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- /* Plugin generated by AMXX-Studio */
- #include <amxmodx>
- #include <amxmisc>
- #include <codmod>
- #include <fakemeta>
- #include <engine>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <xs>
- #define SENTRY_THINK 0.3
- #define OFFSET_WPN_LINUX 4
- #define OFFSET_WPN_WIN 41
- #define fm_point_contents(%1) engfunc(EngFunc_PointContents, %1)
- #define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1)
- new const nazwa_klasy[] = "Inzynier [VIP]";
- new const opis_klasy[] = "Moze stawiac dzialko";
- new bronie_klasy = 1<<CSW_MAC10 | 1<<CSW_P90;
- new zdrowie_klasy = 20;
- new kondycja_klasy = 35;
- new inteligencja_klasy = -5;
- new wytrzymalosc_klasy = -10;
- new bool:ma_klase[33];
- new bool:ma_dzialko[33];
- new gMenuDzialko[33]
- new g_maxplayers;
- new mdl_gib_build1
- new mdl_gib_build2
- new mdl_gib_build3
- new mdl_gib_build4
- static const Nazwy_broni[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
- "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
- "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
- "weapon_ak47", "weapon_knife", "weapon_p90" }
- new pcvarPercent,pcvarHealth,pcvarDamage;
- public plugin_init()
- {
- register_plugin(nazwa_klasy, "0.1", "DarkGL & Szymek");
- register_event("HLTV", "NowaRunda", "a", "1=0", "2=0");
- cod_register_class(nazwa_klasy, opis_klasy, bronie_klasy, zdrowie_klasy, kondycja_klasy, inteligencja_klasy, wytrzymalosc_klasy);
- RegisterHam(Ham_Spawn, "player", "DajNoweDzialko", 1);
- RegisterHam(Ham_TakeDamage, "func_breakable", "fwHamTakeDamage" );
- RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack_Building")
- for (new i = 1; i < sizeof Nazwy_broni; i++)
- {
- if (Nazwy_broni[i][0]) RegisterHam(Ham_Item_Deploy, Nazwy_broni[i], "ham_ItemDeploy_Post", 1)
- }
- register_think("sentry_shot","sentry_shot")
- g_maxplayers = get_maxplayers();
- pcvarPercent = register_cvar("inzynier_percent","4")
- pcvarHealth = register_cvar("inzynier_health","600")
- pcvarDamage = register_cvar("inzynier_damage","15.0");
- }
- public plugin_precache()
- {
- precache_sound("sentry_shoot.wav");
- precache_model("models/v_tfc_spanner.mdl")
- precache_model("models/base2.mdl")
- precache_model("models/sentry2.mdl")
- mdl_gib_build1 = engfunc(EngFunc_PrecacheModel,"models/mbarrel.mdl")
- mdl_gib_build2 = engfunc(EngFunc_PrecacheModel,"models/computergibs.mdl")
- mdl_gib_build3 = engfunc(EngFunc_PrecacheModel,"models/metalplategibs.mdl")
- mdl_gib_build4 = engfunc(EngFunc_PrecacheModel,"models/cindergibs.mdl")
- precache_sound("debris/bustmetal1.wav");
- precache_sound("debris/bustmetal2.wav");
- }
- public fwHamTakeDamage( this, idinflictor, idattacker, Float:damage, damagebits ) {
- static classname[ 20 ];
- pev( this, pev_classname, classname, 19 );
- if( ( equal( classname, "sentry_shot" ) || equal( classname, "sentry_base" ) ) && is_user_connected( idattacker ) && get_user_team(pev(this,pev_iuser1)) == get_user_team(idattacker) ){
- return HAM_SUPERCEDE;
- }
- return HAM_IGNORED;
- }
- public NowaRunda()
- {
- remove_entity_name("sentry_base")
- remove_entity_name("sentry_shot")
- }
- public cod_class_enabled(id)
- {
- ma_klase[id] = true;
- return COD_CONTINUE;
- }
- public cod_class_disabled(id)
- {
- ma_klase[id] = false;
- }
- public OpcjeDzialka(id)
- {
- new menu,newmenu,menupage
- player_menu_info(id,menu,newmenu,menupage);
- if(menu > 0 || newmenu != -1)
- {
- return PLUGIN_CONTINUE;
- }
- gMenuDzialko[id] = menu_create("Dzialo", "OpcjeDziala_Handle");
- menu_additem(gMenuDzialko[id],"Postaw dzialo");
- menu_additem(gMenuDzialko[id],"Zniszcz dzialo");
- menu_setprop(gMenuDzialko[id],MPROP_NUMBER_COLOR,"\r")
- menu_display(id,gMenuDzialko[id]);
- return PLUGIN_CONTINUE;
- }
- public OpcjeDziala_Handle(id,menu,item)
- {
- if(item == MENU_EXIT || !is_user_alive(id))
- {
- menu_destroy(menu);
- return PLUGIN_CONTINUE;
- }
- switch(item)
- {
- case 0:
- {
- if(ma_klase[id] && ma_dzialko[id])
- {
- new Float:Origin[3]
- pev(id, pev_origin, Origin)
- new Float:vNewOrigin[3]
- new Float:vTraceDirection[3]
- new Float:vTraceEnd[3]
- new Float:vTraceResult[3]
- velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64...
- vTraceEnd[0] = vTraceDirection[0] + Origin[0]
- vTraceEnd[1] = vTraceDirection[1] + Origin[1]
- vTraceEnd[2] = vTraceDirection[2] + Origin[2]
- fm_trace_line(id, Origin, vTraceEnd, vTraceResult)
- vNewOrigin[0] = vTraceResult[0]
- vNewOrigin[1] = vTraceResult[1]
- vNewOrigin[2] = Origin[2]
- if(!(StawDzialo(vNewOrigin,id)))
- {
- client_print(id, print_center, "Nie mozesz tu postawic dziala!")
- }
- else
- {
- ma_dzialko[id] = false;
- }
- }
- }
- case 1:
- {
- new iEnt = -1;
- while((iEnt = find_ent_by_class(iEnt,"sentry_shot")) != 0)
- {
- if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id)
- {
- FX_Demolish(iEnt)
- remove_entity(iEnt);
- }
- }
- iEnt = -1;
- while((iEnt = find_ent_by_class(iEnt,"sentry_base")) != 0)
- {
- if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id)
- {
- FX_Demolish(iEnt)
- remove_entity(iEnt);
- }
- }
- }
- }
- menu_destroy(menu);
- return PLUGIN_CONTINUE;
- }
- public bool:StawDzialo(Float:origin[3],id)
- {
- if (fm_point_contents(origin) != CONTENTS_EMPTY || is_hull_default(origin, 32.0))
- {
- return false
- }
- new Float:hitPoint[3], Float:originDown[3]
- originDown = origin
- originDown[2] = -5000.0
- fm_trace_line(0, origin, originDown, hitPoint)
- new Float:DistanceFromGround = vector_distance(origin, hitPoint)
- new Float:difference = 36.0 - DistanceFromGround
- if (difference < -1 * 10.0 || difference > 10.0) return false
- new sentry_base = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable"))
- if (!sentry_base){
- return false
- }
- set_pev(sentry_base, pev_classname, "sentry_base")
- engfunc(EngFunc_SetModel, sentry_base, "models/base2.mdl")
- engfunc(EngFunc_SetSize, sentry_base, {-16.0, -16.0, 0.0}, {16.0, 16.0, 25.0})
- engfunc(EngFunc_SetOrigin, sentry_base, origin)
- new Float:fAngle[3];
- pev(id, pev_v_angle, fAngle)
- fAngle[0] = 0.0
- fAngle[1] += 180.0
- fAngle[2] = 0.0
- set_pev(sentry_base, pev_angles, fAngle)
- set_pev(sentry_base, pev_solid, SOLID_BBOX)
- set_pev(sentry_base, pev_movetype, MOVETYPE_TOSS)
- set_pev(sentry_base, pev_iuser1, id)
- set_pev(sentry_base, pev_iuser2, 0)
- set_pev(sentry_base, pev_iuser3, 0)
- return true;
- }
- public ham_ItemDeploy_Post(weapon_ent)
- {
- static owner
- owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);
- static weaponid
- weaponid = cs_get_weapon_id(weapon_ent)
- if(!is_user_alive(owner))
- {
- return HAM_IGNORED;
- }
- static menu,newmenu,menupage
- player_menu_info(owner,menu,newmenu,menupage);
- if(gMenuDzialko[owner] && newmenu == gMenuDzialko[owner])
- {
- show_menu(owner,0,"^n");
- gMenuDzialko[owner] = 0;
- }
- if(weaponid == CSW_KNIFE && ma_klase[owner])
- {
- entity_set_string(owner, EV_SZ_viewmodel, "models/v_tfc_spanner.mdl")
- OpcjeDzialka(owner);
- }
- return HAM_IGNORED;
- }
- stock FX_Demolish(build)
- {
- if(!pev_valid(build)) return;
- new Float:forigin[3],iorigin[3],i
- pev(build, pev_origin, forigin)
- FVecIVec(forigin,iorigin)
- for(i = 1;i <= 1;i++)
- {
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
- write_byte(TE_MODEL)
- write_coord(iorigin[0])
- write_coord(iorigin[1])
- write_coord(iorigin[2])
- write_coord(random_num(-150,150))
- write_coord(random_num(-150,150))
- write_coord(random_num(150,350))
- write_angle(random_num(0,360))
- write_short(mdl_gib_build1)
- write_byte(0) // bounce
- write_byte(10) // life
- message_end()
- }
- for(i = 1;i <= 1;i++)
- {
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
- write_byte(TE_MODEL)
- write_coord(iorigin[0])
- write_coord(iorigin[1])
- write_coord(iorigin[2])
- write_coord(random_num(-150,150))
- write_coord(random_num(-150,150))
- write_coord(random_num(150,350))
- write_angle(random_num(0,360))
- write_short(mdl_gib_build2)
- write_byte(0) // bounce
- write_byte(10) // life
- message_end()
- }
- for(i = 1;i <= 1;i++)
- {
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
- write_byte(TE_MODEL)
- write_coord(iorigin[0])
- write_coord(iorigin[1])
- write_coord(iorigin[2])
- write_coord(random_num(-150,150))
- write_coord(random_num(-150,150))
- write_coord(random_num(150,350))
- write_angle(random_num(0,360))
- write_short(mdl_gib_build3)
- write_byte(0) // bounce
- write_byte(10) // life
- message_end()
- }
- for(i = 1;i <= 1;i++)
- {
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
- write_byte(TE_MODEL)
- write_coord(iorigin[0])
- write_coord(iorigin[1])
- write_coord(iorigin[2])
- write_coord(random_num(-150,150))
- write_coord(random_num(-150,150))
- write_coord(random_num(150,350))
- write_angle(random_num(0,360))
- write_short(mdl_gib_build4)
- write_byte(0) // bounce
- write_byte(10) // life
- message_end()
- }
- }
- public DajNoweDzialko(id)
- {
- if(!is_user_connected(id) || !is_user_alive(id))
- return PLUGIN_CONTINUE;
- if(ma_klase[id])
- {
- ma_dzialko[id] = true;
- }
- return PLUGIN_CONTINUE;
- }
- set_animation(id, anim) {
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, id)
- write_byte(anim)
- write_byte(pev(id, pev_body))
- message_end()
- }
- public fw_TraceAttack_Building(id, enemy, Float:damage, Float:direction[3], tracehandle, damagetype){
- if (!(1 <= enemy <= g_maxplayers) || get_user_weapon(enemy) != CSW_KNIFE || !is_user_alive(enemy))
- {
- return HAM_IGNORED
- }
- new classname[24]
- pev(id, pev_classname, classname, sizeof classname - 1)
- new weapon = get_user_weapon(enemy)
- if(weapon == CSW_KNIFE && ma_klase[enemy] && pev(id,pev_iuser1) == enemy && equal(classname,"sentry_base") && pev(id,pev_iuser2) < 100){
- set_pev(id,pev_iuser2,pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent) > 100 ? 100 : pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent));
- set_animation(enemy,8);
- if(pev(id,pev_iuser2) >= 100 && !pev(id,pev_iuser3)){
- client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2))
- set_pev(id,pev_iuser3,stawdzialo2(id));
- }
- else
- {
- client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2))
- }
- }
- return HAM_IGNORED
- }
- public stawdzialo2(ent)
- {
- new Float:origin[3];
- pev(ent,pev_origin,origin);
- new sentry_shot2 = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable"))
- if (!sentry_shot2)
- {
- return 0
- }
- new szHealth[16]
- get_pcvar_string(pcvarHealth,szHealth,charsmax(szHealth))
- fm_set_kvd(sentry_shot2, "health", szHealth, "func_breakable")
- fm_set_kvd(sentry_shot2, "material", "6", "func_breakable")
- fm_DispatchSpawn(sentry_shot2)
- set_pev(sentry_shot2, pev_classname, "sentry_shot")
- engfunc(EngFunc_SetModel, sentry_shot2, "models/sentry2.mdl")
- engfunc(EngFunc_SetSize, sentry_shot2, {-16.0, -16.0, 0.0}, {16.0, 16.0, 20.0})
- origin[2] += 25.0;
- engfunc(EngFunc_SetOrigin, sentry_shot2, origin)
- new Float:fAngle[3];
- pev(pev(ent,pev_iuser1), pev_v_angle, fAngle)
- fAngle[0] = 0.0
- fAngle[1] += 180.0
- fAngle[2] = 0.0
- set_pev(sentry_shot2, pev_angles, fAngle)
- set_pev(sentry_shot2, pev_solid, SOLID_BBOX)
- set_pev(sentry_shot2, pev_movetype, MOVETYPE_TOSS)
- set_pev(sentry_shot2, pev_iuser1, pev(ent,pev_iuser1))
- set_pev(sentry_shot2, pev_iuser2, ent)
- set_pev( sentry_shot2, pev_sequence, 0 );
- set_pev( sentry_shot2, pev_animtime, get_gametime() );
- set_pev( sentry_shot2, pev_framerate, 1.0 );
- set_pev(sentry_shot2, pev_nextthink, get_gametime() + SENTRY_THINK)
- return sentry_shot2;
- }
- public sentry_find_player(ent)
- {
- new Float:fOrigin[3],Float:fOrigin2[3],Float:distance = 999999.0,Float:hitOrigin[3],iCloseId = 0,iOwner = 0;
- iOwner = pev(ent,pev_iuser1)
- pev(ent,pev_origin,fOrigin)
- for(new i = 1;i<33;i++)
- {
- if(!is_user_alive(i) || get_user_team(i) == get_user_team(iOwner))
- {
- continue;
- }
- pev(i, pev_origin, fOrigin2)
- new hitent = fm_trace_line(ent, fOrigin, fOrigin2, hitOrigin)
- if(distance > vector_distance(fOrigin,fOrigin2) && hitent == i)
- {
- distance = vector_distance(fOrigin,fOrigin2)
- iCloseId = i;
- }
- }
- return iCloseId;
- }
- public sentry_shot(ent)
- {
- if(!pev_valid(ent))
- {
- return PLUGIN_CONTINUE;
- }
- if(entity_get_float(ent,EV_FL_health) <= 0.0)
- {
- if(pev_valid(pev(ent,pev_iuser2)))
- {
- remove_entity(pev(ent,pev_iuser2));
- }
- remove_entity(ent);
- return PLUGIN_CONTINUE;
- }
- new iFind = 0;
- if((iFind = sentry_find_player(ent)))
- {
- remove_task(ent+45676);
- turntotarget(ent,iFind);
- sentry_shot3(ent,iFind);
- set_task(0.5,"stop_anim",ent+45676)
- }
- set_pev(ent, pev_nextthink, get_gametime() + SENTRY_THINK)
- return PLUGIN_CONTINUE;
- }
- public sentry_shot3(ent,target)
- {
- new Float:sentryOrigin[3], Float:targetOrigin[3], Float:hitOrigin[3]
- pev(ent, pev_origin, sentryOrigin)
- sentryOrigin[2] += 18.0
- pev(target, pev_origin, targetOrigin)
- targetOrigin[0] += random_float(-16.0, 16.0)
- targetOrigin[1] += random_float(-16.0, 16.0)
- targetOrigin[2] += random_float(-16.0, 16.0)
- new hit = fm_trace_line(ent, sentryOrigin, targetOrigin, hitOrigin)
- if(hit == target)
- {
- knockback_explode(target, sentryOrigin, 5.0)
- ExecuteHam(Ham_TakeDamage, target, 0, pev(ent,pev_iuser1),get_pcvar_float(pcvarDamage) , 1);
- set_pev( ent, pev_sequence, 1 );
- set_pev( ent, pev_animtime, get_gametime() );
- set_pev( ent, pev_framerate, 1.0 );
- }
- FX_Trace(sentryOrigin, hitOrigin)
- engfunc(EngFunc_EmitSound, ent, CHAN_STATIC, "sentry_shoot.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- public stop_anim(ent){
- ent -= 45676;
- if(pev_valid(ent)){
- set_pev( ent, pev_sequence, 0 );
- set_pev(ent, pev_animtime, get_gametime() );
- set_pev( ent, pev_framerate, 1.0 );
- }
- }
- public knockback_explode(id, const Float:exp_origin[3], Float:force)
- {
- if(!is_user_alive(id)) return
- if(force == 0.0) return
- new Float:old_velocity[3], Float:velocity[3], Float:id_origin[3], Float:output[3]
- pev(id, pev_origin, id_origin);
- get_speed_vector(exp_origin, id_origin, force, velocity);
- pev(id, pev_velocity, old_velocity);
- xs_vec_add(velocity, old_velocity, output)
- set_pev(id, pev_velocity, output)
- }
- public turntotarget(ent, target)
- {
- if (target)
- {
- new Float:closestOrigin[3],Float:sentryOrigin[3]
- pev(target, pev_origin, closestOrigin)
- pev(ent, pev_origin, sentryOrigin)
- new Float:newAngle[3]
- pev(ent, pev_angles, newAngle)
- new Float:x = closestOrigin[0] - sentryOrigin[0]
- new Float:z = closestOrigin[1] - sentryOrigin[1]
- new Float:radians = floatatan(z/x, radian)
- newAngle[1] = radians * 180.0 / 3.14159
- if (closestOrigin[0] < sentryOrigin[0])
- newAngle[1] -= 180.0
- new Float:h = closestOrigin[2] - sentryOrigin[2]
- new Float:b = vector_distance(sentryOrigin, closestOrigin)
- radians = floatatan(h/b, radian)
- new Float:degs = radians * 180.0 / 3.14159
- new Float:RADIUS = 830.0
- new Float:degreeByte = RADIUS/256.0
- new Float:tilt = 127.0 - degreeByte * degs
- set_pev(ent, pev_angles, newAngle)
- set_pev(ent, pev_controller_1, floatround(tilt))
- }
- }
- stock FX_Trace(const Float:idorigin[3], const Float:targetorigin[3])
- {
- new id[3],target[3]
- FVecIVec(idorigin,id)
- FVecIVec(targetorigin,target)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(6)//TE_TRACER
- write_coord(id[0])
- write_coord(id[1])
- write_coord(id[2])
- write_coord(target[0])
- write_coord(target[1])
- write_coord(target[2])
- message_end()
- }
- stock bool:is_hull_default(Float:origin[3], const Float:BOUNDS){
- new Float:traceEnds[8][3], Float:traceHit[3], hitEnt
- traceEnds[0][0] = origin[0] - BOUNDS
- traceEnds[0][1] = origin[1] - BOUNDS
- traceEnds[0][2] = origin[2] - BOUNDS
- traceEnds[1][0] = origin[0] - BOUNDS
- traceEnds[1][1] = origin[1] - BOUNDS
- traceEnds[1][2] = origin[2] + BOUNDS
- traceEnds[2][0] = origin[0] + BOUNDS
- traceEnds[2][1] = origin[1] - BOUNDS
- traceEnds[2][2] = origin[2] + BOUNDS
- traceEnds[3][0] = origin[0] + BOUNDS
- traceEnds[3][1] = origin[1] - BOUNDS
- traceEnds[3][2] = origin[2] - BOUNDS
- traceEnds[4][0] = origin[0] - BOUNDS
- traceEnds[4][1] = origin[1] + BOUNDS
- traceEnds[4][2] = origin[2] - BOUNDS
- traceEnds[5][0] = origin[0] - BOUNDS
- traceEnds[5][1] = origin[1] + BOUNDS
- traceEnds[5][2] = origin[2] + BOUNDS
- traceEnds[6][0] = origin[0] + BOUNDS
- traceEnds[6][1] = origin[1] + BOUNDS
- traceEnds[6][2] = origin[2] + BOUNDS
- traceEnds[7][0] = origin[0] + BOUNDS
- traceEnds[7][1] = origin[1] + BOUNDS
- traceEnds[7][2] = origin[2] - BOUNDS
- for (new i = 0; i < 8; i++) {
- if (fm_point_contents(traceEnds[i]) != CONTENTS_EMPTY)
- return true
- hitEnt = fm_trace_line(0, origin, traceEnds[i], traceHit)
- if (hitEnt != 0)
- return true
- for (new j = 0; j < 3; j++)
- if (traceEnds[i][j] != traceHit[j])
- return true
- }
- return false
- }
- stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:force, Float:new_velocity[3])
- {
- new_velocity[0] = origin2[0] - origin1[0]
- new_velocity[1] = origin2[1] - origin1[1]
- new_velocity[2] = origin2[2] - origin1[2]
- new Float:num = floatsqroot(force*force / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
- new_velocity[0] *= num
- new_velocity[1] *= num
- new_velocity[2] *= num
- return 1;
- }
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