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- [URL]
- Protocol=unreal
- Name=Player
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- LocalOptions=
- TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
- MapExt=umap
- EXEName=ShooterGame.exe
- DebugEXEName=DEBUG-ShooterGame.exe
- SaveExt=usa
- Port=7777
- PeerPort=7778
- GameName=Dirty Bomb
- GameNameShort=EG
- DevEntryMap=Frontend.umap
- TestingEntryMap=FuncTest_EmptyMap.umap
- GameName_RUS=Dirty Bomb
- [Engine.ScriptPackages]
- EngineNativePackages=Core
- EngineNativePackages=Engine
- EngineNativePackages=GFxUI
- EngineNativePackages=GameFramework
- NetNativePackages=IpDrv
- NetNativePackages=WinDrv
- EditorPackages=UnrealEd
- ScaleformEditorPackages=GFxUIEditor
- EngineNativePackages=SubstanceAir
- EditorPackages=SubstanceAirEd
- NativePackages=AkAudio
- NativePackages=SDEngine
- NativePackages=SDPCEngine
- NativePackages=ShooterGame
- [Engine.Engine]
- AllowAMDEyefinity=False
- NetworkDevice=IpDrv.TcpNetDriver
- FallbackNetworkDevice=IpDrv.TcpNetDriver
- ServerQueryDriver=IpDrv.ServerQueryDrvUDP
- ConsoleClassName=ShooterGame.SGConsole
- GameViewportClientClassName=ShooterGame.SGGameViewportClient
- LocalPlayerClassName=ShooterGame.SGLocalPlayer
- DataStoreClientClassName=Engine.DataStoreClient
- Language=INT
- bAllowMatureLanguage=FALSE
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- UnrealEdEngine=ShooterEditor.SGEditorEngine
- Client=WinDrv.WindowsClient
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- TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
- ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
- BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
- ProcBuildingLODColorTexelsPerWorldUnit=0.075
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- MaxProcBuildingLODColorTextureSize=64
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- UseProcBuildingLODTextureCropping=True
- ForcePowerOfTwoProcBuildingLODTextures=True
- bCombineSimilarMappings=False
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- ImageReflectionTextureSize=32
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- LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
- LightComplexityColors=(R=0,G=0,B=0,A=1)
- LightComplexityColors=(R=0,G=255,B=0,A=1)
- LightComplexityColors=(R=63,G=191,B=0,A=1)
- LightComplexityColors=(R=127,G=127,B=0,A=1)
- LightComplexityColors=(R=191,G=63,B=0,A=1)
- LightComplexityColors=(R=255,G=0,B=0,A=1)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
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- ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
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- ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
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- TimeBetweenPurgingPendingKillObjects=60
- bUseTextureStreaming=False
- bUseBackgroundLevelStreaming=True
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=FALSE
- ScoutClassName=ShooterGame.PVEScout
- DefaultPostProcessName=Post_Process.PPC_Default
- DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
- ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- DefaultSoundName=EngineSounds.WhiteNoise
- bOnScreenKismetWarnings=FALSE
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- LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
- bDisablePhysXHardwareSupport=True
- DemoRecordingDevice=Engine.DemoRecDriver
- bPauseOnLossOfFocus=FALSE
- MaxFluidNumVerts=1
- FluidSimulationTimeLimit=30.0
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- bCheckParticleRenderSize=True
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- StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
- StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- PhysXGpuHeapSize=32
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- bShouldGenerateSimpleLightmaps=TRUE
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- bCheckForMultiplePawnsSpawnedInAFrame=FALSE
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- DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
- DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
- bEnableOnScreenDebugMessages=true
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- bUseRecastNavMesh=TRUE
- bEnableColorClear=TRUE
- DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
- WorldInfoClassName=ShooterGame.SGWorldInfo
- AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
- AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
- AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
- [Engine.SeqAct_Interp]
- RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
- [Engine.StreamingMovies]
- RenderPriorityPS3=1001
- SuspendGameIO=True
- [Engine.ISVHacks]
- DisableATITextureFilterOptimizationChecks=True
- UseMinimalNVIDIADriverShaderOptimization=True
- PumpWindowMessagesWhenRenderThreadStalled=False
- [Engine.GameEngine]
- MaxDeltaTime=0
- DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
- DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
- [Engine.DemoRecDriver]
- AllowDownloads=True
- DemoSpectatorClass=ShooterGame.SGDemoController
- MaxClientRate=25000
- ConnectionTimeout=15.0
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- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=100
- LanServerMaxTickRate=100
- MaxRewindPoints=30
- RewindPointInterval=1.0
- NumRecentRewindPoints=7
- [Engine.PackagesToAlwaysCook]
- Package=ShooterEntry
- Package=Loading
- Package=Frontend
- Package=Lobby
- Package=BarkEvents
- SeekFreePackage=LoadingScreen_default
- SeekFreePackage=LoadingScreen_EXE_Overground
- SeekFreePackage=LoadingScreen_EXE_Rebar
- SeekFreePackage=LoadingScreen_EXE_Sandlot
- SeekFreePackage=LoadingScreen_EXE_Warehouse
- SeekFreePackage=LoadingScreen_OBJ_Bridge
- SeekFreePackage=LoadingScreen_OBJ_Canal
- SeekFreePackage=LoadingScreen_OBJ_Battersea
- SeekFreePackage=LoadingScreen_OBJ_Map_6
- SeekFreePackage=LoadingScreen_OBJ_Victoria
- SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
- SeekFreePackage=LoadingScreen_OBJ_Trainyard
- SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
- SeekFreePackage=LoadingScreen_OBJ_Whitechapel
- SeekFreePackage=LoadingScreen_NUF_Map01
- SeekFreePackage=LoadingScreen_NUF_Map02
- SeekFreePackage=LoadingScreen_NUF_Map03
- SeekFreePackage=LoadingScreen_NUF_Map04
- SeekFreePackage=LoadingScreen_NUF_Map05
- [Engine.StartupPackages]
- bSerializeStartupPackagesFromMemory=TRUE
- bFullyCompressStartupPackages=FALSE
- Package=EngineMaterials
- Package=EngineDebugMaterials
- Package=EngineSounds
- Package=EngineFonts
- Package=SoundClassesAndModes
- Package=Soldier_01_Gameplay
- Package=Medic_01_Gameplay
- Package=Medic_02_Gameplay
- Package=Engineer_01_Gameplay
- Package=Engineer_02_Gameplay
- Package=FieldOps_01_Gameplay
- Package=FieldOps_02_Gameplay
- Package=CovertOps_01_Gameplay
- Package=SharedCharacters_Gameplay
- Package=CharacterPreview_01_Gameplay
- Package=AssaultRifle_01_Gameplay
- Package=AssaultRifle_02_Gameplay
- Package=AssaultRifle_03_Gameplay
- Package=AssaultRifle_04_Gameplay
- Package=CricketBat_01_Gameplay
- Package=GrenadeLauncher_01_Gameplay
- Package=Grenade_01_Gameplay
- Package=Grenade_02_Gameplay
- Package=Grenade_05_Gameplay
- Package=HeavyMachineGun_01_Gameplay
- Package=Knife_01_Gameplay
- Package=Knife_02_Gameplay
- Package=Katana_01_Gameplay
- Package=MachineGun_01_Gameplay
- Package=MachineGun_02_Gameplay
- Package=MachinePistol_01_Gameplay
- Package=MachinePistol_02_Gameplay
- Package=MachinePistol_03_Gameplay
- Package=MachinePistol_04_Gameplay
- Package=MountedMG_01_Gameplay
- Package=MountedMG_02_Gameplay
- Package=Pistol_01_Gameplay
- Package=Pistol_02_Gameplay
- Package=Pistol_03_Gameplay
- Package=Pistol_04_Gameplay
- Package=Pistol_05_Gameplay
- Package=Pistol_06_Gameplay
- Package=ReviveGun_01_Gameplay
- Package=RocketLauncher_01_Gameplay
- Package=Shotgun_01_Gameplay
- Package=Shotgun_02_Gameplay
- Package=Shotgun_03_Gameplay
- Package=SniperRifle_01_Gameplay
- Package=SniperRifle_02_Gameplay
- Package=SniperRifle_03_Gameplay
- Package=StickyMine_01_Gameplay
- Package=StickyBomb_01_Gameplay
- Package=SubMachineGun_01_Gameplay
- Package=SubMachineGun_02_Gameplay
- Package=SubMachineGun_03_Gameplay
- Package=SubMachineGun_04_Gameplay
- Package=SubMachineGun_05_Gameplay
- Package=Ironsight_01_Gameplay
- Package=Ironsight_02_Gameplay
- Package=Ironsight_03_Gameplay
- Package=Ironsight_04_Gameplay
- Package=Ironsight_05_Gameplay
- Package=Ironsight_06_Gameplay
- Package=Ironsight_07_Gameplay
- Package=Ironsight_08_Gameplay
- Package=Magazine_01_Gameplay
- Package=Magazine_02_Gameplay
- Package=Magazine_03_Gameplay
- Package=Magazine_04_Gameplay
- Package=Magazine_05_Gameplay
- Package=Magazine_06_Gameplay
- Package=Magazine_07_Gameplay
- Package=Magazine_08_Gameplay
- Package=Magazine_09_Gameplay
- Package=RedDot_01_Gameplay
- Package=Scope_01_Gameplay
- Package=Scope_02_Gameplay
- Package=Scope_04_Gameplay
- Package=Silencer_01_Gameplay
- Package=Silencer_02_Gameplay
- Package=Trinket_Gameplay
- Package=AirStrikeMarker_01_Gameplay
- Package=AirStrikeMarker_02_Gameplay
- Package=AmmoPack_01_Gameplay
- Package=AmmoStation_01_Gameplay
- Package=C4_01_Gameplay
- Package=C4Wireless_01_Gameplay
- Package=ConcussionGrenade_01_Gameplay
- Package=DeployableCover_01_Gameplay
- Package=HackingDevice_01_Gameplay
- Package=HealingStation_01_Gameplay
- Package=HealthPack_01_Gameplay
- Package=HealthPack_02_Gameplay
- Package=HeartbeatSensor_01_Gameplay
- Package=Mine_01_Gameplay
- Package=Molotov_01_Gameplay
- Package=ObjectiveCarryItem_01_Gameplay
- Package=PDA_01_Gameplay
- Package=SupplyCrate_01_Gameplay
- Package=ThirdEyeCam_01_Gameplay
- Package=ThirdEyeDevice_01_Gameplay
- Package=Turret_01_Gameplay
- Package=EmpGrenade_01_Gameplay
- Package=SmokeGrenade_01_Gameplay
- Package=FragGrenade_01_Gameplay
- Package=ActiveCamo_01_Gameplay
- Package=ActiveHealingAura_01_Gameplay
- Package=Blowtorch_01_Gameplay
- Package=Defibs_01_Gameplay
- Package=Martyrdom_01_Gameplay
- Package=IRGoggles_01_Gameplay
- Package=LaserPainter_01_Gameplay
- Package=OrbitalLaser_01_Gameplay
- Package=Pliers_01_Gameplay
- Package=SelfRevive_01_Gameplay
- Package=Screwdriver_01_Gameplay
- Package=ArtilleryStrike_01_Gameplay
- Package=Perks
- Package=Augments
- NoncombinedPackage=SGVars
- Package=SGFonts
- Package=SGBitmapFonts
- Package=HudTextureRenderTargets
- Package=Post_Process
- Package=PhysicalMaterial
- Package=SGLoadingScreen
- [Engine.PackagesToForceCookPerMap]
- [Core.System]
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- SizeOfPermanentObjectPool=0
- StaleCacheDays=30
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- CachePath=..\..\ShooterGame\Cache
- CacheExt=.uxx
- Paths=..\..\Engine\Content
- ScriptPaths=..\..\ShooterGame\Script
- FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
- CutdownPaths=..\..\ShooterGame\CutdownPackages
- CutdownPaths=..\..\ShooterGame\Script
- ScreenShotPath=..\..\ShooterGame\ScreenShots
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- Extensions=u
- Extensions=umap
- SaveLocalizedCookedPackagesInSubdirectories=FALSE
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- Suppress=DevAbsorbFuncs
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- Suppress=DevAssetDataBase
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- Suppress=DevAudioVerbose
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- Suppress=DevNetTraffic
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- Suppress=DevPath
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- Suppress=DevUIAnimation
- Suppress=DevUIFocus
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- Suppress=DevUIStyles
- Suppress=DevMCP
- Suppress=DevHTTP
- Suppress=DevBeacon
- Suppress=DevBeaconGame
- Suppress=DevOnlineGame
- Suppress=DevMatchmaking
- Suppress=DevPing
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- Suppress=DevAsyncLoad
- Suppress=GameStats
- Suppress=Input
- Suppress=Inventory
- Suppress=Localization
- Suppress=LocalizationWarning
- Suppress=PlayerManagement
- Suppress=PlayerMove
- Paths=..\..\ShooterGame\Content
- Paths=..\..\ShooterGame\__Trashcan
- LocalizationPaths=..\..\ShooterGame\Localization
- SavePath=..\..\ShooterGame\Save
- SeekFreePCPaths=..\..\ShooterGame\CookedPC
- SeekFreePCExtensions=xxx
- Suppress=DevWebUIScript
- Suppress=DevFireline
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- DisplayGamma=2.2
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- [WinDrv.WindowsClient]
- AudioDeviceClass=XAudio2.XAudio2Device
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- MinCompressedDurationEditor=4
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- WorkAroundXDKRegression=TRUE
- [ALAudio.ALAudioDevice]
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- MinCompressedDurationEditor=4
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- //DeviceName=Generic Software
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- ConfiguredInternetSpeed=15000
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- PP_DesaturationMultiplier=1.0
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- DownloadManagers=Engine.ChannelDownload
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- ServerQueryPort=7877
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- [IpServer.UdpServerQuery]
- GameName=ut
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- [StreamByURL]
- PostLoadPause=6.0
- [UnrealEd.EditorEngine]
- LocalPlayerClassName=ShooterGame.SGLocalPlayer
- bSubtitlesEnabled=True
- GridEnabled=True
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- GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
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- RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
- GameCommandLine=-log
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- AutoSaveDir=..\..\ShooterGame\Autosaves
- InvertwidgetZAxis=True
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- MatineeCurveDetail=0.1
- Client=WinDrv.WindowsClient
- CurrentGridSz=4
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- HeightMapExportClassName=TerrainHeightMapExporterTextT3D
- EditorOnlyContentPackages=EditorMeshes
- EditorOnlyContentPackages=EditorMaterials
- EditorOnlyContentPackages=EditorResources
- EditPackagesInPath=..\..\Development\Src
- EditPackages=Core
- EditPackages=Engine
- EditPackages=GFxUI
- EditPackages=AkAudio
- EditPackages=GameFramework
- EditPackages=UnrealEd
- EditPackages=GFxUIEditor
- EditPackages=IpDrv
- EditPackages=WinDrv
- EditPackages=OnlineSubsystemPC
- EditPackages=OnlineSubsystemGameSpy
- EditPackages=OnlineSubsystemLive
- EditPackages=OnlineSubsystemSteamworks
- bBuildReachSpecs=FALSE
- EditPackages=SubstanceAir
- EditPackages=SubstanceAirEd
- bGroupingActive=TRUE
- bCustomCameraAlignEmitter=TRUE
- CustomCameraAlignEmitterDistance=100.0
- bDrawSocketsInGMode=FALSE
- bSmoothFrameRate=true
- MinSmoothedFrameRate=144
- MaxSmoothedFrameRate=144
- FarClippingPlane=0
- TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
- EditPackagesOutPath=..\..\ShooterGame\Script
- FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
- EditPackages=SDEngine
- EditPackages=SDPCEngine
- EditPackages=SDPS3Engine
- EditPackages=SDEditor
- EditPackages=ShooterGame
- EditPackages=ShooterEditor
- EditPackages=ShooterGameContent
- InEditorGameURLOptions=
- [UnrealEd.UnrealEdEngine]
- AutoSaveIndex=0
- PackagesToBeFullyLoadedAtStartup=EditorMaterials
- PackagesToBeFullyLoadedAtStartup=EditorMeshes
- PackagesToBeFullyLoadedAtStartup=EditorResources
- PackagesToBeFullyLoadedAtStartup=EngineMaterials
- PackagesToBeFullyLoadedAtStartup=EngineFonts
- PackagesToBeFullyLoadedAtStartup=EngineResources
- PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
- PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
- [Engine.DataStoreClient]
- GlobalDataStoreClasses=Engine.UIDataStore_Strings
- GlobalDataStoreClasses=Engine.UIDataStore_GameResource
- GlobalDataStoreClasses=Engine.UIDataStore_Fonts
- GlobalDataStoreClasses=Engine.UIDataStore_Registry
- GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
- PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
- PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
- [DevOptions.Shaders]
- AutoReloadChangedShaders=True
- bAllowMultiThreadedShaderCompile=True
- bAllowDistributedShaderCompile=False
- bAllowDistributedShaderCompileForBuildPCS=True
- NumUnusedShaderCompilingThreads=1
- ThreadedShaderCompileThreshold=1
- MaxShaderJobBatchSize=30
- PrecompileShadersJobThreshold=40000
- bDumpShaderPDBs=True
- bPromptToRetryFailedShaderCompiles=True
- [DevOptions.Debug]
- ShowSelectedLightmap=False
- [StatNotifyProviders]
- BinaryFileStatNotifyProvider=true
- XmlStatNotifyProvider=false
- CsvStatNotifyProvider=false
- StatsNotifyProvider_UDP=true
- PIXNamedCounterProvider=false
- [StatNotifyProviders.StatNotifyProvider_UDP]
- ListenPort=13000
- [RemoteControl]
- SuppressRemoteControlAtStartup=False
- [LogFiles]
- PurgeLogsDays=3
- LogTimes=True
- [AnimationCompression]
- CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
- DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
- TranslationCompressionFormat=0
- RotationCompressionFormat=1
- AlternativeCompressionThreshold=1.f
- ForceRecompression=False
- bOnlyCheckForMissingSkeletalMeshes=False
- KeyEndEffectorsMatchName=IK
- KeyEndEffectorsMatchName=eye
- KeyEndEffectorsMatchName=weapon
- KeyEndEffectorsMatchName=hand
- KeyEndEffectorsMatchName=attach
- KeyEndEffectorsMatchName=camera
- [IpDrv.OnlineSubsystemCommonImpl]
- MaxLocalTalkers=1
- MaxRemoteTalkers=16
- bIsUsingSpeechRecognition=false
- [IpDrv.OnlineGameInterfaceImpl]
- LanAnnouncePort=14001
- LanQueryTimeout=5.0
- LanPacketPlatformMask=1
- [OnlineSubsystemLive.OnlineSubsystemLive]
- LanAnnouncePort=14001
- VoiceNotificationDelta=0.2
- [Engine.StaticMeshCollectionActor]
- bCookOutStaticMeshActors=TRUE
- MaxStaticMeshComponents=100
- [Engine.StaticLightCollectionActor]
- bCookOutStaticLightActors=TRUE
- MaxLightComponents=100
- [CpuUsage]
- SamplingRate=250
- [LiveSock]
- bUseVDP=True
- bUseSecureConnections=true
- MaxDgramSockets=64
- MaxStreamSockets=16
- DefaultRecvBufsizeInK=256
- DefaultSendBufsizeInK=256
- SystemLinkPort=14000
- [CustomStats]
- LD=Streaming fudge factor
- LD=FrameTime
- LD=Terrain Smooth Time
- LD=Terrain Render Time
- LD=Decal Render Time
- LD=Terrain Triangles
- LD=Decal Triangles
- LD=Decal Draw Calls
- LD=Static Mesh Tris
- LD=Skel Mesh Tris
- LD=Skel Verts CPU Skin
- LD=Skel Verts GPU Skin
- LD=30+ FPS
- LD=Total CPU rendering time
- LD=Total GPU rendering time
- LD=Occluded primitives
- LD=Projected shadows
- LD=Visible static mesh elements
- LD=Visible dynamic primitives
- LD=Texture Pool Size
- LD=Physical Memory Used
- LD=Virtual Memory Used
- LD=Audio Memory Used
- LD=Texture Memory Used
- LD=360 Texture Memory Used
- LD=Animation Memory
- LD=Vertex Lighting Memory
- LD=StaticMesh Vertex Memory
- LD=StaticMesh Index Memory
- LD=SkeletalMesh Vertex Memory
- LD=SkeletalMesh Index Memory
- LD=Decal Vertex Memory
- LD=Decal Index Memory
- LD=Decal Interaction Memory
- MEMLEAN=Virtual Memory Used
- MEMLEAN=Audio Memory Used
- MEMLEAN=Animation Memory
- MEMLEAN=FaceFX Cur Mem
- MEMLEAN=Vertex Lighting Memory
- MEMLEAN=StaticMesh Vertex Memory
- MEMLEAN=StaticMesh Index Memory
- MEMLEAN=SkeletalMesh Vertex Memory
- MEMLEAN=SkeletalMesh Index Memory
- MEMLEAN=Decal Vertex Memory
- MEMLEAN=Decal Index Memory
- MEMLEAN=Decal Interaction Memory
- MEMLEAN=VertexShader Memory
- MEMLEAN=PixelShader Memory
- GameThread=Async Loading Time
- GameThread=Audio Update Time
- GameThread=FrameTime
- GameThread=HUD Time
- GameThread=Input Time
- GameThread=Kismet Time
- GameThread=Move Actor Time
- GameThread=RHI Game Tick
- GameThread=RedrawViewports
- GameThread=Script time
- GameThread=Tick Time
- GameThread=Update Components Time
- GameThread=World Tick Time
- GameThread=Async Work Wait
- GameThread=PerFrameCapture
- GameThread=DynamicLightEnvComp Tick
- Mobile=ES2 Draw Calls
- Mobile=ES2 Draw Calls (UP)
- Mobile=ES2 Triangles Drawn
- Mobile=ES2 Triangles Drawn (UP)
- Mobile=ES2 Program Count
- Mobile=ES2 Program Count (PP)
- Mobile=ES2 Program Changes
- Mobile=ES2 Uniform Updates (Bytes)
- Mobile=ES2 Base Texture Binds
- Mobile=ES2 Detail Texture Binds
- Mobile=ES2 Lightmap Texture Binds
- Mobile=ES2 Environment Texture Binds
- Mobile=ES2 Bump Offset Texture Binds
- Mobile=Frustum Culled primitives
- Mobile=Statically occluded primitives
- SplitScreen=Processed primitives
- SplitScreen=Mesh draw calls
- SplitScreen=Mesh Particles
- SplitScreen=Particle Draw Calls
- [MemorySplitClassesToTrack]
- Class=AnimSequence
- Class=AudioComponent
- Class=AudioDevice
- Class=BrushComponent
- Class=CylinderComponent
- Class=DecalComponent
- Class=DecalManager
- Class=DecalMaterial
- Class=Font
- Class=Level
- Class=Material
- Class=MaterialInstanceConstant
- Class=MaterialInstanceTimeVarying
- Class=Model
- Class=ModelComponent
- Class=MorphTarget
- Class=NavigationMeshBase
- Class=ParticleModule
- Class=ParticleSystemComponent
- Class=PathNode
- Class=ProcBuilding_SimpleLODActor
- Class=RB_BodyInstance
- Class=RB_BodySetup
- Class=ReachSpec
- Class=Sequence
- Class=SkeletalMesh
- Class=SkeletalMeshComponent
- Class=SoundCue
- Class=SoundNode
- Class=SoundNodeWave
- Class=StaticMesh
- Class=StaticMeshActor
- Class=StaticMeshCollectionActor
- Class=StaticMeshComponent
- Class=Terrain
- Class=TerrainComponent
- Class=Texture2D
- Class=UIRoot
- [MemLeakCheckExtraExecsToRun]
- Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
- Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
- Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
- Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
- Cmd=obj list class=Level -ALPHASORT -DetailedInfo
- Cmd=lightenv list volumes
- Cmd=lightenv list transition
- Cmd=ListThreads
- [ConfigCoalesceFilter]
- FilterOut=ShooterEngine.ini
- FilterOut=ShooterEditor.ini
- FilterOut=ShooterInput.ini
- FilterOut=ShooterLightmass.ini
- FilterOut=ShooterGame.ini
- FilterOut=ShooterGameDedicatedServer.ini
- FilterOut=ShooterUI.ini
- FilterOut=ShooterCompat.ini
- FilterOut=ShooterEngineG4WLive.ini
- FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
- FilterOut=ShooterEngineNoLive.ini
- FilterOut=ShooterEngineNoLiveDedicatedServer.ini
- FilterOut=ShooterEditorKeyBindings.ini
- FilterOut=ShooterEditorUserSettings.ini
- FilterOut=ShooterEngineGameSpy.ini
- FilterOut=ShooterEngineSteamworks.ini
- FilterOut=Descriptions.int
- FilterOut=Editor.int
- FilterOut=EditorTips.int
- FilterOut=UnrealEd.int
- FilterOut=WinDrv.int
- FilterOut=XWindow.int
- FilterOut=GfxUIEditor.int
- FilterOut=Properties.int
- [TaskPerfTracking]
- bUseTaskPerfTracking=FALSE
- RemoteConnectionIP=10.1.20.20
- ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
- RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
- [TaskPerfMemDatabase]
- bUseTaskPerfMemDatabase=TRUE
- RemoteConnectionIP=192.168.0.39
- ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
- RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=512
- FModShadowPrimitiveInteractionInitialBlockSize=512
- [SystemSettings]
- bFirstRun=FALSE
- bUseMaxQualityMode=False
- StaticDecals=FALSE
- DynamicDecals=True
- UnbatchedDecals=FALSE
- DecalCullDistanceScale=1.000000
- DynamicLights=FALSE
- DynamicShadows=FALSE
- LightEnvironmentShadows=FALSE
- CompositeDynamicLights=True
- SHSecondaryLighting=FALSE
- DirectionalLightmaps=FALSE
- MotionBlur=FALSE
- MotionBlurPause=FALSE
- MotionBlurSkinning=0
- DepthOfField=FALSE
- AmbientOcclusion=FALSE
- Bloom=FALSE
- bAllowLightShafts=FALSE
- bUseARGB8=False
- Distortion=FALSE
- FilteredDistortion=FALSE
- DropParticleDistortion=False
- bAllowDownsampledTranslucency=False
- SpeedTreeLeaves=FALSE
- SpeedTreeFronds=FALSE
- OnlyStreamInTextures=FALSE
- LensFlares=FALSE
- FogVolumes=FALSE
- FloatingPointRenderTargets=True
- OneFrameThreadLag=True
- UseVsync=False
- UpscaleScreenPercentage=True
- Borderless=False
- Fullscreen=True
- AllowD3D11=False
- AllowOpenGL=False
- AllowRadialBlur=FALSE
- AllowSubsurfaceScattering=FALSE
- AllowImageReflections=FALSE
- AllowImageReflectionShadowing=FALSE
- bAllowSeparateTranslucency=FALSE
- bAllowPostprocessMLAA=False
- bAllowHighQualityMaterials=FALSE
- bAllowWeatherEffect=FALSE
- bAllowPostProcess=FALSE
- SkeletalMeshLODBias=8
- ParticleLODBias=-1
- DetailMode=0
- MaxDrawDistanceScale=1.000000
- ShadowFilterQualityBias=0
- MaxAnisotropy=0
- MaxMultiSamples=0
- bAllowD3D9MSAA=False
- bAllowTemporalAA=False
- TemporalAA_MinDepth=500.000000
- TemporalAA_StartDepthVelocityScale=100.000000
- MinShadowResolution=64
- MinPreShadowResolution=8
- MaxShadowResolution=128
- MaxWholeSceneDominantShadowResolution=0
- ShadowFadeResolution=32
- PreShadowFadeResolution=16
- ShadowFadeExponent=0.250000
- ResX=1920
- ResY=1080
- ScreenPercentage=100.000000
- SceneCaptureStreamingMultiplier=1.000000
- ShadowTexelsPerPixel=1.273240
- PreShadowResolutionFactor=0.500000
- bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- bAllowHardwareShadowFiltering=False
- TessellationFactorMultiplier=1.000000
- bEnableForegroundShadowsOnWorld=False
- bEnableForegroundSelfShadowing=False
- bAllowWholeSceneDominantShadows=FALSE
- bUseConservativeShadowBounds=False
- ShadowFilterRadius=2.000000
- ShadowDepthBias=0.012000
- PerObjectShadowTransition=60.000000
- CSMSplitPenumbraScale=0.500000
- CSMSplitSoftTransitionDistanceScale=4.000000
- CSMSplitDepthBiasScale=0.500000
- CSMMinimumFOV=40.000000
- CSMFOVRoundFactor=4.000000
- UnbuiltWholeSceneDynamicShadowRadius=20000.000000
- UnbuiltNumWholeSceneDynamicShadowCascades=3
- WholeSceneShadowUnbuiltInteractionThreshold=50
- bAllowFracturedDamage=FALSE
- NumFracturedPartsScale=1.000000
- FractureDirectSpawnChanceScale=1.000000
- FractureRadialSpawnChanceScale=1.000000
- FractureCullDistanceScale=1.000000
- bForceCPUAccessToGPUSkinVerts=false
- bDisableSkeletalInstanceWeights=false
- HighPrecisionGBuffers=False
- MobileFeatureLevel=0
- MobileFog=FALSE
- MobileSpecular=False
- MobileBumpOffset=False
- MobileNormalMapping=False
- MobileEnvMapping=False
- MobileRimLighting=False
- MobileColorBlending=False
- MobileVertexMovement=False
- MobileLODBias=-0.5
- MobileBoneCount=75
- MobileBoneWeightCount=2
- MobileUsePreprocessedShaders=False
- MobileFlashRedForUncachedShaders=False
- MobileWarmUpPreprocessedShaders=False
- MobileCachePreprocessedShaders=False
- MobileProfilePreprocessedShaders=False
- MobileUseCPreprocessorOnShaders=False
- MobileLoadCPreprocessedShaders=False
- MobileSharePixelShaders=False
- MobileShareVertexShaders=False
- MobileShareShaderPrograms=False
- MobileEnableMSAA=False
- MobileContentScaleFactor=1.0
- MobileVertexScratchBufferSize=150
- MobileIndexScratchBufferSize=10
- ApexLODResourceBudget=1000000020040877300000.000000
- ApexDestructionMaxChunkIslandCount=2147483647
- ApexDestructionMaxChunkSeparationLOD=1.000000
- bEnableParallelAPEXClothingFetch=False
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
- TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- [SystemSettingsEditor]
- ResX=1280
- ResY=720
- [SystemSettingsSplitScreen2]
- bAllowWholeSceneDominantShadows=False
- bAllowLightShafts=False
- DetailMode=1
- [SystemSettingsMobile]
- BasedOn=SystemSettings
- Fullscreen=True
- DirectionalLightmaps=False
- DynamicLights=False
- SHSecondaryLighting=False
- StaticDecals=True
- DynamicDecals=False
- UnbatchedDecals=False
- MotionBlur=FALSE
- MotionBlurPause=FALSE
- DepthOfField=FALSE
- AmbientOcclusion=FALSE
- Bloom=FALSE
- Distortion=FALSE
- FilteredDistortion=FALSE
- DropParticleDistortion=TRUE
- FloatingPointRenderTargets=FALSE
- MaxAnisotropy=2
- bAllowLightShafts=FALSE
- DynamicShadows=False
- [SystemSettingsMobileTextureBias]
- BasedOn=SystemSettingsMobile
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- [SystemSettingsIPhone3GS]
- BasedOn=SystemSettingsMobileTextureBias
- MobileEnableMSAA=True
- [SystemSettingsIPhone4]
- BasedOn=SystemSettingsMobile
- MobileContentScaleFactor=2.0
- [SystemSettingsIPodTouch4]
- BasedOn=SystemSettingsMobileTextureBias
- MobileContentScaleFactor=2.0
- [SystemSettingsIPad]
- BasedOn=SystemSettingsMobileTextureBias
- MobileFeatureLevel=1
- MobileFog=False
- MobileSpecular=False
- MobileBumpOffset=False
- MobileNormalMapping=False
- MobileEnvMapping=False
- MobileRimLighting=False
- MobileContentScaleFactor=0.9375
- [SystemSettingsIPad2]
- BasedOn=SystemSettingsMobile
- MobileEnableMSAA=True
- [SystemSettingsAndroid]
- BasedOn=SystemSettingsMobileTextureBias
- [Engine.PhysicsLODVerticalEmitter]
- ParticlePercentage=100
- [Engine.OnlineSubsystem]
- NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
- AsyncMinCompletionTime=0.0
- [Engine.OnlineRecentPlayersList]
- MaxRecentPlayers=100
- MaxRecentParties=5
- [VoIP]
- VolumeThreshold=0.1
- bHasVoiceEnabled=false
- [FullScreenMovie]
- bForceNoMovies=FALSE
- LoadMapMovie=SGLoadingScreen.OBJLoading
- bShouldStopMovieAtEndOfLoadMap=TRUE
- [IPDrv.WebConnection]
- MaxValueLength=512
- MaxLineLength=4096
- [IPDrv.WebServer]
- ApplicationPaths[0]=/ServerAdmin
- ApplicationPaths[1]=/images
- ListenPort=80
- MaxConnections=18
- ExpirationSeconds=86400
- bEnabled=false
- [IPDrv.WebResponse]
- IncludePath=/Web
- CharSet=iso-8859-1
- [TextureTracking]
- #TextureName=T_GD_Traffic_Crosswalk_01
- [AnimNotify]
- Trail_MaxSampleRate=200.0
- [Engine.UIDataStore_OnlinePlayerData]
- PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
- PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
- ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
- ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
- StorageProviderClassName=SDEngine.SDStorageProvider
- ProfileDataExtension=.ue3profile
- [Engine.LocalPlayer]
- EyefinityFOVThreshold=140.0
- AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
- [MobileSupport]
- bShouldCachePVRTCTextures=False
- bShouldFlattenMaterials=False
- FlattenedTextureResolutionBias=0
- UDKRemotePort=41765
- UDKRemotePortPIE=41766
- [Engine.GameViewportClient]
- bDebugNoGFxUI=FALSE
- bUseHardwareCursorWhenWindowed=TRUE
- [ContentComparisonReferenceTypes]
- +Class=AnimSet
- +Class=SkeletalMesh
- +Class=SoundCue
- +Class=StaticMesh
- +Class=ParticleSystem
- +Class=Texture2D
- [Engine.HttpFactory]
- HttpRequestClassName=WinDrv.HttpRequestWindows
- [IpDrv.OnlineImageDownloaderWeb]
- MaxSimultaneousDownloads=8
- MaxRetryCount=4
- [Configuration]
- [SDEngine.SDEngineExtensions]
- HttpClassName=ShooterGame.SGHttp
- ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
- [SDEngine.SDGameEngine]
- bForceFrontEndVSync=TRUE
- [ShooterGame.SGEngine]
- [ShooterGame.SGEngineExtensions]
- m_DedicatedServerAutoProfileTime=10.0
- m_DedicatedServerAutoProfileCooldown=180.0
- m_DedicatedServerAutoProfileNumPlayers=10
- [OnlineSubsystemPC.OnlineSubsystemPC]
- ProfileDataDirectory=.\Shooter\SaveData
- ProfileDataExtension=.ue3profile
- [SDEngine.SDProfile]
- bDisableOfflineSaves=false
- bDisableOnlineSaves=false
- bUseMostRecentSave=false
- [SDEngine.SDOnlineSubsystem]
- ProfileDataDirectory=.\Shooter\SaveData
- ProfileDataExtension=.ue3profile
- [SDEngine.SDVisibilityManager]
- m_VisibilityValidityTime=0.2f
- [SDPCEngine.SDOnlineSubsystemFireline]
- m_SettingsClassName=SDEngine.SDFirelineSettings
- m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
- m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
- m_ServerHeartbeatGap=25.0
- m_ClientHeartbeatGap=240.0
- m_JoinTimeout=30.0
- m_RequestRetryCooldownTimeMultiplier=2.0
- m_RequestMaxRetry=6
- m_MaxUnansweredHeartbeatAllowed=3
- m_ManifestIndexName=index
- [SDPCEngine.SDOnlineGameInterfaceFireline]
- m_SessionRetryTimeCooldownMultiplier=2.0
- m_SessionRetryTimeCooldownMax=960.0
- [SDPCEngine.SDOnlinePlayerInterfaceFireline]
- m_MaxLoginStepTime=60.0
- [SDPCEngine.SDFireteamPlayersObjectsManager]
- FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
- [Windows.StandardUser]
- MyDocumentsSubDirName=UnrealEngine3
- [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
- bHasGameSpyAccount=true
- EncryptedProductKey=NotForShip
- ProfileDataDirectory=../ShooterGame/SaveData
- ProfileDataExtension=.ue3profile
- ProductID=11097
- NamespaceID=40
- PartnerID=33
- GameID=1727
- StatsVersion=7
- NickStatsKeyId=1
- PlaceStatsKeyId=2
- LocationUrlsForInvites=shooterpc
- LocationUrl=shooterpc
- bShouldUseMcp=true
- [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
- bUseVAC=true
- GameDir=unrealtest
- GameVersion=1.0.0.0
- Region=255
- CurrentNotificationPosition=8
- ResetStats=0
- [SDEngine.SDGameStatsManager]
- GAME_STATS_VERSION=19
- [GameplayStats.JSON]
- Enabled=false
- CommandLine=stats
- [GameplayStats.Fireline]
- Enabled=true
- [GameplayStats.Echo]
- Enabled=true
- PlaytestOnly=true
- Frequency=5.0
- ContentEncoding=zlib
- MonitorUpload=true
- MonitorUploadFrequency=10.0
- CommandLine=stats
- [GameplayStats.Unreal]
- Enabled=true
- Frequency=0.25
- CommandLine=stats
- [PacketSimulationSettings]
- PktLoss=0
- PktLag=0
- PktLagVariance=0
- [SDAudioPackages]
- PackageNames=SFX.pck
- PackageNames=Default.pck
- [SDSoundSystem]
- uIOMemorySize=8192
- fTargetAutoStmBufferLength=380
- fMaxCacheRatio=2.0
- uDefaultPoolSize=16384
- uLEngineDefaultPoolSize=32768
- uCommandQueueSize=192
- HDREnable=1
- HDREnableBoost=0
- HDRSettingIndex=1
- HDRMaxSize0=35
- HDRMinSize0=26
- HDRReleaseRate0=20
- HDRMaxSize1=65
- HDRMinSize1=48
- HDRReleaseRate1=30
- HDRMaxSize2=68
- HDRMinSize2=45
- HDRReleaseRate2=20
- MuteOnLostFocus=1
- OcclusionMinValue=0.25
- OcclusionMaxValue=0.75
- OcclusionMinDistance=512
- OcclusionMaxDistance=20000
- [SDTestServer]
- Dedicated=true
- Listen=false
- [ShooterGame.SGDTServer]
- m_DTPort=7999
- m_DTLogging=false
- [ShooterGame.SGClientVoice]
- m_DTPort=8432
- m_DTLogging=false
- [SDEngine.SDFirelineBatchUpdateObject]
- m_MaxUpdateAttempts=5
- m_BaseRetryDelay=1.7f
- [SDEngine.SDCoherentUIManager]
- m_bUseWebCache=true
- m_WebCacheDir=WebCache
- [IniVersion]
- 0=1424467184.000000
- 1=1428591657.000000
- [AppCompat]
- MeasuredCPUScore=76.872818
- CompatLevelComposite=4
- CompatLevelCPU=5
- CompatLevelGPU=4
- CompatLevelGPUFix=0
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