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Fucking Inventory

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Oct 6th, 2014
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  1. Equipped items: (item # refers to the position stored in inventory (10 slots), see below)
  2. 11C - First digit is item # equipped in sub (0 if equipped with two-handed weapon)
  3. Second digit is item # equipped in MAIN
  4. 11D - First digit is item # equipped on body
  5. Second digit is item # equipped on head
  6. 11E - First digit is item # equipped on legs
  7. Second digit is item # equipped on hands
  8. 11F - First digit is item # equipped on ACC-2
  9. Second digit is item # equipped on ACC-1
  10.  
  11.  
  12. Inventory - Item ID in little endian
  13. 122 - Item #1
  14. 124 - Item #2
  15. 126 - Item #3
  16. 128 - Item #4
  17. 12A - Item #5
  18. 12C - Item #6
  19. 12E - Item #7
  20. 130 - Item #8
  21. 132 - Item #9
  22. 134 - Item #10
  23.  
  24. 138 - Beginning of Item Data block (total length: 3C) for Item #1
  25.  
  26.  
  27. These four likely deal with what material and quality was used?
  28. 00 - Status of item
  29. 00 - Unidentified
  30. 01 - Identified
  31. 02 - Broken
  32.  
  33. Flamberge with Sensolite with 18 AP. Adds +36 Fire attack
  34. Forging Material:
  35. 01 - 4A
  36. First digit - Added to Item ID offset (from second digit of next byte)
  37. Second digit - Something to do with what modifiers can be applied using this material (F is all?)
  38. 02 - A6
  39. First Digit - Additive to AP and item ID (WHY)
  40. 0 - +0, -512 item ID
  41. 1 - +0, -256 item ID
  42. 2 - +0
  43. 3 - +1, invalid item ID
  44. 4 - +1, -512 item ID
  45. 5 - +1, -256 item ID
  46. 6 - +1
  47. 7 - +1, invalid Item ID
  48. 8 - +2, -512 item ID
  49. 9 - +2, -256 Item ID
  50. A - +2
  51. B - +2, invalid Item ID
  52. C - +3, -512 Item ID
  53. D - +3, -256 item ID
  54. E - +3
  55. F - +3, invalid Item ID
  56.  
  57. Second digit - 512 + 16 x digit - beginning Item ID
  58. 03 - 04
  59. First digit - 64 x this is added to AP
  60. Second digit - 4x this is added to AP
  61.  
  62. 04 - Added to Weapon's min/max damage. Turns negative at 80 (so, 80 = -128 damage, FF = -1 damage)
  63. 05 - First digit: x16 added to AC, turns negative at 8 (so, FF is -1 AC)
  64. Second digit: added to AC
  65.  
  66. Turn Recovery:
  67. 06 - num / 2 added
  68. 07 - (num % 4) * 128 added
  69.  
  70. 08 - Mage Resist
  71. 09 - Cleric Resist
  72. 0A - Alchemy Resist
  73. 0B - Summon Resist
  74.  
  75. Attack - percents in little endian (negative?)
  76. 0C - Fire
  77. 0E - Water
  78. 10 - Thunder
  79. 12 - Holy
  80. 14 - Dark
  81.  
  82. Defense - Percents in little endian (negative?)
  83. 16 - Fire
  84. 18 - Water
  85. 1A - Thunder
  86. 1C - Holy
  87. 1E - Dark
  88.  
  89. 20 - Sleep Chance (negative?)
  90. 21 - Poison Chance
  91. 22 - Paralysis Chance
  92. 23 - Silence Chance
  93. 24 - Confusion Chance
  94. 25 - Charm Chance
  95. 26 - Petrify Chance
  96. 27 - Behead Chance
  97. 28 - Drain Chance
  98.  
  99. 29 - Sleep Resist (can be negative at >80)
  100. 2A - Poison Resist
  101. 2B - Paralysis Resist
  102. 2C - Silence Resist
  103. 2D - Confusion Resist
  104. 2E - Charm Resist
  105. 2F - Petrify Resist
  106. 30 - Beheading Resist
  107. 31 - Drain Resist
  108.  
  109. 32 - First Digit: Modifier to Chimeric Damage (2 for double, 3 for 5x, 4 for S?, 5 for +)
  110. Second Digit: Main/Range/Sub unlimited (kind of in a binary pattern)
  111. 33 - First Digit: Modifier to Elmental Damage (2 for double)
  112. Second Digit: Modifier to Undead Damage (2 for double)
  113. 34 - First Digit: Modifier to Animal Damage (4 for double)
  114. Second Digit: Modifier to Insect Damage
  115. 35 - First Digit: Modifier to Ghost Damage
  116. Second Digit: Modifier to Mythical Damage
  117. 36 - First Digit: Modifier to Dragon Damage
  118. Second Digit: Modifier to Devil Damage
  119. 37 - First Digit: Modifier to Mage Damage
  120. Second Digit: Modifier to Fighter Damage
  121. 38 - First Digit: Modifier to Thief Damage
  122. Second Digit: Modifier to Cleric Damage
  123. 39 - First Digit: Modifier to Giant Damage (4 for double)
  124. Second Digit: Modifier to Beast Damage (4 for double)
  125. 3A - First Digit: Added to Status Recovery Rate
  126. Second Digit: Modifier to God damage (4 for double)
  127. 3B - First Digit: Gender/Race restrictions (kind of in a binary pattern)
  128. Second Digit: (num % 8) x 16 added to Status Recovery Rate
  129. if > 8, removes Alignment restrictions
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