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Mein Script

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Apr 20th, 2012
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  1. #include <a_samp>
  2. #include <ocmd>
  3. #include <dini>
  4.  
  5. #define BLAU 0x0000FFFF
  6.  
  7. new bsnenter;
  8. new bsnexit;
  9.  
  10. #define DIALOG_TUTORIAL 1
  11. #define DIALOG_REGISTER
  12. #define DIALOG_LOGIN
  13. main()
  14. {
  15.     print("\n----------------------------------");
  16.     print("Test V 1.0");
  17.     print("----------------------------------\n");
  18. }
  19.  
  20.  
  21. public OnGameModeInit()
  22. {
  23.     UsePlayerPedAnims();
  24.     bsnexit=CreatePickup(1559,1,362.9129,-75.2109,1001.5078);
  25.     bsnenter=CreatePickup(1559,1,1199.2415,-918.1442,43.1233);
  26.  
  27.     DisableInteriorEnterExits();
  28.     AddStaticVehicle(409,1222.1613,-874.8647,42.7051,189.4599,1,1); // Auto 1
  29.     AddStaticVehicle(415,1227.1959,-919.4496,42.7216,105.5329,40,1); // Auto 2
  30.     AddStaticVehicle(598,2100.1331,1398.0778,10.5675,356.2260,0,1); // Auto1
  31.     AddStaticVehicle(601,2089.8657,1419.5898,10.5986,0.8679,1,1); // Auto2
  32.  
  33.  
  34.     SetGameModeText("Test V1.0");
  35.     AddPlayerClass(0,2047.4270,1336.5569,10.6719,188.9284,0,0,0,0,0,0); // position;
  36.     AddPlayerClass(1,2047.4270,1336.5569,10.6719,188.9284,25,200,0,0,0,0); // position
  37. }
  38.  
  39. public OnGameModeExit()
  40. {
  41.     return 1;
  42. }
  43.  
  44. public OnPlayerRequestClass(playerid, classid)
  45. {
  46.     SetPlayerPos(playerid,2047.4270,1336.5569,10.6719);
  47.     SetPlayerFacingAngle(playerid,188.9284);
  48.     SetPlayerCameraPos(playerid,2047.6205,1333.3314,10.6719);
  49.     SetPlayerCameraLookAt(playerid,2047.4270,1336.5569,10.6719);
  50.     return 1;
  51. }
  52.  
  53. public OnPlayerConnect(playerid)
  54. {
  55.     ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gib bitte das gewünschte Passwort ein:","Register","Abbrechen");
  56.     return 1;
  57. }
  58.  
  59. public OnPlayerDisconnect(playerid, reason)
  60. {
  61.     return 1;
  62. }
  63.  
  64. public OnPlayerSpawn(playerid)
  65. {
  66.     return 1;
  67. }
  68.  
  69. public OnPlayerDeath(playerid, killerid, reason)
  70. {
  71.     return 1;
  72. }
  73.  
  74. public OnVehicleSpawn(vehicleid)
  75. {
  76.     return 1;
  77. }
  78.  
  79. public OnVehicleDeath(vehicleid, killerid)
  80. {
  81.     return 1;
  82. }
  83.  
  84. public OnPlayerText(playerid, text[])
  85. {
  86.     return 1;
  87. }
  88.  
  89. public OnPlayerCommandText(playerid, cmdtext[])
  90. {
  91.     if(strcmp(cmdtext,"/bsn",true)== 0)
  92.     {
  93.         ShowPlayerDialog(playerid,DIALOG_TUTORIAL,DIALOG_STYLE_MSGBOX,"BSN","Willst du wirklich zum BSN?.","JA","NEIN");
  94.         return 1;
  95.     }
  96.     if(strcmp(cmdtext,"/kill",true)==0)
  97.     {
  98.       SetPlayerHealth(playerid,0);
  99.       return 1;
  100.     }
  101.     if(strcmp(cmdtext,"/restart",true)==0)
  102.     {
  103.       SendRconCommand("gmx");
  104.       return 1;
  105.     }
  106.  
  107.     return 0;
  108. }
  109.  
  110. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  111. {
  112.     return 1;
  113. }
  114.  
  115. public OnPlayerExitVehicle(playerid, vehicleid)
  116. {
  117.     return 1;
  118. }
  119.  
  120. public OnPlayerStateChange(playerid, newstate, oldstate)
  121. {
  122.     return 1;
  123. }
  124.  
  125. public OnPlayerEnterCheckpoint(playerid)
  126. {
  127.     return 1;
  128. }
  129.  
  130. public OnPlayerLeaveCheckpoint(playerid)
  131. {
  132.     return 1;
  133. }
  134.  
  135. public OnPlayerEnterRaceCheckpoint(playerid)
  136. {
  137.     return 1;
  138. }
  139.  
  140. public OnPlayerLeaveRaceCheckpoint(playerid)
  141. {
  142.     return 1;
  143. }
  144.  
  145. public OnRconCommand(cmd[])
  146. {
  147.     return 1;
  148. }
  149.  
  150. public OnPlayerRequestSpawn(playerid)
  151. {
  152.     return 1;
  153. }
  154.  
  155. public OnObjectMoved(objectid)
  156. {
  157.     return 1;
  158. }
  159.  
  160. public OnPlayerObjectMoved(playerid, objectid)
  161. {
  162.     return 1;
  163. }
  164.  
  165. public OnPlayerPickUpPickup(playerid, pickupid)
  166. {
  167.     if(pickupid==bsnenter)
  168.     {
  169.        SetPlayerPos(playerid,364.1642,-73.8433,1001.5078);
  170.        SetPlayerInterior(playerid,10);
  171.     }
  172.     if(pickupid==bsnexit)
  173.     {
  174.        SetPlayerPos(playerid,1199.1860,-920.6110,43.1077);
  175.        SetPlayerFacingAngle(playerid,175.5999);
  176.        SetCameraBehindPlayer(playerid);
  177.        SetPlayerInterior(playerid,0);
  178.     }
  179. }
  180.  
  181. public OnVehicleMod(playerid, vehicleid, componentid)
  182. {
  183.     return 1;
  184. }
  185.  
  186. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  187. {
  188.     return 1;
  189. }
  190.  
  191. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  192. {
  193.     return 1;
  194. }
  195.  
  196. public OnPlayerSelectedMenuRow(playerid, row)
  197. {
  198.     return 1;
  199. }
  200.  
  201. public OnPlayerExitedMenu(playerid)
  202. {
  203.     return 1;
  204. }
  205.  
  206. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  207. {
  208.     return 1;
  209. }
  210.  
  211. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  212. {
  213.     return 1;
  214. }
  215.  
  216. public OnRconLoginAttempt(ip[], password[], success)
  217. {
  218.     return 1;
  219. }
  220.  
  221. public OnPlayerUpdate(playerid)
  222. {
  223.     return 1;
  224. }
  225.  
  226. public OnPlayerStreamIn(playerid, forplayerid)
  227. {
  228.     return 1;
  229. }
  230.  
  231. public OnPlayerStreamOut(playerid, forplayerid)
  232. {
  233.     return 1;
  234. }
  235.  
  236. public OnVehicleStreamIn(vehicleid, forplayerid)
  237. {
  238.     return 1;
  239. }
  240.  
  241. public OnVehicleStreamOut(vehicleid, forplayerid)
  242. {
  243.     return 1;
  244. }
  245.  
  246. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  247. {
  248.      if(dialogid==DIALOG_REGISTER)
  249.      {
  250.          if(response==0)
  251.          {
  252.              kick(playerid);
  253.              SendClientMessage(playerid,BLAU,"Du hasst den Vorgang abgebrochen.);
  254.              return 1;
  255.          }
  256.          if(response==1)
  257.          {  if(!strlen (inputtext))
  258.             {
  259.                SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug.");
  260.                ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gib bitte das Gewünschte Passwort ein!","Register","Abbrechen");
  261.                return 1;
  262.              }
  263.               else
  264.              {
  265.  
  266.                   Register(playerid,inputtext);
  267.                   return 1;
  268.              }
  269.          }
  270.      }
  271.     if(dialogid==DIALOG_TUTORIAL)
  272.     {
  273.      if(response==1)
  274.     {
  275.       SetPlayerPos(playerid,1208.5674,-918.9057,43.0553);
  276.        SendClientMessage(playerid,BLAU,"Du Wurdest Teleportiert");
  277.     }
  278.     if(response==0)
  279.     {
  280.        SendClientMessage(playerid,BLAU,"Ok dann eben nicht...");
  281.     }
  282.    
  283.    }
  284.     return 1;
  285. }
  286.  
  287. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  288. {
  289.     return 1;
  290. }
  291. stock Register(playerid,key[])
  292. {
  293.  new Spielderdatei[64];
  294.  new name(MAX_PLAYER_NAME);
  295.  GetPlayerName(playerid,name,sizeof(name));
  296.  format(spielerdatei,sizeof(Spielerdatei),"/Accounts/&s.txt",name);
  297.  dini_Create(Spielderdatei);
  298.  dini_Set(Spielerdatei,"Passwort",key);
  299.  SenClientMessage(playerid,BLAU,"Erfolgreich registriert.");
  300.  return 1;
  301. }
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