Advertisement
Kelsper

Hans Chrosh (Felover3)

Aug 4th, 2013
164
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.17 KB | None | 0 0
  1. Name: Hans Chrosh
  2. Age: 27
  3. Class: Shaman
  4. Character Specific Skill: Renewal
  5. Affinity: Earth
  6.  
  7. Weapon profs: Dread (C), Dark (D)
  8.  
  9. Special: Levitation
  10. Passive Effect
  11. Characters with this skill can move unhindered across muddy terrain in rain, snowy terrain, and sand. However, Forests and Mountains still pose a problem, and characters with this skill can't end their turn on any terrain with Water (although that they can traverse without penalty until ending)
  12.  
  13. Siphon Soul
  14. Activated Ability
  15. Once per battle, this character can drain life from an enemy without needing access to a specific tome that does drain life. This only lasts one fight, and can only be done on the player phase.
  16.  
  17. Personal Fault: Can't Handle It: 2 Less inventory space.
  18. Personal Skill: One Armed Bandit: On kill, 20% chance to loot gold. (50xLevel)
  19. Personal Skill: Five Finger Discount: 20% discount in shops.
  20.  
  21. Level: 10
  22. Total Level: 10
  23.  
  24. Base Stats:
  25. HP: 19
  26. STR: 2
  27. MAG: 7
  28. SKL: 7 (+3 Stat)
  29. SPD: 4
  30. LCK: 2
  31. DEF: 1
  32. RES: 5
  33. CON: 8 (+2 Stat)
  34. AID: 7 (+2 Stat)
  35. MOV: 5
  36.  
  37. Growths:
  38. HP: 65%
  39. Str: 0%
  40. Mag: 70%
  41. Skl: 55%
  42. Spd: 50%
  43. Lck: 25%
  44. Def: 35%
  45. Res: 30%
  46.  
  47. Level 2: +HP, +MAG, +SKL, +RES
  48. Level 3: +HP, +MAG, +SKL, +SPD, +DEF, +RES
  49. Level 4: +HP, +MAG, +SPD, +DEF
  50. Level 5: +HP, +DEF
  51. Level 6: +HP, +MAG, +SKL, +SPD, +RES
  52. Level 7: +HP, +MAG, +SPD, +RES
  53. Level 8: +HP, +MAG, +SKL
  54. Level 9: +HP
  55. Level 10: +HP, +MAG, +SPD
  56.  
  57. Current Stats:
  58. HP : 28
  59. STR: 2
  60. MAG: 14
  61. SKI: 11
  62. SPD: 9
  63. LUCK: 2
  64. DEF: 4
  65. RES: 9
  66. CON: 8
  67. AID: 7
  68. MOV: 5
  69.  
  70. Inventory:
  71. Name Type ( ) Rng Wt Mt Hit CR Uses
  72. Flux Dred (E) 1-2 8 7 80 0 42/45
  73.  
  74. Battle Stats (Flux):
  75. AT: 21
  76. Hit: 103
  77. As: 9 - (8 - 8 = 0!) = 9
  78. Eva: 20
  79. Crt: 5
  80. DG: 2
  81.  
  82. Bio:
  83. Hans was born to a family who resided in a small village (if you could call it that) that resided on the Qasian Islands. For reasons unknown, Hans was born without a left arm, rendering him unable to do many of the physical tasks needed to survive in the harsh landscape. His father, the lumberjack of the village, although dissappointed in his lack of physical strength (and appendages) realized that Hans could have a place among the local witchdoctors who practiced dark magics. Thus, Hans was sent away from his family to the witchdoctor's hut, where he spent his youth learning the dark arts and as many survival skills as his situation allowed. During this period, he lacked many friends, as other children were quick to peg him as a freak of nature and the adults didn't think he would live past the age of 10. However, Hans grew close to the witchdoctor, as many harsh years and unfortunate circumstances had left the witchdoctor to be emotionally scarred as well as physically, thus acting as a kindred spirt to Hans. However, due to bad winter and poor hunt, the village suffered a catastrophic famine that led to the decimation of the locality and the loss of a sustainable living. Thus, Hans and the witchdoctor set out across Qasia in hopes of finding another group to join. After many years, they found a naval village that offered a chance to go towards the mainlands. Hans was quick to accept, but the witchdoctor decided he had no place in that world, choosing to remain on the Qasian Island.
  84.  
  85. Upon reaching the Causil islands, Hans quickly was overwhelmed by the technology and way of life and had to spend years adapting to this new society. Unfortunately, he also learned to take advantage of other's pity of his physical state and quickly became "notoriously" in merchant circles as the "One Armed Bandit". Hans did try his hand at business ventures, but lacked the skills to do many of the trades that were in demand, as the witchdoctor's training proved to be outdated as well dangerous. After a time, he grew weary of spending his days wandering the shops and using his magics to hunt and decided to become a vagrant, migrating around the world to discover new technologies, cultures, people, and ways of life. He accepts his fate readily, and takes the most oddly optimistic outlook, despite how his face may look. Furthermore, he looks for a place he can call home, one day hoping to start his own "Witchdoctor school".
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement