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EnchantsPlus Default Config

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Mar 13th, 2016
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  1. # ====================================================
  2. # This is the main config to the plugin.
  3. # Edit this to your heart's content ,but if you mess something up ,its unpredictable what will happen!
  4. # Its wise to keep config file backups after doing major editings
  5. # ~~~~
  6. # NOTE: I recommend to setup the configuration before first time launching this plug, as some options
  7. # might change the whole gameplay and might take a long time to take effect after custom enchants already
  8. # exist in the world.
  9. # --
  10. # NOTE #2: BE CAREFUL with some options! they might ruin the gameplay for people.
  11. # ~~~~
  12. # ====================================================
  13.  
  14. Misc:
  15.   messages-prefix: "&b&lEnchants&9&l+&3&l > &b"
  16.  
  17. Enchants:
  18. # This will enable/disable enchants in enchanting table.
  19. # NOTE: those enchants can still be got from command /en enchant!
  20.   enabled-enchants:
  21.     Auto-Speed: true
  22.     Nightvision: true
  23.     Venom: true
  24.     Auto-Smelting: true
  25.     Regain: true
  26.     Rejuvination: true
  27.     Waterbreathing: true
  28.     Reinforced: true
  29.     Slowness: true
  30.     Regeneration: true
  31.     Flight: true
  32.     Auto-Jump: true
  33.     Blindness: true
  34.     Withering: true
  35.     Quake: true
  36.     Excavation: true
  37.     LifeLeech: true
  38.     'Poison Arrows': true
  39.     'Withered Arrows': true
  40.     'Flashing Arrows': true
  41.     Soulbound: true
  42.     'Ice Aspect': true
  43.     Lucky: true
  44.     Beheading: true
  45.     Life: true
  46.     Electrocute: true
  47.     'Exploding Arrows': true
  48.     Multishoot: true
  49.     'Well Fed': true
  50.  
  51. # These are the chances that each of these enchants will appear. The higher the number ,the higher the chance.
  52.   enchant-chances:
  53.     Auto-Speed: 30
  54.     Nightvision: 40
  55.     Venom: 50
  56.     Auto-Smelting: 20
  57.     Regain: 60
  58.     Rejuvination: 25
  59.     Waterbreathing: 40
  60.     Reinforced: 30
  61.     Slowness: 45
  62.     Regeneration: 30
  63.     Flight: 10
  64.     Auto-Jump: 30
  65.     Blindness: 30
  66.     Withering: 20
  67.     Quake: 20
  68.     Excavation: 25
  69.     LifeLeech: 15
  70.     'Flashing Arrows': 35
  71.     'Withered Arrows': 25
  72.     'Exploding Arrows': 15
  73.     'Poison Arrows': 40
  74.     Soulbound: 15
  75.     'Ice Aspect': 15
  76.     Lucky: 20
  77.     Beheading: 25
  78.     Life: 8
  79.     Electrocute: 20
  80.     Multishoot: 10
  81.     'Well Fed': 20
  82.  
  83. # Entity damage enchants - are they for pvp or pve? [PVP,PVE,BOTH]
  84.   fight-enchant-use:
  85.     Venom: 'BOTH'
  86.     Blindness: 'BOTH'
  87.     Slowness: 'BOTH'
  88.     Withering: 'BOTH'
  89.     Quake: 'BOTH'
  90.     LifeLeech: 'BOTH'
  91.     'Flashing Arrows': 'BOTH'
  92.     'Withered Arrows': 'BOTH'
  93.     'Poison Arrows': 'BOTH'
  94.     'Exploding Arrows': 'BOTH'
  95.     'Ice Aspect': 'BOTH'
  96.     Beheading: 'BOTH'
  97.     Lucky: 'BOTH'
  98.     Electrocute: 'BOTH'
  99.  
  100.   Excavation:
  101. # If this is false ,it will take away the same amount of durability as it broke blocks
  102.     excavation-uses-random-durability: true
  103.  
  104. # For every block broken by excavation enchants ,what is the % chance that it will use 1 durability?
  105.     excavation-durability-rate: 50
  106.  
  107.   Beheading:
  108. # What are the chances for each level of beheading for a mob to drop its head?
  109.     level-1-chance: 2
  110.     level-2-chance: 4
  111.     level-3-chance: 7
  112.  
  113.   Life:
  114.     max-level: 1
  115. # if you set health per level to 1, player will get 0.5 extra hearts. 2 means they will get 1 heart per level ,and so on.
  116.     health-per-level: 1
  117. # if you set this to true ,player wearing 3 armor pieces with Life I enchant will have 1.5 extra hearts (if health-per-level is 1).
  118. # Setting this to false means that no matter how much armor pieces with Life I player has equipped ,he will always have only 0.5 extra hearts.
  119.     enchant-stacks-up: true
  120.  
  121.   Quake:
  122.     quake-launches-players: false
  123.     quake-falldamage-affects-players: false
  124.     quake-falldamage: 10
  125.     quake-durability-cost: 20
  126.     quake-launches-other-entities: true
  127.  
  128.     quake-has-cooldown: true
  129.     quake-cooldown: 20
  130.  
  131.   Regeneration:
  132. # This is the chance that a player will heal every 1 second.
  133. # If a player has ,let's say, a chestplate and boots with Regeneration II and a helmet with Regeneration III,
  134. # the overall chance would be regeneration-heal-rate * sum of the enchant levels (4.0 * 7 = 28% by default)
  135. # If a player has a full set of Regen III armor, the default chance is 48%.
  136.     regeneration-heal-rate: 4.0
  137.  
  138. # This is the amount of extra HP you heal with Regeneration enchant.
  139. # This being 1 means it will heal half-a-heart. 2 means one full heart, and so on.
  140.     regeneration-heal-amount: 1
  141.  
  142.   Electrocute:
  143. # This is the base time of the nausea potion effect for electrocute enchant in seconds.
  144. # It can cause nausea for electrocute-base-time + electrocute-time-increment * (electrocute enchant level - 1) seconds.
  145.     base-time: 7
  146.     time-increment: 1
  147.  
  148. # Here you can define the damage for each piece of armor worn by the living entity. (1.00 = half a heart of damage)
  149.     iron-damage: 0.25
  150.     gold-damage: 0.3
  151.     chain-damage: 0.1
  152.  
  153.  
  154.   Exploding-Arrows:
  155. # This option defines the base strength of the explosion.
  156. # This number calculates how strong the hit will be to a player and how much blocks will it break (if that one's enabled.)
  157.     explosion-strength: 1.0
  158.     explodes-blocks: false
  159.  
  160. # This defines a chance to explode everytime an arrow is fired.
  161. # This is used in this formula - if a random number between 1 and (chance-to-explode - 4 * [enchant level]) equals to 1, arrow will explode.
  162.     chance-to-explode: 16
  163.  
  164. # If this is true, not only the chance for an explosion to occur will rise, it will rise its strength too.
  165.     explosion-strength-rises-with-level: true
  166. # If [explosion-strength-rises-with-level] is true, how much does it rise each level?
  167.     strength-rise-multiplier: 1.2
  168.  
  169.   Multishoot:
  170. # What is the maximum level for that enchant? (Requires /reload or server restart after editing this option)
  171.     multishoot-max-level: 2
  172. # How accurate are the additional arrows? Higher the number, bigger the accuracy.
  173.     multishoot-accuracy: 7.0
  174. # Check if the amount of arrows fired is random from 1 to 1 + multishoot level
  175.     multishoot-random: true
  176.  
  177.   Well-fed-and-Hunger:
  178. # Well fed works by randomly giving half a food bar.
  179. # Hunger is the opposite - sometimes reduces half a food bar randomly
  180.  
  181. # What is the rate for each level on the whole player equipment's set (x*well-fed-rate/100, where x is combined enchant level from the whole armor set)
  182.     well-fed-rate: 3
  183.  
  184. # Same as above: What is the rate for each level on the whole player equipment's set (x*hunger-rate/100, where x is combined enchant level from the whole armor set)
  185.     hunger-rate: 4
  186.  
  187. #
  188. #                         ================ Misc configs below here ================
  189. #
  190.  
  191. # If you set this to true ,anvils ONLY WITH ITEMS THAT HAVE CUSTOM ENCHNATS will be disabled.
  192.   disable-anvils: false
  193.  
  194. # Set this to false if you want to disable the particle effects server-wide.
  195.   particles-enabled: true
  196.  
  197. # This setting defines how many times SLOWER the enchant calculations will be done. Change this if you have terrible performance issues with the plugin.
  198. # This number must be natural - minimum 1, 2, 3 and so on.
  199. # Whatever number you will set here, all potion effect enchants, effects like rejuvination will optimize themselves automatically - rejuvination will give the same amount of durability as the misc-timer-interval number, potion effects will be longer, etc
  200. # Max value is set to be 5, but it's not recommended to give it values above 3.
  201. # WARNING: /en reload won't help for this function! Must at least /reload or restart the server.
  202.   misc-timer-interval: 1
  203.  
  204. # This is the minimal XP level required to get a custom enchant while enchanting.
  205. # The lower the level when enchanting an item, the less chances that a player will get it (max chances at level 30)
  206. # Default is 20 (it's best to keep it at that, except if you want to make it higher)
  207.   required-level: 20
  208.  
  209. # This is the general chance of getting a custom enchant.
  210. # Default is 45 (45% rate at level 30 enchanting)
  211. # For the curious ones: item will get a custom enchant when a random number with a cap of [130 - level used for enchanting] < or = enchanting-rate
  212.   enchanting-rate: 45
  213.  
  214. # This is the ratio/chance of more custom enchants appearing when enchanting the item.
  215. # The higher the number is, the more chances you get and more enchants will appear on the item.
  216.   another-enchant-rate: 15
  217.  
  218. # This being false means that armor enchants like nightvision, autospeed ,etc, will NOT work while a player is holding it in hand.
  219.   armor-enchants-work-in-hand: false
  220.  
  221. # This is the maximum number of custom enchants appearing on one item
  222. # If this number is less or equal 1, you can get max 1 enchant.
  223.   max-custom-enchants: 4
  224.   max-custom-enchants-on-book: 2
  225.  
  226. # This value ,unlike the one above this option, defines an ABSOLUTE amount of max enchants.
  227. # This defines the maximum allowed enchants on an item overally, you won't be able to add more.
  228.   absolute-max-enchants: 5
  229.   ignores-enchant-command: true
  230.   vanilla-enchants-included: false
  231.  
  232. # To make the plugin seem not so OP, you can enable bad enchants here. (eg. instability, heavy, hunger)
  233. # The bad enchant ratio is the chance that a bad enchant will appear with each enchanting.
  234. # NOTE: A bad enchant won't appear to items without custom enchants.
  235.   enabled-bad-enchants: false
  236.   bad-enchant-ratio: 40
  237.  
  238. # If set to true, when enchanting an item ,it will have a tooltip briefly defining what the enchant does.
  239. # You can edit them in the config file enchant-tooltips.yml
  240.   helpful-tooltips-enabled: true
  241.  
  242. # This is the RARITY of some enchant effects - smaller the number ,higher the chance an enchant effect will be applied
  243. # Having 10 on venom III enchant will make every ~4th hit poison somebody
  244.   poison-rarity: 20
  245.   blindness-rarity: 30
  246.   withering-rarity: 30
  247.   slowness-rarity: 20
  248.   lifeleech-rarity: 30
  249.   arrow-poison-rarity: 18
  250.   arrow-withered-rarity: 28
  251.   arrow-flashing-rarity: 28
  252.   ice-aspect-freeze-rarity: 20
  253.   electrocute-rarity: 20
  254.  
  255. # Duration is in seconds ,how much you will be frozen in place.
  256. # Multiplier is how much times longer is the duration when enchant's level 2
  257.   ice-aspect-freeze-duration: 2
  258.   ice-aspect-freeze-level-multiplier: 2
  259.  
  260. # lucky-amount is the max amount of extra XP a player can get from killed entity with Lucky enchant.
  261. # Multiplier is how much times more XP a player can get with level II Lucky enchant
  262.   lucky-amount: 10
  263.   lucky-level-multiplier: 1.5
  264.  
  265. # Each amount is a half-a-heart
  266.   lifeleech-heal-amount: 1
  267.  
  268. # If this is set to false, fortune + autosmelting will be toggled off
  269.   autosmelt-plus-fortune-enabled: true
  270.  
  271. # Change if Soulbound enchant dissapears off of an item when a player dies and regains the item from death.
  272.   soulbound-enchant-dissapears-after-death: true
  273.  
  274. # Setting this to true will allow PvP enchants to apply to axes too
  275.   pvp-enchants-on-axes: false
  276.  
  277. # Rate at which durability decays when equipped item with flight enchant. 100 = every 0.5 seconds -1 durability on an item
  278.   flight-durability-decay: 30
  279.  
  280.   rejuvination-durability-rate: 10
  281.   instability-durability-rate: 9
  282.  
  283. # Setting this to false will make it so that people cant damage other people with poison, withering ,etc., only other living entities.
  284.   can-enchants-affect-people: true
  285.  
  286.   heavy-causes-mining-fatigue: true
  287.  
  288. # This enables old enchant name support.
  289. # Basically, if you at some point changed your enchant name and dont want players to lose those enchants,
  290. # in enchant-names.yml, the 'old-enchant-names' section, add the old enchant names there and the enchant will still work.
  291. # if this is set to false, the plugin won't look into that section.
  292. # Enabling this causes more lag!
  293.   old-name-support: false
  294.  
  295. # This is for 1.9 - by default, bow enchants will be disabled. Set this to true for them to work.
  296.   bow-enchants-work: false
  297.  
  298. # ---END OF CONFIGS---
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