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Stream 21.12.2013

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Dec 22nd, 2013
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  1. 15:44:39: Open Broadcaster Software v0.553b - 64bit ( ^ω^)
  2. 15:44:39: -------------------------------
  3. 15:44:39: CPU Name: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
  4. 15:44:39: CPU Speed: 3093MHz
  5. 15:44:39: Physical Memory: 8140MB Total, 3684MB Free
  6. 15:44:39: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 15:44:39: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 15:44:39: Windows Version: 6.1 Build 7601 S
  9. 15:44:39: Aero is Disabled
  10. 15:44:39: -------------------------------
  11. 15:44:39: OBS Modules:
  12. 15:44:39: Base Address Module
  13. 15:44:39: 000000003F1D0000 OBS.exe
  14. 15:44:39: 00000000E6B40000 OBSApi.dll
  15. 15:44:39: 00000000F6630000 DShowPlugin.dll
  16. 15:44:39: 00000000F6600000 GraphicsCapture.dll
  17. 15:44:39: 00000000F9690000 NoiseGate.dll
  18. 15:44:39: 00000000F65E0000 PSVPlugin.dll
  19. 15:44:39: ------------------------------------------
  20. 15:44:39: Adapter 1
  21. 15:44:39: Video Adapter: AMD Radeon HD 7800 Series
  22. 15:44:39: Video Adapter Dedicated Video Memory: 2128814080
  23. 15:44:39: Video Adapter Shared System Memory: 3999694848
  24. 15:44:39: =====Stream Start: 2013-12-21, 15:44:39===============================================
  25. 15:44:39: Multithreaded optimizations: On
  26. 15:44:39: Base resolution: 1920x1080
  27. 15:44:39: Output resolution: 1280x720
  28. 15:44:39: ------------------------------------------
  29. 15:44:39: Loading up D3D10 on AMD Radeon HD 7800 Series...
  30. 15:44:39: C:/Users/budweisern/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  31. 15:44:39: C:/Users/budweisern/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  32. 15:44:39: C:/Users/budweisern/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  33. 15:44:39: Playback device Default
  34. 15:44:39: ------------------------------------------
  35. 15:44:39: Using desktop audio input: Lautsprecher (2- High Definition Audio-Gerät)
  36. 15:44:39: ------------------------------------------
  37. 15:44:39: Using auxilary audio input: Mikrofon (2- High Definition Audio-Gerät)
  38. 15:44:39: ------------------------------------------
  39. 15:44:39: Audio Encoding: AAC
  40. 15:44:39: bitrate: 96
  41. 15:44:39: Using text output
  42. 15:44:39: Using graphics capture
  43. 15:44:39: C:/Users/budweisern/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  44. 15:44:39: ------------------------------------------
  45. 15:44:39: Video Encoding: x264
  46. 15:44:39: fps: 30
  47. 15:44:39: width: 1280, height: 720
  48. 15:44:39: preset: faster
  49. 15:44:39: CBR: yes
  50. 15:44:39: CFR: no
  51. 15:44:39: max bitrate: 2500
  52. 15:44:39: buffer size: 2500
  53. 15:44:39: ------------------------------------------
  54. 15:44:39: MMDeviceAudioSource: Frequency for device 'Lautsprecher (2- High Definition Audio-Gerät)' is 352800, samples per sec is 44100
  55. 15:44:39: MMDeviceAudioSource: Frequency for device 'Mikrofon (2- High Definition Audio-Gerät)' is 352800, samples per sec is 44100
  56. 15:44:39: SharedTexCapture hooked
  57. 15:44:51: Using RTMP service: Twitch / Justin.tv
  58. 15:44:51: Server selection: rtmp://live-fra.justin.tv/app
  59. 15:44:51: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  60. 15:44:52: SO_SNDBUF was at 8192
  61. 15:44:52: SO_SNDBUF is now 65536
  62. 15:44:53: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 331776)
  63. 15:44:54: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 331776)
  64. 15:44:55: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 331776)
  65. 17:27:36: Total frames rendered: 185122, number of late frames: 206 (0.11%) (it's okay for some frames to be late)
  66. 17:27:48: RTMPPublisher::SocketLoop: Graceful loop exit
  67. 17:27:48: Number of times waited to send: 0, Waited for a total of 0 bytes
  68. 17:27:48: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  69. 17:27:48:
  70. 17:27:48: Profiler results:
  71. 17:27:48:
  72. 17:27:48: ==============================================================
  73. 17:27:48: frame - [100%] [avg time: 2.209 ms (cpu time: avg 1.159 ms, total 214564 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.181%]
  74. 17:27:48: | frame preprocessing and rendering - [17.4%] [avg time: 0.384 ms (cpu time: avg 0.155 ms, total 28797.8 ms)] [avg calls per frame: 1] [children: 0.0453%] [unaccounted: 17.3%]
  75. 17:27:48: | | scene->Preprocess - [0.0453%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 358.8 ms)] [avg calls per frame: 1]
  76. 17:27:48: | video encoding and uploading - [82.4%] [avg time: 1.821 ms (cpu time: avg 1.002 ms, total 185579 ms)] [avg calls per frame: 1] [children: 81.6%] [unaccounted: 0.815%]
  77. 17:27:48: | | flush - [30.1%] [avg time: 0.665 ms (cpu time: avg 0.052 ms, total 9734.46 ms)] [avg calls per frame: 1]
  78. 17:27:48: | | CopyResource - [0.317%] [avg time: 0.007 ms (cpu time: avg 0.007 ms, total 1372.81 ms)] [avg calls per frame: 0]
  79. 17:27:48: | | conversion to 4:2:0 - [0.181%] [avg time: 0.004 ms (cpu time: avg 0.002 ms, total 546.004 ms)] [avg calls per frame: 0]
  80. 17:27:48: | | call to encoder - [48.8%] [avg time: 1.079 ms (cpu time: avg 0.899 ms, total 166515 ms)] [avg calls per frame: 0]
  81. 17:27:48: | | sending stuff out - [2.17%] [avg time: 0.048 ms (cpu time: avg 0.03 ms, total 5647.24 ms)] [avg calls per frame: 0]
  82. 17:27:48: | Convert444Threads - [3.02e+003%] [avg time: 66.729 ms (cpu time: avg 0.801 ms, total 148357 ms)] [avg calls per frame: 1]
  83. 17:27:48: ==============================================================
  84. 17:27:48:
  85. 17:27:48: =====Stream End: 2013-12-21, 17:27:48=================================================
  86.  
  87.  
  88. Last game capture log:
  89. 2013-12-21, 11:59:04: we're booting up:
  90. 11:59:04: D3D9 Present
  91. 11:59:04: D3D9EndScene called
  92. 11:59:04: D3DPRESENT_PARAMETERS {
  93. 11:59:04: BackBufferWidth: 1920
  94. 11:59:04: BackBufferHeight: 1080
  95. 11:59:04: BackBufferFormat: D3DFMT_X8R8G8B8
  96. 11:59:04: BackBufferCount: 1
  97. 11:59:04: MultiSampleType: D3DMULTISAMPLE_NONE
  98. 11:59:04: MultiSampleQuality: 0
  99. 11:59:04: SwapEffect: D3DSWAPEFFECT_DISCARD
  100. 11:59:04: hDeviceWindow: 328376
  101. 11:59:04: Windowed: true
  102. 11:59:04: EnableAutoDepthStencil: true
  103. 11:59:04: AutoDepthStencilFormat: D3DFMT_D24S8
  104. 11:59:04: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  105. 11:59:04: FullScreen_RefreshRateInHz: 0
  106. 11:59:04: PresentationInterval: 2147483648
  107. 11:59:04: };
  108. 11:59:04: successfully set up d3d9 hooks
  109. 11:59:04: D3D9Present called
  110. 11:59:04: DXGI Present
  111. 11:59:04: (half life scientist) everything.. seems to be in order
  112. 11:59:04: DoD3D9GPUHook: success
  113. 11:59:04: D3DSURFACE_DESC {
  114. 11:59:04: Format: D3DFMT_X8R8G8B8
  115. 11:59:04: Type: D3DRTYPE_SURFACE
  116. 11:59:04: Usage: D3DUSAGE_RENDERTARGET
  117. 11:59:04: Pool: D3DPOOL_DEFAULT
  118. 11:59:04: MultiSampleType: D3DMULTISAMPLE_NONE
  119. 11:59:04: MultiSampleQuality: 0
  120. 11:59:04: Width: 1920
  121. 11:59:04: Height: 1080
  122. 11:59:04: };
  123. 11:59:04: successfully capturing d3d9 frames via GPU
  124. 12:03:05: ---------------------- Cleared D3D9 Capture ----------------------
  125. 12:03:05: D3D9EndScene called
  126. 12:03:05: D3D9Present called
  127. 12:03:08: D3D9Reset called
  128. 12:03:08: ---------------------- Cleared D3D9 Capture ----------------------
  129. 12:03:08: successfully set up d3d9 hooks
  130. 12:03:08: D3D9EndScene called
  131. 12:03:08: D3D9Present called
  132. 12:03:13: received restart event, capturing
  133. 12:03:13: DoD3D9GPUHook: success
  134. 12:03:13: D3DSURFACE_DESC {
  135. 12:03:13: Format: D3DFMT_X8R8G8B8
  136. 12:03:13: Type: D3DRTYPE_SURFACE
  137. 12:03:13: Usage: D3DUSAGE_RENDERTARGET
  138. 12:03:13: Pool: D3DPOOL_DEFAULT
  139. 12:03:13: MultiSampleType: D3DMULTISAMPLE_NONE
  140. 12:03:13: MultiSampleQuality: 0
  141. 12:03:13: Width: 1920
  142. 12:03:13: Height: 1080
  143. 12:03:13: };
  144. 12:03:13: successfully capturing d3d9 frames via GPU
  145. 12:03:57: ---------------------- Cleared D3D9 Capture ----------------------
  146. 12:03:57: D3D9EndScene called
  147. 12:03:57: D3D9Present called
  148. 12:06:09: received restart event, capturing
  149. 12:06:09: DoD3D9GPUHook: success
  150. 12:06:09: D3DSURFACE_DESC {
  151. 12:06:09: Format: D3DFMT_X8R8G8B8
  152. 12:06:09: Type: D3DRTYPE_SURFACE
  153. 12:06:09: Usage: D3DUSAGE_RENDERTARGET
  154. 12:06:09: Pool: D3DPOOL_DEFAULT
  155. 12:06:09: MultiSampleType: D3DMULTISAMPLE_NONE
  156. 12:06:09: MultiSampleQuality: 0
  157. 12:06:09: Width: 1920
  158. 12:06:09: Height: 1080
  159. 12:06:09: };
  160. 12:06:09: successfully capturing d3d9 frames via GPU
  161. 12:06:50: ---------------------- Cleared D3D9 Capture ----------------------
  162. 12:06:50: D3D9EndScene called
  163. 12:06:50: D3D9Present called
  164. 12:08:29: received restart event, capturing
  165. 12:08:29: DoD3D9GPUHook: success
  166. 12:08:29: D3DSURFACE_DESC {
  167. 12:08:29: Format: D3DFMT_X8R8G8B8
  168. 12:08:29: Type: D3DRTYPE_SURFACE
  169. 12:08:29: Usage: D3DUSAGE_RENDERTARGET
  170. 12:08:29: Pool: D3DPOOL_DEFAULT
  171. 12:08:29: MultiSampleType: D3DMULTISAMPLE_NONE
  172. 12:08:29: MultiSampleQuality: 0
  173. 12:08:29: Width: 1920
  174. 12:08:29: Height: 1080
  175. 12:08:29: };
  176. 12:08:29: successfully capturing d3d9 frames via GPU
  177. 12:09:05: ---------------------- Cleared D3D9 Capture ----------------------
  178. 12:09:05: D3D9EndScene called
  179. 12:09:05: D3D9Present called
  180. 12:11:24: received restart event, capturing
  181. 12:11:25: DoD3D9GPUHook: success
  182. 12:11:25: D3DSURFACE_DESC {
  183. 12:11:25: Format: D3DFMT_X8R8G8B8
  184. 12:11:25: Type: D3DRTYPE_SURFACE
  185. 12:11:25: Usage: D3DUSAGE_RENDERTARGET
  186. 12:11:25: Pool: D3DPOOL_DEFAULT
  187. 12:11:25: MultiSampleType: D3DMULTISAMPLE_NONE
  188. 12:11:25: MultiSampleQuality: 0
  189. 12:11:25: Width: 1920
  190. 12:11:25: Height: 1080
  191. 12:11:25: };
  192. 12:11:25: successfully capturing d3d9 frames via GPU
  193. 12:12:00: ---------------------- Cleared D3D9 Capture ----------------------
  194. 12:12:00: D3D9EndScene called
  195. 12:12:00: D3D9Present called
  196. 12:13:56: received restart event, capturing
  197. 12:13:56: DoD3D9GPUHook: success
  198. 12:13:56: D3DSURFACE_DESC {
  199. 12:13:56: Format: D3DFMT_X8R8G8B8
  200. 12:13:56: Type: D3DRTYPE_SURFACE
  201. 12:13:56: Usage: D3DUSAGE_RENDERTARGET
  202. 12:13:56: Pool: D3DPOOL_DEFAULT
  203. 12:13:56: MultiSampleType: D3DMULTISAMPLE_NONE
  204. 12:13:56: MultiSampleQuality: 0
  205. 12:13:56: Width: 1920
  206. 12:13:56: Height: 1080
  207. 12:13:56: };
  208. 12:13:56: successfully capturing d3d9 frames via GPU
  209. 12:14:40: ---------------------- Cleared D3D9 Capture ----------------------
  210. 12:14:40: D3D9EndScene called
  211. 12:14:40: D3D9Present called
  212. 12:17:07: received restart event, capturing
  213. 12:17:07: DoD3D9GPUHook: success
  214. 12:17:07: D3DSURFACE_DESC {
  215. 12:17:07: Format: D3DFMT_X8R8G8B8
  216. 12:17:07: Type: D3DRTYPE_SURFACE
  217. 12:17:07: Usage: D3DUSAGE_RENDERTARGET
  218. 12:17:07: Pool: D3DPOOL_DEFAULT
  219. 12:17:07: MultiSampleType: D3DMULTISAMPLE_NONE
  220. 12:17:07: MultiSampleQuality: 0
  221. 12:17:07: Width: 1920
  222. 12:17:07: Height: 1080
  223. 12:17:07: };
  224. 12:17:07: successfully capturing d3d9 frames via GPU
  225. 12:17:45: ---------------------- Cleared D3D9 Capture ----------------------
  226. 12:17:45: D3D9EndScene called
  227. 12:17:45: D3D9Present called
  228. 12:22:47: received restart event, capturing
  229. 12:22:47: DoD3D9GPUHook: success
  230. 12:22:47: D3DSURFACE_DESC {
  231. 12:22:47: Format: D3DFMT_X8R8G8B8
  232. 12:22:47: Type: D3DRTYPE_SURFACE
  233. 12:22:47: Usage: D3DUSAGE_RENDERTARGET
  234. 12:22:47: Pool: D3DPOOL_DEFAULT
  235. 12:22:47: MultiSampleType: D3DMULTISAMPLE_NONE
  236. 12:22:47: MultiSampleQuality: 0
  237. 12:22:47: Width: 1920
  238. 12:22:47: Height: 1080
  239. 12:22:47: };
  240. 12:22:47: successfully capturing d3d9 frames via GPU
  241. 12:23:19: ---------------------- Cleared D3D9 Capture ----------------------
  242. 12:23:19: D3D9EndScene called
  243. 12:23:19: D3D9Present called
  244. 12:27:35: received restart event, capturing
  245. 12:27:35: DoD3D9GPUHook: success
  246. 12:27:35: D3DSURFACE_DESC {
  247. 12:27:35: Format: D3DFMT_X8R8G8B8
  248. 12:27:35: Type: D3DRTYPE_SURFACE
  249. 12:27:35: Usage: D3DUSAGE_RENDERTARGET
  250. 12:27:35: Pool: D3DPOOL_DEFAULT
  251. 12:27:35: MultiSampleType: D3DMULTISAMPLE_NONE
  252. 12:27:35: MultiSampleQuality: 0
  253. 12:27:35: Width: 1920
  254. 12:27:35: Height: 1080
  255. 12:27:35: };
  256. 12:27:35: successfully capturing d3d9 frames via GPU
  257. 12:28:07: ---------------------- Cleared D3D9 Capture ----------------------
  258. 12:28:07: D3D9EndScene called
  259. 12:28:07: D3D9Present called
  260. 12:34:44: received restart event, capturing
  261. 12:34:44: DoD3D9GPUHook: success
  262. 12:34:44: D3DSURFACE_DESC {
  263. 12:34:44: Format: D3DFMT_X8R8G8B8
  264. 12:34:44: Type: D3DRTYPE_SURFACE
  265. 12:34:44: Usage: D3DUSAGE_RENDERTARGET
  266. 12:34:44: Pool: D3DPOOL_DEFAULT
  267. 12:34:44: MultiSampleType: D3DMULTISAMPLE_NONE
  268. 12:34:44: MultiSampleQuality: 0
  269. 12:34:44: Width: 1920
  270. 12:34:44: Height: 1080
  271. 12:34:44: };
  272. 12:34:44: successfully capturing d3d9 frames via GPU
  273. 12:35:23: ---------------------- Cleared D3D9 Capture ----------------------
  274. 12:35:23: D3D9EndScene called
  275. 12:35:23: D3D9Present called
  276. 12:40:33: received restart event, capturing
  277. 12:40:33: DoD3D9GPUHook: success
  278. 12:40:33: D3D9Reset called
  279. 12:40:33: ---------------------- Cleared D3D9 Capture ----------------------
  280. 12:40:33: successfully set up d3d9 hooks
  281. 12:40:33: D3D9EndScene called
  282. 12:40:33: D3D9Present called
  283. 12:40:33: DoD3D9GPUHook: success
  284. 12:40:38: Keepalive no longer found on d3d9, freeing capture data
  285. 12:40:38: ---------------------- Cleared D3D9 Capture ----------------------
  286. 12:40:38: D3D9EndScene called
  287. 12:40:38: D3D9Present called
  288. 12:40:55: received restart event, capturing
  289. 12:40:55: DoD3D9GPUHook: success
  290. 12:40:55: D3DSURFACE_DESC {
  291. 12:40:55: Format: D3DFMT_X8R8G8B8
  292. 12:40:55: Type: D3DRTYPE_SURFACE
  293. 12:40:55: Usage: D3DUSAGE_RENDERTARGET
  294. 12:40:55: Pool: D3DPOOL_DEFAULT
  295. 12:40:55: MultiSampleType: D3DMULTISAMPLE_NONE
  296. 12:40:55: MultiSampleQuality: 0
  297. 12:40:55: Width: 1920
  298. 12:40:55: Height: 1080
  299. 12:40:55: };
  300. 12:40:55: successfully capturing d3d9 frames via GPU
  301. 12:41:44: ---------------------- Cleared D3D9 Capture ----------------------
  302. 12:41:44: D3D9EndScene called
  303. 12:41:44: D3D9Present called
  304. 12:59:14: received restart event, capturing
  305. 12:59:14: DoD3D9GPUHook: success
  306. 12:59:14: D3DSURFACE_DESC {
  307. 12:59:14: Format: D3DFMT_X8R8G8B8
  308. 12:59:14: Type: D3DRTYPE_SURFACE
  309. 12:59:14: Usage: D3DUSAGE_RENDERTARGET
  310. 12:59:14: Pool: D3DPOOL_DEFAULT
  311. 12:59:14: MultiSampleType: D3DMULTISAMPLE_NONE
  312. 12:59:14: MultiSampleQuality: 0
  313. 12:59:14: Width: 1920
  314. 12:59:14: Height: 1080
  315. 12:59:14: };
  316. 12:59:14: successfully capturing d3d9 frames via GPU
  317. 12:59:47: ---------------------- Cleared D3D9 Capture ----------------------
  318. 12:59:47: D3D9EndScene called
  319. 12:59:47: D3D9Present called
  320. 13:01:22: received restart event, capturing
  321. 13:01:22: DoD3D9GPUHook: success
  322. 13:01:22: D3DSURFACE_DESC {
  323. 13:01:22: Format: D3DFMT_X8R8G8B8
  324. 13:01:22: Type: D3DRTYPE_SURFACE
  325. 13:01:22: Usage: D3DUSAGE_RENDERTARGET
  326. 13:01:22: Pool: D3DPOOL_DEFAULT
  327. 13:01:22: MultiSampleType: D3DMULTISAMPLE_NONE
  328. 13:01:22: MultiSampleQuality: 0
  329. 13:01:22: Width: 1920
  330. 13:01:22: Height: 1080
  331. 13:01:22: };
  332. 13:01:22: successfully capturing d3d9 frames via GPU
  333. 13:01:45: ---------------------- Cleared D3D9 Capture ----------------------
  334. 13:01:45: D3D9EndScene called
  335. 13:01:45: D3D9Present called
  336. 14:20:25: D3D9Reset called
  337. 14:20:25: ---------------------- Cleared D3D9 Capture ----------------------
  338. 14:20:25: successfully set up d3d9 hooks
  339. 14:20:25: D3D9EndScene called
  340. 14:20:25: D3D9Present called
  341. 14:21:45: received restart event, capturing
  342. 14:21:45: DoD3D9GPUHook: success
  343. 14:21:45: D3DSURFACE_DESC {
  344. 14:21:45: Format: D3DFMT_X8R8G8B8
  345. 14:21:45: Type: D3DRTYPE_SURFACE
  346. 14:21:45: Usage: D3DUSAGE_RENDERTARGET
  347. 14:21:45: Pool: D3DPOOL_DEFAULT
  348. 14:21:45: MultiSampleType: D3DMULTISAMPLE_NONE
  349. 14:21:45: MultiSampleQuality: 0
  350. 14:21:45: Width: 1920
  351. 14:21:45: Height: 1080
  352. 14:21:45: };
  353. 14:21:45: successfully capturing d3d9 frames via GPU
  354. 14:22:16: ---------------------- Cleared D3D9 Capture ----------------------
  355. 14:22:16: D3D9EndScene called
  356. 14:22:16: D3D9Present called
  357. 14:27:07: received restart event, capturing
  358. 14:27:07: DoD3D9GPUHook: success
  359. 14:27:08: D3DSURFACE_DESC {
  360. 14:27:08: Format: D3DFMT_X8R8G8B8
  361. 14:27:08: Type: D3DRTYPE_SURFACE
  362. 14:27:08: Usage: D3DUSAGE_RENDERTARGET
  363. 14:27:08: Pool: D3DPOOL_DEFAULT
  364. 14:27:08: MultiSampleType: D3DMULTISAMPLE_NONE
  365. 14:27:08: MultiSampleQuality: 0
  366. 14:27:08: Width: 1920
  367. 14:27:08: Height: 1080
  368. 14:27:08: };
  369. 14:27:08: successfully capturing d3d9 frames via GPU
  370. 14:27:08: D3D9Reset called
  371. 14:27:08: ---------------------- Cleared D3D9 Capture ----------------------
  372. 14:27:08: successfully set up d3d9 hooks
  373. 14:27:09: D3D9EndScene called
  374. 14:27:09: D3D9Present called
  375. 14:27:09: DoD3D9GPUHook: success
  376. 14:27:09: D3DSURFACE_DESC {
  377. 14:27:09: Format: D3DFMT_X8R8G8B8
  378. 14:27:09: Type: D3DRTYPE_SURFACE
  379. 14:27:09: Usage: D3DUSAGE_RENDERTARGET
  380. 14:27:09: Pool: D3DPOOL_DEFAULT
  381. 14:27:09: MultiSampleType: D3DMULTISAMPLE_NONE
  382. 14:27:09: MultiSampleQuality: 0
  383. 14:27:09: Width: 1920
  384. 14:27:09: Height: 1080
  385. 14:27:09: };
  386. 14:27:09: successfully capturing d3d9 frames via GPU
  387. 14:27:45: ---------------------- Cleared D3D9 Capture ----------------------
  388. 14:27:45: D3D9EndScene called
  389. 14:27:45: D3D9Present called
  390. 15:17:43: received restart event, capturing
  391. 15:17:43: DoD3D9GPUHook: success
  392. 15:17:43: D3DSURFACE_DESC {
  393. 15:17:43: Format: D3DFMT_X8R8G8B8
  394. 15:17:43: Type: D3DRTYPE_SURFACE
  395. 15:17:43: Usage: D3DUSAGE_RENDERTARGET
  396. 15:17:43: Pool: D3DPOOL_DEFAULT
  397. 15:17:43: MultiSampleType: D3DMULTISAMPLE_NONE
  398. 15:17:43: MultiSampleQuality: 0
  399. 15:17:43: Width: 1920
  400. 15:17:43: Height: 1080
  401. 15:17:43: };
  402. 15:17:43: successfully capturing d3d9 frames via GPU
  403. 15:18:25: ---------------------- Cleared D3D9 Capture ----------------------
  404. 15:18:25: D3D9EndScene called
  405. 15:18:25: D3D9Present called
  406. 15:34:49: received restart event, capturing
  407. 15:34:49: DoD3D9GPUHook: success
  408. 15:34:49: D3DSURFACE_DESC {
  409. 15:34:49: Format: D3DFMT_X8R8G8B8
  410. 15:34:49: Type: D3DRTYPE_SURFACE
  411. 15:34:49: Usage: D3DUSAGE_RENDERTARGET
  412. 15:34:49: Pool: D3DPOOL_DEFAULT
  413. 15:34:49: MultiSampleType: D3DMULTISAMPLE_NONE
  414. 15:34:49: MultiSampleQuality: 0
  415. 15:34:49: Width: 1920
  416. 15:34:49: Height: 1080
  417. 15:34:49: };
  418. 15:34:49: successfully capturing d3d9 frames via GPU
  419. 15:35:19: ---------------------- Cleared D3D9 Capture ----------------------
  420. 15:35:19: D3D9EndScene called
  421. 15:35:19: D3D9Present called
  422. 15:37:04: received restart event, capturing
  423. 15:37:04: DoD3D9GPUHook: success
  424. 15:37:04: D3DSURFACE_DESC {
  425. 15:37:04: Format: D3DFMT_X8R8G8B8
  426. 15:37:04: Type: D3DRTYPE_SURFACE
  427. 15:37:04: Usage: D3DUSAGE_RENDERTARGET
  428. 15:37:04: Pool: D3DPOOL_DEFAULT
  429. 15:37:04: MultiSampleType: D3DMULTISAMPLE_NONE
  430. 15:37:04: MultiSampleQuality: 0
  431. 15:37:04: Width: 1920
  432. 15:37:04: Height: 1080
  433. 15:37:04: };
  434. 15:37:04: successfully capturing d3d9 frames via GPU
  435. 15:37:27: ---------------------- Cleared D3D9 Capture ----------------------
  436. 15:37:27: D3D9EndScene called
  437. 15:37:27: D3D9Present called
  438. 15:43:15: D3D9Reset called
  439. 15:43:15: ---------------------- Cleared D3D9 Capture ----------------------
  440. 15:43:15: successfully set up d3d9 hooks
  441. 15:43:15: D3D9EndScene called
  442. 15:43:15: D3D9Present called
  443. 15:43:44: D3D9Reset called
  444. 15:43:44: ---------------------- Cleared D3D9 Capture ----------------------
  445. 15:43:44: successfully set up d3d9 hooks
  446. 15:43:45: D3D9EndScene called
  447. 15:43:45: D3D9Present called
  448. 15:44:39: received restart event, capturing
  449. 15:44:39: DoD3D9GPUHook: success
  450. 15:44:39: D3DSURFACE_DESC {
  451. 15:44:39: Format: D3DFMT_X8R8G8B8
  452. 15:44:39: Type: D3DRTYPE_SURFACE
  453. 15:44:39: Usage: D3DUSAGE_RENDERTARGET
  454. 15:44:39: Pool: D3DPOOL_DEFAULT
  455. 15:44:39: MultiSampleType: D3DMULTISAMPLE_NONE
  456. 15:44:39: MultiSampleQuality: 0
  457. 15:44:39: Width: 1920
  458. 15:44:39: Height: 1080
  459. 15:44:39: };
  460. 15:44:39: successfully capturing d3d9 frames via GPU
  461. 17:27:36: ---------------------- Cleared D3D9 Capture ----------------------
  462. 17:27:36: D3D9EndScene called
  463. 17:27:36: D3D9Present called
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