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StrawberryWhiteblock

Card City Nights -- Any% route

Feb 19th, 2017
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  1. Card City Nights -- Any% route by StrawberryWhiteblock
  2.  
  3. Changelog
  4. v1.0 -- Creation of base route
  5. v1.1 -- Refining the deck for The Mysterious Lady
  6. Slightly less overworld coins
  7. v1.2 -- MORE coins, viable Alchemy options, shopping edits
  8. v1.3 -- Earlier final shopping trip, deck change after Card Stadium
  9. v1.4 -- Alchemy stuff
  10. v1.5 -- Final deck
  11. v1.6 -- Re-routing scribbles / Other considerations
  12.  
  13. Notes:
  14. - Strategies against each character are not completely set in stone. There might be times in runs where you'll be able to go for
  15. attack damage where the strat is normally disable and vice versa. It's up to you to recognize those situations and play
  16. accordingly.
  17.  
  18. - Cat and Garden Gnome are available in "High Explosive" -- Science Lab drops, last available at Fiery Woman
  19. - Card Stadium and final Turnip Corp visit can be swapped (for routing purposes, should you not use this one)
  20. - For this route, keep an eye out for:
  21. - Haja, Jenny Fox, Asha, Bear Miner, Strongman, Eliminator for early-almost late game
  22. - Alice and Adwoa for end-game
  23.  
  24.  
  25. The cards to look out for and packs (not including cards from the first shopping trip):
  26. * indicates uncertainty
  27. ** indicates very good card
  28.  
  29. ITTLE DEW ADVENTURE
  30. - Ultra Fishbunjin 300** (R)
  31. - Health Potion (U) (103 gold ea.)
  32.  
  33. ITTLE DEW BADDIE
  34. - Jenny Fox** (U) (130 gold ea.)
  35.  
  36. JAM-PACKED SET
  37. - Mc Cluck (R)
  38.  
  39. HEALTHY WEAPON
  40. - Anna Ban (R)
  41.  
  42. - Haja** (U) (160 gold ea.) / also to craft Anna Ban
  43.  
  44. FATE OF THE EARTH
  45. - Asha** (U) (185 gold ea.)
  46. - Eliminator** (U) (182 gold ea.) / one of the best drops in the game
  47.  
  48. MARTIAN
  49. - Bob's Ship (R)
  50.  
  51. - Adwoa** (U) (206 gold ea.) / for final deck only, practically mandatory
  52.  
  53. - Alice** (C) (41 gold ea.) / for final deck only, practically mandatory
  54.  
  55. HIGH EXPLOSIVE
  56. - Goddess of Explosions** (R) Arguably the god drop for this run, this card is broken
  57.  
  58. - Bear Miner (U) (229 gold ea.) / probably not worth buying more
  59. - Garden Gnome (U) Strictly for crafting Brickocalypse
  60. - Netherbird (U) (226 gold ea.)
  61.  
  62. - Cat (C) Strictly for crafting Brickocalypse
  63. - Really (C) (45 gold ea.) / for final deck only
  64.  
  65. BIZARRE
  66. - Nid Buni (R)
  67.  
  68. - Double Skull King (U)* (248 gold ea.)
  69.  
  70. ***One very important thing to know about the shop is, the shop only has cards available to buy that you -already- own.
  71.  
  72. The Deck:
  73. Up until the final Turnip Corp visit, the deck will revolve around the combination of the following cards:
  74. - Mildegrad / Haja
  75. - Drone / Jenny Fox
  76. - Stick
  77. - Eliminator / Netherbird
  78. - Double Skull King is a decent replacement should you not pull any Eliminators, but doesn't quite have the synergy.
  79. - Asha / Bear Miner
  80. ========================================================================
  81. ROUTE:
  82. Enter name (start timer)
  83.  
  84. YOUR HOUSE
  85. - Pick up five hidden coins (25 gold)
  86. - Paper on the ground
  87. - Cassette tape in right box
  88. - Picture of the house
  89. - Left box
  90. - Lamp
  91. - Press Escape to go to the world map
  92. - Set the Battle Animation to 2x Speed
  93.  
  94. HOME STREET
  95. - Go back and complete the tutorial
  96. - Forfeit to Fishbun
  97. - Receive the free "Ittle Dew Adventure" booster
  98. - Might want to consider resetting since this is the only one you get in the run
  99. - Ultra Fishbunjin 3000 and Health Potion are probably the cards to consider
  100. - Do a deck edit here if you got anything good
  101.  
  102. PRIORITY OF CARDS TO REMOVE FROM DECK:
  103. - Old Man
  104. - Gate
  105. - Cowman Rider
  106. - Mark / Titan
  107. - Robot Elf (You will most likely not be able to remove this card until later, though. It's still good.)
  108.  
  109. - Pick up four hidden coins (20 gold)
  110. - Thing on top of the house
  111. - Broken bottle
  112. - Tail-looking thing next to the car
  113. - Bush to the left of the house
  114.  
  115. SCHOOL
  116. - Talk to Excitable Student
  117. - Duel Excitable Student (attack/disable)
  118. - "Ittle Dew Baddie", 10 gold
  119. - Pick up three hidden coins (15 gold)
  120. - Flag
  121. - F- paper in the bush
  122. - Right Door
  123.  
  124. CARD CLUB
  125. - Pick up five hidden coins (25 gold)
  126. - Whiteboard eraser
  127. - Card on the desk in front of the whiteboard
  128. - Card on the closest right desk
  129. - Card on the right desk where the student is
  130. - Pile of cards on the floor
  131. - Duel Small Boss (disable)
  132. - Only thing you have to worry about is Flip Hero DX
  133. - "Jam-packed", 50 gold, Flip Hero DX
  134.  
  135. THE CAVE
  136. - Duel Magical Fox (either, probably disable)
  137. - "Jam-packed", 10 gold
  138. - Duel Delinquent (disable)
  139. - "Healthy Weapon", 60 gold, King Buni DX
  140.  
  141. MEGA MALL
  142. - Shopping trip
  143. - 2x Stick (21 gold ea.)
  144. - 2x Mildegrad (32 gold ea.)
  145. - 2x Drone (37 gold ea.)
  146. - 2x Incredibly Ugly Statue (20 gold ea.)
  147. -------------
  148. (220 gold total)
  149. Basically, you're buying these cards to max them out to 5.
  150. If you got some Mildegrad drops or someting, don't worry about buying anything else.
  151. - DECK EDIT:
  152. - Add in everything you bought + Flip Hero DX (optional) + any other good drops
  153. - Remove Cowman Rider, Titan, Gate, Mark, etc.
  154. - Will most likely need to leave Robot Elf in, which is fine.
  155. - Duel Little Dude (disable)
  156. - "Healthy Weapon", 10 gold
  157.  
  158. TURNIP CORP
  159. - Talk to Suited Turnip
  160. - Duel Suited Turnip (disable)
  161. - "Fate of the Earth", 10 gold
  162.  
  163. HARBOR STREET (HUNK BUMP BAR)
  164. - Duel Bouncer (disable)
  165. - "Fate of the Earth", 10 gold
  166. - Do NOT leave an up-right arrow exposed or an Adwoa revive combo will set you back a lot of time
  167. - Duel Hothead (either, but probably disable)
  168. - "Fate of the Earth", 10 gold
  169. - Duel Dazzling Man (disable)
  170. - "Martian", 90 gold, Mama & Son DX
  171.  
  172. HAUNTED HOUSE
  173. - DECK EDIT:
  174. - Add Mama & Son DX + other good stuff (Asha/Bear Miner, Strongman, Eliminator, etc)
  175. - Remove Flip Hero DX and remove as many neutrals as possible
  176. - Talk to the Hovering Sheet
  177. - Duel Hovering Sheet (disable)
  178. - "Healthy Weapon", 10 gold
  179. - Duel Freezing Ghost (attack)
  180. - "Healthy Weapon", 10 gold
  181. - Duel Evil Puppet (either, probably disable)
  182. - "Fate of the Earth", 80 gold, Princess Pitch DX
  183.  
  184. HOME STREET
  185.  
  186. SKATER PARK
  187. - Duel Little Dude (attack)
  188. - "Fate of the Earth", 15 gold
  189.  
  190. BEAR MINE
  191. - Duel Bumptious Miner (attack)
  192. - "Martian", 15 gold
  193. - Duel Veteran Miner (attack)
  194. - "Martian", 15 gold
  195.  
  196. SCIENCE LAB
  197. - Duel Salaryman (attack)
  198. - "High Explosive", 15 gold
  199. - Duel Failed Experiment (attack)
  200. - "High Explosive", 15 gold
  201. - Duel Scientist (disable)
  202. - "High Explosive", 15 gold
  203. - (You could consider putting in Flip Hero DX, but it's not always necessary)
  204. - Duel Cybermaster
  205. - "Bizarre", 140 gold, Iji DX
  206.  
  207. CAMPING GROUND
  208. - DECK EDIT:
  209. - Remove Flip Hero DX (or whatever legendary you used)
  210. - Duel Bearded Stranger (probably disable, but might depend on how good your deck is now)
  211. - "Martian", 15 gold
  212.  
  213. HOUSE ON WHEELS
  214. - Duel The Kid (attack)
  215. - "Martian", 15 gold
  216. - Duel Fiery Woman (attack)
  217. - "High Explosive", 120 gold, Ittle Dew DX
  218.  
  219. SKATER PARK
  220. - Talk to Rude Skater
  221.  
  222. DARK ALLEY
  223. - Duel The Bruiser (attack)
  224. - "Bizarre", 20 gold
  225. - Duel Gang Leader (attack)
  226. - "Bizarre", 20 gold
  227.  
  228. CARD STADIUM
  229. - Say Yes and then talk to Biggest Fan
  230. - Duel Intern (attack)
  231. - "Bizarre", 10 gold
  232. - Duel Clerk (attack)
  233. - "Bizarre", 20 gold
  234. - Duel Green Crystal (attack)
  235. - "Bizarre", 10 gold
  236. - Duel Hip Skater (attack)
  237. - "Bizarre", 20 gold
  238. - Duel Little Dude (attack)
  239. - "Bizarre", 20 gold
  240. - Duel Biggest Fan (attack)
  241. - "Mystery", 200 gold, Mark DX
  242.  
  243. FINAL SHOPPING TRIP / MALL
  244. - Max out the following cards. Remember that (U)ncommons max out at 3, (C)ommons max out at 5
  245. - Alice (C) -- (41 gold ea.)
  246. - Adwoa (U) -- (206 gold ea.)
  247. - Incredibly Ugly Statue (C) / Crystal (depending, read further down)
  248. - If you didn't get Alice...I would consider resetting, honestly.
  249.  
  250. ALCHEMY / SCIENCE LAB
  251. - Go to Science Lab if you can make the following cards:
  252. - Anna Ban → Anything + Haja
  253. - Brickopalypse → Garden Gnome + Cat
  254.  
  255. DECK EDIT:
  256. This is roughly what deck I'd recommend (keep the deck as close to 25 cards as you can):
  257. - Alice x5
  258. - Adwoa x3
  259. - Incredibly Ugly Statue x5 (filler)
  260. - If you were able to get Reallys, use those and Drones instead of the Statues
  261. - Mildegrad x5
  262. - Stick x5
  263. - Iji DX
  264. - Brickocalpyse and Anna Ban (if you were able to get them as drops or can make them)
  265.  
  266. TURNIP CORP
  267. - Duel Suited Turnip (disable)
  268. - "Bizarre", 10 gold
  269. - Duel Business Casual Man (disable)
  270. - "Bizarre", 20 gold
  271. - Duel Rude Skater (disable)
  272. - "Bizarre", 20 gold
  273. - Duel Eerie Tycoon (disable)
  274. - "Mystery", 180 gold
  275.  
  276. THE BIG CHEST:
  277. - Talk to Security Guard
  278. - Duel Security Guard (disable)
  279. - "Mystery", 20 gold
  280. - Duel The Card King (disable)
  281. - Duel Mysterious Lady (disable)
  282.  
  283. (Stop timer at fade to black into the credits!)
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