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Mar 3rd, 2012
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  1. ent_fire game_text kill
  2. ent_fire logic_timer addoutput "classname timer_old"
  3. ent_fire math_counter addoutput "classname counter_old"
  4. ent_fire logic_case addoutput "classname case_old"
  5.  
  6. wait 7;give logic_timer
  7. wait 12;ent_fire logic_timer addoutput "classname jtimer"
  8. wait 17;ent_fire jtimer addoutput "startdisabled 1"
  9. wait 17;ent_fire jtimer addoutput "refiretime 1"
  10. wait 17;ent_fire jtimer addoutput "ontimer timertext,display"
  11. wait 17;ent_fire jtimer addoutput "ontimer timertext2,display"
  12.  
  13. wait 17;give logic_case
  14. wait 22;ent_fire logic_case addoutput "classname caselog1"
  15.  
  16. wait 17;give math_counter
  17. wait 22;ent_fire math_counter addoutput "classname jcounter"
  18. wait 27;ent_fire jcounter addoutput "max 60"
  19. wait 27;ent_fire jcounter addoutput "onhitmax jcounter,setvalue,0"
  20. wait 27;ent_fire jcounter addoutput "onhitmax jcounter2,add,1"
  21. wait 27;ent_fire jcounter addoutput "outvalue caselog1,invalue"
  22. wait 27;ent_fire jcounter addoutput "outvalue caselog2,invalue"
  23. wait 27;ent_fire jcounter addoutput "outvalue caselog3,invalue"
  24. wait 27;ent_fire jcounter addoutput "outvalue caselog4,invalue"
  25.  
  26. wait 27;give logic_case
  27. wait 32;ent_fire logic_case addoutput "classname caselog2"
  28.  
  29. wait 27;give game_text
  30. wait 32;ent_fire game_text addoutput "classname timertext"
  31. wait 37;ent_fire timertext addoutput "channel 1"
  32. wait 37;ent_fire timertext addoutput "x .51"
  33. wait 37;ent_fire timertext addoutput "y .1"
  34. wait 37;ent_fire timertext addoutput "color 255 0 0"
  35. wait 37;ent_fire timertext addoutput "holdtime 1.1"
  36. wait 37;ent_fire timertext addoutput "effect 1"
  37. wait 37;ent_fire timertext addoutput "fadein .001"
  38. wait 37;ent_fire timertext addoutput "fadeout .001"
  39. wait 37;ent_fire timertext addoutput "spawnflags 1"
  40.  
  41. wait 37;give logic_case
  42. wait 42;ent_fire logic_case addoutput "classname caselog3"
  43.  
  44. wait 37;give math_counter
  45. wait 42;ent_fire math_counter addoutput "classname jcounter2"
  46. wait 47;ent_fire jcounter2 setvalue 0
  47. wait 47;ent_fire jcounter2 addoutput "onhitmax jcounter,setvalue 0"
  48. wait 47;ent_fire jcounter2 addoutput "outvalue caselog5,invalue"
  49. wait 47;ent_fire jcounter2 addoutput "outvalue caselog6,invalue"
  50. wait 47;ent_fire jcounter2 addoutput "outvalue caselog7,invalue"
  51. wait 47;ent_fire jcounter2 addoutput "outvalue caselog8,invalue"
  52.  
  53. wait 47;give logic_case
  54. wait 52;ent_fire logic_case addoutput "classname caselog4"
  55.  
  56. wait 47;give game_text
  57. wait 52;ent_fire game_text addoutput "classname timertext2"
  58. wait 57;ent_fire timertext2 addoutput "channel 2"
  59. wait 57;ent_fire timertext2 addoutput "x .49"
  60. wait 57;ent_fire timertext2 addoutput "y .1"
  61. wait 57;ent_fire timertext2 addoutput "color 255 0 0"
  62. wait 57;ent_fire timertext2 addoutput "holdtime 1.1"
  63. wait 57;ent_fire timertext2 addoutput "effect 1"
  64. wait 57;ent_fire timertext2 addoutput "fadein .001"
  65. wait 57;ent_fire timertext2 addoutput "fadeout .001"
  66. wait 57;ent_fire timertext2 addoutput "spawnflags 1"
  67. wait 57;ent_fire timertext2 addoutput "message 00"
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