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DonRavioli

Untitled

Jan 14th, 2014
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  1. ;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
  2. ;[–{‘Ì]ƒ‰ƒEƒ“ƒhŠJŽn‘O
  3. [StateDef 5900]
  4. Type = S
  5.  
  6. ;---------------------------------------------------------
  7. [State 5900];Intro for special
  8. type = ChangeState
  9. triggerall = prevstateno != 100191
  10. triggerall = (teammode = single && roundno=1)||teammode=turns
  11. triggerall = !(teammode = simul)
  12. trigger1 = enemy(0),stateno != 192
  13. trigger1 = enemy(0),animexist(18000)
  14. trigger1 = enemy(0),authorname = "iwakick"
  15. trigger1 = enemy(0),name = "SilverSamurai"
  16. value = 100191
  17. ;---------------------------------------------------------
  18.  
  19. [State 5900, VarRangeSet]
  20. Type = VarRangeSet
  21. Trigger1 = RoundSexisted = 0
  22. Value = 0
  23.  
  24. [State 5900, VarRangeSet]
  25. Type = VarRangeSet
  26. Trigger1 = RoundSexisted = 0
  27. FValue = 0
  28.  
  29. ;--------------------‰Šú‰»€–Ú
  30. [State 5900, VarSet];—ì—ÍŽc—ʏ‰Šú‰»
  31. Type = VarSet
  32. Trigger1 = Time = 0
  33. V = 40
  34. Value = 1000
  35.  
  36. [State 5900, VarSet];—ì—̓tƒ‰ƒO‰Šú‰»
  37. Type = VarSet
  38. Trigger1 = Time = 0
  39. V = 41
  40. Value = 0
  41.  
  42. [State 5900, VarSet];—ì—͉ñ•œ‘Ò‹@ŽžŠÔ‰Šú‰»
  43. Type = VarSet
  44. Trigger1 = Time = 0
  45. V = 42
  46. Value = 0
  47.  
  48. [State 5900, VarSet];ƒ{ƒ€ƒXƒgƒbƒN”‰Šú‰»
  49. Type = VarSet
  50. Trigger1 = Time = 0
  51. V = 43
  52. Value = 2
  53.  
  54. [State 5900, VarSet];”s–k”»’èƒtƒ‰ƒOƒŠƒZƒbƒg
  55. Type = VarSet
  56. Trigger1 = RoundsExisted = 0;‰oêŽž
  57. Trigger1 = Time = 0
  58. V = 51
  59. Value = 0
  60. ;--------------------
  61.  
  62. [State 5900, PowerSet]
  63. Type = PowerSet
  64. Trigger1 = RoundNo = 1 ;ƒ‰ƒEƒ“ƒh‚P‚Å
  65. Trigger1 = RoundsExisted = 0;‰oêŽž
  66. Trigger1 = Power < 1000
  67. Value = 1000
  68.  
  69. [State 5900, PowerSet]
  70. Type = PowerSet
  71. Trigger1 = RoundNo >= 1 ;ƒ‰ƒEƒ“ƒh‚P‚Å
  72. Trigger1 = RoundsExisted >= 0;‰oêŽž
  73. Trigger1 = PalNo = [11,12]
  74. Trigger1 = Power < 9000
  75. Value = 9000
  76.  
  77. [State 5900, ChangeState]
  78. Type = ChangeState
  79. Trigger1 = RoundNo = 1 ;ƒ‰ƒEƒ“ƒh‚P‚Å
  80. Trigger1 = RoundsExisted = 0;‰oêŽž
  81. Value = 190
  82.  
  83. [State 5900, ChangeState]
  84. Type = ChangeState
  85. Trigger1 = RoundNo > 1 ;ƒ‰ƒEƒ“ƒh‚QˆÈ~‚Å
  86. Trigger1 = RoundsExisted = 0;‰oêŽž
  87. Value = 192
  88.  
  89. ;--------------------CPUƒXƒyƒ‹éŒ¾ŠÖŒW
  90. ;[State 5900, ChangeState];CPUƒXƒyƒ‹ŠJŽnéŒ¾
  91. ;Type = ChangeState
  92. ;Trigger1 = TeamMode = Single
  93. ;Trigger1 = PalNo = [7,8]
  94. ;Trigger1 = Var(50) = 1; ƒTƒuAIƒIƒ“
  95. ;Trigger1 = Var(51) = 1; ”s–kÏ
  96. ;Trigger1 = Var(52) = 0; ƒXƒyƒJ–¢éŒ¾
  97. ;Trigger1 = Var(54) = 0; ‡í€”õ
  98. ;Value = 3501
  99.  
  100. ;[State 5900, ChangeState];CPUƒXƒyƒ‹ŠJŽnÄéŒ¾
  101. ;Type = ChangeState
  102. ;Trigger1 = TeamMode = Single
  103. ;Trigger1 = PalNo = [7,8]
  104. ;Trigger1 = Var(50) = 1; ƒTƒuAIƒIƒ“
  105. ;Trigger1 = Var(51) = 1; ”s–kÏ
  106. ;Trigger1 = Var(52) > 0; ƒXƒyƒJéŒ¾Ï
  107. ;Value = 3502
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