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- SCREEN 0, 0
- CLS
- DEF SEG = &HB000
- FOR y = 0 TO 15
- FOR x = 0 TO 15
- addy = x * 4 + y * 160
- POKE addy, x + y * 16
- POKE 1 + addy, 10
- POKE addy + 2, x + y * 16
- POKE 3 + addy, 2
- NEXT x
- NEXT y
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