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- # ====================================================
- # This is the main config to the plugin.
- # Edit this to your heart's content ,but if you mess something up ,its unpredictable what will happen!
- # Its wise to keep config file backups after doing major editings
- # ~~~~
- # NOTE: I recommend to setup the configuration before first time launching this plug, as some options
- # might change the whole gameplay and might take a long time to take effect after custom enchants already
- # exist in the world.
- # --
- # NOTE #2: BE CAREFUL with some options! they might ruin the gameplay for people.
- # ~~~~
- # ====================================================
- Misc:
- messages-prefix: "&b&lEnchants&9&l+&3&l > &b"
- Enchants:
- # This will enable/disable enchants in enchanting table.
- # NOTE: those enchants can still be got from command /en enchant!
- enabled-enchants:
- Auto-Speed: true
- Nightvision: true
- Venom: true
- Auto-Smelting: true
- Regain: true
- Rejuvination: true
- Waterbreathing: true
- Reinforced: true
- Slowness: true
- Regeneration: true
- Flight: true
- Auto-Jump: true
- Blindness: true
- Withering: true
- Quake: true
- Excavation: true
- LifeLeech: true
- 'Poison Arrows': true
- 'Withered Arrows': true
- 'Flashing Arrows': true
- Soulbound: true
- 'Ice Aspect': true
- Lucky: true
- Beheading: true
- Life: true
- Electrocute: true
- 'Exploding Arrows': true
- Multishoot: true
- 'Well Fed': true
- # These are the chances that each of these enchants will appear. The higher the number ,the higher the chance.
- enchant-chances:
- Auto-Speed: 30
- Nightvision: 40
- Venom: 50
- Auto-Smelting: 20
- Regain: 60
- Rejuvination: 25
- Waterbreathing: 40
- Reinforced: 30
- Slowness: 45
- Regeneration: 30
- Flight: 10
- Auto-Jump: 30
- Blindness: 30
- Withering: 20
- Quake: 20
- Excavation: 25
- LifeLeech: 15
- 'Flashing Arrows': 35
- 'Withered Arrows': 25
- 'Exploding Arrows': 15
- 'Poison Arrows': 40
- Soulbound: 15
- 'Ice Aspect': 15
- Lucky: 20
- Beheading: 25
- Life: 8
- Electrocute: 20
- Multishoot: 10
- 'Well Fed': 20
- # Entity damage enchants - are they for pvp or pve? [PVP,PVE,BOTH]
- fight-enchant-use:
- Venom: 'BOTH'
- Blindness: 'BOTH'
- Slowness: 'BOTH'
- Withering: 'BOTH'
- Quake: 'BOTH'
- LifeLeech: 'BOTH'
- 'Flashing Arrows': 'BOTH'
- 'Withered Arrows': 'BOTH'
- 'Poison Arrows': 'BOTH'
- 'Exploding Arrows': 'BOTH'
- 'Ice Aspect': 'BOTH'
- Beheading: 'BOTH'
- Lucky: 'BOTH'
- Electrocute: 'BOTH'
- Excavation:
- # If this is false ,it will take away the same amount of durability as it broke blocks
- excavation-uses-random-durability: true
- # For every block broken by excavation enchants ,what is the % chance that it will use 1 durability?
- excavation-durability-rate: 50
- Beheading:
- # What are the chances for each level of beheading for a mob to drop its head?
- level-1-chance: 2
- level-2-chance: 4
- level-3-chance: 7
- Life:
- max-level: 1
- # if you set health per level to 1, player will get 0.5 extra hearts. 2 means they will get 1 heart per level ,and so on.
- health-per-level: 1
- # if you set this to true ,player wearing 3 armor pieces with Life I enchant will have 1.5 extra hearts (if health-per-level is 1).
- # Setting this to false means that no matter how much armor pieces with Life I player has equipped ,he will always have only 0.5 extra hearts.
- enchant-stacks-up: true
- Quake:
- quake-launches-players: false
- quake-falldamage-affects-players: false
- quake-falldamage: 10
- quake-durability-cost: 20
- quake-launches-other-entities: true
- quake-has-cooldown: true
- quake-cooldown: 20
- Regeneration:
- # This is the chance that a player will heal every 1 second.
- # If a player has ,let's say, a chestplate and boots with Regeneration II and a helmet with Regeneration III,
- # the overall chance would be regeneration-heal-rate * sum of the enchant levels (4.0 * 7 = 28% by default)
- # If a player has a full set of Regen III armor, the default chance is 48%.
- regeneration-heal-rate: 4.0
- # This is the amount of extra HP you heal with Regeneration enchant.
- # This being 1 means it will heal half-a-heart. 2 means one full heart, and so on.
- regeneration-heal-amount: 1
- Electrocute:
- # This is the base time of the nausea potion effect for electrocute enchant in seconds.
- # It can cause nausea for electrocute-base-time + electrocute-time-increment * (electrocute enchant level - 1) seconds.
- base-time: 7
- time-increment: 1
- # Here you can define the damage for each piece of armor worn by the living entity. (1.00 = half a heart of damage)
- iron-damage: 0.25
- gold-damage: 0.3
- chain-damage: 0.1
- Exploding-Arrows:
- # This option defines the base strength of the explosion.
- # This number calculates how strong the hit will be to a player and how much blocks will it break (if that one's enabled.)
- explosion-strength: 1.0
- explodes-blocks: false
- # This defines a chance to explode everytime an arrow is fired.
- # This is used in this formula - if a random number between 1 and (chance-to-explode - 4 * [enchant level]) equals to 1, arrow will explode.
- chance-to-explode: 16
- # If this is true, not only the chance for an explosion to occur will rise, it will rise its strength too.
- explosion-strength-rises-with-level: true
- # If [explosion-strength-rises-with-level] is true, how much does it rise each level?
- strength-rise-multiplier: 1.2
- Multishoot:
- # What is the maximum level for that enchant? (Requires /reload or server restart after editing this option)
- multishoot-max-level: 2
- # How accurate are the additional arrows? Higher the number, bigger the accuracy.
- multishoot-accuracy: 7.0
- # Check if the amount of arrows fired is random from 1 to 1 + multishoot level
- multishoot-random: true
- Well-fed-and-Hunger:
- # Well fed works by randomly giving half a food bar.
- # Hunger is the opposite - sometimes reduces half a food bar randomly
- # What is the rate for each level on the whole player equipment's set (x*well-fed-rate/100, where x is combined enchant level from the whole armor set)
- well-fed-rate: 3
- # Same as above: What is the rate for each level on the whole player equipment's set (x*hunger-rate/100, where x is combined enchant level from the whole armor set)
- hunger-rate: 4
- #
- # ================ Misc configs below here ================
- #
- # If you set this to true ,anvils ONLY WITH ITEMS THAT HAVE CUSTOM ENCHNATS will be disabled.
- disable-anvils: false
- # Set this to false if you want to disable the particle effects server-wide.
- particles-enabled: true
- # This setting defines how many times SLOWER the enchant calculations will be done. Change this if you have terrible performance issues with the plugin.
- # This number must be natural - minimum 1, 2, 3 and so on.
- # Whatever number you will set here, all potion effect enchants, effects like rejuvination will optimize themselves automatically - rejuvination will give the same amount of durability as the misc-timer-interval number, potion effects will be longer, etc
- # Max value is set to be 5, but it's not recommended to give it values above 3.
- # WARNING: /en reload won't help for this function! Must at least /reload or restart the server.
- misc-timer-interval: 1
- # This is the minimal XP level required to get a custom enchant while enchanting.
- # The lower the level when enchanting an item, the less chances that a player will get it (max chances at level 30)
- # Default is 20 (it's best to keep it at that, except if you want to make it higher)
- required-level: 20
- # This is the general chance of getting a custom enchant.
- # Default is 45 (45% rate at level 30 enchanting)
- # For the curious ones: item will get a custom enchant when a random number with a cap of [130 - level used for enchanting] < or = enchanting-rate
- enchanting-rate: 45
- # This is the ratio/chance of more custom enchants appearing when enchanting the item.
- # The higher the number is, the more chances you get and more enchants will appear on the item.
- another-enchant-rate: 15
- # This being false means that armor enchants like nightvision, autospeed ,etc, will NOT work while a player is holding it in hand.
- armor-enchants-work-in-hand: false
- # This is the maximum number of custom enchants appearing on one item
- # If this number is less or equal 1, you can get max 1 enchant.
- max-custom-enchants: 4
- max-custom-enchants-on-book: 2
- # This value ,unlike the one above this option, defines an ABSOLUTE amount of max enchants.
- # This defines the maximum allowed enchants on an item overally, you won't be able to add more.
- absolute-max-enchants: 5
- ignores-enchant-command: true
- vanilla-enchants-included: false
- # To make the plugin seem not so OP, you can enable bad enchants here. (eg. instability, heavy, hunger)
- # The bad enchant ratio is the chance that a bad enchant will appear with each enchanting.
- # NOTE: A bad enchant won't appear to items without custom enchants.
- enabled-bad-enchants: false
- bad-enchant-ratio: 40
- # If set to true, when enchanting an item ,it will have a tooltip briefly defining what the enchant does.
- # You can edit them in the config file enchant-tooltips.yml
- helpful-tooltips-enabled: true
- # This is the RARITY of some enchant effects - smaller the number ,higher the chance an enchant effect will be applied
- # Having 10 on venom III enchant will make every ~4th hit poison somebody
- poison-rarity: 20
- blindness-rarity: 30
- withering-rarity: 30
- slowness-rarity: 20
- lifeleech-rarity: 30
- arrow-poison-rarity: 18
- arrow-withered-rarity: 28
- arrow-flashing-rarity: 28
- ice-aspect-freeze-rarity: 20
- electrocute-rarity: 20
- # Duration is in seconds ,how much you will be frozen in place.
- # Multiplier is how much times longer is the duration when enchant's level 2
- ice-aspect-freeze-duration: 2
- ice-aspect-freeze-level-multiplier: 2
- # lucky-amount is the max amount of extra XP a player can get from killed entity with Lucky enchant.
- # Multiplier is how much times more XP a player can get with level II Lucky enchant
- lucky-amount: 10
- lucky-level-multiplier: 1.5
- # Each amount is a half-a-heart
- lifeleech-heal-amount: 1
- # If this is set to false, fortune + autosmelting will be toggled off
- autosmelt-plus-fortune-enabled: true
- # Change if Soulbound enchant dissapears off of an item when a player dies and regains the item from death.
- soulbound-enchant-dissapears-after-death: true
- # Setting this to true will allow PvP enchants to apply to axes too
- pvp-enchants-on-axes: false
- # Rate at which durability decays when equipped item with flight enchant. 100 = every 0.5 seconds -1 durability on an item
- flight-durability-decay: 30
- rejuvination-durability-rate: 10
- instability-durability-rate: 9
- # Setting this to false will make it so that people cant damage other people with poison, withering ,etc., only other living entities.
- can-enchants-affect-people: true
- heavy-causes-mining-fatigue: true
- # This enables old enchant name support.
- # Basically, if you at some point changed your enchant name and dont want players to lose those enchants,
- # in enchant-names.yml, the 'old-enchant-names' section, add the old enchant names there and the enchant will still work.
- # if this is set to false, the plugin won't look into that section.
- # Enabling this causes more lag!
- old-name-support: false
- # This is for 1.9 - by default, bow enchants will be disabled. Set this to true for them to work.
- bow-enchants-work: false
- # ---END OF CONFIGS---
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