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Kobold Victory Reactions

Mar 13th, 2015
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  1. <?xml version="1.0"?>
  2. <Grammar xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  3.          xmlns:xsd="http://www.w3.org/2001/XMLSchema"
  4.          xsi:type="AssignmentGrammar">
  5.     <name>Kobold Victory Reaction</name>
  6.     <author>Mearls (converted by Lance Boudreaux)</author>
  7.     <description>If a kobold does manage to drop an adventurer, an intense (though invariably brief) celebration is in order.</description>
  8.     <url>http://mearls.livejournal.com/145866.html</url>
  9.     <tags>
  10.         <tag>Fantasy</tag>
  11.         <tag>Monster</tag>
  12.         <tag>D&amp;D</tag>
  13.     </tags>
  14.     <parameters />
  15.     <supportsMaxLength>false</supportsMaxLength>
  16.     <items>
  17.         <item name="Start" weight="10"><![CDATA[<b>No effect.</b><br />
  18.                                         The kobold lacks the imagination to do anything interesting. It might chitter or giggle, but it really doesn't know what to do when it defeats something.]]></item>
  19.         <item name="Start" weight="1"><![CDATA[<b>Kill things, take their stuff!</b><br />
  20.                                         The kobold picks an item off the fallen adventurer as its trophy. It spends a minor action next round dancing in celebration before running off.]]></item>
  21.         <item name="Start" weight="1"><![CDATA[<b>Ask not what the tribe can do for you...</b><br />
  22.                                         The kobold spends a round standing on the fallen adventurer's body, delivering a victory speech. All kobolds heal 5 hit points.]]></item>
  23.         <item name="Start" weight="1"><![CDATA[<b>I attribute my success solely to good fortune.</b><br />
  24.                                         The kobold immediately hides in its victim's backpack or under his unconscious/dead form.]]></item>
  25.         <item name="Start" weight="1"><![CDATA[<b>Whoah. Srsly?!?</b><br />
  26.                                         The kobold is stunned for one round, shocked by its own success.]]></item>
  27.         <item name="Start" weight="1"><![CDATA[<b>Who's yer daddy?!?</b><br />
  28.                                         The kobold marches off to challenge the tribe's chief to a duel for supremacy.]]></item>
  29.         <item name="Start" weight="1"><![CDATA[<b>C'mon guys, we can do this thing!</b><br />
  30.                                         The kobold lets out an inspiring whoop that grants all kobolds +1 on attacks for the rest of the fight.]]></item>
  31.         <item name="Start" weight="1"><![CDATA[<b>Who's next?!?</b><br />
  32.                                         The kobold gains an extra action.]]></item>
  33.         <item name="Start" weight="1"><![CDATA[<b>I worry this will only anger them.</b><br />
  34.                                         The kobold drops its weapon and runs away. It comes back to the fight in [=Roll(1,4)] rounds.]]></item>
  35.         <item name="Start" weight="1"><![CDATA[<b>I'm the Quidditch Hat Rack*!</b><br />
  36.                                         The kobold taps into the true nature of its draconic heritage. In time, he will grow to become a messiah amongst his people, a herald of a new race of draconic kobolds who shall rule the world. Unless, of course, the surviving adventurers squash him. In any case, he can now breath fire, blast 3, 1d8 + his level in fire damage.<br />
  37.                                         <span style="font-size:0.8em">*When I saw the movie version of Dune, before I read the novel, I thought this was what Paul called himself. I think it sounds like a neat title for a kobold messiah.</span>]]></item>
  38.         <item name="Start" weight="1"><![CDATA[<b>WHO'S A MINION NOW MOTHERFUCKER?!?!</b><br />
  39.                                         The kobold becomes blessed by Kurtulmak. He becomes size Large, gains 16 hit points and gets +2 on attacks, damage, and defenses.]]></item>
  40.     </items>
  41. </Grammar>
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