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- Vark Stoneshield
- Banked XP: 14
- Lawful Good
- Contact +0
- Physical Health: 8/8
- Mental Health:8/8
- Fate Points: 4/4
- Great (+4) – Athletics +
- Good (+3) – Physique, Finesse
- Fair (+2) – Sanity, Attunement, Perception
- Average (+1) – Survival, Cunning, Armor, Strength
- Untrained (+0) – Craft, Subterfuge, Charisma, Arcana, Alchemy
- Massive Failure (-1) – Lore
- Strife Specibus: Spartankind
- Equipped:
- Max Enchanted Items: 2/3
- Gold: 20
- ? Qualities:
- Rune of Presence (Designated Tank): +1 Threat.
- Rune of Perseverance (Only A Flesh Wound: Does not gain an Affliction at half physical health.
- Rune of Recovery (Immune System): +2 to all physical healing rolls on your character
- ? Aspect: MY LIFE FOR YOURS: When Vark sees anyone about to take a mortal blow, he throws all caution to the winds, flinging himself in the path of the incoming attack. Gains +1 FATE, but must take the attack unopposed. Can instead spend 1 FATE to not do so, but the cost is doubled if the Prince is the one in danger.
- ? Aspect: THROUGH ME FIRST: When Vark or the Prince takes damage, or any other ally is struck with a physical affliction (or unconsciousness, or death, or great physical harm in general), Vark gets angry. He slices at his own skin with his sacrificial dagger (or any other sharp object) and screaming a challenge at the top of his lungs. +1 FATE, -1 HP and MHP, and +2 Priority until the end of combat.
- When Vark activates MY LIFE FOR YOURS, he may also activate THROUGH ME FIRST, stabbing himself before diving through the air like an idiot.
- ? Stunt: Boost Defense: STAND BEHIND ME: Vark pounds his chest before picking up the pace on his whirling, assisting his allies in defending themselves and inspiring them to fight their way past opposition. Physique DC 6; each shift beyond grants a bonus to defense until the end of combat, up to +2 at 8 shifts. -1 Fate.
- ? Stunt: Switch Stress: I FEAR NOT DEATH: Vark is focused entirely on his goal; dying in glorious combat. He is so focused on this, he can ignore physical strikes through mind over matter, or mental ones through channelling pain through his body. Can roll Physique to convert Mental damage into Physical damage, or Sanity to convert Physical damage into Mental damage. The number of shifts determine the amount of damage converted, while also healing 2 points for free. Costs 1 Fate point.
- ? Stunt: Counterattack: BREAK YOURSELVES AGAINST ME: The whirling, screaming dervish is a danger to anyone who treads near. Those that attempt to strike him may find themselves swiftly and brutally dispatched by his sheer athleticism. Excess defensive shifts can be turned into unopposed damage, up to 8. Costs 1 Fate.
- ? Stunt: Defensive Manuever: MY ARMOR IS IMPENETRABLE:
- Features:
- Gender: Masculine
- Orientation: Homosexual
- Body Type: Spartan
- Height: 6'6"
- Age: 24
- Eye Color: Dark Brown
- Skin Color: Black
- Hair Color: Black
- Alignment: Lawful Good
- Vice: Wrath
- Virtue: Courage
- Magical Specialization: Regeneration
- Elemental Affinity: Fire
- Calling: Warrior
- Fear: Heights
- Strife Specibus: Spear and Shield
- Nationality:
- Items:
- Savior's Spear: A decoration for saving a fellow tribesman from certain doom. DC 6 Finesse check; increase the defense of someone being attacked by shifts, but decrease your defense for the next attack against you by shifts.
- Rune of Alacrity: +1 Athletics
- Rune of Focus: Heals 2 physical health after every combat.
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