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Dec 8th, 2016
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  1. cos = (pow(**px, 3) - pow(**px, 2));
  2. cout << "cos=pow(**px, 3) - pow(**px, 2)" << endl;
  3. cout << "cos= " << **px;
  4. cout.precision(4);
  5. delete *px;
  6.  
  7. system("pause");
  8. return 0;
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