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- True Name: Robert Pauling
- Shadow Name: Malcolm
- Virtue: Charity
- Vice: Wrath
- Free Council Mastigos
- Legacy notion: Sphinxes (Legacies: The Ancient -- Page 91 or http://www.thesubnet.com/portal/wod2/mtaw/LegacySp.html )
- Strength: 3
- Dexterity: 1
- Stamina: 3
- Presence: 3
- Manipulation: 3
- Composure: 2 (Meditation)
- Intelligence: 3
- Wits: 1
- Resolve: 3 (+1 for Mastigos)
- Academics 2
- Crafts 1
- Computers
- Investigation
- Medicine 1
- Occult 4 (Geomancy)
- Politics 1
- Science 2
- Athletics 1
- Brawl 2 (Grappling)
- Drive
- Firearms
- Larceny 2
- Survival 1
- Stealth 1
- Weaponry
- Animal Ken
- Empathy
- Expression 1
- Intimidation
- Persuasion
- Socialize
- Streetwise 1
- Subterfuge 2
- Rote Skills: Crafts, Persuasion, Science
- Rotes:
- Atomic Clock - Dice Pool: Intelligence + Occult or Science + Fate 2 (from Platonic)
- Rhinestone Crowbar - Dice Pool: Intelligence + Crafts + Mind 1 (from Mask of Normality; also effect Awakened)
- Rabbit's Foot - Dice Pool: Manipulation + Persuasion + Fate 3 (from Bestow Exceptional Luck)
- Arcana:
- Mind 1
- Spaaace 2
- Fate 3
- Tools:
- Curved brass escutcheon plate from an antique door knob (mastigos path)
- An electrodermograph to measure skin conductivity (mind)
- A handheld laser line level (space)
- Astrological tables, cryptically labeled to deal with his reading and writing difficulties (fate)
- Gnosis:
- 2
- Max Mana:
- 11
- Max Mana Per Turn:
- 2
- Base Paradox Dice Pool:
- 1
- Time Per Roll for Extended Action Spellcasting:
- 3 hours
- Max Arcana:
- 4/4/3/3/3/2/2/2/1/1
- Mana:
- 7
- Wisdom:
- 7
- Defense:
- 1
- Size:
- 5
- Health:
- 8
- Initiative:
- 3
- Speed:
- 9
- Willpower:
- 5
- Merits:
- High Speech (0)
- Gnosis (+1: 3 points)
- Geomancer (1)
- Entheogenic Synesthesia (1)
- Fighting Style: Boxing (Aggressive Striking) 1 (1) Body Blow -- Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target's Size, the victim loses his next action.
- Fighting Style: Berserker 1 (1) Strength in the Fury -- A berserker goes all-out, all the time, and her body rewards her heedless actions with increased power and speed. The berserker gains an additional die (for a total of three) when taking all-out attacks.
- Flaw:
- Learning Disability ( Innocents -- Page 95 ) - Your character is in for a rough academic life. He might suffer from dyslexia (a disorder associated with reading), or any of a number of other difficulties, but in game terms, the results are the same. Rolls that require the character to read or write in order to process or convey information receive a -3 penalty. In effect, these are always "unskilled" actions for your character. Please note: This is a gross oversimplification of learning disabilities, and players and Storytellers interested in learning more about them can easily do so at a local library or on the Internet
- Equipment:
- Shitty car that only works with magic
- Bicycle
- Reinforced clothing; nothing special
- Half-pack of cigarettes he never smokes
- Wishlist:
- Hallucinogens, uppers, downers, fist loads/sap gloves, a good guitar, and a tonfa
- Systems notes:
- When composing a poem or writing a novel, roll Wits or Intelligence (depending on whether the work is poetic or factual) + Expression. When reciting to an audience, roll Presence + Expression. Playing an instrument involves Intelligence + Expression for a known piece, and Wits + Expression for an improvised one. Dance calls for Dexterity + Expression.
- One Mind, Two Thoughts: Gnosis (2) + Mind (1), Prolonged (one scene) duration, Covert. Likely habitual.
- Spaaace 2, Fate 2: Gnosis (2) + Fate (2), short duration. Shatters spaaace a little so he can disorient his opponents by making his jinking disjointed in spaaace around them. Adds to his Defense.
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