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  1. Delphinus(ITS A GUNDAM)
  2. Medium Weight Torso: C/S/K 12, 6 tons
  3. Medium Weight Head: C/S/K 6, 3 tons
  4. Medium Weight L. Arm: C/S/K 7, 3 tons
  5. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  6. Medium Weight R. Arm: C/S/K 7, 3 tons
  7. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  8. Medium Weight L. Leg: C/S/K 7, 3 tons
  9. Medium Weight R. Leg: C/S/K 7, 3 tons
  10.  
  11. Armor: Light Heavy Gamma (7 SP, 14 CP, 3.5 tons does not degrade unless taking 8 kills of damage) on all locations
  12.  
  13. Main Sensors (Head): 9 CP, 1 Space, 2 Kills, 1 ton(Range is 15 km, 15km)
  14. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  15.  
  16. Options: Torso Vehicle Pod(jet-12 MA) (7 CP, 1 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft system(0.4 CP) Melee weapon link (7 CP) Reentry package (8.5 CP 1 Space) Logic Processor(11 CP 1 Space), ASP(in the head, 10 Cp, 2 Spaces), Target Analyzer(Head, 5 CP, 1 Space), Stereo(0.1 CP)
  17.  
  18. Armament: The standard gear for the Delphinus is the Apollo Beam Rifle, 2 Beam Sabers, the Aegis, and its head vulcans. However, if needed the Delphinus can also be equipped with optional weaponry. Such examples are the Atlas Ball and Chain, Neptune Beam Trident, and the Mars Hyper Bazooka. Base weight and cost assumes the Delphinus is using it's normal load out.
  19. Apollo Experimental Beam Rifle: 9 K, Armor Piercing, Acc +3, Range 12, Clip Fed, 5 Shots, 55CP, 4.5 tons (39 CP and 16 in space efficiency) 3 spaces in the right arm holds 3 E-clips for 15 rounds total. 237.5
  20. Aegis Heavy Active Shield: 15 Sp, DA 0, Active, 33.75 Cp 7.5 tons 7 cp of Space efficiency to make it take 3 spaces on the left arm.
  21. Beam Sabersx2(stored on back): 7 kills, +1 Acc, EMW, 7 CP, 0.5 ton each.(14 Cp, 1 ton total)
  22. Head Vulcans: 1k, Acc +1, Variable(phanalax, normal), burst 8, 13.95 Cp(9.45 CP base to get it to one space), 0.5 tons, 10 shots stored in head at 0.95 CP
  23. --Optional weaponry--
  24. Atlas Ball and Chain: Melee, 12 Kills, Acc -1, Armor Piercing, Returning, 14.9 CP, 14 spaces(two hander), 6 tons.
  25. Neptune Beam Trident: Energy Melee, 10 kills, Acc+2, EMW, Attack Factor 2, throwing, 5 turns of use. 31.2 cp(25.2 CP), 1.5 ton
  26. Mars Hyper Bazooka: Missile 15 kills, 0 Acc, 3 shots, Blast 1, 13.5 CP , 2 tons
  27. 307.15 CP 59 tons with no optional weapons
  28. -----
  29. Thrusters, 7 in each leg, 3 in each arm, 6 in torso 26 thruster and 11 MA
  30. 333.15 CP
  31. ACE SYSTEM MODIFIER(0.2 for 100% increase of Maneuver Pool)
  32. 399.78 CP
  33. --------
  34. Weight Reduction 10(20) for MV -4
  35. 420 CP
  36. -----
  37. Diana Alloy Armor. Mercury Class Atmospheric ReEntry System. Tactical Engagement, Recon, and Resource Assistant. Glory to Mankind's Crucible.
  38. -------
  39. Baiji(ITS A.. GM?)
  40. Medium Weight Torso: C/S/K 12, 6 tons
  41. Medium Weight Head: C/S/K 6, 3 tons
  42. Medium Weight L. Arm: C/S/K 7, 3 tons
  43. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  44. Medium Weight R. Arm: C/S/K 7, 3 tons
  45. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  46. Medium Weight L. Leg: C/S/K 7, 3 tons
  47. Medium Weight R. Leg: C/S/K 7, 3 tons
  48.  
  49. Armor: Light Heavy (7 SP, 7 CP, 3.5 tons) on all locations
  50.  
  51. Main Sensors (Head): 9 CP, 1 Space, 2 Kills, 1 ton(Range is 15 km, 15km)
  52. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  53.  
  54. Options: Torso Vehicle Pod(jet-12 MA) (7 CP, 1 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Anti-Theft system(0.2 CP) , Logic Processor +2 Int(5 CP, 1 Space) Reentry package (8.5 CP 1 Space), ASP(in the head, 10 Cp, 2 Spaces), Target Analyzer(Head, 5 CP, 1 Space), Stereo(0.1 CP)
  55. Armaments: Scaled Down versions of the Delphinus' Standard kit. Still quite Capable, but the reduced weight and space usage allows for a more robust thruster system.
  56. Sunburst Beam Rifle: 7 K, Armor Piercing, Acc +2, Range 11, Clip Fed, 15 Shots, 39.35 CP, 3.5 tons (28.35 CP and 11 in space efficiency) 1 space in the right arm holds 1 E-clips for 15 rounds total.
  57. Guardian Heavy Active Shield: 12 Sp, DA 0, Active, 27 Cp 6 tons 6.5 cp of Space efficiency to make it take 1 space on the left arm.
  58. Beam Saber (stored on back): 7 kills, +1 Acc, EMW, 7 CP, 0.5 ton each.
  59. Head Phanalax: 1k, Acc +1, phanalax, burst 8, 5.375 Cp(3.375 CP base to get it to one space), 0.5 tons, 25 rounds for 0.85 CP
  60. 56 tons 216.375
  61. ----
  62. 7 thrusters each leg, 5 in each arm, 5 in torso for 29 thrusters. 13 MA
  63. 245.375 CP
  64. ACE Modifier(+67% to maneuver pool for 0.1 modifer= 24.5375
  65. 269.9125 CP
  66. Weight reduction of 7 for 14 CP= 284 CP rounded up
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