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macksting

Bob Paul mastigos

Sep 4th, 2015
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  1. True Name: Robert Pauling
  2. Shadow Name: Malcolm
  3. Virtue: Charity
  4. Vice: Wrath
  5. Free Council Mastigos
  6. Legacy notion: Sphinxes (Legacies: The Ancient -- Page 91 or http://www.thesubnet.com/portal/wod2/mtaw/LegacySp.html )
  7.  
  8. Strength: 3
  9. Dexterity: 1
  10. Stamina: 3
  11.  
  12. Presence: 3
  13. Manipulation: 3
  14. Composure: 2 (Meditation)
  15.  
  16. Intelligence: 3
  17. Wits: 1
  18. Resolve: 3 (+1 for Mastigos)
  19.  
  20. Academics 2
  21. Crafts 1
  22. Computers
  23. Investigation
  24. Medicine 1
  25. Occult 4 (Geomancy)
  26. Politics 1
  27. Science 2
  28.  
  29. Athletics 1
  30. Brawl 2 (Grappling)
  31. Drive
  32. Firearms
  33. Larceny 2
  34. Survival 1
  35. Stealth 1
  36. Weaponry
  37.  
  38. Animal Ken
  39. Empathy
  40. Expression 1
  41. Intimidation
  42. Persuasion
  43. Socialize
  44. Streetwise 1
  45. Subterfuge 2
  46.  
  47. Rote Skills: Crafts, Persuasion, Science
  48. Rotes:
  49. Atomic Clock - Dice Pool: Intelligence + Occult or Science + Fate 2 (from Platonic)
  50. Rhinestone Crowbar - Dice Pool: Intelligence + Crafts + Mind 1 (from Mask of Normality; also effect Awakened)
  51. Rabbit's Foot - Dice Pool: Manipulation + Persuasion + Fate 3 (from Bestow Exceptional Luck)
  52.  
  53. Arcana:
  54. Mind 1
  55. Spaaace 2
  56. Fate 3
  57.  
  58. Tools:
  59. Curved brass escutcheon plate from an antique door knob (mastigos path)
  60. An electrodermograph to measure skin conductivity (mind)
  61. A handheld laser line level (space)
  62. Astrological tables, cryptically labeled to deal with his reading and writing difficulties (fate)
  63.  
  64. Gnosis:
  65. 2
  66.  
  67. Max Mana:
  68. 11
  69.  
  70. Max Mana Per Turn:
  71. 2
  72.  
  73. Base Paradox Dice Pool:
  74. 1
  75.  
  76. Time Per Roll for Extended Action Spellcasting:
  77. 3 hours
  78.  
  79. Max Arcana:
  80. 4/4/3/3/3/2/2/2/1/1
  81.  
  82. Mana:
  83. 7
  84.  
  85. Wisdom:
  86. 7
  87.  
  88. Defense:
  89. 1
  90.  
  91. Size:
  92. 5
  93.  
  94. Health:
  95. 8
  96.  
  97. Initiative:
  98. 3
  99.  
  100. Speed:
  101. 9
  102.  
  103. Willpower:
  104. 5
  105.  
  106.  
  107. Merits:
  108. High Speech (0)
  109. Gnosis (+1: 3 points)
  110. Geomancer (1)
  111. Entheogenic Synesthesia (1)
  112. Fighting Style: Boxing (Aggressive Striking) 1 (1) Body Blow -- Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target's Size, the victim loses his next action.
  113. Fighting Style: Berserker 1 (1) Strength in the Fury -- A berserker goes all-out, all the time, and her body rewards her heedless actions with increased power and speed. The berserker gains an additional die (for a total of three) when taking all-out attacks.
  114.  
  115. Flaw:
  116. Learning Disability ( Innocents -- Page 95 ) - Your character is in for a rough academic life. He might suffer from dyslexia (a disorder associated with reading), or any of a number of other difficulties, but in game terms, the results are the same. Rolls that require the character to read or write in order to process or convey information receive a -3 penalty. In effect, these are always "unskilled" actions for your character. Please note: This is a gross oversimplification of learning disabilities, and players and Storytellers interested in learning more about them can easily do so at a local library or on the Internet
  117.  
  118. Equipment:
  119. Shitty car that only works with magic
  120. Bicycle
  121. Reinforced clothing; nothing special
  122. Half-pack of cigarettes he never smokes
  123.  
  124. Wishlist:
  125. Hallucinogens, uppers, downers, fist loads/sap gloves, a good guitar, and a tonfa
  126.  
  127. Systems notes:
  128. When composing a poem or writing a novel, roll Wits or Intelligence (depending on whether the work is poetic or factual) + Expression. When reciting to an audience, roll Presence + Expression. Playing an instrument involves Intelligence + Expression for a known piece, and Wits + Expression for an improvised one. Dance calls for Dexterity + Expression.
  129. One Mind, Two Thoughts: Gnosis (2) + Mind (1), Prolonged (one scene) duration, Covert. Likely habitual.
  130. Spaaace 2, Fate 2: Gnosis (2) + Fate (2), short duration. Shatters spaaace a little so he can disorient his opponents by making his jinking disjointed in spaaace around them. Adds to his Defense.
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