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- 0:00:02.950,0:00:06.160
- Happy New Year and welcome back!
- 0:00:06.160,0:00:09.670
- OpenMW v0.28.0 is now available for download.
- 0:00:09.670,0:00:13.160
- Have a look at the full change log and you'll
- see that this is probably the largest release
- 0:00:13.160,0:00:15.259
- in OpenMW history.
- 0:00:15.259,0:00:18.789
- We made a ton of progress last year and we
- don't expect this year to be any different.
- 0:00:18.789,0:00:24.850
- So, let's have a look at some of what's new
- in this release.
- 0:00:24.850,0:00:28.300
- Vertex Morph Animation support has been implemented.
- 0:00:28.300,0:00:32.610
- You can see this type of animation when looking
- at the thorax and antennae of the Kwama Queen
- 0:00:32.610,0:00:37.440
- as they flail about or the bodies of Netch
- creatures as they regulate their air sacs
- 0:00:37.440,0:00:44.440
- or whatever it is that they do.
- 0:00:49.050,0:01:01.559
- This also paves the way for facial animations,
- which are a work-in-progress at the current moment.
- 0:01:01.559,0:01:08.559
- As you can see, lip reading is out of the
- question for now.
- 0:01:12.009,0:01:19.009
- NPCs are now smart enough to save their torches
- for nighttime.
- 0:01:35.990,0:01:41.000
- Between you and me, Fargoth was the last one
- to catch on.
- 0:01:42.000,0:01:43.000
- Stupid Fargoth.
- 0:01:44.630,0:01:48.179
- Combat AI is now partially implemented for
- NPCs.
- 0:01:48.179,0:01:53.420
- Currently, only NPCs that are hostile by default
- are affected by this and will attack the player
- 0:01:53.420,0:01:59.490
- on sight.
- 0:01:59.490,0:02:03.179
- Those innocent people you've been hacking
- away at without consequence will have wait
- 0:02:03.179,0:02:10.179
- until a future version to start defending
- themselves.
- 0:02:13.879,0:02:18.750
- Combat AI has also not yet been fully implemented
- for creatures, so for now, they will remain
- 0:02:18.750,0:02:21.200
- unresponsive to your attacks.
- 0:02:21.200,0:02:24.439
- They do at least seem to know they are supposed
- to walk towards you.
- 0:02:24.439,0:02:27.439
- They just can't build up the courage to attack
- once they get there.
- 0:02:27.439,0:02:34.439
- It's kind of adorable. Or creepy, I'm not
- sure.
- 0:02:35.370,0:02:37.879
- Vampirism is now implemented.
- 0:02:37.879,0:02:42.219
- Disease contraction is not implemented, so
- the player cannot actually catch the disease,
- 0:02:42.219,0:02:47.439
- Porphyric Hemophilia, that causes the condition
- from coming into contact with a vampire.
- 0:02:47.439,0:02:52.060
- Until this situation is resolved, you can
- use this urn in the debugging cell "toddtest"
- 0:02:52.060,0:02:59.060
- to give yourself the initial condition, if
- you wanna try it out.
- 0:03:00.980,0:03:05.579
- Spell Casting and the accompanying visual
- effects have been implemented in this release.
- 0:03:05.579,0:03:10.659
- The player may now use Self Targeted, Touch
- Targeted, and Ranged Magic as they please.
- 0:03:10.659,0:03:15.000
- NPCs can technically cast spells as well,
- but the AI that would cause them to do so
- 0:03:15.000,0:03:16.280
- has not yet been implemented.
- 0:03:16.280,0:03:20.120
- So, don't expect to see them doing so until
- at least the next release.
- 0:03:20.120,0:03:24.489
- Also, a metric fun ton of Magical Effects
- were added in this release.
- 0:03:24.489,0:03:30.260
- I won't list them all, but about 70% of all
- vanilla magic has been implemented as of now.
- 0:03:30.260,0:03:34.329
- Additionally, many more effects are already
- done or close to being done and well be included
- 0:03:34.329,0:03:41.329
- in the next release.
- 0:03:53.930,0:04:00.420
- Enchanted items are now given a distinctive
- glow, just as in vanilla Morrowind.
- 0:04:00.420,0:04:04.499
- The player may now recharge their enchanted
- equipment using any soul gem that contains
- 0:04:04.499,0:04:08.000
- the trapped soul of some unfortunate creature
- they met in their travels.
- 0:04:08.000,0:04:10.000
- Delightful.
- 0:04:11.599,0:04:15.749
- On the OpenCS side of things, a few more record
- tables have been implemented, but there is
- 0:04:15.749,0:04:17.420
- not much more to report at this time.
- 0:04:17.420,0:04:20.580
- Don't worry, we're still working on it and
- you'll see more of it in the future.
- 0:04:20.580,0:04:25.380
- But if you know C++ and the widget toolkit
- qt, or I think you're supposed to pronounce
- 0:04:25.380,0:04:32.450
- it 'cute', we could definitely use more help
- so come on down to the forums and introduce yourself.
- 0:04:32.450,0:04:39.300
- That's all for now. Leave your questions and
- comments below or on our official forums at
- 0:04:39.300,0:04:46.300
- openmw.org. Thanks for your support and until
- next time, thanks for watching.
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