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Feb 16th, 2012
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  1. #UserShotData
  2.  
  3. shot_image = "script/default_system/img/Default_Shot.png"
  4. delay_rect = (209, 474, 240, 505)
  5.  
  6. // Shotdata = Links boven rechts beneden
  7. // Render = alpha / add
  8. // Angular = draai richting
  9. // Delay_color = vertragingskleur
  10.  
  11. /******************************* Starting shot data ***************************************/
  12.  
  13. // Shiki Eiki-sama stick (Colliding with prismsister bullet and Koishi bullets)
  14. ShotData{ id=254 rect=(96,256,126,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
  15.  
  16.  
  17. // Straight Lasers ( 8 colours )
  18. //ShotData{ id=1 rect=(1,0,16,14) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  19. //ShotData{ id=2 rect=(32,0,48,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  20. //ShotData{ id=3 rect=(64,0,80,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  21. //ShotData{ id=4 rect=(96,0,112,14) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  22. //ShotData{ id=5 rect=(128,0,144,14) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  23. //ShotData{ id=6 rect=(176,0,192,14) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  24. //ShotData{ id=7 rect=(208,0,224,14) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  25. //ShotData{ id=8 rect=(224,0,240,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  26.  
  27. // Lasers formed with large round bullets ( 7 colours )
  28. // DEFAULT disabled. Can be used to have more beautiful lasers.
  29. ShotData{ id=1 rect=(1,358,32,387) render=ADD angular_velocity = 0 delay_color= (128,128,128) } //gray
  30. ShotData{ id=2 rect=(32,358,64,387) render=ADD angular_velocity = 0 delay_color= (255,128,64) } //lighred
  31. ShotData{ id=3 rect=(64,358,96,387) render=ADD angular_velocity = 0 delay_color= (255,128,255) } //lila
  32. ShotData{ id=4 rect=(96,358,128,387) render=ADD angular_velocity = 0 delay_color= (64,64,255) } //blue
  33. ShotData{ id=5 rect=(128,358,160,387) render=ADD angular_velocity = 0 delay_color= (64,144,255) } //aqua
  34. ShotData{ id=6 rect=(160,358,192,387) render=ADD angular_velocity = 0 delay_color= (64,255,144) } //lime
  35. ShotData{ id=7 rect=(192,358,224,387) render=ADD angular_velocity = 0 delay_color= (255,255,64) } //yellow
  36. ShotData{ id=8 rect=(224,358,256,387) render=ADD angular_velocity = 0 delay_color= (255,255,64) } //orange
  37.  
  38. // Mystia's shot
  39. ShotData{ id=9 rect=(0,16,16,34) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  40. ShotData{ id=10 rect=(16,16,32,33) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  41. ShotData{ id=11 rect=(32,16,48,33) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  42. ShotData{ id=12 rect=(48,16,64,33) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  43. ShotData{ id=13 rect=(64,16,80,33) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  44. ShotData{ id=14 rect=(80,16,96,33) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
  45. ShotData{ id=15 rect=(96,16,112,33) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  46. ShotData{ id=16 rect=(112,16,128,33) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
  47. ShotData{ id=17 rect=(128,16,144,33) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  48. ShotData{ id=18 rect=(144,16,160,33) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  49. ShotData{ id=19 rect=(160,16,176,33) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  50. ShotData{ id=20 rect=(176,16,192,33) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  51. ShotData{ id=21 rect=(192,16,208,33) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
  52. ShotData{ id=22 rect=(208,16,224,33) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  53. ShotData{ id=23 rect=(224,16,240,33) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  54.  
  55.  
  56. // Small round bullets with outer layer
  57. ShotData{ id=24 rect=(207,727,227,747) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  58. ShotData{ id=25 rect=(226,727,246,747) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  59. ShotData{ id=26 rect=(245,727,265,747) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  60. ShotData{ id=27 rect=(264,727,284,747) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  61. ShotData{ id=28 rect=(283,727,303,747) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  62. ShotData{ id=29 rect=(302,727,322,747) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
  63. ShotData{ id=30 rect=(321,727,341,747) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  64. ShotData{ id=31 rect=(340,727,360,747) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
  65. ShotData{ id=32 rect=(359,727,379,747) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  66. ShotData{ id=33 rect=(378,727,398,747) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  67. ShotData{ id=34 rect=(397,727,417,747) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  68. ShotData{ id=35 rect=(416,727,436,747) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  69. ShotData{ id=36 rect=(435,727,455,747) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
  70. ShotData{ id=37 rect=(454,727,474,747) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  71. ShotData{ id=38 rect=(473,727,493,747) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  72.  
  73.  
  74. // Small round bullets
  75. ShotData{ id=39 rect=(0,47,16,63) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  76. ShotData{ id=40 rect=(16,47,32,63) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  77. ShotData{ id=41 rect=(32,47,48,63) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  78. ShotData{ id=42 rect=(48,47,64,63) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  79. ShotData{ id=43 rect=(64,47,80,63) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  80. ShotData{ id=44 rect=(80,47,96,63) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
  81. ShotData{ id=45 rect=(96,47,112,63) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  82. ShotData{ id=46 rect=(112,47,128,63) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
  83. ShotData{ id=47 rect=(128,47,144,63) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  84. ShotData{ id=48 rect=(144,47,160,63) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  85. ShotData{ id=49 rect=(160,47,176,63) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  86. ShotData{ id=50 rect=(176,47,192,63) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  87. ShotData{ id=51 rect=(192,47,208,63) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
  88. ShotData{ id=52 rect=(208,47,224,63) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  89. ShotData{ id=53 rect=(224,47,240,63) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  90.  
  91.  
  92. // Pellets
  93. ShotData{ id=54 rect=(1,64,16,80) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  94. ShotData{ id=55 rect=(16,64,32,80) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  95. ShotData{ id=56 rect=(32,64,48,80) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  96. ShotData{ id=57 rect=(48,64,64,80) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  97. ShotData{ id=58 rect=(64,64,80,80) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  98. ShotData{ id=59 rect=(80,64,96,80) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
  99. ShotData{ id=60 rect=(96,64,112,80) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  100. ShotData{ id=61 rect=(112,64,128,80) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
  101. ShotData{ id=62 rect=(128,64,144,80) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  102. ShotData{ id=63 rect=(144,64,160,80) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  103. ShotData{ id=64 rect=(160,64,176,80) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  104. ShotData{ id=65 rect=(176,64,192,80) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  105. ShotData{ id=66 rect=(192,64,208,80) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
  106. ShotData{ id=67 rect=(208,64,224,80) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  107. ShotData{ id=68 rect=(224,64,240,80) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  108.  
  109.  
  110. // Kunais
  111. ShotData{ id=69 rect=(0,81,15,100) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  112. ShotData{ id=70 rect=(16,81,31,100) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  113. ShotData{ id=71 rect=(32,81,47,100) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  114. ShotData{ id=72 rect=(48,81,63,100) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  115. ShotData{ id=73 rect=(64,81,79,100) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  116. ShotData{ id=74 rect=(80,81,95,100) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  117. ShotData{ id=75 rect=(96,81,111,100) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
  118. ShotData{ id=76 rect=(128,81,143,100) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  119. ShotData{ id=77 rect=(144,81,159,100) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  120. ShotData{ id=78 rect=(160,81,175,100) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  121. ShotData{ id=79 rect=(176,81,191,100) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  122. ShotData{ id=80 rect=(208,81,223,100) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  123. ShotData{ id=81 rect=(224,81,239,100) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  124.  
  125.  
  126. // Ice shots
  127. ShotData{ id=82 rect=(0,101,16,120) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  128. ShotData{ id=83 rect=(16,101,32,120) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  129. ShotData{ id=84 rect=(32,101,48,120) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  130. ShotData{ id=85 rect=(48,101,64,120) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  131. ShotData{ id=86 rect=(64,101,80,120) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  132. ShotData{ id=87 rect=(96,101,112,120) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  133. ShotData{ id=88 rect=(112,101,128,120) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
  134. ShotData{ id=89 rect=(128,101,144,120) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  135. ShotData{ id=90 rect=(144,101,160,120) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  136. ShotData{ id=91 rect=(160,101,176,120) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  137. ShotData{ id=92 rect=(176,101,192,120) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  138. ShotData{ id=93 rect=(192,101,208,120) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
  139. ShotData{ id=94 rect=(224,101,240,120) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  140.  
  141.  
  142. // Amulets
  143. ShotData{ id=95 rect=(0,121,16,139) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  144. ShotData{ id=96 rect=(32,121,48,139) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  145. ShotData{ id=97 rect=(48,121,64,139) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  146. ShotData{ id=98 rect=(64,121,80,139) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  147. ShotData{ id=99 rect=(96,121,112,139) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  148. ShotData{ id=100 rect=(112,121,128,139) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
  149. ShotData{ id=101 rect=(128,121,144,139) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  150. ShotData{ id=102 rect=(144,121,160,139) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  151. ShotData{ id=103 rect=(160,121,176,139) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  152. ShotData{ id=104 rect=(176,121,192,139) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  153. ShotData{ id=105 rect=(192,121,208,139) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
  154. ShotData{ id=106 rect=(208,121,224,139) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  155. ShotData{ id=107 rect=(224,121,240,139) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  156.  
  157.  
  158. // Suppository
  159. ShotData{ id=108 rect=(0,330,16,349) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  160. ShotData{ id=109 rect=(32,330,48,349) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  161. ShotData{ id=110 rect=(48,330,64,349) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  162. ShotData{ id=111 rect=(64,330,80,349) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  163. ShotData{ id=112 rect=(80,330,96,349) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
  164. ShotData{ id=113 rect=(96,330,112,349) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  165. ShotData{ id=114 rect=(128,330,144,349) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  166. ShotData{ id=115 rect=(144,330,160,349) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  167. ShotData{ id=116 rect=(160,330,176,349) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  168. ShotData{ id=117 rect=(176,330,192,349) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  169. ShotData{ id=118 rect=(192,330,208,349) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  170. ShotData{ id=119 rect=(224,330,240,349) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  171.  
  172.  
  173. // Dark pellets
  174. ShotData{ id=120 rect=(0,140,15,160) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  175. ShotData{ id=121 rect=(15,140,31,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  176. ShotData{ id=122 rect=(47,140,64,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  177. ShotData{ id=123 rect=(64,140,80,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  178. ShotData{ id=124 rect=(80,140,96,160) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
  179. ShotData{ id=125 rect=(96,140,112,160) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  180. ShotData{ id=126 rect=(112,140,128,160) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
  181. ShotData{ id=127 rect=(128,140,144,160) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  182. ShotData{ id=128 rect=(144,140,160,160) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  183. ShotData{ id=129 rect=(160,140,176,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  184. ShotData{ id=130 rect=(176,140,192,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  185. ShotData{ id=131 rect=(192,140,208,160) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
  186. ShotData{ id=132 rect=(208,140,224,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  187. ShotData{ id=133 rect=(224,140,240,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  188.  
  189.  
  190. // Marisa's small stars
  191. ShotData{ id=134 rect=(0,161,16,177) render=ALPHA angular_velocity = 2 delay_color= (128,128,128) } //gray
  192. ShotData{ id=135 rect=(16,161,32,177) render=ALPHA angular_velocity = -2 delay_color= (255,64,64) } //red
  193. ShotData{ id=136 rect=(32,161,48,177) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //lighred
  194. ShotData{ id=137 rect=(48,161,64,177) render=ALPHA angular_velocity = -2 delay_color= (255,64,255) } //purple
  195. ShotData{ id=138 rect=(64,161,80,177) render=ALPHA angular_velocity = 2 delay_color= (255,128,255) } //lila
  196. ShotData{ id=139 rect=(80,161,96,177) render=ALPHA angular_velocity = -2 delay_color= (32,32,255) } //darkblue
  197. ShotData{ id=140 rect=(96,161,112,177) render=ALPHA angular_velocity = 2 delay_color= (64,64,255) } //blue
  198. ShotData{ id=141 rect=(112,161,128,177) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } //mint
  199. ShotData{ id=142 rect=(128,161,144,177) render=ALPHA angular_velocity = 2 delay_color= (64,144,255) } //aqua
  200. ShotData{ id=143 rect=(144,161,160,177) render=ALPHA angular_velocity = -2 delay_color= (32,255,32) } //darkgreen
  201. ShotData{ id=144 rect=(160,161,176,177) render=ALPHA angular_velocity = 2 delay_color= (64,255,128) } //teal
  202. ShotData{ id=145 rect=(176,161,192,177) render=ALPHA angular_velocity = -2 delay_color= (64,255,144) } //lime
  203. ShotData{ id=146 rect=(192,161,208,177) render=ALPHA angular_velocity = 2 delay_color= (128,255,144) } //swampgreen
  204. ShotData{ id=147 rect=(208,161,224,177) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } //yellow
  205. ShotData{ id=148 rect=(224,161,240,177) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //orange
  206.  
  207.  
  208. // Glowing medium round bullets (right side)
  209. ShotData{ id=149 rect=(257,160,288,188) render=ADD angular_velocity = 20 delay_color= (255,255,255) } // White
  210. ShotData{ id=150 rect=(289,160,320,188) render=ADD angular_velocity = 20 delay_color= (255,64,64) } // red
  211. ShotData{ id=151 rect=(321,160,352,188) render=ADD angular_velocity = 20 delay_color= (255,64,255) } // purple
  212. ShotData{ id=152 rect=(353,160,384,188) render=ADD angular_velocity = 20 delay_color= (64,64,255) } // blue
  213. ShotData{ id=153 rect=(385,160,416,188) render=ADD angular_velocity = 20 delay_color= (64,128,255) } // aqua
  214. ShotData{ id=154 rect=(417,160,448,188) render=ADD angular_velocity = 20 delay_color= (64,255,64) } // green
  215. ShotData{ id=155 rect=(449,160,480,188) render=ADD angular_velocity = 20 delay_color= (255,255,64) } // yellow
  216.  
  217.  
  218. // Fading suppository
  219. // Note that only ONE shot declared as there is no need for 16 different colours of suppository.
  220. ShotData{ id=156 rect=(1,294,16,308) render=ADD angular_velocity = 0 delay_color= (128,128,128) } //gray
  221.  
  222.  
  223. // Dots (the smallest ones Th06 style, only a few declared)
  224. ShotData{ id=157 rect=(0,245,10,255) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  225. ShotData{ id=158 rect=(12,245,22,255) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  226. ShotData{ id=159 rect=(23,245,33,255) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  227. ShotData{ id=160 rect=(34,245,44,255) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  228. ShotData{ id=161 rect=(45,245,55,255) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
  229. ShotData{ id=162 rect=(56,245,66,255) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  230. ShotData{ id=163 rect=(67,245,77,255) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  231. ShotData{ id=164 rect=(78,245,88,255) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  232.  
  233.  
  234. // Slightly larger dots (5 colours)
  235. ShotData{ id=165 rect=(90,241,106,255) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  236. ShotData{ id=166 rect=(106,241,122,255) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  237. ShotData{ id=167 rect=(122,241,138,255) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  238. ShotData{ id=168 rect=(138,241,154,255) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  239. ShotData{ id=169 rect=(154,241,170,255) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  240.  
  241.  
  242. // Rainbow dots (Like MoF with the + inside them, only few declared )
  243. ShotData{ id=170 rect=(0,191,8,199) render=ALPHA angular_velocity = 10 delay_color= (128,128,128) } //gray
  244. ShotData{ id=171 rect=(16,191,24,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //lighred
  245. ShotData{ id=172 rect=(32,191,40,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,255) } //lila
  246. ShotData{ id=173 rect=(56,191,64,199) render=ALPHA angular_velocity = 10 delay_color= (64,64,255) } //blue
  247. ShotData{ id=174 rect=(0,199,8,207) render=ALPHA angular_velocity = 10 delay_color= (64,144,255) } //aqua
  248. ShotData{ id=175 rect=(16,199,24,207) render=ALPHA angular_velocity = 10 delay_color= (64,255,128) } //teal
  249. ShotData{ id=176 rect=(32,199,40,207) render=ALPHA angular_velocity = 10 delay_color= (128,255,144) } //swampgreen
  250. ShotData{ id=177 rect=(48,199,56,207) render=ALPHA angular_velocity = 10 delay_color= (255,255,64) } //yellow
  251. ShotData{ id=178 rect=(56,199,64,207) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //orange
  252.  
  253.  
  254. // CAPTAIN MINAMITSU MURASA droplets
  255. ShotData{ id=179 rect=(0,310,16,324) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
  256. ShotData{ id=180 rect=(16,310,32,324) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
  257. ShotData{ id=181 rect=(32,310,48,324) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
  258. ShotData{ id=182 rect=(48,310,64,324) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
  259. ShotData{ id=183 rect=(64,310,80,324) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
  260. ShotData{ id=184 rect=(80,310,96,324) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //darkblue
  261. ShotData{ id=185 rect=(96,310,112,324) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
  262. ShotData{ id=186 rect=(112,310,128,324) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //mint
  263. ShotData{ id=187 rect=(128,310,144,324) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
  264. ShotData{ id=188 rect=(144,310,160,324) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //darkgreen
  265. ShotData{ id=189 rect=(160,310,176,324) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
  266. ShotData{ id=190 rect=(176,310,192,324) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
  267. ShotData{ id=191 rect=(192,310,208,324) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //swampgreen
  268. ShotData{ id=192 rect=(208,310,224,324) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
  269. ShotData{ id=193 rect=(224,310,240,324) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
  270.  
  271.  
  272. // Marisa's large stars (right side)
  273. // Note that I swapped Purple/Blue location because in IN they also rotated oposite direction in Astroid belt
  274. ShotData{ id=194 rect=(257,0,288,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,255) } // White
  275. ShotData{ id=195 rect=(288,0,320,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,64) } // red
  276. ShotData{ id=196 rect=(352,0,384,31) render=ALPHA angular_velocity = -2 delay_color= (64,64,255) } // blue
  277. ShotData{ id=197 rect=(320,0,352,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,255) } // purple
  278. ShotData{ id=198 rect=(384,0,416,31) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } // aqua
  279. ShotData{ id=199 rect=(416,0,448,31) render=ALPHA angular_velocity = 2 delay_color= (64,255,64) } // green
  280. ShotData{ id=200 rect=(448,0,480,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } // yellow
  281.  
  282.  
  283. // Large round bullets (right side)
  284. ShotData{ id=201 rect=(257,32,289,62) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
  285. ShotData{ id=202 rect=(289,32,321,62) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
  286. ShotData{ id=203 rect=(321,32,353,62) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
  287. ShotData{ id=204 rect=(353,32,385,62) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
  288. ShotData{ id=205 rect=(385,32,417,62) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
  289. ShotData{ id=206 rect=(417,32,449,62) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
  290. ShotData{ id=207 rect=(449,32,480,62) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
  291.  
  292.  
  293. // Yuyuko butterflies (right side)
  294. ShotData{ id=208 rect=(257,64,288,93) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
  295. ShotData{ id=209 rect=(288,64,320,93) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
  296. ShotData{ id=210 rect=(320,64,352,93) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
  297. ShotData{ id=211 rect=(352,64,384,93) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
  298. ShotData{ id=212 rect=(384,64,416,93) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
  299. ShotData{ id=213 rect=(416,64,448,93) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
  300. ShotData{ id=214 rect=(448,64,480,93) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
  301.  
  302.  
  303. // Sakuya knife (right side)
  304. ShotData{ id=215 rect=(256,93,288,127) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
  305. ShotData{ id=216 rect=(288,93,320,127) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
  306. ShotData{ id=217 rect=(320,93,352,127) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
  307. ShotData{ id=218 rect=(352,93,384,127) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
  308. ShotData{ id=219 rect=(384,93,416,127) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
  309. ShotData{ id=220 rect=(416,93,448,127) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
  310. ShotData{ id=221 rect=(448,93,480,127) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
  311.  
  312.  
  313. // Oval bullets (right side)
  314. ShotData{ id=222 rect=(256,127,288,158) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
  315. ShotData{ id=223 rect=(288,127,320,158) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
  316. ShotData{ id=224 rect=(320,127,352,158) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
  317. ShotData{ id=225 rect=(352,127,384,158) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
  318. ShotData{ id=226 rect=(384,127,416,158) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
  319. ShotData{ id=227 rect=(416,127,448,158) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
  320. ShotData{ id=228 rect=(448,127,480,158) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
  321.  
  322.  
  323. // Bubbles (spinning added as the original have it also )
  324. ShotData{ id=229 rect=(256,189,320,255) render=ADD angular_velocity = 35 delay_color= (255,64,64) } // red
  325. ShotData{ id=230 rect=(320,189,384,255) render=ADD angular_velocity = 35 delay_color= (64,64,255) } // blue
  326. ShotData{ id=231 rect=(384,189,448,255) render=ADD angular_velocity = 35 delay_color= (64,255,64) } // green
  327. ShotData{ id=232 rect=(448,189,512,255) render=ADD angular_velocity = 35 delay_color= (255,255,64) } // yellow
  328. ShotData{ id=233 rect=(256,256,320,322) render=ADD angular_velocity = 35 delay_color= (64,128,255) } // aqua
  329. ShotData{ id=234 rect=(320,256,384,322) render=ADD angular_velocity = 35 delay_color= (255,64,255) } // purple
  330. ShotData{ id=235 rect=(384,256,448,322) render=ADD angular_velocity = 35 delay_color= (255,128,64) } // orange
  331. ShotData{ id=236 rect=(448,256,512,322) render=ADD angular_velocity = 35 delay_color= (255,255,255) } // gray
  332.  
  333.  
  334. // ~~~~~~~~~~~~~~ Animating stuff ~~~~~~~~~~~~~~~~~~~~~~
  335.  
  336. // Red Fireball (animating)
  337. ShotData{ id=237 render=ADD angular_velocity = 0 delay_color= (255,64,64)
  338. AnimationData{
  339. animation_data=(4,256,324,288,356)
  340. animation_data=(4,288,324,320,356)
  341. animation_data=(4,320,324,352,356)
  342. animation_data=(4,352,324,384,356)
  343. }
  344. }
  345.  
  346. // Blue Fireball (animating)
  347. ShotData{ id=238 render=ADD angular_velocity = 0 delay_color= (64,64,255)
  348. AnimationData{
  349. animation_data=(4,384,324,416,356)
  350. animation_data=(4,416,324,448,356)
  351. animation_data=(4,448,324,480,356)
  352. animation_data=(4,480,324,512,356)
  353. }
  354. }
  355.  
  356. // Red glowing round bullet like Orin's (animating)
  357. ShotData{ id=239 render=ADD angular_velocity = 0 delay_color= (255,64,64)
  358. AnimationData{
  359. animation_data=(4,256,401,288,433)
  360. animation_data=(4,288,401,320,433)
  361. animation_data=(4,320,401,352,433)
  362. animation_data=(4,352,401,384,433)
  363. }
  364. }
  365.  
  366. // Blue glowing round bullet like Orin's (animating)
  367. ShotData{ id=240 render=ADD angular_velocity = 0 delay_color= (64,64,255)
  368. AnimationData{
  369. animation_data=(4,256,433,288,464)
  370. animation_data=(4,288,433,320,464)
  371. animation_data=(4,320,433,352,464)
  372. animation_data=(4,352,433,384,464)
  373. }
  374. }
  375.  
  376. // Green glowing round bullet like Orin's (animating)
  377. ShotData{ id=241 render=ADD angular_velocity = 0 delay_color= (32,255,32)
  378. AnimationData{
  379. animation_data=(4,256,466,288,499)
  380. animation_data=(4,288,466,320,499)
  381. animation_data=(4,320,466,352,499)
  382. animation_data=(4,352,466,384,499)
  383. }
  384. }
  385.  
  386. // Purple glowing round bullet like Orin's (animating)
  387. ShotData{ id=242 render=ADD angular_velocity = 0 delay_color= (255,64,255)
  388. AnimationData{
  389. animation_data=(4,256,500,288,532)
  390. animation_data=(4,288,500,320,532)
  391. animation_data=(4,320,500,352,532)
  392. animation_data=(4,352,500,384,532)
  393. }
  394. }
  395.  
  396. // Yellow
  397. ShotData{ id=243 render=ADD angular_velocity = 0 delay_color= (255,255,64)
  398. AnimationData{
  399. animation_data=(4,384,402,416,433)
  400. animation_data=(4,416,402,448,433)
  401. animation_data=(4,448,402,480,433)
  402. animation_data=(4,482,402,511,433)
  403. }
  404. }
  405.  
  406. // Orange
  407. ShotData{ id=244 render=ADD angular_velocity = 0 delay_color= (64,64,255)
  408. AnimationData{
  409. animation_data=(4,384,433,418,464)
  410. animation_data=(4,418,433,448,464)
  411. animation_data=(4,448,433,480,464)
  412. animation_data=(4,484,433,512,464)
  413. }
  414. }
  415.  
  416. // Aqua
  417. ShotData{ id=245 render=ADD angular_velocity = 0 delay_color= (32,255,32)
  418. AnimationData{
  419. animation_data=(4,384,466,416,499)
  420. animation_data=(4,416,466,448,499)
  421. animation_data=(4,448,466,480,499)
  422. animation_data=(4,480,466,512,499)
  423. }
  424. }
  425.  
  426. //White
  427. ShotData{ id=246 render=ADD angular_velocity = 0 delay_color= (255,64,255)
  428. AnimationData{
  429. animation_data=(4,384,500,416,532)
  430. animation_data=(4,416,500,448,532)
  431. animation_data=(4,448,500,480,532)
  432. animation_data=(4,480,500,512,532)
  433. }
  434. }
  435.  
  436. //********************* Attention after this part ************************//
  437. // Due to limit of IDs, you will have to choose between either Koishi hearts or music notes.
  438. // 254 is reserved for Eiki-sama
  439. // You can manually remove the double slash '//' to activate them or put '//' to disable.
  440. // Just note that you will have to choose between Music Notes or Hearts. (Ofcourse it is totally your choice)
  441.  
  442. // Koishi Hearts
  443. ShotData{ id=247 rect=(1,208,32,238) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
  444. ShotData{ id=248 rect=(33,208,64,238) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
  445. ShotData{ id=249 rect=(65,208,96,238) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
  446. ShotData{ id=250 rect=(97,208,128,238) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
  447. ShotData{ id=251 rect=(129,208,160,238) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
  448. ShotData{ id=252 rect=(161,208,192,238) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
  449. ShotData{ id=253 rect=(193,208,224,238) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
  450.  
  451.  
  452. // Prismsister notes
  453. //ShotData{ id=247 rect=(0,258,32,288) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
  454. //ShotData{ id=248 rect=(32,258,64,288) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
  455. //ShotData{ id=249 rect=(64,258,96,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
  456. //ShotData{ id=250 rect=(124,258,154,288) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
  457. //ShotData{ id=251 rect=(155,258,192,288) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
  458. //ShotData{ id=252 rect=(192,258,222,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
  459. //ShotData{ id=253 rect=(222,258,256,288) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
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