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- #-----------------------------------------------------------# #------------------- DonsuzTurk -----------------#
- #-----------------------------------------------------------# #------------------- Ayar Kısmı -----------------#
- options:
- kilityazısı: &3&l<&d&l-&3&l><&d&l-&3&l>&6&lKİLİTLİ&3&l<&d&l-&3&l><&d&l-&3&l>
- 1.kilit.ücret: 10000
- 2.kilit.ücret: 20000
- 3.kilit.ücret: 30000
- 4.kilit.ücret: 40000
- 5.kilit.ücret: 50000
- 6.kilit.ücret: 60000
- 7.kilit.ücret: 70000
- 8.kilit.ücret: 80000
- 9.kilit.ücret: 100000
- #-----------------------------------------------------------#
- 10.kilit.ücret: 120000
- 11.kilit.ücret: 140000
- 12.kilit.ücret: 160000
- 13.kilit.ücret: 180000
- 14.kilit.ücret: 200000
- 15.kilit.ücret: 225000
- 16.kilit.ücret: 250000
- 17.kilit.ücret: 275000
- 18.kilit.ücret: 300000
- #-----------------------------------------------------------#
- 19.kilit.ücret: 350000
- 20.kilit.ücret: 400000
- 21.kilit.ücret: 450000
- 22.kilit.ücret: 500000
- 23.kilit.ücret: 550000
- 24.kilit.ücret: 600000
- 25.kilit.ücret: 700000
- 26.kilit.ücret: 800000
- 27.kilit.ücret: 1000000
- #-----------------------------------------------------------# #------------------- DonsuzTurk -----------------#
- #-----------------------------------------------------------# #------------------- Kilitleri Atmayı Engelleme -----------------#
- #------------------------27-35-----------------------------------#
- on inventory click:
- if clicked inventory is player's inventory:
- if {kilit::27::%player%} is not set:
- if clicked slot is 27:
- cancel event
- if {kilit::28::%player%} is not set:
- if clicked slot is 28:
- cancel event
- if {kilit::29::%player%} is not set:
- if clicked slot is 29:
- cancel event
- if {kilit::30::%player%} is not set:
- if clicked slot is 30:
- cancel event
- if {kilit::31::%player%} is not set:
- if clicked slot is 31:
- cancel event
- if {kilit::32::%player%} is not set:
- if clicked slot is 32:
- cancel event
- if {kilit::33::%player%} is not set:
- if clicked slot is 33:
- cancel event
- if {kilit::34::%player%} is not set:
- if clicked slot is 34:
- cancel event
- if {kilit::35::%player%} is not set:
- if clicked slot is 35:
- cancel event
- #---------------------18-26--------------------------------------#
- if {kilit::18::%player%} is not set:
- if clicked slot is 18:
- cancel event
- if {kilit::19::%player%} is not set:
- if clicked slot is 19:
- cancel event
- if {kilit::20::%player%} is not set:
- if clicked slot is 20:
- cancel event
- if {kilit::21::%player%} is not set:
- if clicked slot is 21:
- cancel event
- if {kilit::22::%player%} is not set:
- if clicked slot is 22:
- cancel event
- if {kilit::23::%player%} is not set:
- if clicked slot is 23:
- cancel event
- if {kilit::24::%player%} is not set:
- if clicked slot is 24:
- cancel event
- if {kilit::25::%player%} is not set:
- if clicked slot is 25:
- cancel event
- if {kilit::26::%player%} is not set:
- if clicked slot is 26:
- cancel event
- # ---------------------9-17--------------------------------------#
- if {kilit::9::%player%} is not set:
- if clicked slot is 9:
- cancel event
- if {kilit::10::%player%} is not set:
- if clicked slot is 10:
- cancel event
- if {kilit::11::%player%} is not set:
- if clicked slot is 11:
- cancel event
- if {kilit::12::%player%} is not set:
- if clicked slot is 12:
- cancel event
- if {kilit::13::%player%} is not set:
- if clicked slot is 13:
- cancel event
- if {kilit::14::%player%} is not set:
- if clicked slot is 14:
- cancel event
- if {kilit::15::%player%} is not set:
- if clicked slot is 15:
- cancel event
- if {kilit::16::%player%} is not set:
- if clicked slot is 16:
- cancel event
- if {kilit::17::%player%} is not set:
- if clicked slot is 17:
- cancel event
- #-----------------------------------------------------------# #------------------- DonsuzTurk -----------------#
- #-----------------------------------------------------------# #------------------- Kilitlerin Oluşturulması -----------------#
- on join:
- if {kilit::27::%player%} is not set:
- set slot 27 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l1&4&l]||&e Gerekli Ücret: &a{@1.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::28::%player%} is not set:
- set slot 28 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l2&4&l]||&e Gerekli Ücret: &a{@2.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::29::%player%} is not set:
- set slot 29 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l3&4&l]||&e Gerekli Ücret: &a{@3.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::30::%player%} is not set:
- set slot 30 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l4&4&l]||&e Gerekli Ücret: &a{@4.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::31::%player%} is not set:
- set slot 31 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l5&4&l]||&e Gerekli Ücret: &a{@5.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::32::%player%} is not set:
- set slot 32 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l6&4&l]||&e Gerekli Ücret: &a{@6.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::33::%player%} is not set:
- set slot 33 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l7&4&l]||&e Gerekli Ücret: &a{@7.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::34::%player%} is not set:
- set slot 34 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l8&4&l]||&e Gerekli Ücret: &a{@8.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::35::%player%} is not set:
- set slot 35 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l9&4&l]||&e Gerekli Ücret: &a{@9.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- #-----------------------------------------------------------#
- if {kilit::18::%player%} is not set:
- set slot 18 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l10&4&l]||&e Gerekli Ücret: &a{@10.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::19::%player%} is not set:
- set slot 19 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l11&4&l]||&e Gerekli Ücret: &a{@11.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::20::%player%} is not set:
- set slot 20 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l12&4&l]||&e Gerekli Ücret: &a{@12.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::21::%player%} is not set:
- set slot 21 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l13&4&l]||&e Gerekli Ücret: &a{@13.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::22::%player%} is not set:
- set slot 22 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l14&4&l]||&e Gerekli Ücret: &a{@14.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::23::%player%} is not set:
- set slot 23 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l15&4&l]||&e Gerekli Ücret: &a{@15.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::24::%player%} is not set:
- set slot 24 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l16&4&l]||&e Gerekli Ücret: &a{@16.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::25::%player%} is not set:
- set slot 25 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l17&4&l]||&e Gerekli Ücret: &a{@17.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::26::%player%} is not set:
- set slot 26 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l18&4&l]||&e Gerekli Ücret: &a{@18.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- #-----------------------------------------------------------#
- if {kilit::9::%player%} is not set:
- set slot 9 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l19&4&l]||&e Gerekli Ücret: &a{@19.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::10::%player%} is not set:
- set slot 10 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l20&4&l]||&e Gerekli Ücret: &a{@20.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::11::%player%} is not set:
- set slot 11 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l21&4&l]||&e Gerekli Ücret: &a{@21.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::12::%player%} is not set:
- set slot 12 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l22&4&l]||&e Gerekli Ücret: &a{@22.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::13::%player%} is not set:
- set slot 13 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l23&4&l]||&e Gerekli Ücret: &a{@23.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::14::%player%} is not set:
- set slot 14 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l24&4&l]||&e Gerekli Ücret: &a{@24.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::15::%player%} is not set:
- set slot 15 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l25&4&l]||&e Gerekli Ücret: &a{@25.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::16::%player%} is not set:
- set slot 16 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l26&4&l]||&e Gerekli Ücret: &a{@26.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::17::%player%} is not set:
- set slot 17 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l27&4&l]||&e Gerekli Ücret: &a{@27.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- #-----------------------------------------------------------# #------------------- Ölünce Camların Silinmemesi -----------------#
- death:
- remove all 160 from drops
- #-----------------------------------------------------------# #------------------- DonsuzTurk -----------------#
- #-----------------------------------------------------------# #------------------- Yeniden Başlayınca Camların Geri Gelmesi -----------------#
- on respawn:
- if {kilit::27::%player%} is not set:
- set slot 27 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l1&4&l]||&e Gerekli Ücret: &a{@1.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::28::%player%} is not set:
- set slot 28 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l2&4&l]||&e Gerekli Ücret: &a{@2.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::29::%player%} is not set:
- set slot 29 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l3&4&l]||&e Gerekli Ücret: &a{@3.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::30::%player%} is not set:
- set slot 30 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l4&4&l]||&e Gerekli Ücret: &a{@4.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::31::%player%} is not set:
- set slot 31 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l5&4&l]||&e Gerekli Ücret: &a{@5.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::32::%player%} is not set:
- set slot 32 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l6&4&l]||&e Gerekli Ücret: &a{@6.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::33::%player%} is not set:
- set slot 33 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l7&4&l]||&e Gerekli Ücret: &a{@7.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::34::%player%} is not set:
- set slot 34 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l8&4&l]||&e Gerekli Ücret: &a{@8.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::35::%player%} is not set:
- set slot 35 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l9&4&l]||&e Gerekli Ücret: &a{@9.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- #-----------------------------------------------------------#
- if {kilit::18::%player%} is not set:
- set slot 18 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l10&4&l]||&e Gerekli Ücret: &a{@10.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::19::%player%} is not set:
- set slot 19 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l11&4&l]||&e Gerekli Ücret: &a{@11.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::20::%player%} is not set:
- set slot 20 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l12&4&l]||&e Gerekli Ücret: &a{@12.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::21::%player%} is not set:
- set slot 21 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l13&4&l]||&e Gerekli Ücret: &a{@13.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::22::%player%} is not set:
- set slot 22 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l14&4&l]||&e Gerekli Ücret: &a{@14.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::23::%player%} is not set:
- set slot 23 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l15&4&l]||&e Gerekli Ücret: &a{@15.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::24::%player%} is not set:
- set slot 24 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l16&4&l]||&e Gerekli Ücret: &a{@16.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::25::%player%} is not set:
- set slot 25 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l17&4&l]||&e Gerekli Ücret: &a{@17.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::26::%player%} is not set:
- set slot 26 of player to a stained glass pane named "{@kilityazısı}" with lore " &4&l[&b&l18&4&l]||&e Gerekli Ücret: &a{@18.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- #-----------------------------------------------------------#
- if {kilit::9::%player%} is not set:
- set slot 9 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l19&4&l]||&e Gerekli Ücret: &a{@19.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::10::%player%} is not set:
- set slot 10 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l20&4&l]||&e Gerekli Ücret: &a{@20.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::11::%player%} is not set:
- set slot 11 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l21&4&l]||&e Gerekli Ücret: &a{@21.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::12::%player%} is not set:
- set slot 12 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l22&4&l]||&e Gerekli Ücret: &a{@22.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::13::%player%} is not set:
- set slot 13 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l23&4&l]||&e Gerekli Ücret: &a{@23.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::14::%player%} is not set:
- set slot 14 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l24&4&l]||&e Gerekli Ücret: &a{@24.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::15::%player%} is not set:
- set slot 15 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l25&4&l]||&e Gerekli Ücret: &a{@25.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::16::%player%} is not set:
- set slot 16 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l26&4&l]||&e Gerekli Ücret: &a{@26.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- if {kilit::17::%player%} is not set:
- set slot 17 of player to a red glass pane named "{@kilityazısı}" with lore " &4&l[&b&l27&4&l]||&e Gerekli Ücret: &a{@27.kilit.ücret}||&e Şuanki Paran: &a%player's balance%"
- #-----------------------------------------------------------# #------------------- DonsuzTurk -----------------#
- #-----------------------------------------------------------# #------------------- Kilitleri Kaldırma-Satın Alma -----------------#
- on inventory click:
- if clicked inventory is player's inventory:
- if clicked slot is 27:
- if {kilit::27::%player%} is not set:
- if player's balance is bigger than or equal to {@1.kilit.ücret}:
- set {kilit::27::%player%} to true
- set slot 27 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@1.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 28:
- if {kilit::28::%player%} is not set:
- if player's balance is bigger than or equal to {@2.kilit.ücret}:
- if {kilit::27::%player%} is true:
- set {kilit::28::%player%} to true
- set slot 28 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@2.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 1. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 29:
- if {kilit::29::%player%} is not set:
- if player's balance is bigger than or equal to {@3.kilit.ücret}:
- if {kilit::28::%player%} is true:
- set {kilit::29::%player%} to true
- set slot 29 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@3.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 2. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 30:
- if {kilit::30::%player%} is not set:
- if player's balance is bigger than or equal to {@4.kilit.ücret}:
- if {kilit::29::%player%} is true:
- set {kilit::30::%player%} to true
- set slot 30 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@4.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 3. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 31:
- if {kilit::31::%player%} is not set:
- if player's balance is bigger than or equal to {@5.kilit.ücret}:
- if {kilit::30::%player%} is true:
- set {kilit::31::%player%} to true
- set slot 31 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@5.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 4. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 32:
- if {kilit::32::%player%} is not set:
- if player's balance is bigger than or equal to {@6.kilit.ücret}:
- if {kilit::31::%player%} is true:
- set {kilit::32::%player%} to true
- set slot 32 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@6.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 5. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 33:
- if {kilit::33::%player%} is not set:
- if player's balance is bigger than or equal to {@7.kilit.ücret}:
- if {kilit::32::%player%} is true:
- set {kilit::33::%player%} to true
- set slot 33 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@7.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 6. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 34:
- if {kilit::34::%player%} is not set:
- if player's balance is bigger than or equal to {@8.kilit.ücret}:
- if {kilit::33::%player%} is true:
- set {kilit::34::%player%} to true
- set slot 34 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@8.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 7. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 35:
- if {kilit::35::%player%} is not set:
- if player's balance is bigger than or equal to {@9.kilit.ücret}:
- if {kilit::34::%player%} is true:
- set {kilit::35::%player%} to true
- set slot 35 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@9.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 8. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- #-----------------------------------------------------------#
- if clicked slot is 18:
- if {kilit::18::%player%} is not set:
- if player's balance is bigger than or equal to {@10.kilit.ücret}:
- if {kilit::35::%player%} is true:
- set {kilit::18::%player%} to true
- set slot 18 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@10.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 9. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 19:
- if {kilit::19::%player%} is not set:
- if player's balance is bigger than or equal to {@11.kilit.ücret}:
- if {kilit::18::%player%} is true:
- set {kilit::19::%player%} to true
- set slot 19 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@11.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 10. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 20:
- if {kilit::20::%player%} is not set:
- if player's balance is bigger than or equal to {@12.kilit.ücret}:
- if {kilit::19::%player%} is true:
- set {kilit::20::%player%} to true
- set slot 20 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@12.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 11. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 21:
- if {kilit::21::%player%} is not set:
- if player's balance is bigger than or equal to {@13.kilit.ücret}:
- if {kilit::20::%player%} is true:
- set {kilit::21::%player%} to true
- set slot 21 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@13.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 12. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 22:
- if {kilit::22::%player%} is not set:
- if player's balance is bigger than or equal to {@14.kilit.ücret}:
- if {kilit::21::%player%} is true:
- set {kilit::22::%player%} to true
- set slot 22 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@14.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 13. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 23:
- if {kilit::23::%player%} is not set:
- if player's balance is bigger than or equal to {@15.kilit.ücret}:
- if {kilit::22::%player%} is true:
- set {kilit::23::%player%} to true
- set slot 23 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@15.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 14. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 24:
- if {kilit::24::%player%} is not set:
- if player's balance is bigger than or equal to {@16.kilit.ücret}:
- if {kilit::23::%player%} is true:
- set {kilit::24::%player%} to true
- set slot 24 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@16.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 15. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 25:
- if {kilit::25::%player%} is not set:
- if player's balance is bigger than or equal to {@17.kilit.ücret}:
- if {kilit::24::%player%} is true:
- set {kilit::25::%player%} to true
- set slot 25 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@17.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 16. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 26:
- if {kilit::26::%player%} is not set:
- if player's balance is bigger than or equal to {@18.kilit.ücret}:
- if {kilit::25::%player%} is true:
- set {kilit::26::%player%} to true
- set slot 26 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@18.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 17. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- #-----------------------------------------------------------#
- if clicked slot is 9:
- if {kilit::9::%player%} is not set:
- if player's balance is bigger than or equal to {@19.kilit.ücret}:
- if {kilit::26::%player%} is true:
- set {kilit::9::%player%} to true
- set slot 9 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@19.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 18. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 10:
- if {kilit::10::%player%} is not set:
- if player's balance is bigger than or equal to {@20.kilit.ücret}:
- if {kilit::9::%player%} is true:
- set {kilit::10::%player%} to true
- set slot 10 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@20.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 19. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 11:
- if {kilit::11::%player%} is not set:
- if player's balance is bigger than or equal to {@21.kilit.ücret}:
- if {kilit::10::%player%} is true:
- set {kilit::11::%player%} to true
- set slot 11 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@21.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 20. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 12:
- if {kilit::12::%player%} is not set:
- if player's balance is bigger than or equal to {@22.kilit.ücret}:
- if {kilit::11::%player%} is true:
- set {kilit::12::%player%} to true
- set slot 12 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@22.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 21. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 13:
- if {kilit::13::%player%} is not set:
- if player's balance is bigger than or equal to {@23.kilit.ücret}:
- if {kilit::12::%player%} is true:
- set {kilit::13::%player%} to true
- set slot 13 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@23.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 22. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 14:
- if {kilit::14::%player%} is not set:
- if player's balance is bigger than or equal to {@24.kilit.ücret}:
- if {kilit::13::%player%} is true:
- set {kilit::14::%player%} to true
- set slot 14 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@24.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 23. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 15:
- if {kilit::15::%player%} is not set:
- if player's balance is bigger than or equal to {@25.kilit.ücret}:
- if {kilit::14::%player%} is true:
- set {kilit::15::%player%} to true
- set slot 15 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@25.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 24. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 16:
- if {kilit::16::%player%} is not set:
- if player's balance is bigger than or equal to {@26.kilit.ücret}:
- if {kilit::15::%player%} is true:
- set {kilit::16::%player%} to true
- set slot 16 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@26.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- else:
- send "&c Öncelikle 25. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- if clicked slot is 17:
- if {kilit::17::%player%} is not set:
- if player's balance is bigger than or equal to {@27.kilit.ücret}:
- if {kilit::16::%player%} is true:
- set {kilit::17::%player%} to true
- set slot 17 of player to a air
- send "&b Başarılı Bir Şekilde Kilidi Kaldırdınız."
- execute console command "eco take %player% {@27.kilit.ücret}"
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- wait 1 second
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- wait 1 second
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- wait 1 second
- launch flickering trailing ball large firework colored dark blue and white and red and blue and cyan and yellow and pink at player timed 1
- send "&b&l TEBRİKLER TÜM ENVANTERİNİZİ AÇTINIZ...."
- else:
- send "&c Öncelikle 26. Kilidi Açmalısınız."
- else:
- send "&c Yeterli Paranız Bulunmamaktadır."
- #-----------------------------------------------------------# #------------------- DonsuzTurk -----------------#
- #-----------------------------------------------------------# #-----------------------------------------------------------#
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