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Dec 10th, 2016
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  1. new PlayerText:BRZINOMER[35][MAX_PLAYERS];
  2. forward GorivoDole();
  3. public GorivoDole()
  4. {
  5.     foreach(Player, i)
  6.     {
  7.         new engine, lights, alarm, doors, bonnet, boot, objective;
  8.         GetVehicleParamsEx(GetPlayerVehicleID(i), engine, lights, alarm, doors, bonnet, boot, objective);
  9.         if(engine == 1)
  10.         {
  11.             Fuel[GetPlayerVehicleID(i)] --;
  12.             if(Fuel[GetPlayerVehicleID(i)] < 1)
  13.             {
  14.                 Fuel[GetPlayerVehicleID(i)] = 0;
  15.                 SetVehicleParamsEx(GetPlayerVehicleID(i), 0, lights, alarm, doors, bonnet, boot, objective);
  16.                 GameTextForPlayer(i, "~w~Nema vise ~r~goriva ~w~u vozilu!", 5000, 3);
  17.                 SCM(i,-1,""SIVA"Nema vise goriva u vozilu, pa ga ne mozete upaliti!");
  18.             }
  19.         }
  20.         new string[128];
  21.         format(string, sizeof(string), "Gorivo: ~w~%d L", Fuel[GetPlayerVehicleID(i)]);
  22.         PlayerTextDrawSetString(i, BRZINOMER[28][i], string);
  23.     }
  24.     return 1;
  25. }
  26.    
  27. forward ProveraSvihIgraca();
  28. public ProveraSvihIgraca()
  29. {
  30.     foreach(Player,i)
  31.     {
  32.         if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
  33.         {
  34.             new Float:HP;
  35.             GetVehicleHealth(GetPlayerVehicleID(i), HP);
  36.             if(HP < 400.0)
  37.             {
  38.                 new engine, lights, alarm, doors, bonnet, boot, objective, string[80];
  39.                 GetVehicleParamsEx(GetPlayerVehicleID(i), engine, lights, alarm, doors, bonnet, boot, objective);
  40.                 SetVehicleParamsEx(GetPlayerVehicleID(i), 0, lights, alarm, doors, bonnet, boot, objective);
  41.                 SCM(i,-1,""SIVA"Motor vozila vam je previse ostecen, pozovite mehanicara!");
  42.                 format(string, sizeof(string), "~r~o");
  43.                 PlayerTextDrawSetString(i, BRZINOMER[30][i], string);
  44.             }
  45.         }
  46.     }
  47. }
  48.  
  49. public OnPlayerStateChange(playerid, newstate, oldstate)
  50. {
  51.     new vozilo = GetPlayerVehicleID(playerid);
  52.     if(!VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid))))
  53.     {
  54.         new string[128];
  55.         if(oldstate-1 && newstate) PlayerTextDrawHide(playerid, BRZINOMER[0][playerid]); else if(newstate == PLAYER_STATE_DRIVER)   PlayerTextDrawShow(playerid, BRZINOMER[0][playerid]);
  56.         if(oldstate-1 && newstate) PlayerTextDrawHide(playerid, BRZINOMER[1][playerid]); else if(newstate == PLAYER_STATE_DRIVER) PlayerTextDrawShow(playerid, BRZINOMER[1][playerid]);
  57.         if(oldstate-1 && newstate) PlayerTextDrawHide(playerid, BRZINOMER[2][playerid]); else if(newstate == PLAYER_STATE_DRIVER) PlayerTextDrawShow(playerid, BRZINOMER[2][playerid]);
  58.         if(oldstate-1 && newstate) PlayerTextDrawHide(playerid, BRZINOMER[3][playerid]); else if(newstate == PLAYER_STATE_DRIVER)    
  59. PlayerTextDrawShow(playerid, BRZINOMER[3][playerid]), format(string, sizeof(string), "Gorivo: ~w~%d L",              Fuel[GetPlayerVehicleID(playerid)]), PlayerTextDrawSetString(playerid, BRZINOMER[28][playerid], string);
  60.         if(oldstate-1 && newstate) PlayerTextDrawHide(playerid, BRZINOMER[4][playerid]);
  61.         else if(newstate == PLAYER_STATE_DRIVER)
  62.         {
  63.             PlayerTextDrawShow(playerid, BRZINOMER[30][playerid]);
  64.             new engine, lights, alarm, doors, bonnet, boot, objective;
  65.             GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
  66.             if(engine == 0 || engine == -1)
  67.             {
  68.                 format(string, sizeof(string), "~r~10L");
  69.                 PlayerTextDrawSetString(playerid,BRZINOMER[30][playerid], string);
  70.             }
  71.             else if(engine == 1)
  72.             {
  73.                 format(string, sizeof(string), "~g~50L");
  74.                 PlayerTextDrawSetString(playerid,BRZINOMER[30][playerid], string);
  75.             }
  76.         }
  77.         if(oldstate-1 && newstate) PlayerTextDrawHide(playerid, BRZINOMER[5][playerid]); else if(newstate == PLAYER_STATE_DRIVER) PlayerTextDrawShow(playerid, BRZINOMER[5][playerid]);
  78.         if(oldstate-1 && newstate) PlayerTextDrawHide(playerid, BRZINOMER[6][playerid]); else if(newstate == PLAYER_STATE_DRIVER) PlayerTextDrawShow(playerid, BRZINOMER[6][playerid]);
  79.         if(oldstate-1 && newstate) PlayerTextDrawHide(playerid, BRZINOMER[7][playerid]); else if(newstate == PLAYER_STATE_DRIVER) PlayerTextDrawShow(playerid, BRZINOMER[7][playerid]);
  80. }
  81.  
  82.     if(newkeys & KEY_SUBMISSION)
  83.     {
  84.         if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  85.         {
  86.             new engine, lights, alarm, doors, bonnet, boot, objective, string[100];
  87.             GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
  88.             if(VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid)))) return 1;
  89.             if(engine == 0 || engine == -1)
  90.             {
  91.                 new Float:HP;
  92.                 GetVehicleHealth(GetPlayerVehicleID(playerid), HP);
  93.                 if(HP < 400.0) return SCM(playerid,-1, ""SIVA"Vozilo vam je previse osteceno, pozovite mehanicara!");
  94.                 if(Fuel[GetPlayerVehicleID(playerid)] <= 0) return SCM(playerid,-1, ""SIVA"Nemate goriva u vozilu pa ne mozete upaliti motor!");
  95.                 SetVehicleParamsEx(GetPlayerVehicleID(playerid), 1, lights, alarm, doors, bonnet, boot, objective);
  96.                 format(string,sizeof(string), "* %s pali motor na vozilu.", GetName(playerid));
  97.                 ProxDetector(20.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
  98.                 format(string, sizeof(string), "~g~50L");
  99.                 PlayerTextDrawSetString(playerid, BRZINOMER[30][playerid], string);
  100.             }
  101.             else if(engine == 1)
  102.             {
  103.                 SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, 0, alarm, doors, bonnet, boot, objective);
  104.                 format(string,sizeof(string), "* %s gasi motor na vozilu.", GetName(playerid));
  105.                 ProxDetector(20.0, playerid, string, PROX,PROX,PROX,PROX,PROX);
  106.                 format(string, sizeof(string), "~r~10L");
  107.                 PlayerTextDrawSetString(playerid, BRZINOMER[30][playerid], string);
  108.             }
  109.         }
  110.     }
  111.  
  112.     if(IsPlayerInAnyVehicle(playerid))
  113.     {
  114.         if(!VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid))))
  115.         {
  116.             new sspeed[50];
  117.             format(sspeed, sizeof(sspeed), "Brzina: %d_KM_/_H", GetSpeed(playerid));
  118.             PlayerTextDrawSetString(playerid, BRZINOMER[26][playerid], sspeed);
  119.             new Float: Pos[4];
  120.             GetVehicleVelocity(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
  121.             new keys, ud, lr;
  122.             GetPlayerKeys(playerid, keys, ud, lr);
  123.             if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  124.             {
  125.                 if(keys == KEY_JUMP) PlayerTextDrawSetString(playerid, BRZINOMER[25][playerid], "~r~R ~w~N D");
  126.                 else if(keys == KEY_SPRINT) PlayerTextDrawSetString(playerid, BRZINOMER[25][playerid], "~w~R N ~r~D");
  127.                 if(Pos[0] == 0.0 && Pos[1] == 0.0 && Pos[2] == 0.0) PlayerTextDrawSetString(playerid, BRZINOMER[25][playerid], "~w~R ~r~N ~w~D");
  128.             }
  129.         }
  130.     }
  131.     ///////////////////////////////////////////////////////////////////////////////////
  132.     return 1;
  133. }
  134.     BRZINOMER[0] [playerid] = CreatePlayerTextDraw(playerid,444.500000, 417.562500, "usebox");
  135.     PlayerTextDrawLetterSize(playerid,BRZINOMER[0][playerid], 0.000000, -14.019446);
  136.     PlayerTextDrawTextSize(playerid,BRZINOMER[0][playerid], 624.500000, 0.000000);
  137.     PlayerTextDrawAlignment(playerid,BRZINOMER[0][playerid], 1);
  138.     PlayerTextDrawColor(playerid,BRZINOMER[0][playerid], 0);
  139.     PlayerTextDrawUseBox(playerid,BRZINOMER[0][playerid], true);
  140.     PlayerTextDrawBoxColor(playerid,BRZINOMER[0][playerid], 102);
  141.     PlayerTextDrawSetShadow(playerid,BRZINOMER[0][playerid], 0);
  142.     PlayerTextDrawSetOutline(playerid,BRZINOMER[0][playerid], 0);
  143.     PlayerTextDrawFont(playerid,BRZINOMER[0][playerid], 0);
  144.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[0][playerid], 0x0000000);
  145.  
  146.     BRZINOMER[1][playerid] = CreatePlayerTextDraw(playerid,475.500000, 296.187500, "Kontrolna tabla");
  147.     PlayerTextDrawLetterSize(playerid,BRZINOMER[1][playerid], 0.287000, 1.398750);
  148.     PlayerTextDrawAlignment(playerid,BRZINOMER[1][playerid], 1);
  149.     PlayerTextDrawColor(playerid,BRZINOMER[1][playerid], -1);
  150.     PlayerTextDrawSetShadow(playerid,BRZINOMER[1][playerid], 0);
  151.     PlayerTextDrawSetOutline(playerid,BRZINOMER[1][playerid], 1);
  152.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[1][playerid], 0x0000000);
  153.     PlayerTextDrawFont(playerid,BRZINOMER[1][playerid], 2);
  154.     PlayerTextDrawSetProportional(playerid,BRZINOMER[1][playerid], 1);
  155.  
  156.     BRZINOMER[2][playerid] = CreatePlayerTextDraw(playerid,453.000000, 304.187500, "-");
  157.     PlayerTextDrawLetterSize(playerid,BRZINOMER[2][playerid], 12.693494, 1.311251);
  158.     PlayerTextDrawAlignment(playerid,BRZINOMER[2][playerid], 1);
  159.     PlayerTextDrawColor(playerid,BRZINOMER[2][playerid], 75430399);
  160.     PlayerTextDrawSetShadow(playerid,BRZINOMER[2][playerid], 0);
  161.     PlayerTextDrawSetOutline(playerid,BRZINOMER[2][playerid], 1);
  162.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[2][playerid], 0x0000000);
  163.     PlayerTextDrawFont(playerid,BRZINOMER[2][playerid], 2);
  164.     PlayerTextDrawSetProportional(playerid,BRZINOMER[2][playerid], 1);
  165.  
  166.     BRZINOMER[3][playerid] = CreatePlayerTextDraw(playerid,480.000000, 268.187500, "New Textdraw");
  167.     PlayerTextDrawLetterSize(playerid,BRZINOMER[3][playerid], 0.449999, 1.600000);
  168.     PlayerTextDrawTextSize(playerid,BRZINOMER[3][playerid], 211.000000, 151.812500);
  169.     PlayerTextDrawAlignment(playerid,BRZINOMER[3][playerid], 1);
  170.     PlayerTextDrawColor(playerid,BRZINOMER[3][playerid], -1);
  171.     PlayerTextDrawUseBox(playerid,BRZINOMER[3][playerid], true);
  172.     PlayerTextDrawBoxColor(playerid,BRZINOMER[3][playerid], 0);
  173.     PlayerTextDrawSetShadow(playerid,BRZINOMER[3][playerid], 0);
  174.     PlayerTextDrawSetOutline(playerid,BRZINOMER[3][playerid], 1);
  175.     PlayerTextDrawFont(playerid,BRZINOMER[3][playerid], 5);
  176.     PlayerTextDrawSetProportional(playerid,BRZINOMER[3][playerid], 1);
  177.     PlayerTextDrawSetPreviewModel(playerid,BRZINOMER[3][playerid], 411);
  178.     PlayerTextDrawSetPreviewRot(playerid,BRZINOMER[3][playerid], 0.000000, 0.000000, -30.000000, 2.000000);
  179.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[3][playerid], 0x0000000);
  180.  
  181.     BRZINOMER[4][playerid] = CreatePlayerTextDraw(playerid,554.000000, 356.125000, "Infernus");
  182.     PlayerTextDrawLetterSize(playerid,BRZINOMER[4][playerid], 0.288999, 1.040001);
  183.     PlayerTextDrawAlignment(playerid,BRZINOMER[4][playerid], 1);
  184.     PlayerTextDrawColor(playerid,BRZINOMER[4][playerid], -1);
  185.     PlayerTextDrawSetShadow(playerid,BRZINOMER[4][playerid], 0);
  186.     PlayerTextDrawSetOutline(playerid,BRZINOMER[4][playerid], 1);
  187.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[4][playerid], 0x0000000);
  188.     PlayerTextDrawFont(playerid,BRZINOMER[4][playerid], 2);
  189.     PlayerTextDrawSetProportional(playerid,BRZINOMER[4][playerid], 1);
  190.  
  191.     BRZINOMER[5][playerid] = CreatePlayerTextDraw(playerid,546.000000, 362.375000, "-");
  192.     PlayerTextDrawLetterSize(playerid,BRZINOMER[5][playerid], 6.514501, 1.385626);
  193.     PlayerTextDrawAlignment(playerid,BRZINOMER[5][playerid], 1);
  194.     PlayerTextDrawColor(playerid,BRZINOMER[5][playerid], 75430399);
  195.     PlayerTextDrawSetShadow(playerid,BRZINOMER[5][playerid], 0);
  196.     PlayerTextDrawSetOutline(playerid,BRZINOMER[5][playerid], 1);
  197.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[5][playerid], 0x0000000);
  198.     PlayerTextDrawFont(playerid,BRZINOMER[5][playerid], 2);
  199.     PlayerTextDrawSetProportional(playerid,BRZINOMER[5][playerid], 1);
  200.  
  201.     BRZINOMER[6][playerid] = CreatePlayerTextDraw(playerid,399.000000, 336.875000, "New Textdraw");
  202.     PlayerTextDrawLetterSize(playerid,BRZINOMER[6][playerid], 0.449999, 1.600000);
  203.     PlayerTextDrawTextSize(playerid,BRZINOMER[6][playerid], 127.500000, 78.750000);
  204.     PlayerTextDrawAlignment(playerid,BRZINOMER[6][playerid], 1);
  205.     PlayerTextDrawColor(playerid,BRZINOMER[6][playerid], -1);
  206.     PlayerTextDrawUseBox(playerid,BRZINOMER[6][playerid], true);
  207.     PlayerTextDrawBoxColor(playerid,BRZINOMER[6][playerid], 0);
  208.     PlayerTextDrawSetShadow(playerid,BRZINOMER[6][playerid], 0);
  209.     PlayerTextDrawSetOutline(playerid,BRZINOMER[6][playerid], 1);
  210.     PlayerTextDrawFont(playerid,BRZINOMER[6][playerid], 5);
  211.     PlayerTextDrawSetProportional(playerid,BRZINOMER[6][playerid], 1);
  212.     PlayerTextDrawSetPreviewModel(playerid,BRZINOMER[6][playerid], 19917);
  213.     PlayerTextDrawSetPreviewRot(playerid,BRZINOMER[6][playerid], -20.000000, 0.000000, 40.000000, 3.000000);
  214.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[6][playerid], 0x0000000);
  215.  
  216.     BRZINOMER[7][playerid] = CreatePlayerTextDraw(playerid,415.500000, 297.062500, "New Textdraw");
  217.     PlayerTextDrawLetterSize(playerid,BRZINOMER[7][playerid], 0.449999, 1.600000);
  218.     PlayerTextDrawTextSize(playerid,BRZINOMER[7][playerid], 91.000000, 110.687500);
  219.     PlayerTextDrawAlignment(playerid,BRZINOMER[7][playerid], 1);
  220.     PlayerTextDrawColor(playerid,BRZINOMER[7][playerid], -1);
  221.     PlayerTextDrawUseBox(playerid,BRZINOMER[7][playerid], true);
  222.     PlayerTextDrawBoxColor(playerid,BRZINOMER[7][playerid], 0);
  223.     PlayerTextDrawSetShadow(playerid,BRZINOMER[7][playerid], 0);
  224.     PlayerTextDrawSetOutline(playerid,BRZINOMER[7][playerid], 1);
  225.     PlayerTextDrawFont(playerid,BRZINOMER[7][playerid], 5);
  226.     PlayerTextDrawSetProportional(playerid,BRZINOMER[7][playerid], 1);
  227.     PlayerTextDrawSetPreviewModel(playerid,BRZINOMER[7][playerid], 1650);
  228.     PlayerTextDrawSetPreviewRot(playerid,BRZINOMER[7][playerid], 0.000000, 0.000000, 0.000000, 3.000000);
  229.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[7][playerid], 0x0000000);
  230.  
  231.     BRZINOMER[8][playerid] = CreatePlayerTextDraw(playerid,449.500000, 392.437500, "LD_SPAC:white");
  232.     PlayerTextDrawLetterSize(playerid,BRZINOMER[8][playerid], 0.000000, 0.000000);
  233.     PlayerTextDrawTextSize(playerid,BRZINOMER[8][playerid], 1.000000, 20.562500);
  234.     PlayerTextDrawAlignment(playerid,BRZINOMER[8][playerid], 1);
  235.     PlayerTextDrawColor(playerid,BRZINOMER[8][playerid], 75430399);
  236.     PlayerTextDrawSetShadow(playerid,BRZINOMER[8][playerid], 0);
  237.     PlayerTextDrawSetOutline(playerid,BRZINOMER[8][playerid], 0);
  238.     PlayerTextDrawFont(playerid,BRZINOMER[8][playerid], 4);
  239.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[8][playerid], 0x0000000);
  240.  
  241.     BRZINOMER[9][playerid] = CreatePlayerTextDraw(playerid,481.500000, 392.125000, "LD_SPAC:white");
  242.     PlayerTextDrawLetterSize(playerid,BRZINOMER[9][playerid], 0.000000, 0.000000);
  243.     PlayerTextDrawTextSize(playerid,BRZINOMER[9][playerid], 1.000000, 20.562500);
  244.     PlayerTextDrawAlignment(playerid,BRZINOMER[9][playerid], 1);
  245.     PlayerTextDrawColor(playerid,BRZINOMER[9][playerid], 75430399);
  246.     PlayerTextDrawSetShadow(playerid,BRZINOMER[9][playerid], 0);
  247.     PlayerTextDrawSetOutline(playerid,BRZINOMER[9][playerid], 0);
  248.     PlayerTextDrawFont(playerid,BRZINOMER[9][playerid], 4);
  249.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[9][playerid], 0x0000000);
  250.  
  251.     BRZINOMER[10][playerid] = CreatePlayerTextDraw(playerid,495.500000, 392.250000, "LD_SPAC:white");
  252.     PlayerTextDrawLetterSize(playerid,BRZINOMER[10][playerid], 0.000000, 0.000000);
  253.     PlayerTextDrawTextSize(playerid,BRZINOMER[10][playerid], 1.000000, 20.562500);
  254.     PlayerTextDrawAlignment(playerid,BRZINOMER[10][playerid], 1);
  255.     PlayerTextDrawColor(playerid,BRZINOMER[10][playerid], 75430399);
  256.     PlayerTextDrawSetShadow(playerid,BRZINOMER[10][playerid], 0);
  257.     PlayerTextDrawSetOutline(playerid,BRZINOMER[10][playerid], 0);
  258.     PlayerTextDrawFont(playerid,BRZINOMER[10][playerid], 4);
  259.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[10][playerid], 0x0000000);
  260.  
  261.     BRZINOMER[11][playerid] = CreatePlayerTextDraw(playerid,530.000000, 392.375000, "LD_SPAC:white");
  262.     PlayerTextDrawLetterSize(playerid,BRZINOMER[11][playerid], 0.000000, 0.000000);
  263.     PlayerTextDrawTextSize(playerid,BRZINOMER[11][playerid], 1.000000, 20.562500);
  264.     PlayerTextDrawAlignment(playerid,BRZINOMER[11][playerid], 1);
  265.     PlayerTextDrawColor(playerid,BRZINOMER[11][playerid], 75430399);
  266.     PlayerTextDrawSetShadow(playerid,BRZINOMER[11][playerid], 0);
  267.     PlayerTextDrawSetOutline(playerid,BRZINOMER[11][playerid], 0);
  268.     PlayerTextDrawFont(playerid,BRZINOMER[11][playerid], 4);
  269.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[11][playerid], 0x0000000);
  270.  
  271.     BRZINOMER[12][playerid] = CreatePlayerTextDraw(playerid,550.000000, 392.062500, "LD_SPAC:white");
  272.     PlayerTextDrawLetterSize(playerid,BRZINOMER[12][playerid], 0.000000, 0.000000);
  273.     PlayerTextDrawTextSize(playerid,BRZINOMER[12][playerid], 1.000000, 20.562500);
  274.     PlayerTextDrawAlignment(playerid,BRZINOMER[12][playerid], 1);
  275.     PlayerTextDrawColor(playerid,BRZINOMER[12][playerid], 75430399);
  276.     PlayerTextDrawSetShadow(playerid,BRZINOMER[12][playerid], 0);
  277.     PlayerTextDrawSetOutline(playerid,BRZINOMER[12][playerid], 0);
  278.     PlayerTextDrawFont(playerid,BRZINOMER[12][playerid], 4);
  279.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[12][playerid], 0x0000000);
  280.  
  281.     BRZINOMER[13][playerid] = CreatePlayerTextDraw(playerid,609.000000, 392.187500, "LD_SPAC:white");
  282.     PlayerTextDrawLetterSize(playerid,BRZINOMER[13][playerid], 0.000000, 0.000000);
  283.     PlayerTextDrawTextSize(playerid,BRZINOMER[13][playerid], 1.000000, 20.562500);
  284.     PlayerTextDrawAlignment(playerid,BRZINOMER[13][playerid], 1);
  285.     PlayerTextDrawColor(playerid,BRZINOMER[13][playerid], 75430399);
  286.     PlayerTextDrawSetShadow(playerid,BRZINOMER[13][playerid], 0);
  287.     PlayerTextDrawSetOutline(playerid,BRZINOMER[13][playerid], 0);
  288.     PlayerTextDrawFont(playerid,BRZINOMER[13][playerid], 4);
  289.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[13][playerid], 0x0000000);
  290.  
  291.     BRZINOMER[14][playerid] = CreatePlayerTextDraw(playerid,452.000000, 391.125000, "Motor");
  292.     PlayerTextDrawLetterSize(playerid,BRZINOMER[14][playerid], 0.188499, 0.847500);
  293.     PlayerTextDrawAlignment(playerid,BRZINOMER[14][playerid], 1);
  294.     PlayerTextDrawColor(playerid,BRZINOMER[14][playerid], -1);
  295.     PlayerTextDrawSetShadow(playerid,BRZINOMER[14][playerid], 0);
  296.     PlayerTextDrawSetOutline(playerid,BRZINOMER[14][playerid], 1);
  297.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[14][playerid], 0x0000000);
  298.     PlayerTextDrawFont(playerid,BRZINOMER[14][playerid], 2);
  299.     PlayerTextDrawSetProportional(playerid,BRZINOMER[14][playerid], 1);
  300.  
  301.     BRZINOMER[15][playerid] = CreatePlayerTextDraw(playerid,449.500000, 391.562500, "LD_SPAC:white");
  302.     PlayerTextDrawLetterSize(playerid,BRZINOMER[15][playerid], 0.000000, 0.000000);
  303.     PlayerTextDrawTextSize(playerid,BRZINOMER[15][playerid], 33.000000, 0.875000);
  304.     PlayerTextDrawAlignment(playerid,BRZINOMER[15][playerid], 1);
  305.     PlayerTextDrawColor(playerid,BRZINOMER[15][playerid], 75430399);
  306.     PlayerTextDrawSetShadow(playerid,BRZINOMER[15][playerid], 0);
  307.     PlayerTextDrawSetOutline(playerid,BRZINOMER[15][playerid], 0);
  308.     PlayerTextDrawFont(playerid,BRZINOMER[15][playerid], 4);
  309.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[15][playerid], 0x0000000);
  310.  
  311.     BRZINOMER[16][playerid] = CreatePlayerTextDraw(playerid,449.500000, 412.687500, "LD_SPAC:white");
  312.     PlayerTextDrawLetterSize(playerid,BRZINOMER[16][playerid], 0.000000, 0.000000);
  313.     PlayerTextDrawTextSize(playerid,BRZINOMER[16][playerid], 33.000000, 0.875000);
  314.     PlayerTextDrawAlignment(playerid,BRZINOMER[16][playerid], 1);
  315.     PlayerTextDrawColor(playerid,BRZINOMER[16][playerid], 75430399);
  316.     PlayerTextDrawSetShadow(playerid,BRZINOMER[16][playerid], 0);
  317.     PlayerTextDrawSetOutline(playerid,BRZINOMER[16][playerid], 0);
  318.     PlayerTextDrawFont(playerid,BRZINOMER[16][playerid], 4);
  319.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[16][playerid], 0x0000000);
  320.  
  321.     BRZINOMER[17][playerid] = CreatePlayerTextDraw(playerid,498.000000, 391.687500, "svetla");
  322.     PlayerTextDrawLetterSize(playerid,BRZINOMER[17][playerid], 0.188499, 0.847500);
  323.     PlayerTextDrawAlignment(playerid,BRZINOMER[17][playerid], 1);
  324.     PlayerTextDrawColor(playerid,BRZINOMER[17][playerid], -1);
  325.     PlayerTextDrawSetShadow(playerid,BRZINOMER[17][playerid], 0);
  326.     PlayerTextDrawSetOutline(playerid,BRZINOMER[17][playerid], 1);
  327.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[17][playerid], 0x0000000);
  328.     PlayerTextDrawFont(playerid,BRZINOMER[17][playerid], 2);
  329.     PlayerTextDrawSetProportional(playerid,BRZINOMER[17][playerid], 1);
  330.  
  331.     BRZINOMER[18][playerid] = CreatePlayerTextDraw(playerid,563.000000, 391.812500, "Menjac");
  332.     PlayerTextDrawLetterSize(playerid,BRZINOMER[18][playerid], 0.188499, 0.847500);
  333.     PlayerTextDrawAlignment(playerid,BRZINOMER[18][playerid], 1);
  334.     PlayerTextDrawColor(playerid,BRZINOMER[18][playerid], -1);
  335.     PlayerTextDrawSetShadow(playerid,BRZINOMER[18][playerid], 0);
  336.     PlayerTextDrawSetOutline(playerid,BRZINOMER[18][playerid], 1);
  337.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[18][playerid], 0x0000000);
  338.     PlayerTextDrawFont(playerid,BRZINOMER[18][playerid], 2);
  339.     PlayerTextDrawSetProportional(playerid,BRZINOMER[18][playerid], 1);
  340.  
  341.     BRZINOMER[19][playerid] = CreatePlayerTextDraw(playerid,495.500000, 412.812500, "LD_SPAC:white");
  342.     PlayerTextDrawLetterSize(playerid,BRZINOMER[19][playerid], 0.000000, 0.000000);
  343.     PlayerTextDrawTextSize(playerid,BRZINOMER[19][playerid], 35.500000, 0.875000);
  344.     PlayerTextDrawAlignment(playerid,BRZINOMER[19][playerid], 1);
  345.     PlayerTextDrawColor(playerid,BRZINOMER[19][playerid], 75430399);
  346.     PlayerTextDrawSetShadow(playerid,BRZINOMER[19][playerid], 0);
  347.     PlayerTextDrawSetOutline(playerid,BRZINOMER[19][playerid], 0);
  348.     PlayerTextDrawFont(playerid,BRZINOMER[19][playerid], 4);
  349.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[19][playerid], 0x0000000);
  350.  
  351.     BRZINOMER[20][playerid] = CreatePlayerTextDraw(playerid,495.500000, 391.937500, "LD_SPAC:white");
  352.     PlayerTextDrawLetterSize(playerid,BRZINOMER[20][playerid], 0.000000, 0.000000);
  353.     PlayerTextDrawTextSize(playerid,BRZINOMER[20][playerid], 35.500000, 0.875000);
  354.     PlayerTextDrawAlignment(playerid,BRZINOMER[20][playerid], 1);
  355.     PlayerTextDrawColor(playerid,BRZINOMER[20][playerid], 75430399);
  356.     PlayerTextDrawSetShadow(playerid,BRZINOMER[20][playerid], 0);
  357.     PlayerTextDrawSetOutline(playerid,BRZINOMER[20][playerid], 0);
  358.     PlayerTextDrawFont(playerid,BRZINOMER[20][playerid], 4);
  359.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[20][playerid], 0x0000000);
  360.  
  361.     BRZINOMER[21][playerid] = CreatePlayerTextDraw(playerid,550.000000, 391.625000, "LD_SPAC:white");
  362.     PlayerTextDrawLetterSize(playerid,BRZINOMER[21][playerid], 0.000000, 0.000000);
  363.     PlayerTextDrawTextSize(playerid,BRZINOMER[21][playerid], 60.000000, 0.875000);
  364.     PlayerTextDrawAlignment(playerid,BRZINOMER[21][playerid], 1);
  365.     PlayerTextDrawColor(playerid,BRZINOMER[21][playerid], 75430399);
  366.     PlayerTextDrawSetShadow(playerid,BRZINOMER[21][playerid], 0);
  367.     PlayerTextDrawSetOutline(playerid,BRZINOMER[21][playerid], 0);
  368.     PlayerTextDrawFont(playerid,BRZINOMER[21][playerid], 4);
  369.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[21][playerid], 0x0000000);
  370.  
  371.     BRZINOMER[22][playerid] = CreatePlayerTextDraw(playerid,550.000000, 412.312500, "LD_SPAC:white");
  372.     PlayerTextDrawLetterSize(playerid,BRZINOMER[22][playerid], 0.000000, 0.000000);
  373.     PlayerTextDrawTextSize(playerid,BRZINOMER[22][playerid], 60.000000, 0.875000);
  374.     PlayerTextDrawAlignment(playerid,BRZINOMER[22][playerid], 1);
  375.     PlayerTextDrawColor(playerid,BRZINOMER[22][playerid], 75430399);
  376.     PlayerTextDrawSetShadow(playerid,BRZINOMER[22][playerid], 0);
  377.     PlayerTextDrawSetOutline(playerid,BRZINOMER[22][playerid], 0);
  378.     PlayerTextDrawFont(playerid,BRZINOMER[22][playerid], 4);
  379.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[22][playerid], 0x0000000);
  380.  
  381.     BRZINOMER[23][playerid] = CreatePlayerTextDraw(playerid,458.000000, 398.562500, "ON");
  382.     PlayerTextDrawLetterSize(playerid,BRZINOMER[23][playerid], 0.259000, 1.394374);
  383.     PlayerTextDrawAlignment(playerid,BRZINOMER[23][playerid], 1);
  384.     PlayerTextDrawColor(playerid,BRZINOMER[23][playerid], 16711935);
  385.     PlayerTextDrawSetShadow(playerid,BRZINOMER[23][playerid], 0);
  386.     PlayerTextDrawSetOutline(playerid,BRZINOMER[23][playerid], 1);
  387.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[23][playerid], 0x0000000);
  388.     PlayerTextDrawFont(playerid,BRZINOMER[23][playerid], 2);
  389.     PlayerTextDrawSetProportional(playerid,BRZINOMER[23][playerid], 1);
  390.  
  391.     BRZINOMER[24][playerid] = CreatePlayerTextDraw(playerid,505.500000, 399.125000, "ON");
  392.     PlayerTextDrawLetterSize(playerid,BRZINOMER[24][playerid], 0.259000, 1.394374);
  393.     PlayerTextDrawAlignment(playerid,BRZINOMER[24][playerid], 1);
  394.     PlayerTextDrawColor(playerid,BRZINOMER[24][playerid], 16711935);
  395.     PlayerTextDrawSetShadow(playerid,BRZINOMER[24][playerid], 0);
  396.     PlayerTextDrawSetOutline(playerid,BRZINOMER[24][playerid], 1);
  397.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[24][playerid], 0x0000000);
  398.     PlayerTextDrawFont(playerid,BRZINOMER[24][playerid], 2);
  399.     PlayerTextDrawSetProportional(playerid,BRZINOMER[24][playerid], 1);
  400.  
  401.     BRZINOMER[25][playerid] = CreatePlayerTextDraw(playerid,558.000000, 398.812500, "R___N___D");
  402.     PlayerTextDrawLetterSize(playerid,BRZINOMER[25][playerid], 0.259000, 1.394374);
  403.     PlayerTextDrawAlignment(playerid,BRZINOMER[25][playerid], 1);
  404.     PlayerTextDrawColor(playerid,BRZINOMER[25][playerid], 16711935);
  405.     PlayerTextDrawSetShadow(playerid,BRZINOMER[25][playerid], 0);
  406.     PlayerTextDrawSetOutline(playerid,BRZINOMER[25][playerid], 1);
  407.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[25][playerid], 0x0000000);
  408.     PlayerTextDrawFont(playerid,BRZINOMER[25][playerid], 2);
  409.     PlayerTextDrawSetProportional(playerid,BRZINOMER[25][playerid], 1);
  410.  
  411.     BRZINOMER[26][playerid] = CreatePlayerTextDraw(playerid,481.000000, 372.750000, "220_KM_/_H");
  412.     PlayerTextDrawLetterSize(playerid,BRZINOMER[26][playerid], 0.171000, 1.197499);
  413.     PlayerTextDrawAlignment(playerid,BRZINOMER[26][playerid], 1);
  414.     PlayerTextDrawColor(playerid,BRZINOMER[26][playerid], -1);
  415.     PlayerTextDrawUseBox(playerid,BRZINOMER[26][playerid], true);
  416.     PlayerTextDrawBoxColor(playerid,BRZINOMER[26][playerid], 0);
  417.     PlayerTextDrawSetShadow(playerid,BRZINOMER[26][playerid], 0);
  418.     PlayerTextDrawSetOutline(playerid,BRZINOMER[26][playerid], 1);
  419.     PlayerTextDrawFont(playerid,BRZINOMER[26][playerid], 2);
  420.     PlayerTextDrawSetProportional(playerid,BRZINOMER[26][playerid], 1);
  421.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[26][playerid], 0x0000000);
  422.  
  423.     BRZINOMER[27][playerid] = CreatePlayerTextDraw(playerid,470.500000, 354.062500, "Benzin");
  424.     PlayerTextDrawLetterSize(playerid,BRZINOMER[27][playerid], 0.186499, 1.061874);
  425.     PlayerTextDrawAlignment(playerid,BRZINOMER[27][playerid], 1);
  426.     PlayerTextDrawColor(playerid,BRZINOMER[27][playerid], -1);
  427.     PlayerTextDrawSetShadow(playerid,BRZINOMER[27][playerid], 0);
  428.     PlayerTextDrawSetOutline(playerid,BRZINOMER[27][playerid], 1);
  429.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[27][playerid], 0x0000000);
  430.     PlayerTextDrawFont(playerid,BRZINOMER[27][playerid], 2);
  431.     PlayerTextDrawSetProportional(playerid,BRZINOMER[27][playerid], 1);
  432.  
  433.     BRZINOMER[28][playerid] = CreatePlayerTextDraw(playerid,475.000000, 342.812500, "50_l_");
  434.     PlayerTextDrawLetterSize(playerid,BRZINOMER[28][playerid], 0.186499, 1.061874);
  435.     PlayerTextDrawAlignment(playerid,BRZINOMER[28][playerid], 1);
  436.     PlayerTextDrawColor(playerid,BRZINOMER[28][playerid], -1);
  437.     PlayerTextDrawSetShadow(playerid,BRZINOMER[28][playerid], 0);
  438.     PlayerTextDrawSetOutline(playerid,BRZINOMER[28][playerid], 1);
  439.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[28][playerid], 0x0000000);
  440.     PlayerTextDrawFont(playerid,BRZINOMER[28][playerid], 2);
  441.     PlayerTextDrawSetProportional(playerid,BRZINOMER[28][playerid], 1);
  442.  
  443.     BRZINOMER[29][playerid] = CreatePlayerTextDraw(playerid,417.500000, 276.062500, "New Textdraw");
  444.     PlayerTextDrawLetterSize(playerid,BRZINOMER[29][playerid], 0.449999, 1.600000);
  445.     PlayerTextDrawTextSize(playerid,BRZINOMER[29][playerid], 88.000000, 103.250000);
  446.     PlayerTextDrawAlignment(playerid,BRZINOMER[29][playerid], 1);
  447.     PlayerTextDrawColor(playerid,BRZINOMER[29][playerid], -1);
  448.     PlayerTextDrawUseBox(playerid,BRZINOMER[29][playerid], true);
  449.     PlayerTextDrawBoxColor(playerid,BRZINOMER[29][playerid], 0);
  450.     PlayerTextDrawSetShadow(playerid,BRZINOMER[29][playerid], 0);
  451.     PlayerTextDrawSetOutline(playerid,BRZINOMER[29][playerid], 1);
  452.     PlayerTextDrawFont(playerid,BRZINOMER[29][playerid], 5);
  453.     PlayerTextDrawSetProportional(playerid,BRZINOMER[29][playerid], 1);
  454.     PlayerTextDrawSetPreviewModel(playerid,BRZINOMER[29][playerid], 19227);
  455.     PlayerTextDrawSetPreviewRot(playerid,BRZINOMER[29][playerid], 90.000000, 0.000000, 90.000000, 1.000000);
  456.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[29][playerid], 0x0000000);
  457.  
  458.     BRZINOMER[30][playerid] = CreatePlayerTextDraw(playerid,472.000000, 323.250000, "100_%_");
  459.     PlayerTextDrawLetterSize(playerid,BRZINOMER[30][playerid], 0.204999, 1.136249);
  460.     PlayerTextDrawAlignment(playerid,BRZINOMER[30][playerid], 1);
  461.     PlayerTextDrawColor(playerid,BRZINOMER[30][playerid], -1);
  462.     PlayerTextDrawSetShadow(playerid,BRZINOMER[30][playerid], 0);
  463.     PlayerTextDrawSetOutline(playerid,BRZINOMER[30][playerid], 1);
  464.     PlayerTextDrawBackgroundColor(playerid,BRZINOMER[30][playerid], 0x0000000);
  465.     PlayerTextDrawFont(playerid,BRZINOMER[30][playerid], 2);
  466.     PlayerTextDrawSetProportional(playerid,BRZINOMER[30][playerid], 1);
  467.  
  468.     BRZINOMER[31][playerid] = CreatePlayerTextDraw(playerid,626.500000, 291.937500, "LD_SPAC:white");
  469.     PlayerTextDrawLetterSize(playerid,BRZINOMER[31][playerid], 0.000000, 0.000000);
  470.     PlayerTextDrawTextSize(playerid,BRZINOMER[31][playerid], 1.500000, 125.125000);
  471.     PlayerTextDrawAlignment(playerid,BRZINOMER[31][playerid], 1);
  472.     PlayerTextDrawColor(playerid,BRZINOMER[31][playerid], 75430399);
  473.     PlayerTextDrawSetShadow(playerid,BRZINOMER[31][playerid], 0);
  474.     PlayerTextDrawSetOutline(playerid,BRZINOMER[31][playerid], 0);
  475.     PlayerTextDrawFont(playerid,BRZINOMER[31][playerid], 4);
  476.  
  477.     BRZINOMER[32][playerid] = CreatePlayerTextDraw(playerid,441.500000, 292.062500, "LD_SPAC:white");
  478.     PlayerTextDrawLetterSize(playerid,BRZINOMER[32][playerid], 0.000000, 0.000000);
  479.     PlayerTextDrawTextSize(playerid,BRZINOMER[32][playerid], 186.000000, 1.312500);
  480.     PlayerTextDrawAlignment(playerid,BRZINOMER[32][playerid], 1);
  481.     PlayerTextDrawColor(playerid,BRZINOMER[32][playerid], 75430399);
  482.     PlayerTextDrawSetShadow(playerid,BRZINOMER[32][playerid], 0);
  483.     PlayerTextDrawSetOutline(playerid,BRZINOMER[32][playerid], 0);
  484.     PlayerTextDrawFont(playerid,BRZINOMER[32][playerid], 4);
  485.  
  486.     BRZINOMER[33][playerid] = CreatePlayerTextDraw(playerid,441.000000, 416.000000, "LD_SPAC:white");
  487.     PlayerTextDrawLetterSize(playerid,BRZINOMER[33][playerid], 0.000000, 0.000000);
  488.     PlayerTextDrawTextSize(playerid,BRZINOMER[33][playerid], 186.000000, 1.312500);
  489.     PlayerTextDrawAlignment(playerid,BRZINOMER[33][playerid], 1);
  490.     PlayerTextDrawColor(playerid,BRZINOMER[33][playerid], 75430399);
  491.     PlayerTextDrawSetShadow(playerid,BRZINOMER[33][playerid], 0);
  492.     PlayerTextDrawSetOutline(playerid,BRZINOMER[33][playerid], 0);
  493.     PlayerTextDrawFont(playerid,BRZINOMER[33][playerid], 4);
  494.  
  495.     BRZINOMER[34][playerid] = CreatePlayerTextDraw(playerid,441.000000, 292.062500, "LD_SPAC:white");
  496.     PlayerTextDrawLetterSize(playerid,BRZINOMER[34][playerid], 0.000000, 0.000000);
  497.     PlayerTextDrawTextSize(playerid,BRZINOMER[34][playerid], 1.500000, 125.125000);
  498.     PlayerTextDrawAlignment(playerid,BRZINOMER[34][playerid], 1);
  499.     PlayerTextDrawColor(playerid,BRZINOMER[34][playerid], 75430399);
  500.     PlayerTextDrawSetShadow(playerid,BRZINOMER[34][playerid], 0);
  501.     PlayerTextDrawSetOutline(playerid,BRZINOMER[34][playerid], 0);
  502.     PlayerTextDrawFont(playerid,BRZINOMER[34][playerid], 4);
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