame
  44. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Starting round 1
  45. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=Attachment Phase Initiated
  46. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=Draw Phase Initiated
  47. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew Walk for Smash
  48. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Smash
  49. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Smash
  50. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Smash
  51. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew Dash for Lust
  52. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Lust
  53. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Lust
  54. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Lust
  55. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew Run for Dolphin
  56. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Dolphin
  57. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Dolphin
  58. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Dolphin
  59. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Dash for Noether
  60. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Rusty Armor for Noether
  61. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Block for Noether
  62. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Reflexive Teleport for Noether
  63. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Run for Maxwell
  64. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Reflexive Teleport for Maxwell
  65. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Dash, Team! for Maxwell
  66. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Force Bolt for Maxwell
  67. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Walk for Curie
  68. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Limited Heal for Curie
  69. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Missile Block for Curie
  70. stopTimer 0 1189
  71. startTimer 0 1189
  72. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc drew Rusty Armor for Curie
  73. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=Action Phase Initiated
  74. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar must play a Trait
  75. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Large Weapon,Instigator=Smash,Targets=
  76. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Attaching Large Weapon to Smash
  77. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Smash
  78. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar must play a Trait
  79. stopTimer 0 1188
  80. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Spark Generator,Instigator=Lust,Targets=
  81. startTimer 0 1188
  82. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Attaching Spark Generator to Lust
  83. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar drew a card for Lust
  84. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now fstar
  85. stopTimer 0 1180
  86. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Walk,Instigator=Smash,Targets=
  87. startTimer 0 1180
  88. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Player=fstar,Actor=Smash,Event=Move,Origin=(0, 0),StartFacing=(0, 1),Destination=(2, 2),EndFacing=(0, 1)
  89. stopTimer 0 1179
  90. startTimer 1 1200
  91. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now karadoc
  92. stopTimer 1 1167
  93. BATTLE LOG: Player=karadoc,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Walk,Instigator=Curie,Targets=
  94. startTimer 1 1167
  95. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Player=karadoc,Actor=Curie,Event=Move,Origin=(11, 10),StartFacing=(-1, 0),Destination=(9, 8),EndFacing=(-1, 0)
  96. stopTimer 1 1166
  97. startTimer 0 1179
  98. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now fstar
  99. stopTimer 0 1147
  100. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Run,Instigator=Dolphin,Targets=
  101. startTimer 0 1147
  102. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Player=fstar,Actor=Dolphin,Event=Move,Origin=(0, 1),StartFacing=(1, 0),Destination=(3, 1),EndFacing=(1, 0)
  103. stopTimer 0 1146
  104. startTimer 1 1166
  105. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now karadoc
  106. stopTimer 1 1152
  107. BATTLE LOG: Player=karadoc,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Dash,Instigator=Noether,Targets=
  108. startTimer 1 1152
  109. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Player=karadoc,Actor=Noether,Event=Move,Origin=(10, 11),StartFacing=(0, -1),Destination=(6, 7),EndFacing=(0, -1)
  110. stopTimer 1 1150
  111. startTimer 0 1146
  112. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now fstar
  113. stopTimer 0 1141
  114. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Bad Medicine,Instigator=Dolphin,Targets=Noether
  115. startTimer 1 1150
  116. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=TriggerSucceed,Trigger=Reflexive Teleport,TriggeringActor=Noether,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
  117. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Player=karadoc,Actor=Noether,Event=Move,Origin=(6, 7),StartFacing=(0, -1),Destination=(8, 9),EndFacing=(1, 0)
  118. stopTimer 1 1139
  119. BATTLE WARNING: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Invalid action: Bad Medicine, played by Dolphin - too few target actors (0/1)
  120. BATTLE WARNING: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Invalid action: Bad Medicine, played by Dolphin - too few target actors (0/1)
  121. startTimer 1 1139
  122. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now karadoc
  123. stopTimer 1 1133
  124. BATTLE LOG: Player=karadoc,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Run,Instigator=Maxwell,Targets=
  125. startTimer 1 1133
  126. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Player=karadoc,Actor=Maxwell,Event=Move,Origin=(11, 9),StartFacing=(-1, 0),Destination=(8, 6),EndFacing=(-1, 0)
  127. stopTimer 1 1132
  128. startTimer 0 1141
  129. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now fstar
  130. stopTimer 0 1134
  131. startTimer 0 1134
  132. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Player=fstar,Actor=Smash,Event=Move,Origin=(2, 2),StartFacing=(0, 1),Destination=(3, 2),EndFacing=(1, 0)
  133. stopTimer 0 1132
  134. startTimer 0 1132
  135. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Player fstar must select targets
  136. BATTLE WARNING: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Invalid action: Lunging Hack, played by Smash - too few target actors (0/1)
  137. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Action: Lunging Hack is invalid - cancelling
  138. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Lunging Hack was cancelled.
  139. stopTimer 0 1131
  140. startTimer 1 1132
  141. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now karadoc
  142. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc passed.
  143. stopTimer 1 1130
  144. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now fstar
  145. startTimer 0 1131
  146. stopTimer 0 1125
  147. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Dash,Instigator=Lust,Targets=
  148. startTimer 0 1125
  149. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Player=fstar,Actor=Lust,Event=Move,Origin=(1, 0),StartFacing=(0, 1),Destination=(4, 1),EndFacing=(0, 1)
  150. stopTimer 0 1123
  151. startTimer 1 1130
  152. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now karadoc
  153. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc passed.
  154. stopTimer 1 1115
  155. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now fstar
  156. startTimer 0 1123
  157. stopTimer 0 1120
  158. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Bungled Bolt,Instigator=Lust,Targets=Maxwell
  159. startTimer 1 1115
  160. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=TriggerFail,Trigger=Reflexive Teleport,TriggeringActor=Maxwell,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
  161. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=TriggerSucceed,Trigger=Spark Generator,TriggeringActor=Lust,AffectedActors=,TriggerType=Action,TriggerLocation=ActorAttachment
  162. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Maxwell took 3 damage
  163. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Lust took 1 damage
  164. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now karadoc
  165. stopTimer 1 1103
  166. BATTLE LOG: Player=karadoc,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Limited Heal,Instigator=Curie,Targets=Maxwell
  167. startTimer 0 1120
  168. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Maxwell healed 4
  169. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now fstar
  170. stopTimer 0 1115
  171. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=PlayAction,Action=Mighty Spark,Instigator=Lust,Targets=Maxwell
  172. startTimer 1 1103
  173. BATTLE LOG: Player=fstar,Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Event=TriggerSucceed,Trigger=Reflexive Teleport,TriggeringActor=Maxwell,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
  174. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Player=karadoc,Actor=Maxwell,Event=Move,Origin=(8, 6),StartFacing=(0, -1),Destination=(10, 8),EndFacing=(1, 0)
  175. stopTimer 1 1096
  176. startTimer 1 1096
  177. BATTLE WARNING: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Invalid action: Mighty Spark, played by Lust - too few target actors (0/1)
  178. BATTLE WARNING: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=Invalid action: Mighty Spark, played by Lust - too few target actors (0/1)
  179. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now karadoc
  180. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=karadoc passed.
  181. stopTimer 1 1090
  182. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=The active player is now fstar
  183. startTimer 0 1115
  184. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=fstar passed.
  185. MESSAGE: Error #1009
  186. STACK TRACE:
  187. TypeError: Error #1009
  188. at com.cardhunter.pcclient::PassCommand/start()
  189. at com.cardhunter.pcclient::CardHunterScreen/startCommand()
  190. at com.cardhunter.pcclient::BattleScreen/startCommand()
  191. at com.cardhunter.pcclient::CardHunterScreen/queueCommand()
  192. at com.cardhunter.pcclient::PassCommand$/constructFromBattleEvent()
  193. at flash.events::EventDispatcher/dispatchEvent()
  194. at com.cardhunter.battle.AS3Client::BattleAS3Client/sendEvent()
  195. at com.cardhunter.battle::Battle/disseminateEvents()
  196. at com.cardhunter.battle::Battle/run()
  197. at com.cardhunter.battle::Battle/instruct()
  198. at com.cardhunter.battle.AS3Client::BattleAS3Client/instructRemote()
  199. at com.cardhunter.battle.AS3Client::BattleAS3Client/processExtensionResponse()
  200. at com.cardhunter.battle.AS3Client::BattleAS3Client/onExtensionResponse()
  201. at flash.events::EventDispatcher/dispatchEvent()
  202. at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage()
  203. at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest()
  204. at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead()
  205. at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
  206. at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
  207. at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData()
  208. PARTY:
  209.  
  210. (int) Index: 2
  211. (utf_string) Name: MP
  212. (int_array) ActiveChars: [1,2,3]
  213. (sfs_array) Members:
  214. (sfs_object)
  215. (sfs_object) inventory:
  216. (sfs_array) Items:
  217. (int) 1654
  218. (int) 1643
  219. (int) 1978
  220. (int) 755
  221. (int) 681
  222. (int) 766
  223. (int) 1376
  224. (int) 100196
  225. (int) 100290
  226.  
  227.  
  228. (int) charIndex: 1
  229.  
  230. (sfs_object)
  231. (sfs_object) inventory:
  232. (sfs_array) Items:
  233. (int) 1937
  234. (int) 1934
  235. (int) 1191
  236. (int) 1190
  237. (int) 694
  238. (int) 1210
  239. (int) 1488
  240. (int) 556
  241. (int) 100055
  242. (int) 100311
  243.  
  244.  
  245. (int) charIndex: 2
  246.  
  247. (sfs_object)
  248. (sfs_object) inventory:
  249. (sfs_array) Items:
  250. (int) 1791
  251. (int) 1788
  252. (int) 1768
  253. (int) 1742
  254. (int) 1533
  255. (int) 1572
  256. (int) 1572
  257. (int) 1575
  258. (int) 100015
  259. (int) 100177
  260.  
  261.  
  262. (int) charIndex: 3
  263.  
  264. (sfs_object)
  265. (sfs_object) inventory:
  266. (sfs_array) Items:
  267. (int) 428
  268. (int) 450
  269. (int) 397
  270. (int) 756
  271. (int) 134
  272. (int) 767
  273. (int) 1405
  274. (int) 100239
  275. (int) 100219
  276.  
  277.  
  278. (int) charIndex: 4
  279.  
  280. (sfs_object)
  281. (sfs_object) inventory:
  282. (sfs_array) Items:
  283. (int) 877
  284. (int) 259
  285. (int) 421
  286. (int) 1226
  287. (int) 620
  288. (int) 1242
  289. (int) 1511
  290. (int) 1457
  291. (int) 100074
  292. (int) 100164
  293.  
  294.  
  295. (int) charIndex: 5
  296.  
  297. (sfs_object)
  298. (sfs_object) inventory:
  299. (sfs_array) Items:
  300. (int) 489
  301. (int) 1805
  302. (int) 94
  303. (int) 572
  304. (int) 555
  305. (int) 471
  306. (int) 225
  307. (int) 244
  308. (int) 100063
  309. (int) 100335
  310.  
  311.  
  312. (int) charIndex: 6
  313.  
  314.  
  315.  
  316. CLIENT COMMANDS:
  317. com.cardhunter.pcclient::PassCommand
  318. com.cardhunter.pcclient::StatusChangeCommand
  319. BATTLE COMMANDS:
  320. com.cardhunter.battle.commands::StartScoringPhaseCommand
  321. com.cardhunter.battle.commands::StartDiscardPhaseCommand
  322. com.cardhunter.battle.commands::EndTurnCommand
  323. CLIENT VERSION: 0.2.7303
  324.  
  325. BATTLE LOG: Scenario=MP Forest,Room=karadoc vs fstar,RoomID=10704,Msg=All players passed, action phase complete.
  326. stopTimer 0 1112
  327. startTimer 1 1090
  328.  
  329. > help
  330.  
  331. COMMAND INDEX
  332. =============
  333.  
  334. --- Flags ---
  335. getlocalcampaignflags - displays all campaign flags from client
  336.  
  337. --- Edit ---
  338. boardeditor - opens the board editor screen
  339. scrollto <x> <y> [speed] - scroll to world screen location
  340. dumplocs - dump list of world screen locations to console
  341. exportstarterpack - exports the current party to the clipboard as a starter pack
  342. draglocs - in world screen, allows dragging locations
  343.  
  344. --- Tutorial ---
  345. resettut - resets tutorial progression
  346. skiptut - skips tutorial
  347. viewall - views all cards
  348. settut <order> - sets tutorial progression
  349. clearviews - clears record of viewed cards
  350.  
  351. --- AI ---
  352. path - tests pathfind for actor to location with optional budget
  353. flood - tests flood fill pathfind for actor with budget
  354.  
  355. --- Audio ---
  356. traceaudio - toggle audio tracing
  357. mute/unmute - turn sound on/off
  358.  
  359. --- Debug ---
  360. forceload <cardname> - forces load of card art for named card
  361. battleinstruction (alias bi) - Send instruction to battle object
  362. freezepointer - stops the pointer location from updating
  363. dumpbattle - dumps the current battle to screen in a somewhat human readable format
  364. dumpclientcommands - dumps all the queued client commands
  365. clip - copies the output to the clipboard
  366. alert <seconds> - Shows a browser alert after a specified period of time
  367. bumpclientcommand - forces the first queued client command to terminate
  368. move - moves named actor to location
  369. flushbattleevents - forces all queued battle events to be sent immediately.
  370. screenshot [quality] - saves screen to a jpg of given quality (default 85)
  371. loadimage - test loading an image
  372. drop - test drop connection
  373. dumpscenario - dumps named scenario
  374. pizzamenu - display the pizza menu
  375. partybbcode - exports the current party to the clipboard, formatted for the forum
  376. pools - shows item count in various asset pools
  377. error - throw an error
  378. partyanddecksbbcode - exports the current party and decks to the clipboard, formatted for the forum
  379. dumpboard - dumps the board terrain and actors
  380. getprice <name> - returns a value from the fixed price table
  381. dumpcard - dumps card data for a specified card
  382. equipstarterpack - equips the most recently acquired characters in MP party
  383. shadow - sets the lighting layer's shadow colour
  384. verbose - toggle verbose output mode (default is off)
  385. testmood <mood> - tests a prompt mood
  386. highlight - sets the lighting layer's highlight colour
  387. dumpdiscard - dumps specified player's discard pile (owner's if no player specified)
  388. animspeed - Sets global animation speed, 2 gives twice as fast, .5 half speed
  389. stats - toggle performance statistics display
  390. dumphand - dumps specified player's hand (owner's if no player specified)
  391. logspam - fills the log with a bunch of stuff, to see if it affects performance
  392. save - saves the output to a text file
  393. dumpqueue - dumps command queue
  394. savecardart <quality> <cardname> - saves jpg of named card - quality 85 works well
  395. dumpdisplay - Walks the displaylist and dumps information about it to the console
  396. dumpactor - dumps info on named actor (all actors if none named)
  397. buystarterpack <name> - purchase a starter pack
  398. targets - lists valid targets for group/card were it played now
  399.  
  400. --- Admin ---
  401. adminzonemessage - Send admin message to all users in zone (administrators only)
  402.  
  403. help - display this message.
  404.  
  405. > save
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