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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <Dini>
- #include <FCNPC>
- #include <zcmd>
- //------------------- FARBEN -----------------------
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_BLUE 0x0000FFFF
- #define COLOR_LIGHTBLUE 0x00F5FFFF
- #define COLOR_RED 0xFF0000FF
- #define COLOR_GREEN 0x05FF00FF
- #define black 0x000000FF
- //--------------------------------------------------
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Schussbot by Timer");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- FCNPC_Create("Schussbot");
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new idx, tmp[256], string[256], sendername[MAX_PLAYER_NAME];
- if(strcmp(cmdtext, "/veh", true) == 0 || strcmp(cmdtext, "/v", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GREY, "Benutze: [/v]eh [carid] [color1] [color2]");
- return 1;
- }
- new car;
- car = strval(tmp);
- if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_RED, "AutoID kann nur wischen 400 und 611 sein!"); return 1; }
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GREY, "Benutze: [/v]eh [carid] [color1] [color2]");
- return 1;
- }
- new color1;
- color1 = strval(tmp);
- if(color1 < 0 || color1 > 255) { SendClientMessage(playerid, COLOR_RED, "FarbID kann nur zwischen 1 und 255 sein!"); return 1; }
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GREY, "Benutze: [/v]eh [carid] [color1] [color2]");
- return 1;
- }
- new color2;
- color2 = strval(tmp);
- if(color2 < 0 || color2 > 255) { SendClientMessage(playerid, COLOR_RED, "FarbID kann nur zwischen 1 und 255 sein!"); return 1; }
- new Float:X,Float:Y,Float:Z;
- GetPlayerPos(playerid, X,Y,Z);
- new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 600);
- SetPlayerPos(playerid, X, Y, Z+5);
- format(string, sizeof(string), "Fahrzeug %d spawned.", carid);
- SendClientMessage(playerid, COLOR_GREY, string);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- SetVehicleNumberPlate(carid,"SpawnedCar");
- LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
- return 1;
- }
- return 1;
- }
- /* if(strcmp(cmdtext, "/test", true))
- {
- new Float:x, Float:y, Flaot:z;
- GetPlayerPos(playerid, x,y,z);
- FCNPC_Spawn(1, 367, x, y, z);
- return 1;
- }
- if(strcmp(cmdtext, "/schuss", true))
- {
- new i1;
- new on;
- if(on == 1)
- {
- on=0;
- i1=1;
- }
- else
- {
- on=1;
- new Float:Angle;
- new Float:x, Float:y, Flaot:z;
- while(i1==0)
- {
- GetPlayerFacingAngle(playerid, Angle);
- Angle = Angle+180;
- GetPlayerPos(playerid, x, y, z);
- FCNPC_AimAt(1, x, y, z, 1, 0);
- if(135 <= Angle < 225)
- {
- }
- else if(225 <= Angle < 315)
- {
- }
- else if(315 <= Angle < 405)
- {
- }
- else if(405 <= Angle <= 495)
- {
- }
- }
- }
- return 1;
- }*/
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- CMD:test(playerid,params[])
- {
- new Float:x, Float:y, Flaot:z;
- GetPlayerPos(playerid, x,y,z);
- FCNPC_Spawn(1, 367, x, y, z);
- return 1;
- }
- CMD:schuss(playerid, ID, params[])
- {
- new i1;
- new on;
- if(on == 1)
- {
- on=0;
- i1=1;
- }
- else
- {
- on=1;
- new Float:Angle;
- new Float:x, Float:y, Flaot:z;
- while(i1==0)
- {
- GetPlayerFacingAngle(playerid, Angle);
- Angle = Angle+180;
- GetPlayerPos(playerid, x, y, z);
- FCNPC_AimAt(ID, x, y, z, 1, 0);
- if(135 <= Angle < 225)
- {
- }
- else if(225 <= Angle < 315)
- {
- }
- else if(315 <= Angle < 405)
- {
- }
- else if(405 <= Angle <= 495)
- {
- }
- }
- }
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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