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- #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
- waituntil {!isnil "bis_fnc_init"};
- BIS_MPF_remoteExecutionServer = {
- if ((_this select 1) select 2 == "JIPrequest") then {
- [nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;
- };
- };
- BIS_Effects_Burn = {};
- server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
- server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
- server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
- server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
- server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
- server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
- server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
- server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
- zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
- server_updateNearbyObjects = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
- server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
- server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";
- server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf";
- server_plantSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf";
- server_lootSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_lootSpawner.sqf";
- server_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnLoot.sqf";
- server_buildingLoot = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_buildingLoot.sqf";
- server_systemCleanup = compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_cleanup.sqf";
- spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"; //"\z\addons\dayz_code\compile\object_mapper.sqf";
- fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf";
- spawn_carePackages = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_carePkgs.sqf";
- server_medicalSync = {
- _player = _this select 0;
- _array = _this select 1;
- _player setVariable["USEC_isDead",(_array select 0)]; //0
- _player setVariable["NORRN_unconscious", (_array select 1)]; //1
- _player setVariable["USEC_infected",(_array select 2)]; //2
- _player setVariable["USEC_injured",(_array select 3)]; //3
- _player setVariable["USEC_inPain",(_array select 4)]; //4
- _player setVariable["USEC_isCardiac",(_array select 5)]; //5
- _player setVariable["USEC_lowBlood",(_array select 6)]; //6
- _player setVariable["USEC_BloodQty",(_array select 7)]; //7
- // _wounds; //8
- // [_legs,_arms]; //9
- _player setVariable["unconsciousTime",(_array select 10)]; //10
- _player setVariable["blood_type",(_array select 11)]; //11
- _player setVariable["rh_factor",(_array select 12)]; //12
- _player setVariable["messing",(_array select 13)]; //13
- _player setVariable["blood_testdone",(_array select 14)]; //14
- };
- vehicle_handleServerKilled = {
- private["_unit","_killer"];
- _unit = _this select 0;
- _killer = _this select 1;
- [_unit, "killed"] call server_updateObject;
- _unit removeAllMPEventHandlers "MPKilled";
- _unit removeAllEventHandlers "Killed";
- _unit removeAllEventHandlers "HandleDamage";
- _unit removeAllEventHandlers "GetIn";
- _unit removeAllEventHandlers "GetOut";
- };
- check_publishobject = {
- private ["_saveObject","_allowed","_allowedObjects","_object","_playername"];
- _object = _this select 0;
- _playername = _this select 1;
- _allowed = false;
- #ifdef OBJECT_DEBUG
- diag_log format ["DEBUG: Checking if Object: %1 is allowed, published by %2", _object, _playername];
- #endif
- if ((typeOf _object) in DayZ_SafeObjects) then {
- _saveObject = "DayZ_SafeObjects";
- _allowed = true;
- };
- //Buildings
- if (_object iskindof "DZ_buildables") then {
- _saveObject = "DZ_buildables";
- _allowed = true;
- };
- #ifdef OBJECT_DEBUG
- diag_log format ["DEBUG: Object: %1 published by %2 is allowed by %3",_object, _playername, _saveObject];
- #endif
- _allowed
- };
- //event Handlers
- eh_localCleanup = {
- private ["_object","_type","_unit"];
- _object = _this select 0;
- _object addEventHandler ["local", {
- if(_this select 1) then {
- _unit = _this select 0;
- _type = typeOf _unit;
- _myGroupUnit = group _unit;
- _unit removeAllMPEventHandlers "mpkilled";
- _unit removeAllMPEventHandlers "mphit";
- _unit removeAllMPEventHandlers "mprespawn";
- _unit removeAllEventHandlers "FiredNear";
- _unit removeAllEventHandlers "HandleDamage";
- _unit removeAllEventHandlers "Killed";
- _unit removeAllEventHandlers "Fired";
- _unit removeAllEventHandlers "GetOut";
- _unit removeAllEventHandlers "GetIn";
- _unit removeAllEventHandlers "Local";
- clearVehicleInit _unit;
- deleteVehicle _unit;
- deleteGroup _myGroupUnit;
- _unit = nil;
- diag_log ("CLEANUP: DELETED A " + str(_type) );
- };
- }];
- };
- server_hiveWrite = {
- private["_data"];
- //diag_log ("ATTEMPT WRITE: " + _this);
- _data = "HiveExt" callExtension _this;
- //diag_log ("WRITE: " +str(_data));
- };
- server_hiveReadWrite = {
- private["_key","_resultArray","_data"];
- _key = _this;
- //diag_log ("ATTEMPT READ/WRITE: " + _key);
- _data = "HiveExt" callExtension _key;
- //diag_log ("READ/WRITE: " +str(_data));
- _resultArray = call compile format ["%1",_data];
- _resultArray
- };
- onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
- server_getDiff = {
- private["_variable","_object","_vNew","_vOld","_result"];
- _variable = _this select 0;
- _object = _this select 1;
- _vNew = _object getVariable[_variable,0];
- _vOld = _object getVariable[(_variable + "_CHK"),_vNew];
- _result = 0;
- if (_vNew < _vOld) then {
- //JIP issues
- _vNew = _vNew + _vOld;
- _object getVariable[(_variable + "_CHK"),_vNew];
- } else {
- _result = _vNew - _vOld;
- _object setVariable[(_variable + "_CHK"),_vNew];
- };
- _result
- };
- server_getDiff2 = {
- private["_variable","_object","_vNew","_vOld","_result"];
- _variable = _this select 0;
- _object = _this select 1;
- _vNew = _object getVariable[_variable,0];
- _vOld = _object getVariable[(_variable + "_CHK"),_vNew];
- _result = _vNew - _vOld;
- _object setVariable[(_variable + "_CHK"),_vNew];
- _result
- };
- dayz_objectUID2 = {
- private["_p","_d","_key"];
- _d = _this select 0;
- _p = _this select 1;
- _key = format [ "%1%2%3%4",
- abs round(10 * (_p select 0)),
- abs round(10 * (_p select 1)),
- abs round(100 * (_p select 2)),
- abs round((_d * diag_tickTime) % 1000)
- ];
- _key
- };
- dayz_recordLogin = {
- private["_key"];
- _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
- _key call server_hiveWrite;
- };
- dayz_reseed = {
- private ["_Loc","_i","_radius","_Ref"];
- _Loc = _this select 0;
- _Ref = _this select 1;
- diag_log(str(_Loc));
- //_lootspawner =[[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]];
- //{
- _radius = 1500;
- dayz_lootspawner = [_Loc,_radius,_Ref] spawn server_lootSpawner;
- waitUntil {scriptDone dayz_lootspawner};
- //} foreach dayz_grid;
- };
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf";
- if (isServer) then {
- [] spawn {
- waitUntil {!(isNil "sm_done")};
- _lastFPS = diag_tickTime;
- while {true} do {
- if ((diag_tickTime - _lastFPS) > 600) then {
- _lastFPS = diag_tickTime;
- _logFPS = format ["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
- diag_log (_logFPS);
- };
- };
- };
- };
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