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- if(GetEquipmentB() == Subscreen_Items[CurSelectedItem])
- {
- int PrevEquipmentB = GetEquipmentB();
- while(GetEquipmentB() != DUMMY_SUBSCREEN_ITEM)
- {
- Link->SelectBWeapon(DIR_LEFT);
- }
- while(GetEquipmentA() != PrevEquipmentB)
- {
- Link->SelectAWeapon(DIR_RIGHT);
- }
- while(GetEquipmentB() != Subscreen_Items[CurSelectedItem])
- {
- Link->SelectBWeapon(DIR_RIGHT);
- }
- }
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