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JuiceboxAbel

Why Cody/Guy are good for SF4 beginners

Apr 14th, 2014
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  1. Cody and Guy are very basic characters. I say this because all of their options for playing in a "gimmicky" fashion are easy to react to or are terribly punishable.
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  3. If Cody doesn't want to play footsies, he has to:
  4. - throw rocks, which are probably the worst zoning projectile in the game
  5. - ruffian, which are all fully punishable under most circumstances
  6. - zonk, which is again usually punishable.
  7.  
  8. The corner cases where these moves can be made safe are irrelevant because, again, this is a beginner we're talking about. Because of these restrictions, becoming a good Cody involves learning how to walk, poke, counterpoke, and anti-air effectively with very few alternate plans of attack.
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  10. If Guy doesn't want to play footsies, he has to:
  11. - bushin flip, which becomes less and less effective as your opponents stop jumping all the time and know they can crouch the throw. Even -if- a beginner could learn to utilize the safe elbow drop, they'd then have to be proficient at mixups for this move to be abusable.
  12. - run mixups, which are all unsafe on block, and a beginner won't be able to FADC consistently or do quick stops yet.
  13. - shoulder, which requires pure reads to take advantage of, because they are either negative or punishable.
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  15. Guy is also very basic after you realize the relative weakness of his gimmicks. Like Cody, walking, poking, and anti-airs are the basis of his gameplan.
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  17. Playing as either of these characters practically -forces you- to learn how footsies works and how to love your normals.
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