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FFTB12 - Noss Treal

Mar 24th, 2014
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  1. Name: Noss Treal
  2. Race: Gria
  3. Unique Job: Shaman
  4. Current Job: Shaman
  5. Affinity: Darkness
  6.  
  7. Level: 1 (0/100)
  8.  
  9. HP: 48
  10. MP: 26
  11. Atk: 12
  12. Def: 11
  13. Mag: 12
  14. Res: 11
  15. Skl: 12
  16. Spd: 11
  17. Lck: 7
  18.  
  19. Attributes:
  20.  
  21. Vit: 2
  22. Wil: 2
  23. Str: 2
  24. End: 1
  25. Int: 2
  26. Spt: 1
  27. Agi: 2
  28. Swf: 1
  29. Frt: 2
  30.  
  31. Abilities Mastered: (Type - (Set)- Ability)
  32. Action - Items - All!
  33.  
  34. Abilities Known: (Type - [Set] - Ability - Progress/Needed)
  35. Action - Binding - Virgo - 0/100
  36.  
  37. Inventory:
  38. - Wooden Staff
  39. - Leather Cap
  40. - Hempen Robes
  41. -
  42. -
  43.  
  44. Abilities Equipped:
  45. A1-* : Binding
  46. A2- : Items
  47. R- : None
  48. P- : None
  49. S- : None
  50.  
  51. Bio: Noss was a healer in his primitive hidden tribal village. Which was located on the edge of a Humes city, so it wasn't really all that tribal, hidden, or primitive. Really, it was a thieves camp. But he saw it as a village. He would always be healing up those he lived with whenever they got caught by whomever they were stealing from, and taking the opportunity to improve them while he was at it.
  52.  
  53. He is obsessed with perfection. Anything less than perfect is to be fixed or replaced. It's why most of his "tribe" of theives basically heal before your eyes on their own; he would hardly have to work on them anymore if they didn't take this for granted.
  54.  
  55. He prefers heavy garb, long robes with lots of supplies for medicine and healing magic. His hair could be called orange, far more yellow than the perfect red his race is predisposed to. No matter how many times he dyes it, it keeps turning back to orange.
  56.  
  57. Supports: (Character - Rank - Bonuses - Bonus Ability)
  58. None
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