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zMagnus

Aimbot

Nov 26th, 2014
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  1. unit uCSS;
  2.  
  3. interface
  4.  
  5. uses
  6. Windows, D3DX9, Math;
  7.  
  8. var
  9. AngleX, AngleY: Single;
  10.  
  11. function MousePos:PD3DXVector2;
  12. function MyPos: PD3DXVector3;
  13. function PosEnemy: PD3DXVector3;
  14. procedure CalcAngle(var src, dst :TD3DXVector3; var angles:TD3DXVector2);
  15.  
  16. implementation
  17.  
  18. function MousePos:PD3DXVector2;
  19. begin
  20. Result:= Ptr(GetModuleHandle('engine.dll')+$458D04);
  21. end;
  22.  
  23. function MyPos: PD3DXVector3;
  24. begin
  25. Result := Ptr(PDword(PDword(GetModuleHandle('server.dll')+$005BCA74)^+$20)^+$248);
  26. end;
  27.  
  28. function PosEnemy: PD3DXVector3;
  29. begin
  30. Result := Ptr(PDword(PDword(GetModuleHandle('server.dll')+$005BCA84)^+$20)^+$248);
  31. end;
  32.  
  33. procedure CalcAngle(var src, dst :TD3DXVector3; var angles:TD3DXVector2);
  34. var
  35. Delta : TD3DXVector3;
  36. hyp : Single;
  37. begin
  38. D3DXVec3Subtract(Delta, src, dst);
  39. hyp := sqrt(delta.x * delta.x + delta.y * delta.y);
  40. //angles.x := Tanh({atan}Tanh(delta.z / hyp));
  41. angles.x := Sinh(delta.z/hyp) * 57.295779513082;
  42. angles.y := Tanh(delta.y / delta.x) * 57.295779513082;
  43.  
  44. if delta.x >= 0.0 then
  45. angles.y := Angles.y + 180.0;
  46. end;
  47.  
  48. end.
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