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shadowmeld

GEO.lua

Jan 17th, 2014
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  1. function get_sets()
  2.    
  3.     --[[
  4.         mage-gear.lua
  5.         This file should be in the same directory where you keep your job.lua file.
  6.         This file will contain the default gear for the three mage types blm, sch, geo
  7.         After the init function, you can override gear based on your job.
  8.         This must be called first or it might override other gear you might declare.
  9.        
  10.         Additionally, after you have overridden gear, you must call the build_default_sets function to build the casting sets.
  11.     --]]
  12.     include('mage-gear.lua')
  13.     init_mage_gear()
  14.  
  15.     -- Gear Overrides
  16.     --[[
  17.         There are 3 ways to override gear
  18.         1. change equipment one piece at a time
  19.             sets.MND.head = "Gende. Caubeen"
  20.         2. use the set_combine function to one or more pieces of gear
  21.             sets.MND = set_combine(sets.MND, {  head = "Gende. Caubeen" }
  22.         3. completely override the set with a new one
  23.             sets.MND = {    head = "Gende. Caubeen", neck = "MND Neck", etc.... }
  24.     --]]
  25.     sets.FC = set_combine(sets.FC, {    legs = "Geomancy Pants" }) -- Add cape when obtained
  26.    
  27.     -- Additional Sets
  28.     sets.FC.Geomancy = {    range = "Filiae Bell"   }
  29.    
  30.     sets.Skill.Geomancy = { range = "Filiae Bell", hands = "Geomancy Mitaines"  } -- add cape when obtained
  31.    
  32.     sets.JA['Life Cycle'] = {}
  33.    
  34.     -- Build Sets
  35.     build_default_sets()
  36.  
  37.     -- Include Spell Maps and Mage Functions
  38.     include('spell-map.lua')
  39.     include('mage-function.lua')
  40.    
  41.     alias_element_match()
  42.  
  43. end
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