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- Malamar @ Choice Scarf
- Ability: Contrary
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Knock Off
- - Superpower
- - Destiny Bond
- - Switcheroo
- Sneasel @ Eviolite
- Ability: Inner Focus
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Ice Punch
- - Ice Shard
- - Knock Off
- - Swords Dance
- Rotom @ Choice Specs
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Thunderbolt
- - Volt Switch
- - Shadow Ball
- - Trick
- Qwilfish @ Rocky Helmet / Shuca Berry
- Ability: Intimidate
- EVs: 248 HP / 8 Atk / 252 Spe
- Jolly Nature
- - Waterfall
- - Spikes
- - Taunt
- - Destiny Bond / Explosion
- Cacturne @ Life Orb
- Ability: Water Absorb
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Substitute / Seed Bomb
- - Sucker Punch
- - Drain Punch
- - Swords Dance
- Steelix @ Steelixite
- Ability: Sturdy
- EVs: 248 HP / 252 Atk / 8 SpD
- Adamant Nature
- - Heavy Slam
- - Earthquake
- - Toxic
- - Stealth Rock
- Alright so here is a modified version of the darkspam team I've been using a lot recently and shared with quite a few close buddies. Its pretty powerful [even with the loss of PANDA EXPRESS] and functions well against a slew of teams. The original core was that between Swords Dance Cacturne and Swords Dance Sneasel, which ultimately break down one anothers checks to enable sweeps. The three Non-Dark pokemon try as much as possible to support sweeps, and two trick users are incorporated to allow for smoother Hazard and Boosting setup throughout the match.
- The first mon on the team is the newest addition, Malamar. Although it isn't quite as powerful as Pangoro, I've found its scarf set a powerful cleaner, which has surprisingly more utility than its counterpart in both Destiny Bond and Trick, while easily cleaning with its self-boosting Superpower. It ends games early, and plays a lot of mindgames with stall.
- SD Sneasel is the shining gem of the team. Eviolite SD is so much better than its Life Orb set, and with a high attack and speed as well as surprising bulk, it makes for an incredibly powerful sweeper. It can live just about any unboosted non-SE attack, and with Inner Focus even Fake Out revengers such as Hariyama or Kangaskhan fail to interrupt its sweeping capabilities.
- Specs Rotom isn't a common set, but it's 100% needed for this team. With only one slot left and 5 physical attackers as well as a hazards stacking HO team, I needed a powerful wallbreaking special type, who could also take on Rapid Spinners aiming to remove my hazard layers. Specs Rotom was the answer. Make sure to save it for bulky physical walls though.
- Offensive Support Qwilfish is the only Qwilfish I use anymore. It's great for baiting out and taking on other hazard setters and removers early game with its relatively high speed, and with solid bulk + intimidate and rocky helmet, easily wears the opponent down. Explosion and Destiny Bond are great early game for a quick kill or spinblock. Honestly, it's just a good spikes mon, and especially helps relive stress from fighting mons.
- Life Orb Sub SD Cacturne is like the innovation but also the shit. It's great at stallbreaking and literally picks most stall teams to shreds if they don't have MegaDino (who gets beaten anyways if you have your sub up). It's powerful Sucker Punch is stupid strong and smashes offensive teams, and with Sub it sets up SDs more easily, avoids revenges and status, etc. I guess you could use Seed Bomb if you are pussE,,,
- MegaLix is the glue of the team, having the bulk necessary to beat annoying fastmons like ScarfSprit, as well as the sheer power to kill shit. It's just a good mega atm, not much explanation needed since we all know its power. Oh I also use Toxic because it helps wear down certain sweepers and walls. SR for the swagpoints.
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