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- package com.Aapp.game;
- import com.badlogic.gdx.ApplicationAdapter;
- import com.badlogic.gdx.Gdx;
- import com.badlogic.gdx.graphics.GL20;
- import com.badlogic.gdx.graphics.Texture;
- import com.badlogic.gdx.graphics.g2d.Sprite;
- import com.badlogic.gdx.graphics.g2d.SpriteBatch;
- import android.app.Activity;
- import android.os.Bundle;
- import android.os.Handler;
- public class Aapp extends ApplicationAdapter {
- Texture img;
- public static Texture backgroundTexture;
- public static Sprite backgroundSprite;
- private SpriteBatch spriteBatch;
- @Override
- public void create () {
- img = new Texture("badlogic.jpg");
- backgroundTexture = new Texture("image.jpg");
- backgroundSprite =new Sprite(backgroundTexture);
- }
- @Override
- public void render () {
- spriteBatch.begin();
- spriteBatch.draw(backgroundTexture, 0,0);
- Gdx.gl.glClearColor(0, 0, 0, 0);
- spriteBatch.draw(img, Gdx.graphics.getWidth()/2 - img.getWidth()/2, Gdx.graphics.getHeight()/2 - img.getHeight()/2);
- spriteBatch.end();
- }
- @Override
- public void dispose () {
- spriteBatch.dispose();
- img.dispose();
- }
- }
- Errors:
- W/dalvikvm: threadid=11: thread exiting with uncaught exception (group=0x4193fda0)
- E/AndroidRuntime: FATAL EXCEPTION: GLThread 841
- Process: com.elektronibattle.game, PID: 10035
- java.lang.NullPointerException
- at com.elektronibattle.game.ElektronikBattle.render(ElektronikBattle.java:28)
- at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:459)
- at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1532)
- at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1249)
- I/Process: Sending signal. PID: 10035 SIG: 9
- Application terminated.
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